The kids and I finally sat down
to play another game of Song
of Shadows and Dust. Often I set up games by coming up with two
factions, we roll for objectives, set up the game and go… I take pictures and
most of the fluff – the background situation, etc. – I come up with afterwards.
This time the kids made up their own factions (with my figures) and came up
with their own names (or ideas for names – which I them found rough translations
for…) and backgrounds for their factions.
They are both working on
assembling and painting their own miniatures for their own factions at the
moment – hopefully we’ll see them in action shortly!
Iskedumdrum, 69 BCE
SITUATION
Magnus Malus Lupus is a rather
corrupt property owner in Iskedumdrum. He is not above forcibly ejecting – or
even murdering – occupants to take over new buildings. Recently he put an old
hag out of her (and his) misery to take over one such building, but is
beginning to regret that action. The “old hag” happened to be the grandmother
of Rubia Cuculla – a young firebrand not to be trifled with!
Rubis Cuculla is out for
justice. If she cannot get it through the Magistrate, she will find some way to
personally ruin Malus Lupus…
SCENARIO
Magnus Malus Lupus is
aggressively trying to take over a few new buildings in a new neighborhood
(“Seize the Suburb” objective). He gets 1 Victory Point per 50 points of
defeated enemies, plus one Victory Point for each turn one of his faction is in
control of any of the three target buildings, but suffers -1 Victory Point for
each turn his rival’s faction is in control of a building.
Rubis Cuculla is simply out for
blood (“Looking for Trouble” objective). She gets 1 Victory Point per 25 points
of enemies defeated.
The scenario took place at midday - 12 civilians on the table.
The scenario took place at midday - 12 civilians on the table.
FORCES
Magnus Malus Lupus – Corrupt
Property Owner
Q 3+, C 2, 50 points
Leader
Foreign Bodyguard
Q 4+, C 4, 42 points
Armed, Barbarous, Heavy Drinker,
Protect Leader
Cretan Bodyguard
Q 3+, C 3, 60 points
Agile, Armed, Bow, Protect
Leader
Armed Henchman
Q 4+, C 3, 36 points
Armed, Bellicose
Henchman
Q 4+, C 3, 27 points
Grey
Boxer
Q 2+, C 3, 83 points
Hard, Street Fighter
Rubia Cuculla - Faction Leader
Q 3+, C 3, 60 points
Leader
Cretan Bodyguard
Q 3+, C 3, 60 points
Agile, Armed, Bow, Protect
Leader
Armed Henchman
Q 4+, C 3, 36 points
Armed, Bellicose
Henchman with Javelin
Q 4+, C 3, 27 points
Javelin
4x Henchmen
Q 4+, C 3, 27 points each
Grey
Blind Prophet
Q 2+, C 0, 8 points
Distracting, Slow, Short Move,
Clumsy
THE GAME
Rolling for his Hard Drinking Foreign Bodyguard, he turned out to be "Slow" for this game. The Boy won the initiative roll and things were off and running...
(Remember: click on the pictures
for a bigger version)
The terrain – as set up by The Girl – for this scenario.
Magnus Malus Lupus and his men are entering the table on the left. Rubia
Cuculla and her men are entering from the right. The three target buildings are
marked with chests on the roofs.
Magnus Malus Lupus looking to
expand into an new neighborhood.
Rubia Cuculla and her hanchmen ready to spread out to defend
the neighborhood.
Turn One: The Boy goes first.
Magnus Malus Lupus rolls two successes and parades into the neighborhood ahead
of his men calling for them to follow (issuing a group move order). The Boy
rolls a one and two twos… turn over. They were hesitating... something just didn't feel right about this neighborhood...
Meanwhile, on The Girl’s end of
the turn, she has better luck with the dice and contacts two of the target
buildings, putting The Boy 2 victory points in the hole!?
Turn two… as before Magnus Malus
Lupus rolls two successes. He declines to move any further into the
neighborhood without his gang and issues another group move order. The Boy
rolls two ones and a four… so the gang catches up.
At the bottom of the 2nd
turn The Girl gets two guys in contact with the third target building and The
Boy is now down 5 victory points!
On his next turn his guys get
two actions and he cleverly gets one guy in the corner contacting TWO of the
target buildings – so at least The Girl isn’t putting him 3 points in the hole
each turn any more! Not sure if that's totally legit, but I let him do it since things were going so badly for him...
The rest move out into the
square by the neighborhood well.
