I’ve been playing in a Savage Worlds/Realms of Chthulhu campaign (nominally) every other Thursday for the last year and a half. Or rather, I should say, I WAS. The campaign – the classic Masks of Nyarlathotep campaign – wrapped up at the end of spring. We thought we’d take a break from role-playing over the summer and I suggested I’d run some miniature games. We’ve missed a few Fridays since the campaign ended, but we did get in a game of Frostgrave in June sometime (which I never got to writing a report about) and this past Friday I ran a game of Fear and Faith/Kooky Teenage Monster Hunters game.
I gave the players the Scooby Gang and Hellboy and said they somehow met up in a town over run with zombies (because… these things… they happen…). And they had to get off the opposite edge of the table (where the Mystery Machine was parked) so they could get out of town safely.
(Remember: click on the pictures for a bigger version)
Setting up the table.
The Boy, who hasn’t’ been playing in the Friday evening games, joined us for this evening.
“So, it looks like the entire town has been overrun by zombies… you kids got any wheels or anything?”
“You mean like the Mystery Machine?”
“What the hell is a ‘Mystery Machine’?”
“It’s, like, the name of our van.”
“Yeah, a van sounds good, where’s it at?”
“Well it’s parked down there at the other end of Crossley Street”
“Romries! Rikes Raggy!” [sound effect of dog taking off]
Scooby Doo kicked things off with THREE successes and with his long move nearly made it clear across the
The rest moved up a but – with some zombies getting reactions and moving into contact with them.
The zombies in Fear and Faith are MUCH more active than in Song of Blades and Heroes!! I think it SoBH they have a Quality of 5 or 6, in Fear and Faith they have Q4+ - now there were a LOT of them so the individual ones I didn’t want to cause any turn-overs, so I usually only used one activation die, but with the largetr groups that I moved as mobs I would roll two – or three if they were the last to go – and then really moved – even WITH a short move!
Fred and Shaggy encounter some zombies as they arrive at the intersection.
Daphne and Velma raced past Fred and Shaggy and straight through the intersection.
Two Zombies shambled up to Velma, but Daphne managed to give them the slip!
Once the Mob got going things started really going down hill. Shaggy got eaten.
On one turn Hellboy had three action. He used two to do a Power Blow with the Right Hand of Doom (classed as a Heavy Melee Weapon) and crush a zombie… but fell down. We said he slipped on Shaggy’s guts (who had been right nest to him) luckily with the remaining action, he got right back up.
Sadly the two zombies that attacked Velma over powered her and ate her brains. They were probably delicious…. Daphne was, like, totally sad… but she continued on her way. Someone had to escape!
At this point Fred beat a hasty retreat back around the buildings – some fo the zombies chased off after him, the others surrounded Hellboy and brought him down through sheer weight of numbers (and some intensely unlucky die rolls on The Boy’s part!)
Daphne and Scooby Doo made it off table to the Mystery Machine. Fred was so close… sooooo close… but didn’t’ quite make it…
The game was super lots of fun. It’s been a long time since I’ve played any of the Ganesha Games. I had wanted to introduce the Friday night gamers to the system and it seemed to go over okay (despite the fact that most of them died…). We had talked about playing another game of Frostgrave… but four player games of Frostgrave just take FOR-EVAR to play and I wanted to have an early evening…
Coming soon on Tim’s Miniature Wargaming Blog:
Back to the Great War Canadians – hopefully! I have to do some cleaning in the basement as I’m hoping I’ll be able to get a bunch of work done on the Terrain next week while the kids are out for the day all week at a Kayaking “camp”.