This is the current state of the Crew of The Æthelwulf - from the Five Parsecs From Home Campaign I'm running for friends online. Below the current crew stats are links to each of the games played.
The initial crew met through a being in trouble with the authorities and could be characterized as: " In It For The Credits"!
THE SHIP
Name: The Æthelwulf
Type: Built from Salvaged Wrecks
Debt: 16
Hull: (30) 30
Traits: Purifier
Extra Equipment (Needs to be Assigned)
Weapon Stats are (Range/Shots/Damage/Traits)
Weapons
- Marskman’s Rifle (36”/1/0/Heavy) DAMAGED
- Scrap Pistol (9”/1/0/Pistol) DAMAGED
- 3x Dazzle Grenades (6”/1/NA/Area, Stun, Single use)
- Machine Pistol (8”/2/0/Pistol, Focused)
- 2x Handgun (12”/1/0/Pistol)
Gear
- 4x Stim
- Combat Armour
- Grav Dampener - DAMAGED
Gadgets
- none
Credits: 11
Story Points: 8
Rumours: 2 - ON QUEST
CURRENT CREW
Lt. Meetoktu Yrmngr
- Species/Type: K’Erin
- Reactions: 1
- Speed: 5
- Combat: +2
- Toughness: 4
- Savvy: +1
- Luck: 1
- XP: 4
- Background: Military Brat
- Motivation: Power
- Class: Technician
- Homeworld: Deltitne
- Gear: Infantry Laser (30”/1/0/Snap Shot) with Shock Attachment (impact trait vs Targets within 8”), Communicator, Ripper Sword (Brawl/-/1Melee)
- Notes: Leader
- When Brawling, K’Erin characters may roll twice, picking the better of the dice.
- If a K’Erin character begins their round within base movement speed of an enemy, they MUST move to engage them in Brawling combat.
Ace
- Species/Type: Baseline Human
- Reactions: 2
- Speed: 4
- Combat: +1
- Toughness: 5
- Savvy: 0
- Luck: 0
- XP: 3
- Background: Wasteland Nomad
- Motivation: THE TRUTH
- Class: Soldier
- Gear: Needle Rifle (18”/2/0/Critical), Handgun (12”/1/0/Pistol)
- Notes:
Jimmy Oath
- Species/Type: Baseline Human
- Reactions: 2
- Speed: 4
- Combat: 0
- Toughness: 4
- Savvy: 0
- Luck: 0
- XP: 4
- Background: Space Station
- Motivation: Order
- Class: Secret Agent
- Homeworld: Manolla (often referred to simply as Planet "M")
- Gear: Concealed Blade, Marksman’s Rifle(36”/1/0/Heavy), Handgun (12”/1/0/Pistol), Distraction Bot
Bartholemew (Brother Bart)
- Species/Type: Baseline Human
- Reactions: 2
- Speed: 4
- Combat: +1
- Toughness: 3
- Savvy: 0
- Luck: 0
- XP: 4
- Background: Religious Cult
- Motivation: Glory
- Class: Ganger
- Gear: Shotgun (12”/2/1/Focused), Blade (Brawl/-/0/Melee),
- Notes: INJURED!! Out for Round 5
Case
- Species/Type: Baseline Human
- Reactions: 1
- Speed: 5
- Combat: 0
- Toughness: 4
- Savvy: 0
- Luck: 0
- XP: 3
- Background: Comfortable Megacity Class
- Motivation: REVENGE!
- Class: Scoundrel
- Gear:
- Needle Rifle (18”/2/0/Critical), Scrap Pistol (9”/1/0/Pistol)
- Notes:
Mad Willie
- Species/Type: Baseline Human
- Reactions: 1
- Speed: 4
- Combat: +1
- Toughness: 4
- Savvy: +1
- Luck:
- XP: 1
- Background: Low-Tech Colony
- Motivation: Adventure
- Class: Technician
- Homeworld: "Glasgae IX" though there is no known record of such a planet...
- Gear: 2x Hand Cannon (8”/1+1/2/Pistol), Loaded Dice
- Notes:
Pylon
- Species/Type: Baseline Human
- Reactions: 1
- Speed: 4
- Combat: +1
- Toughness: 3
- Savvy: +0
- Luck:
- XP: 1
- Background: Long-Term Space Mission
- Motivation: Technology
- Class: Trader
- Homeworld:
- Gear: Colony Rifle (18”/1/0/-)
- Notes:
GROUP STUFF
RIVALS
Case - ROID GANGERS (7)
Lt. Meetoktu Yrmngr - Precursor Exiles (4) - were part of a syndicate that lost a huge military contract due to Meetoktu's meddling and interfering when her father was the head of procurment for the sector.
PATRONS
None currently
Sal (Salamander)
- Species/Type: Baseline Human
- Reactions: 2
- Speed: 4
- Combat: +1
- Toughness: 3
- Savvy: 0
- Luck: 0
- XP: 1
- Background: Wartorn Hellhole
- Motivation: Adventure!
- Homeworld: LV-428
- Class: Mercenary
- Gear: Needle Rifle (18”/2/0/Critical), Handgun (12”/1/0/Pistol)
- Notes: Sal was permanently crippled on the first mission and could no longer carry on as part of the crew.
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