On The Girl’s half of the turn
her Cretan Bodyguard knocks down the leading henchman in the group and The Boy
is now down 6 victory points….
We began to wonder about that –
perhaps he shouldn’t be able to lose more than he’s gained…? Not allowed to go
into the negative victory points….? This seemed a little harsh!
On The Boy’s turn he moves
Magnus Malus Lupus once and that ends his and the downed guy what was not able
get up was finished off by The Girl’s Cretan Bodyguard.
On The Boy’s next turn he got
Magnus Malus Lupus moving towards the third target building – hoping he may be
able to at least contest it so he would stop losing points he didn’t even have
yet (but not before he lost one more victory point)! The rest of the gang
started moving through the square under withering fire from The Girl’s Cretan
body Guard – in The Girls’ turn her Cretan Bodyguard shot The Boy’s Cretan Body
guard who was recoiled by her arrows – and a civilian fled (on short) away…
On The Boy’s next turn he got Magnus
Malus Lupus in contact with the third building so he would no longer be losing
points. The Gang got one action so The Boy’s Cretan Archer fired back recoiling
his opposite. The rest declined to move – partly to stay together as a group.
Partly because the Foreign Bodyguard couldn’t move much further anyway
otherwise he’d be beyond one long form the leader – something a bodyguard isn’t
really supposed to do!
At the bottom of the Sixth Turn
The Girl’s Cretan Bodyguard took down The Boy’s Foreign Bodyguard (and moved up
her Blind Prophet).
The Boy, seeing no way out of
this mess, conceded and fled the field with is remaining four faction members –
dragging the bodies of the two fallen members with them… as it turned out the
Foreign Bodyguard was seriously injured, but made a miraculous recovery and
gained the Lucky special rule! The Henchman was not so lucky – his serious
injury left his leg permanently crippled and thus gained the Short Move special
rule.
The Girl Scored 7 Victory Points
– 4VP for the faction members that fled the field and 3VP for the 78 points
worth of foes her forces took out.
The Boy… ended with -8 Victory
Points. I think in a campaign we’d call that zero – rather than taking away
from points gained in previous games. I think the negative victory points should
be counted for the scenario though – if it had been the reverse (The Girl with
a not-so-great faction for the objective, setting up poorly, and having bad dice
rolls) the boy could have racked up 8VP for himself – which The Girl would be
hard pressed to recover from…
I had kind of wanted them to,
despite all the wonderous toys I have available, design a faction with figures
that I have that they would be able to make with the figures they have – so they
could see how it works out. The boy, as I had kind of predicted, took a small
number of high-point, hard-hitting brutes… which, I’m hoping he realizes, was
PART of his downfall here.
I like “Seize the Suburb” it
forces players to split up their forces and prevents a simple brawl in the
center of the table… sometimes… You do need numbers to do this, though – enough
to contest all three, with a large enough group of others to go clear off
enemies from one building to start scoring Victory Points.
As the last week of our summer wraps up I’m hoping we’ll get
in a few more games – next I’ll probably get them to try building some
different warbands with their fantasy figures as we’ll be running a Song
of Blades and Heroes/Song
of Deeds and Glory campaign starting in September.
Coming soon on Tim’s Miniature Wargaming Blog:
More games. More figures painted – I have a bunch of Roman
Legionaries I’m just finishing up.
As a recent follower to your blog, (from the SoBH FB group), I really enjoyed this AAR and backstory; so much so, I've ordered a copy of Songs of Shadows and Dust. Finally! I'm a big fan of SoBH, particularly campaign play. So SSD is just an excuse to source even weirder miniatures :)
ReplyDeleteThanks! Hope you have as much fun with SSD as we are!
DeleteSuch a good battle report. I really enjoy the Song of Blade & Heroes engine, and will consider adding this rules set to my collection - the risk of reading blogs... :-)
ReplyDeleteToo true! I'd be embarrassed to admit how many impulse purchases of toys I've made based on seeing cool stuff other people have done on their blogs...
DeleteI love reading these summaries.
ReplyDeleteThe temptation to put all of your points into a small extremely powerful handful of units (or abilities, on a character) is a strong one in point-buy. But somethings it's clear you need some numbers, too, to get things done. I'd probably be tempted to make the same style group your son did.
Thanks Peter! I've always been a "Quantity has a Quality of its own" kind of guy - but then, I like painting miniatures... works in some games, not so much in others....
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