I finally got in a few more games of Ronin
– Skirmish Wargames in the Age of the Samurai on Saturday. It’s been
a busy couple of weeks… activities wrapping up with winter recitals and
seasonal holiday parties… still trying to finish up the inside of “Phase One”
of the renos – before starting “Phase Two” early in the new year… lots of violin practicing.... On Friday the
kids and I played our violins at a local seniors home – we played carols for a little over an hour - running around to play in each of the six dining areas for about 10
minutes each:
We’ve done this every year for the last three or four years.
It’s good fun. The residents just love seeing little kids. They could play
wildly out of tune and no one would care (actually they DO play wildly out of
tune half the time… and no one cares…)
Today some fun stuff arrived in the mail:
That ain’t for me, yo…
The kids have become interested
in painting miniatures this year. The Girl LOVES painting miniatures and burns
through them like crazy! The Boy… he likes having miniatures… but doesn’t love
painting them like his sister does. A few weeks back I noticed Wargames Factory
was having a bit of a sale and all the Samurai/Ashigaru were 40% off!! I’m
going to split up those packages – there’s five sprues in each and I thought
I’d give the kids two each and try and convince Amanda to assemble and paint
the figures on the remaining one to have her own Buntai and run a family Ronin
Campaign!
The other two boxes (the Zombie
Apocalypse Female Survivors and the Skeletons) are additional ones The Girl has
been asking for that I picked up to save for her birthday in May… Or whenever
she runs out of samurai to paint… which might be about the end of January…!?
Anyway... the games...
Anyway... the games...
GAME ONE
Finnegan actually made his own
150 point Bushi Buntai (with my figures) he picked them out according to the
Buntai composition rules. He spent a long time going over the list and reading
all the attributes and ultimately he went for a smaller group of hard-hitting
Samurai. I went for numbers and fielded the Teppo
I painted a few weeks back.
SCENARIO
We tried out the Capture
Scenario. Both of us were to try and recover the body of a slain leader in the
middle of the field of battle. Carting the body off the table or being in
control of it at the end of the game was worth 5 victory points.
The game was to last 8 turns.
FORCES
Lion Clan Bushi Buntai - Finnegan
Bushou – Rank 5
- Heavy Armour, Katana, Naginata
- Commander, Intuition,
Naginatajutso, Yadome-Jutsu
Hatamoto – Rank 4
- Heavy Armour, Katana
- Commander, Powerful, Tough
Samurai – Rank 3
- Heavy Armour, Katana, Yumi
- Commander, Fast
Samurai – Rank 3
- Heavy Armour, Katana, naginata
- Commander, Powerful
Crab Clan Bushi Buntai - Me!
Hatamoto – Rank 4
- Heavy Armour, Katana. Tetsubo
- Commander, Tetsubojutsu
Samurai – Rank 3
- Heavy Armour, Katana,
- Commander
2x Ashigaru – Rank 1
-Medium Armour, Katana, Yari
2x Ashigaru – Rank 1
-Medium Armour, Katana, Yumi
Ashigaru – Rank 1
-Medium Armour, Katana, Teppo
THE GAME
(Remember: click on the pictures
for a bigger version)
My Crab Clan Bushi enter the
field of battle in a gaggle – trying to take cover as they approach the
buildings.
Finnegan’s Lion Clan Bushi.
End of Turn One – my guys are
all taking cover, Finnegan’s boldly striding about the field of battle. My
archers had taken some pot shots but didn’t even come close.
I didn’t play nearly aggressive
enough. I knew one-to-one his guys totally outclassed most of mine so I was a
bit stand-off-ish and tried to take some shots with the yumi and teppo to whittle
them down… totally useless – I think in the entire game my archers cause ONE
samurai to be stunned (and he quickly shook it off at the end of the turn!)
Some fancy maneuvering to try
and split up his force and catch the samurai carting off the body on their own.
Still with the ineffectual
shooting.
I’d reloaded the teppo and ran
up as close as I could – hoping to get them in close, if not point-blank,
range. I kind of figured the Hatamoto would fall back to protect his samurai
carrying the body… boy was I wrong. Lesson learned – never move within 6” of a
Hatamoto that hasn’t moved yet!
I played all defense tokens
hoping to NOT DIE and keep the Hatanoto busy… That’s why my Teppoman didn’t die
outright in the first round of close combat.
Samurai about to haul the body
off the table in the background there… if only I could get priority and engage them
first….
No such luck – Finnegan got
priority next turn and off the table they went.
My Hatamoto tried to engage the
Lion’s Boshou, but she fled. So my Samurai and two spear-wielding Ashigaru
tried to chase her down. My only hope of winning (or not losing as badly) was
to take out the Bushou and Hatamoto to close the victory point gap.
Should have just ran from this
dude… The archers had stood around trying to fire arrows at him – into the
close combat – but couldn’t even scratch him. for their folly he chased down
and killed one of them after the teppo man went down.
My Hatamoto and the lion Bushou
finally came to blows. I think she got the initiative and cause my hatamoto a
grievous wound… I took ALL attack tokens and got in two enhanced attacks and
took her DOWN!
Finnegan still won; he scored
five victory points for taking the objective off the table and two more for the
two Ashigaru the Hatamoto killed. I got five points for killing his Bushou. It
would have been a costly win for him in a tournament or campaign…
The Teppo wasn’t the hero-killer
I feared it might be. Maybe in the hands of a samurai and/or with a hojutsu
ability it might be a bit nastier. With the severe limitations on how many can
be fielded I’m not too worried.
