Sunday, April 22, 2007

Hero’s Gambit 2006: Friday Night

Hero’s Gambit 2006 Game Reports

Part I: Friday Night

Here are some Reports from the Hero’s Gambit 2006 gaming convention that I came across while purging old emails not long ago. Originally they were sent out by email to friends, and anyone else I thought might be interested that I had an email address for, as I didn’t have this blog at the time. Now I have the blog, so I though I’d reprint them here for everyone else to enjoy.

First I'd like to thank John Bertolini and Gary Chappell for running the other two historical games over the weekend. They both put a lot of work into their events and were a lot of fun. Next I'd like to thank all the folks that played all the games I ran organized, without then it would have been a whole lot of not fun (especially John Burt and CVT who came all the way from Calgary and Edmonton, respectively, to play!)

Friday night we kicked things off with a Contemptible Little Armies: Back of Beyond game.

The scenario was set in Sinkiang (Northwest China) in 1920. In that year Cossack General Annenkov has crossed into China with a host of White Russians. Governor Yang Tseng-hsin realized he must deal with him quickly lest the carnage of the Russian Civil War spill over into his province… or the Russian General decided to carve out his own domain!

Historically Yang lured Annekov to Urumchi, the capitol of Sinkiang, for "talks". When the General arrived Yang imprisoned him and fed him opium until he didn't want to fight anyone anymore. Leaderless Annekov's troop were easily interned and the situation dissolved.

For our scenario we assumed that attempts at negotiations or luring the Russian General into a trap failed so Yang has to lead his troops to the border area where the Russians are camped and neutralize the threat by force.

Because I didnt have the hordes of Chinese that would be required to attempt an attack on a semi prepared enemy I also included in the force two battalions of British battalions as well as British machine-gun and armoured car detachments. This would have been rather unlikely, as the British, though traditionally concerned about Russian advances and gains in Central Asia, were at the time quite sympathetic to the Whites.

Gary, Tim, Jeff C and my dad, Rob (who I haven't played games with for the better part of two decades!?), joined in this game. Gary and my dad took the Russians, Tim the Chinese, and Jeff the British. The British and Chinese were essentially making a set piece prepared attack on the Russians who were holed up in a frontier town.

The Chinese force consisted of four battalions of infantry, one battalion of specialist assault troops (armed with Bergman SMGs), a regiment of regular cavalry, a machine-gun detachment, a heavy mortar battery, an executioner, and a surplus French Spad. The British consisted of 2nd Battalion, Royal Irish Regiment (actually it might have been Royal Ulster Regiment by 1920...), 2nd Battalion, Gloucestershire Regiment (both regiments were stationed in India at the time..), a machine-gun detachment, and a Rolls-Royce Armoured Car Detachment.

The Russians had a large host of Cossack Cavalry (borrowed from John Bertolini), a machine-gun detachment, and four battalions of infantry.

There was also a pile of Basmachi Muslim Guerillas sitting on the slopes of a mountain off to one side waiting to wee what would happen. Once one side lost a unit they would join the opposite side!

The Russians deployed their MGs in the town along with one of their infantry battalions. One of the other battalions of infantry was deployed in a single extended line to the south-west of town by the mountain with the Basmachis. The other two Russian infantry battalions were deployed in lines on the other side of town, one in front of the other. The Cossack Cavalry started on the north side of the mountain, in reserve, to wait and see how things developed. General Annekov was attached to the Cossack Cavalry.

(remember: click on the pictures for a bigger version...maybe...)


Gary (left) and my Dad (right) and the initial Russian deployments.


Worms eye view of the Russians to the east of town. In the background are the Russians to the south west of the town, the town itself occupied by the Russians, and the Basmachis on the mountain west of town. All of the Russian infantry figures are made by John Bertolini with the exception of the officers which are Coppelstone Castings (all were painted by myself). The "Basmachis" are old Minifigs Dervishes.


The two British Battalions were on the right flank of the Chinese/British attack. On the left were two battalions of Chinese in close order assault columns. In the center were the rest; two more Chinese battalions in more open order and the close assault infantry between them, all the MGs, the mortars, and the armoured cars were more or less dead center as well; the cavalry was off to the left of center.

The mortar made a few shots off the start and killed everything that was in range (not very much...) and then sat out the rest of the game, being immobile. The cavalry and the close order infantry surged forward.


The Chinese advancing, led by Governor Yang himself! Yang is the Chinese Warlord figure from Coppelstone Castings. The Chinese infantry and cavalrymen were made by myself, though the horses they're riding on are from Hinchliffe.


