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Wednesday, November 19, 2025

Path to Glory: Ravaged Coast - Standing on Skulls

After fighting the lightning-bloods that cheated their lord of skulls and spilt blood to a bloody standstill, the Blood Siblinghood of the Slaughter-Gut-Pile needed rest. Time to recuperate and tend to their wounds so that they may batter bleed and spill blood again... Scouts returned with news that the Stormcast had turned their attentions to a lord of the Plaguefather on their other flank, but after vanquishing a greater daemon, were heading back this way. 

Goretim the Reddish, Gore Chieftain, Lord of Khorne, arrayed his forces on the plain of skulls. What had once been a thriving community, was now naught but a wasteland of bone and corpses of the victims of the Vermindoom - those that did not immediately killed in the great upheaval, or succumbed to the cloying poisonous fog that followed, had their innards cooked from the inside due to the proximity of so much concentrated Emberstone that was disgorged from the realm in the great sundering... 

A small force of the Shoreward Vigil Ruination Chamber advanced cautiously towards the Khorne horde. Goretim knew the Lightning-Bloods tricks. There would be more of them in the sky waiting to ride the lightening into battle. There was no need for rashness... the Stormcast were here to purge, they would come to them. There was no need to tire his warriors charging across the stifling hot ruin to meet them...  

The Blood Warriors on the left flank spotted a cluster of Emberstone and moved out to secure it... 

A trio of hulking Annihilators crashed down from the heavens and upon the Blood Warriors caught in the open. The mammoth beasts pulverized the Blood Warriors with their absurdly huge Meteoric Grandhammers. But the Blood Warriors would not go down without a fight... they sent one back to Azyr on a bolt of lightning and staggered another, leaving the champion alone and exposed

The Blood Warriors alone held back the tide of sigmarite and their Slaughter was glorious. 

The Dawnbreakers, a swarm of prosecutors, swooped in to aid the last of the Annihilators just as he was brought to his knees, and brought low the remaining Blood Warriors. 

Then the Stormchamber fell upon the rest of the Khornate Horde... 

The Prosecutors swooped down on the Mighty Skullcrushers, so severely damaging their juggernauts they could not charge forth and retired to make repairs.. 

The Blood Reavers were chopped to bits, holding back the tide long enough for the Slaughterpriests to escape with their Emberstone troves. 

Goretim the Reddish could not let the day go without a little bloodshed, so he, along with Korgachz the Beast, his trusty Korgorath, charged past the melee and attacked Varyon Gloombreaker, the Knight-Azyros. 

The duo struck down the Knight-Azyros, sending him back to the Sigmarabulum... pulverizing the knight's sigmarite beneath their blades and hooves and claws.. but the lack of blood being spilt was unsatisfactory and the two turned and sulked off to join the others that had abandoned the field.... 

This was another game I played against Matt (who I'd just played on Monday!) and his Stormcast Eternals. 

The scenario we rolled up was "Standing on Skulls". The victory conditions were scoring a two victory points for each beast slain and one for each other unit slain. Considering I was the only one that had a beast (the Khorgorath) who ISN'T very tough (8 wounds, 5+ save - when his army all delivers multiple damage and has minimum 1 Rend).... and I had a larger number of considerably squishier units... there was ZERO chance I was going to win this, so I decided to just try and survive and carry off as much Emberstone as I could! 

My two Slaughterpriests survived and carried off an Emberstone Token each... and I gained two more as a participation trophy, bringing my total to eight. Matt has acquired EIGHTEEN in the three games he's played!? 

I had spent four before the game to gain the extra Slaughterpriest and put Bob Bloodblob on the Path of the Invoker at the Aspiring rank, and gained the Heard by the Divine ability (which didn't do much, as it gives the Priest +1 to Prayer rolls when using a Summon Prayer (to summon a manifestation... of which I have NONE!?) I figured it would be better to get the second Slaughterpriest first and at least be able to chant the two prayers I have at once, rather than give a single priest a third prayer to try and chant, when he can only attempt one per turn!? 

After THIS game I expended the four Emberstone Shards gained to add the Summon Hexgorger Skulls to my Prayer Scrolls - and brought on some new recruits - a group of Claws of Karanak tribespeople... The Bloody Claws of Karanak! 

Unfortunately, the Blood Warriors gained three more Battle Wounds - bringing them to a total of five, which meant they gained a Battle Scar - Scorched Limbs, they are now -1 to run and charge rolls... which is a bummer.. but they don't have any charge abilities, like the Mighty Skullcrushers, so it isn't always imperative that THEY be the one to charge... 

I have ANOTHER game planned for TOMORROW!! This time against Orion and her Soulblight Gravelords! Stay tuned! 

3 comments:

  1. Lovely looking battle, pity the scenario gave you no favours!
    Best Iain

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    1. Yeah, it's kind of a drag.. I wish there were faction specific ways of gaining victory points or emberstone shards... Like for each level of Blood Tithe Abilities, Blades of Khorne units gain one.. then there is INCENTIVE to, y'know, ACT like servants of the Blood God... I do like to play the role... but when doing so just hands victory and ALL THE SHARDS to my opponent... why would I do that EVERY GAME!?

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    2. and now, somehow I am not able to comment at me...? weird...

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