GAME TWO
In the evening Rick, Christian,
Dave and Patrick all showed up to have another go at Ronin. We used the exact
same scenario and forces as the game I’d played earlier with Finnegan. Dave and
Christian, who hadn’t played before decided to sit and watch Rick and Patrick
play to get an idea of how it goes – figuring if it was quick they could play
in a second game. We didn’t get to playing a second game…
SCENARIO
As mentioned we tried the
Capture Scenario again. Both sides were to try and recover the body of a slain
leader in the middle of the field of battle. Carting the body off the table or
being in control of it at the end of the game was worth 5 victory points.
The game was to last 8 turns.
FORCES
Lion Clan Bushi Buntai - Rick
Bushou – Rank 5
- Heavy Armour, Katana, Naginata
- Commander, Intuition,
Naginatajutso, Yadome-Jutsu
Hatamoto – Rank 4
- Heavy Armour, Katana
- Commander, Powerful, Tough
Samurai – Rank 3
- Heavy Armour, Katana, Yumi
- Commander, Fast
Samurai – Rank 3
- Heavy Armour, Katana, naginata
- Commander, Powerful
Crab Clan Bushi Buntai - Patrick
Hatamoto – Rank 4
- Heavy Armour, Katana. Tetsubo
- Commander, Tetsubojutsu
Samurai – Rank 3
- Heavy Armour, Katana,
- Commander
2x Ashigaru – Rank 1
-Medium Armour, Katana, Yari
2x Ashigaru – Rank 1
-Medium Armour, Katana, Yumi
Ashigaru – Rank 1
-Medium Armour, Katana, Teppo
THE GAME
(Remember: click on the pictures
for a bigger version)
Patrick (in the middle) played
the Crab Clan Buntai. Christian (left) and Dave (right) watched on to try and
figure out what was going on.
Rick played the Lion Clan
Buntai.
Turn One – Patrick sent his
shooty Ashigaru out on the flanks to get into a position where they might be
able to cover their guys going for the prize.
Turn Two - Rick’s guys then flanked to the
left – I think to chase down the teppo-gunner…?
This kind of left the objective
wide open for Patrick’s Ashigaru archers to seize and make off with.
The Teppo-gunner had been hit by
Rick’s Samurai archer. He fired back but missed. The Crab Samurai rushed
forward to keep the Teppo-gunner from being overrun while he reloaded.
Realizing the Crab Archers were
making off with the body, the Lion Bushou charged down the kill past the melee
– where the Crab Hatamoto was cutting down a Lion Samurai and the Lion Hatamoto
was chopping his way through yumi-armed Crab Ashigaru.
Having dispatched his samurai
opponent the Crab Hatamoto charged the Lion Bushou to tie her up and keep her
from chasing down the Ashigaru carrying off the body. She cut him good for his
insolence – inflicting a grievous wound in her first blow!
The Ashigaru made it to the
table edge unmolested!
The Lion Hatamoto, having
finshed off his two Ashigaru opponents joined in the fight between the Lion
Bushou and the Crab Hatanoto – The Crab – already grievously wounded didn’t
stand a chance…
These two samurai has been going
at it toe-to-toe on top of the hil since turn three – on the final turn the
Crab finally got the best of his lion opponent.
The mess at the end of the
battle.
This game took about two hours,
but we stopped to have a few little chats about the rules and mechanics and to
look up a few things we forgot or were never really sure of. I think these 150
point games of 3’x3’ table will be easily playable in 1.5 hours or less – once
we get the rules solid in our heads.
Everybody seems pretty pleased
with the rules so far. I think the one downside is I imagine multiplayer
battles would likely bog down very quickly and take FOREVER to play…
Hopefully we’ll be able to get
in a few more games over the holidaze.
Coming soon on Tim’s Miniature Wargaming Blog:
Tomorrow you should see my first entry for the Fourth
Annual Analogue Hobbies Painting Challenge
over at Analogue Hobbies
- I finished off ALL of the Japanese courtiers, villagers and townspeople I had
– 27 in all. I’ll post the picture here on Monday.
I should get going on my next volley – more Samurai and
Ronin and Ashigaru….
Well, where to start? Great looking game, nice pictures...Nice package too, hope the kids will enjoy! And congrats for the time spent at a local seniors home, I love violin and I'm sure it was a great moment for everyone...
ReplyDeleteBest,
Phil.
Thanks Phil!
DeleteYou're a multi-talented artist, Tim. Great looking game and it appears you may have taken advantage of the Wargames Factory sale recently. Best, Dean
ReplyDeleteCheers Dean!
DeleteI have been reading that some folks have been using the fatigue rules with an added negative modifier equal to the value of the armour worn, in order to compensate for the advantages the come from armour, especially as worn by higher level guys. Using this would add a fair bit of extra markers, though. Thoughts?
ReplyDeleteWe can definitely play test it - I've just been focusing on getting the basic rules down so far.
DeleteMy one concern - with using it on the campaign weekend - would be that it might add an additional level of complexity which could slow the game down for everyone, but especially be cumbersome for a few of the people that might be playing it for the very first time at the campaign weekend. We shall see when we try it out, though.
Ok, I just looked at the errata, and the fatigue rule as amended seems pretty decent - Fatigue is based on rank, and accumulates in the same manner as stuns - ie only one effect (In this case -1 to initiative, fight, and shoot), but multiple instances make it harder to get rid of, although a warrior can lose up to d3 per turn, so long as he is not in combat. Checks occur in the turn end phase, and occur if the warrior has been in combat that turn, or already has a fatigue counter. Modifiers are +1 for already fatigued, grievously wounded and/or wearing heavy armour, but -2 if the warrior spends the action phase of that turn resting. It seems fairly reasonable.
DeleteBut I agree we need to test it. A lot will also rest on what kind of force sides have. I know I would want to use it if I had no armour and the other side lots of heavy...