30 Games in 30 Days – Week Two(-ish)
Day Nine – Friday, 9 September 2016 – Dominion
The game we played used only cards from Hinterlands
and Conrnucopia
(well and the victory cards and treasure from the base set). It was fun. Used
some cards we hadn’t used before. Some of them were nasty.
Day Ten – Saturday, 10 September 2016 – Forbidden
Island
A few weeks back The Girl picked
up a copy of Forbidden Island and we finally got around to playing it this
evening. Originally we’d planned for her to run a Shadowrun
game, but we just got too busy during the day trying to get toehr stuff dune
and didn’t end up having time. We promised we would play on Sunday…
Day Eleven – Sunday, 11 September 2016 – Shadowrun
Before the kids dance class we sat down
and went through how the game worked out what characters we were playing and
how the basics of the game worked… but that’s about all we got to doing. We did get to play after supper for a bit.
Day Twelve – Monday, 12 September 2016 – Ingenious
Monday turned out to be pretty busy – but we got in a quick
game of Ingenious just after lunch!
Day Thirteen – Tuesday, 13 September 2016 – Pandemic
Tuesday we played Pandemic. It
started off okay, but then…
It looks pretty bad, but we
actually won in the end – we were down to only three cubes left in the supply –
but The Girl was playing the Quarentine Specialist and was sitting at Atlanta
so she shot over to Riyadh (where I think that lab was) with a shuttle and just
sat down in the middle of it until The Boy (The Medic) could get over there and
mop things up!
It was a weird game. I think there was only ONE red cube on the table the whole game - which you would think would mean well less stuff to deal with - but not so! With no red cubes coming out it just meant that MORE of ALL THE OTHERS were constantly coming out!
It was a weird game. I think there was only ONE red cube on the table the whole game - which you would think would mean well less stuff to deal with - but not so! With no red cubes coming out it just meant that MORE of ALL THE OTHERS were constantly coming out!
Day Fourteen – Wednesday, 14 September 2016 – Legendary
Quick game against Mysterio who
was storming the Daily Bugle. The Boy always seemed to snap up all the Spidey cards so I ended up with a lot of Black Cat and Moon Knight.
Day Fifteen – Thursday, 15 September 2016 - Hanging
Gardens
I like Hanging Gardens. I’m never sure
if I should try and just grab everything I can and hope for the best or
selectively go for certain tiles to collect specific sets.
Fun was had. I did manage to get
a complete set of the statues and the sculptor and two queens – so I did well. The
Boy also did well with a couple complete sets. I can’t remember who won – but we
were within one or two points of each other. The Girl just didn’t seem to have
any luck at all with the cards and tiles…
(It was actually a highly modified version of Contemptible
Little Armies…)
Today the kids helped me play
test my Regina
Trench game for ToonCon
NEXT WEEK!! The kids played the Canadians (as the players will be doing in the
game)…
…and I ran the Germans!
It maybe wasn’t totally fun for the kids – but it was a
totally good play test! It was a complete and utter failure for the Canadians
(I made The Girl cry - and she was the one that was doing "good").
One entire brigade never even made it to the German first trench line - one of
their battalions was effectively wiped out and the other below half strength
with morale failing - and the other brigade was still foundering in the Germans
first trench line long after their protective barrage had moved on - which
happens, but it took over half the turns I was planning for the full game just
to take that front line! If the same thing happened at ToonCon I'd probably
have some pretty disappointed players. BUT, I have a very, very clear idea of
exactly what I need to change to the game to make it work a lot better and
(hopefully) not be so disastrous for the Canadians!
(The kids also had the worst luck with the dice – they
failed EVERY morale test they had to take during the game – six of them, when
probablility would suggest they should have only failed two… So it wasn't ALL bad scenario design!)
Coming soon on Tim’s Miniature Wargaming Blog:
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