More of the Chinese advancing. The White Russian officer/advisor leading this particular unit (from beyond!?) is from Coppelstone casting as is the armoured car in the back ground, the Chinese again are my own models/castings.

The Cossacks reacted to the close order infantry, who were obviously trying to sneak around the backside of the mountain, and set off to head them off at the pass.


General Annekov and the Cossack Cavalrymen in the rough ground of the pass about to be attacked by the lead battalion of Chinese. The Chinese Infantrymen, again are by myself, though the officer is Coppelstone. The Russians are all modeled, cast and painted by John Bertolini, the horses are either Scruby or Eagle Games plastic ones, I can’t remember..

The Chinese cavalry set the Russian Infantry battalion to the south west of the town to flight and pursued them to the edge of town where they finally rode then down.


The Chinese cavalry charge!


Chinese cavalry attacking the Russians. Their officer, the one in the back that doesn't have his arm raised, is from Coppelstone Castings, the rest are my own (on the Hinchliffe horses..)

Things were looking very bad for the Russians at this point and I thought it was going to be a very short game indeed. When the Chinese close assault columns caught the Cossack cavalry in the rough ground of the pass I thought it was all over.

The Russians defending the town mauled the already somewhat depleted Chinese cavalry and then set about blowing apart the other two Chinese infantry battalions that were now coming within range of the Russian HMGs. Things looked a bit less certain. The Cossacks threw back the Chinese infantry in the pass and followed them up.

The Spad showed up and flew over the advancing Chinese without attacking any of them and strafed the two Russian battalions east of town causing a few casualties in each. It then circled around and made an attack on the town itself before running low on fuel and flying off.


My Dad, The Spad (Airfix), and other things. In the foreground are Coppelstone Chinese Assault troops. On the right in the background are the British, more of my own models/castings, to the left are more of my Chinese and beyond them are John's Russians.

There was a bit of back and forth for a bit as the remaining Chinese assault troops and the Glosters attacked one of the Russian infantry battalions to the east of town. Casualties were taken on both sides and the melee continued another round. The now combined attack of two Chinese close order battalions threw the Cossacks back into the rough ground of the pass.

Then things started to go downhill for the Russians again. The first Russian Battalion to the east of town was finally routed from the melee. The Ulster Irish had climbed a low rocky mound and started firing upon the second Russian battalion on the left. The Russians could not reply as the Irish, being "marksmen", had a much greater effective range, and the Irish started to inflict severe losses. Though the Russian MGs in the town fired upon the Irish to some effect it wasn't nearly enough to relieve the pressure.

On the other side of the table the Chinese did not pursue the Cossacks into the pass but rather held and shot them up as they scrambled to get out of the bad going. A pair of Cossacks made it out of the bad going and galloped off around the mountain back towards the town. The rest were cut down in the pass, causing the two galloping escapees to route. Annekov alone was not killed in this slaughter. The Chinese surged forward again overtaking the general and capturing him.


General Annekov Captured!

The Chinese MG had also finally made it to a position in range of the town and set up next to the parked Rolls-Royce which had already been firing into the town, inflicting losses on the Russians still holed up in there. The Basmachis on the hill even got into action sniping some Russians in the town.

I can't remember if the second Russian battalion to the left broke before we called it a night... but whatever the case it was a pretty clear Chinese victory. The remaining Russians in the town would have soon found themselves leaderless and surrounded by Chinese and British. The only sensible option would be surrender and internment. Perhaps some would find freedom from the internment camp in the form of recruitment as mercenaries into other Chinese Warlords armies.

Well that was Friday night. Stay tuned for The Hero's Gambit Report Part II: Saturday Morning

Friday, April 13, 2007

Vimy Playtest #2

Gary and I did another play-test tonight to try out a couple tweaks and new ideas we had. As there was just the two of us we just played on the southern half of the table - the action between the 11th Canadian Infantry Brigade and the 261st Reserve Infantry Regiment. (you can see Play-test #1 HERE )

Some of the changes included:

Less Germans in the forward trenches. German forward trenches were lightly defended and served to funnel an attack into the second line with the nasty concrete pillboxes, wire, etc. The battalion defending the front line had only 8 figures, the battalion holding the second line had 12. Hopefully this would mean the front line would be relatively easy to push through, the second a bit harder. Dropping the number in the second line trench to twelve makes them a bit more brittle as they would have a test for morale failure for every two figures killed the first time they take casualties rather than every three (as they would with 13+ figures…)

I moved the MG-bunkers/pill-boxes and had one less. I removed the two pill-boxes from the front line – as, generally, the Germans didn’t have pill-boxes as part of their front line defenses. Also this (along with the reduced number of troops in the forward trench) would make the players think a bit more about whether to use mines or not. I added one MG pill-box to the second line of defense in the center of the table to menace both battalions.

