Only Rick showed up to play on Skirmish Saturday Night and the family was mostly interested in playing Frostgrave, so Rick made up a Frostgrave warband (with pretty much the same figures he used for his Song of Blades and Heroes Warband…) and away we went!
SCENARIO
We played the standard “set up
three treasures each and fight over them” with the addition of monsters
spawning every turn.
FORCES
Rick’s warband was lead by an
Enchanter named Silverbeard and his apprentice Lightmane. Among the warband was
a Ranger named Jackson, and Archer named Virgil, a Dwarf Infantryman named
Curly, and five Halfling thugs; Cutter, Merry, Pippin, Frodo and Sam…
The Boy returned to using his Necromancer (last seen in Game
#2)
The Girl also returned to using her Sigilist (also last seen
in Game
#2)
Amanda carried on with her Thaumaturge. She’s hired a couple
of Dark Elves to use as Marksmen – mostly because she found a magic crossbow on
her last expedition (after the game she was asking me if I have any Elves with
crossbows… “Elves? With Crossbows?! Um, no… but I DO have DARK Elves with
crossbows!”)
(I didn’t actually PLAY… I just rolled for wandering
monsters and stuff…)
THE GAME
(Remember: click on the pictures
for a bigger version)
Rick and the family all set up
and ready to go.
Amanda started things off by
teleporting her wizard to the middle of the table then realized she couldn’t
pick up treasure AND cast another teleport on the next round…
The Boy’s Necromancer and
minions shamble forward into the ruins to snatch some nearby treasures!
Amanda’s Elves
Two of Rick’s Halfling Thugs are
attacked by the Giant Rats that were generated as wandering monsters for Turn
One. (After I took the photo, but before I resolved the rats turn, I remembered
that Rats are Pack Hunters and should both attack one… lucky for Rick it turned
out to be the guy NOT holding the treasure).
Amanda’s Elves and the Boys
Nercomantic Minions duke it out over some treasures…
Amanda’s and The Girl’s warbands
eye each other suspiciously as they each grab a treasure and let the others
be.
After chewing on one of the
Halfling Thugs, one of the Giant Rats attacks Virgil the Archer.
More Wandering Monsters. The
solitary Skeleton was easily dealt with…
The Ice Toad… not-so-much…
The Necromancer’s and
Thaumaturge’s warbands still fighting in the square with the two statues. The
Necromancer busted out his Demon in a Bottle!
The last of The Girl’s Warband
to head for the table’s edge was headed off by a pair of Wild Dogs. She got a
lucky roll (or rather the dogs had and incredibly unlucky roll) and won the
combat (with out causing the dogs any harm), but it allowed her to leave combat
and scurry off the table edge the next turn before the dogs could act again.
After eating one of Amanda’s
Archers the Ice Toad hopped after the Thaumaturge herself… She blinded the poor
beastie.
More Wandering Monsters provided
for a little Skeleton on Zombie undead mix-up action.
The last wandering monster was a
Ghoul that showed up on Ricks table edge, long after his warband had scarpered.
Well… This game, I think saw the
least action of any game so far – and has me thinking I need to start setting
up scenarios that require the players get into the action if they want to get
any treasure… Everyone playing this evening was pretty non-aggressive and
pretty much ran on and grabbed what was right in front of them and then split
as fast as they could… Amanda’s Thaumaturge was the most aggressive of all the
warbands!? There was no contact, let alone any fighting, between Rick and The
Girl despite the fact they were set up next to each other. Amanda and The Girl
quickly made a deal (you take that one, I’ll take this one and we’ll leave each
other be…). The Boy wasn’t quite willing to make such a deal and so there was
actually fighting between her and The Boy. Silverbeard used telekinesis to slip
a few treasures away from the Necromancer’s reach, but that was the extent of
conflict between those two…
Yeah, next week all the
treasure’s going in a bit pile in the center of the ruin guarded by trolls or
something nasty that they will have to fight to get any treasures…
POST GAME
New House Rule – I’ve instituted
a new house rule (stolen from Mordhiem, sort of): If a players is fighting a
wizard of higher level they will earn bonus Experience Points equal to the
difference between their level and that of the higher level wizard x10. So a
wizard that is second level fighting in a battle against a wizard that is sixth
level would get a bonus 40xp. The idea is you learn a lot quickly when you get
schooled by the masters…
In Rick’s inaugural game he only
lost the one thug to a giant rat – who turned out to be totally okay. He
collected 320 experience points (60 for spells cast, 200 for treasure, and 60
for the new level difference bonus). Among the four treasures he hauled off he
collected 230 gold, a candle of Summoning, a Drinking Horn of Healing, a
Grimoire containing the spell “Familiar”, and three potions (Toughness and 2x
Healing)
The Girl had no losses to check
for – in fact the only fighting I think she did all game was against the two
Wild Dogs that wandered on at the end… nevertheless, she collected 250
experience points!? (70 for casting spells, 150 for treasure, and 30 for the
new level difference bonus). The treasure she hauled off included 100 gold, a
ring of Teleportation, two scrolls (Dispel and Reveal Death), and three potions
(Strength and 2x Toughness)
The Boy has s bit rougher time
of it battling the Thaumaturge’s aggressive ruffians (I think it’s the Dark
Elves… bad influence on the rest of the warband). A Knight, and infantryman,
and a thug were all taken out of action during the game. The Thug died, the
others turned out fine. The Necromancer gained 250 experience (50 for spells
cast, 100 for treasure collected, 20 for the new level difference bonus, and 80
for taking out the Thaumaturge’s Apprentice!)
Amanda also had a bit of a rough
time – she’d taken on the Necromancer to try and get some more treasure and
faced an Ice Toad that wandered into her area. The Wizard was okay (I don’t
even remember the Wizard being taken out – but I have in my notes that she was
okay – this is what happens when I write up game reports four days after the
fact… must have been taken out by the Ice Toad…?). The Apprentice had a “Close
Call” – but she had very little equipment to lose. One archer was badly wounded
(and will miss a game) and two others were killed DEAD! The Marksman (with the
magic crossbow!) and Dog that had been injured fully recovered. For all her
pains, she only gained 210 experience points (60 for spell casing, 150 for
treasures). The Treasure brought her 90 gold (not enough to hire replacements
for her losses!). She also found a Sword that deals +2 dammage, Robes of Arrow
Turning and three scrolls (Bind Demon, Decay, and Beauty).
Coming soon on Tim’s Miniature Wargaming Blog:
I have a few more English Civil War figures I’ve finished up
and should get around to posting pictures in the next day or two… then it’ll be
Saturday again… and hopefully I’ll get the game report(s) posted a little
quicker!
Cool looking game, the ruins do look very good.
ReplyDeleteThanks Ray!
DeleteI do need to make some more soon...
perhaps I'll do a how-to post about it...?