tag:blogger.com,1999:blog-9140646711960604590.post1769274286013968452..comments2024-03-27T12:37:27.837-07:00Comments on Tim's Miniature Wargaming Blog: Special Ops in Irantimhttp://www.blogger.com/profile/09928949644765765070noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-9140646711960604590.post-87412601554765268002008-09-16T15:58:00.000-07:002008-09-16T15:58:00.000-07:00In a nutshell - yes! Make it an ability, but not ...In a nutshell - yes! <BR/><BR/>Make it an ability, but not too restrictive ie not only super SAS types, but any reasonably trained or seasoned troop. We could house-rule scenarios to say that all troops have it, or hand out as deserved. I like the smarts roll idea, but give a slight penalty (-1?) if the model has moved that turn, to reflect not paying attention while finding cover, or adjusting kit, etc. Failures end that model's turn, as they are still covering, but are looking the wrong way or fucking around when the bad guys come around the corner. All else as a hold, except that firing is the only action possible. <BR/><BR/>Cons? It does add some bookkeeping, but as well has the prospect of really slowing things down as teams break up into overwatch and movement groups. However, when you think of the 6 second turn, this is not too unrealistic. What did we play last night, 72 seconds of combat? Might be something to houserule for FIBUA type scenarios only.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9140646711960604590.post-61553393349979353652008-09-16T07:11:00.000-07:002008-09-16T07:11:00.000-07:00So a unit actives, some of it's guys can take acti...So a unit actives, some of it's guys can take actions, others can make a roll to stay on overwatch..? Those succeeding are considered on hold until the unit activates again...? <BR/><BR/>If it's an action can they then move and then go on overwatch? If so, then they wouldn't really be "on hold" as being on hold you can do anything in reaction to the unit you're interrupting - inculding move. They would just have "held fire"? meaning if someone moved into their line of sight they could interrupt only to shoot..?<BR/><BR/>I don't know could bog some things down a bit... We could try it though. What would they roll against? An overwatch skill?! Or it's just an ability/Edge: <BR/><BR/>Overwatch- as an action a trooper in the unit may make make a smarts roll success means they are on overwatch and are marked with a green bead. At any point until the unit is activated again the trooper may attempt to interrupt any enemy units moving into his line of sight for the purposes of firing only...?timhttps://www.blogger.com/profile/09928949644765765070noreply@blogger.comtag:blogger.com,1999:blog-9140646711960604590.post-50691508891256014162008-09-16T06:15:00.000-07:002008-09-16T06:15:00.000-07:00This was a fun little scenario! Mr Millerovo and ...This was a fun little scenario! Mr Millerovo and I took it right down to the wire, the only real difference being the one Iranian RPG dude that took out 3 of my guys - But them's the breaks!<BR/><BR/>Perhaps an overwatch action? We could use a green marker to indicate that a guy is in overwatch, and he is basically treated as being on hold until otherwise? This would allow for more ambush situations and being allowed to cover areas, while not being as much at the whim of the card draw. The difference is that you would apply the hold to an individual vice a team, and that is the only action he takes. Make it need a roll to enter, which cuts down on moving and overwatching in the same turn, and make it an ability, ie poorly or untrained troops won't be able to do it.<BR/><BR/>I think it would work well for this type of scenario, and we should try it...Anonymousnoreply@blogger.com