I tried using trench mortars. I won’t use them again in this scenario – they didn’t really add that much to the game other than headaches and another step or two to remember.

There might have been some other changes… but I can’t remember hem right now. It’s a bit late.

Here are some pictures of the action
(Remember: click on the pictures for a bigger version)


Not really an action shot. In the last couple days since the last playtest I made some “krump markers” like my friend Curt in Regina has! This is the beginning of them…


Canucks file into the forward trenches and await Zero Hour.


More of the same.


Again…


The German defenses.


Turn One. The barrage begins (marked out by my new “krump markers” rather than some bent up old coat-hangers!) and the Canadians advance up the hill. In the immediate foreground are the men of the 87th Battalion (the Canadian Grenadier Guards). They will lose half their number one this first turn due to their commanding officer requesting that they attillery not hit the german forward trenches on his section of the front!


The 102nd advanced to far into the barrage and lost one of their own men to it. They had some hard fighting against the Germans in the forward trench despite the lighter number of defenders. The 54th advanced quick on their heels and had to wait often as the 102nd stumbled and were held up by close combats.


The 102nd still battling it out in the German forward trench.


Final positions. The remains of the 85th Battalion – the Nova Scotia Higlanders. They are at the third trench line but face a full German reserve battalion that made into the trenches and through the barrage unscathed!


The German reserve battalion in the third trench line. At the top right you can see the remaing two figures from the 75th Battalion. In the top center is Hill 145 behind which you can just make out the bayonets of the 54th Battalion.


Here’s the other side of that hill. The remains of the 54th and 102nd (one is from the 102nd, the other four are the remains of the 54th).

If I hadn’t been so tired it might have been interesting to try play out the Germans counter attack on the hill.

Using the victory points scheme I laid out in a previous post the 87th/75th would have netted a single point (took two trenches, lost one battalion) for a draw. The 102nd/54th would have gained two points (two trenches, no battalions lost – though one was down to the strength of a single platoon – one figure!). However they did take Hill 145 – removed the bunker and two mortar batteries from it – but then retired to the second line trench just to the west of it. Still I guess that would count as having been last in possession of it and they were still nearer to it than any Germans. So, assuming the 12th brigade had been equally successful – with the bonus four points for taking the hill it would have amounted to a major victory for the Division as a whole.

I think I might leave the toys out where they are and play out that counter-attack tomorrow night, just to see it the depleted Canadians could hold their tenuous positions against a full German battalion. We shall see.

Thanks again to Gary who is always full of useful suggestions and insight - and just plain fun to play with!

Tuesday, April 10, 2007

Victory at Vimy

Here are the victory points/conditions for Vimy scenario:

Per battalion/player frontage (of which there are four):

+1 for each (of three) trench-line held (or most recently occupied) at the end of the game.
+1 for exiting a Canadian Battalion off the German table edge.
-1 for each battalion wiped out (i.e. removed from table due to losses and or failed morale).
-1 if counter-attacking Germans take the Canadian forward trenches

For the Division
+4 if Hill 145 is held at the end of the game.

Results
Individual / Divisional / Result
-2 or less / -8 or less / Staggering Defeat
-1 / -4 to -7 / Major Defeat
0 / 0 to -3 / Minor Defeat
1 / 1 to 4 / Draw
2 / 5 to 8 / Minor Victory
3 / 9 to 12 / Major Victory
4 / 13+ / Stunning Victory (VCs all around!)

so for last night's play test…

On the 102nd/54th frontage, no trenches were taken and the 102nd and 85th (which was later commited there) were both wiped out (the remains of the 54th had retired to the Canadian forward trenches). This would total -2 points (0 for trenches, -2 for losses) and mean a major defeat on that frontage.

Moving North, the 87th made it to it’s black line objective, the 75th tried to press on through but were halted by the German reserve battalion’s counter-attack. Two trenches taken and no battalions lost netted two points (2 for trenches, 0 for losses); a Minor victory on that frontage.

On the 38th/78th frontage the remains of the 78th made it all the way to the third trench. Though both battalions had less than half their original fighting strength left neither were lost so a total of three points (3 for trenches, 0 for losses) were gained here; a Major Victory for this front.

