As a sort of warm up for the Wargaming Birthday Bash we played a little game of Bolt Action on Saturday Afternoon.
1941, East Front
The Germans have invaded and are plunging deep into soviet territory, encircling vast swaths of the Soviet Red Army, cutting them off and the annihilating them!
Again we played SCENARIO 1: ENVELOPMENT, straight out of the Bolt Action rulebook.
1x Captain + Flag guy (Regular)
2x Senior Lieutenant + 1 runner (Regular)
4x Rifle Squads (NCO w/SMG, DP + Loader, 7 Riflemen – Regular)
1x Sniper and Spotter (Veteran)
1x Infantry Squad (NCO w/SMG, DP + Loader, 8 SMG-gunners – Regular)
2x MMG Team (Regular)
1x M-42 Light AT Gun (Regular)
1x Zis-2 76.3mm Field Gun (Regular)
1x Company Commander (Major) + 1 orderly w/ SMG (Veteran)
1x Senior Lieutenant + Sergeant ( Regular)
3x Infantry Squad (NCO w/SMG, MG34 + Loader, 7 Riflemen – Regular)
1x MMG team (Regular)
1x Medium Mortar Team + Spotter (Regular)
1x Stug IIID
1x Sniper and Spotter (Veteran)
Christian and Gary took the Soviets and Other Tim and Patrick took the Germans.
(Remember: click on the pictures for a bigger version)
Christian and Gary – the Soviets
Patrick and Other Tim – The Germans
Preliminary bombardment on the Russian right the Sniper, the MMG team, and the Light AT gun each took 2 pins and the AT gun lost one of it’s crew! The Rifle Squad only took one.
Over on the Soviet left, the platon commander took 2 pins and the Rifle Squad took one. The rest (Howitzer and MMG) were fine.
The Germans roll on.
The Germans brought on their Stug, the mortar and observer, the sniper team and the Company Commander – the remainder (the entire infantry platoon – commander and three full squads) were held in reserve for some flank marching…
The soviets mostly spent the first turn rallying.
There was mostly maneuvering on Turn Two
The Soviets on the German right maneuvered around the hill a bit to stay out of LOS and the Zis went into Ambush Mode – should the Stug (or any other target) roll into view.
Over on the other flank the rest of the Soviets laid in wait as well…
The remaining Soviets (two rifle squads, the SMG squad, a Platoon and Company Commander) all remained in reserve to see where the real German attack would develop.
The German Stug rumbled forward, The rest advanced through the woods to get into a firing position.
The German MMg team fired on the Soviet MMg team causing a casualty. The Soviet MMG team in turn failed to receive an order to (I think…) return fire – so they just went to ground and cowered as bombs from the German mortar started to drop around them (with little effect – still ranging in).
The German sniper team moved into position. The Soviet Rifle squad rushed to the crest of the hill and fired on said sniper team – a “nigh impossible shot” (needing sixes, followed by sixes) hit alt least once, maybe twice, but failed to cause any casualties.
With targets now presenting themselves the Stug rolled up and fired on the soviet Rifle Squad causing two casualties!
A German Squad arriving on the flank also shot up the Soviet Squad causing further casualties.
At some point Finnegan joined us and offered to roll dice for us…
Everybody came piling in out of reserve – or flanking maneuvers…
I’m not a fan of the flanking. It’s just silly.
Russians on the the other flank holding tight just in case that last German squad turns out to be flanking on that other side of the table…
We played on the full table (~5’x7’) but almost all of the action took place in a 2’x3’ corner of the table…
The Germans shot up one Russian squad causing four casualties, including the squad leader. The Zis fired at some Germans causing two casualties and a couple of pins. Another Gemran Squad fired on another Soviet Sqad causing two casualtie. One of the Soviet Squads actually tried to charge into close combat, but failed to get motivated enough. The Russian MG fired. Antoehr Soviet Squad fired and caused four casualties – causing a morale check – which failed – first German Squad gone (and 2 Victory Points for the Russians!). Then German Platoon command advanced and fired on a Russian Squad at point blank range causing two casualties – ncluding another squad leader….. The German mortar missed again (really... target rich environment… missed…). German MMG couldn’t hit anything. The German Sniper however took out a DP gunner. The Stug advanced – causing the Soviet AT gun (waiting in ambush since turn one) to FIRE! But it missed… The Stug also missed whatever it was shooting at…
And just when you though things were just getting too silly…
The soviets finally realized the Germans had concentrated their attack on a 2’ frontage of the (7’) table and began to try and redeploy their stranded elements over on the other side.
The Germans that came on in the first turn, sitting in the woods…
A German squad fired on the Soviet MMG causing another casualty – which prompted a morale check – which was failed and the remaining crewman fled the field of battle (1 Victory Point for the Germans!)
The German Platoon Command attempted to Close Assault the remains of a Soviet rifle squad…
…it didn’t work out so well for them (2 more Victory Points for the Soviets!)
The Stug rolled forward and fired on something… and missed… then the remaining Soviets in the squad that had been assaulted by the German Platoon Command attempted to Close Assault the Stug… but failed to do anything…
I don’t know what’s going on here… it looks a mess… The Soviet SMG squad seems to have finally come out of reserve, as has the last of the German flanking squads….
The Soviet SMG Squad charged the newly arrived German squad. The German squad reacted with fire – 7 hits! (one casualty…)
…and the Soviets whipped them out… (2 more Victory Points for the Soviets)
A soviet Platoon Commander Close Assaulted the Stug and immobilized it!
Some other Soviet Squads rallied… The German MMG fired on one of them leaving only one guy left…
Somewhere in there the remaining German squad close assaulted a Soviet Squad but had their asses handed to them… (2 more Victory Points for the Soviets)
What WW2 battle ever looked like this…? Bunch of guys running around in an open field, firing point blank at each other…
That’s about it… Game ended at the end of Turn Six.
The (immobilized) Stug was the only German element anywhere close to the Soviet deployment zone (though I think the German Company Commander and maybe the sniper team may have left cover and sprinted for the Russian end of the table, but just couldn't make if far enough to score points...), and none had gotten off the Soviet edge… so The Soviet scored EIGHT Victory Points, the Germans only scored one…
This was my least favourite game of Bolt Action so far. Time to ignore the canned scenarios and point values, come up with some rules for entrenchments, and see if this game can work for a sensible scenario…
Coming soon on Tim’s Miniature Wargaming Blog:
Another game report – The 9th Annual Wargaming Birthday Bash – we played the Top Malo House scenario out of the force on Force on Force, but that will have to wait until tomorrow (or, rather, later today....) as I'm way to tired and it's way to late...