Finally, the Highlanders; the 73rd and 72nd. The 73rd were wiped out before they could realize their objective. The Seaforths, however, pressed the attack and made it to the third trench-line. A total of two points (3 for trenches, -1 for losses); another Minor victory.

Totaling the points of the various battalions (-2+2+3+2 – and no points for holding Hill 145), the Division’s total score was 5. A (very) minor victory.

Had we played a few more turns.... the 75th had the German reseve battalion on the run and could have easily taken the third line, and/or swept along the second trench line and cleared the germans out of there (as they had two morale failures - all he had to do was contact them and they would leave/surrender).

We shall try it again with some tweaks and see how it turns out....

Monday, April 9, 2007

Vimy Playtest

It's really late but I wanted to get a couple pics and a quick report up tonight....

I had a playtest of the vimy scenario this evening on the 90th anniversary of the battle. John, Gary, and my Dad showed up to help out with the game. It was very useful in helping me sort out a lot of things I wasn't sure about. I was overcome over the weekend while working on the terrain that it might end up being a terribly boring game - either a quick cake walk for the canucks and over in an hour, or a wholesale slaughter with the canucks unable to even make it to the german line across the entier front.

Having had a month or so since the last playtest I had a lot of time to think about how to work out a lot of the things that hadn't quite worked out as I had hoped - in particular the creeping barrage -and I think I have that sorted out just fine.

The terrain still needs a bit of work but I'm feeling pretty darn confident about how things are shaping up.

Anyway here are some pics (as always, click on the pic for a bigger version..).


John and Gary each took a Brigade of Canadians and I played the Germans (my Dad said he would just watch and maybe play the 85th Battalion when it came into play). Here they are moving up their troops just after the mines were blown and the artillery barrage creeps over the german frontline.


Gary was on the Canadian right playing the 11th Canadian Infatntry Brigade, John on the Left with the 12th.


To the right of this pic in is the second german line opposite John's 12th Brigade. They are occupied by a battalion of the 11th Bavarian Infantry Regiment. The paper circles are the craters left behind after they detonated the mines they placed (I'll make something better by Mayday...). The German battalion holding the frontline was almost entirely wiped out by the three mines john placed on his front. The artillery barrage tooka couple and then the mad jocks of the 73rd Battalion C.E.F. (Royal Highland Regiment) charged INTO the creeping barrage (and lost one of their figures in it!) and assaulted the remaining Germans in their trenches perhaps killing another.... the sum total of this sudden violence saw the remaing two Germans in the battalion fail a third morale checks on the first turn and leave the board! (visions of a quick, boring canadian cakewalk flashed through my mind...)


Canadians surge forward.


At the south end of the table the 54th Battalions (Kootenays) attack the German front line after the 102nd (North B.C.) was wiped out in their attempt! This battalion of Germans from the 261st Reserve Infantry Regiment were tough bastards! Or rather I should say these four remaining figures of said battlaion... They threw back the 102nd - wiped out to the last man. Then forced the Kootenays to retire with two morale falure markers. Finally, then wiped out the 85th who had been commited to this section of the front after the 102nd met it's doom. As the Nova Scotians fled with two morale failure tokens the Germans shot another in the back causing another morale check that sent the rest to flight! At the end of the game these boys still held the german front line in this section!


The creeping barage creeps forward. The templates are bent wire coathangers. I hpe to come up with something better for Mayday. maybe thread some cotton balls onto the wire and dye them black or something.


At the extreme north end of the line the R.H.R. prepare to take the second trench line. These were another bunch of tough bavarian bastards. They wiped out the Black Watch and exacted a hefty tole on the Seaforths following along behind before they gave up the trench!


A view of the battlefield from the north end of the table. One of my reserve battalions has just arrived to begin their counter-attack. They can be seen at the left of the picture.


Another pic of the 12th Brigade attacking the Germans second trench.


At the top left is Hill 145 and the reserve battalion from the 261st Regiment is making it's counter-attack against Gary's 7th Battalion (Missisauga) that were just about to pass through the 87th (Grenadier Guards) who had just taken their black line objective - the German second trench.


Nearing the end. The remaingi four figures of the 38th (Ottawa) have taken their black line objective and are holding it (and tossing bombs at the german MG-bunker in the third trench. The 78th (Winnipeg Grenadiers) are skirting around to their right to out flank said MG-bunker that shot up 8 of their original 13!

The pink foam strips int he trenches were my temporary rubble markers to indicate trenches that were wiped out by the creeping barrage - better ones WILL be made before mayday...


there's those lads from the 38th again... althought that looks rather like a blue square over the green rectangle -which was the tactical sign of the Winnipeggers... hmmm... someone got mixed up...

Well the game was played pretty much to a satisfactory conlusion in around three hours - I think extra players might slow it down a tad - but that three hours also included fairly regular, and at times lengthy, stops to discuss possible changes to rules and scenarios, etc.

In the end the The 12th Brigade had taken their black line objective (the second trench line). The 73rd (R.H.R.) had been wiped out and the other three battalions were down to about four figures each (of their original 13). The Winipeg Grenadiers pressed on to the third trenchline and were counter attacked by the remains of the the 11th Regiments reserve battalion - which had been caught out in the open by the creeping barrage. The Winnipeggers threw them back with two morale failure tokens. No one made their Red Line objective (the opposing base of the ridge), though there really wasn't anything opposing them when we called it quits, both of the forward Germans battalions had been wiped out and the reserve battalion was reduced to about five figures with two morale failure tokens and they were cowering in a communications trench behind the third line....

On the 10th Brigades front. The Grenadier Guards had taken their Black Line objective, but were reduced to about four figures. The 102nd, 54th, and 85th to their right, however, failed to even take the German frontline. At the end of the game there was still Germans sitting in their frontline trench taking pot shots at the remains of the 54th that had fallen back to their starting trenches, with only one morale failure. The other two German battalions (the second line and reserve battalions) were still on the table, but in bad shape. Both were reduced to two or three figures and both had two morale failure tokens. The 75th were stil in not bad shape, had maybe half their original number but no morale failure tokens...

I had worked out a number of victory conditions and associated points along with a scale to measure the Canadians degree of success or failure. I can't seem to find it right now and am a bit to tired to remember how it went. I'll try and find it tomorrow and figure out how it came out according to my points-scale.

It was a fun game in the end with a lot of give and take. I think I'll run another playtest, or two, before the con just to work out a couple small bugs, get some practice running it, and just to see if any other wierd situations arrise.

Thanks to Gary, John, and my Dad for helping out with the playtest!

Vimy Terrain

Some quick pics of the terrain I was building over the weekend for the Vimy scenario. click on the pictures for a bigger version.


Halfway through cuting foam.


A view from the north end of the board.


A view from the NOrtheast end of the board (the German side).

A report and pics of the Playtest to follow shortly....

Friday, April 6, 2007

New Figures

Here are some new figures that I cast recently. Some were for the Vimy project, others... well... not so much...

First some higlanders (click on the pics for a bigger version):


Front; Rifleman, Rifleman, Officer, Lewis-Gunner, Rifleman. I also did a jock tossing a bomb. Somehow he didn't end up in this line-up.


Same jocks from the back.

I finally finished up a Lewis Gunner for my regular Canadian Infantry:


Front only....

My King's African Rifles will be needing someone to fight so I modeled a German Shutztruppe Askari:


Front and back

I made a British Lewis Gunner in tropical Kit:


Front and back

....and because he didn't quite look right with my old British rifleman in tropical kit I made a new one....



I made a mistake makin the mould so this lad's pith helmet is a tad wider than it should be and his face looks a bit screwy... Ah well.... It's all a learning experience, right?

Next I'm going to start work on some Great War era Indians and some Bolsheviks. Once the Vimy stuff is over I want to take a bit of a break from the western front and play around in the Back of Beyond and East Africa for a bit...

Vimy Update

Here are some pics and a report on the progress of the Vimy Project.

Last week I finished painting all the figures I need for the scenario. All of the figures below I modeled, molded, cast and painted myself since last November (with the exception of the two British and two German trench mortar teams and three British officers that I will be using as staff officers – they are all from Renegade Miniatures).

Hopefully I will be all finished the terrain for Monday when I am planning on playing the scenario on the 90th anniversary of the battle – it’s even Easter Monday – as it was in 1917.

(click on the pictures for a bigger version)


There’s the whole she-bang! Two brigades of Canadians (the 11th and 12th), two regiments of Germans, plus an additional battalion of Canadians (the 85th), and two batteries of trench mortars each. Doesn’t look like much. Dang it was a lot of work!


A close-up from the German end.


A close-up from the Canadian end.

The playing area is pretty small; 4’x4’. This is mostly due to that maniac vision of doing the whole corps attack one day. At the far end of the Corp’s line of advance the table will have to be 8-10’ deep at the same scale. Going any bigger would be silly.

The terrain is being build up on 4 – 2’x2’ MDF boards.


There’s the four boards of MDF with the trenches and elevation lines all laid out.


Close-up of the same thing.


Starting to cut the foam.

Stay tuned for an After Action Report of Monday's battle!