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Sunday, December 21, 2025

Warhammer Quest: Darkwater - Mire Kelpies

 I have finished the first of the Warhammer Quest: Darkwater miniatures! These were very simple and easy to knock out, so I did... I'll admit, I put very little effort into them, just wanted them done. 

Six down, Fourty-Three to go! 

Six Mire Kelpies

Being one of the lesser minions, I figured there were probably more than a few Act I encounters featuring them, so they'd be handy to be among the first to finish up. Maybe I should focus on the four basic, starter heroes - so I can run through a practice game and try the new system out?

(Of course, the heroes would be the SENSIBLE thing to work on... What is ACTUALLY closest to being finished? Gelgus Pust and Mulgoth the Cleaver.. Two of the biggest, baddest bosses that are probably not even seen in any of the Act I encounters!?)

That will have to be later in the week. Tonight I have to get a few things ready for the Age of Sigmar game  tomorrow, and then tomorrow I need to finish up the Rat Horde for our Warhammer QuestL Cursed City game - as the heroes will now be facing Kritza, the Rat Prince! 

Warhmmer Quest: Silver Tower - Gaunt Summoner of Tzeentch

 This Gaunt Summoner of Tzeentch is from Finnegan's copy of Warhammer Quest: Silver Tower... which I am technically painting it for... but also... I need a Gaunt Summoner of Tzeentch for our Soulbound game later today! 

Gaunt Summoner of Tzeentch

It COULD be used in a Disciples of Tzeentch army (or, I think, even a Slaves to Darkness army...?)... But it is Finnegan and I doubt he will ever play Age of Sigmar, so... 

If ever I get enough Disciples of Tzeentch ready to play them in Age of Sigmar and need a Gaunt Summoner... I'll probably just pick up my own, at that point! 

Friday, December 19, 2025

Holiday Hobby Plans

I had a lot of stuff in mind that I've been wanting to work on - and had it in my head I might try to complete by the end of the year... and then I realized the end of the year was less than two weeks away! I tried to write down all those things in one place and then from that make a short list of the things I'd really like to get painted by the end of the year... and... the list ended up being NOT-SO-SHORT!! Even the shorter version of the short list seemed a little unrealistic to complete in the next ELEVEN DAYS!? 

This is looking more like what I might get done in the first quarter of next year?! 

This first batch is what I really, REALLY hope I CAN still knock out over the next week and a half - Their all Warhammer Quest: Darkwater miniatures which I'd like to run a game of just before new year... Also... a Gaunt Summoner of Tzeentch... for... REASONS!?

1x Edmark Valoran

1x Bren Tylis

1x Inara Sion

1x Drolf Ironhead 

1x Shaman Foulhoof

6x Mire Kelpies

8x Pestigors

14x Pox-Wretches

2x treasure tokens

2x living rot tokens

I don't even have the Pestigors, Pox-Wretches, or Shaman Foulhoof assembled yet!?


Then there is the rest of the Darkwater stuff... which I'll probably finish up in the new year... 

1x Kelthannor 

1x Drasher Vorn

1xJacobus Vyne

1x Wisper

1x Gelgus Pust

1x Belga the Cystwitch

1x Mulgoth the Cleaver

2x Cankerborn

3x Blight Templars


The rest of the Sylvaneth stuff I have to finish up - for Amanda to expand her force as we play Path to Glory! Drycha Hamadreth is SO CLOSE to being done... I might get her done this year... the rest will have to wait for January... 

1x Drycha Hamadreth

1x Spirit of Durthu 


1x Treelord Ancient

15x Spite-Revenants (or Tree-Revenants)


The rest of the Nurgle stuff I have to finish up (that isn't in the Warhammer Quest: Darkwater set) - for ME to expand MY force as we play Path to Glory! All of it probably going to have to wait until the new year... 

1x Harbinger of Decay


4x Pusgoyle Blightlords


5x Putrid Blightkings


10x Rotmire Creed

1x Feculent Gnarlmaw


This is the rest of the Nighthaunts I have to finish up - the Dreadscythe Harridans I don't even HAVE yet, but I was told they're on their way and should have been her this week, but were likely delayed by the blizzard. The Dreadscythe Harridans are the last thing I need to finish up the Nighthaunt Spearhead army, and that would be another spearhead army DONE... so, if I pick those up in the next week, they may jump to the head of the Queue - just because it would be nice to finish ONE MORE Spearhead army... the other ten models are the only other Nighthaunts I have left to paint then that collection is DONE... well... Until I decide I need a few more to make it an even 2000 points... that's all a next year problem though.. 

10x Dreadscythe Harridans

1x Scriptor Mortis

5x Craventhrone Guard

4x Myrmourn Banshees


I got it in my head I need to finish up enough Tzeentch stuff to field a 1000 point force... Then I'd have forces for ALL the main Chaos factions... (also... useful for Soulbound adventures I have!) Finishing THIS lot would also finish up another Spearhead army... Next year I guess... 

3x Flamers of Tzeentch

1x Magister on Disc of Tzeentch 

10x Tzaangors

10x Kairic Acolytes


A few Soulblight Gravelords needed to finish up yet ANOTHER Spearhead army... There are a few more Soulblights to do... but these are kind of the priority (because Spearhead, and because it would give me a solid core of stuff to build up a Path to Glory army around!) 

3x Vargheists

5x Blood Knights


Seriously, how did I think I had time to get all these things done...!? (and I'm sure there are other random things floating around the workbench) 

Realistically, if I were to get that first batch of Warhammer QuestL Darkwater stuff done, I'd be pretty happy... I think I have to accept that I'm just NOT going to be "in the black" for this year... maybe next year... 


How many do you think I'll actually get done!? 


Is there anything you NEED (or WANT!) to finish before the end of the year?

(let me know in the comments!)  


Path to Glory: Ravaged Coast - Assault on the Sea Cave

After losing much of the armies supplies to the hungry, wandering Gargants, Goretim the Reddish bade his Slaughterpriests to beseech their lord Khorne to aid in the provisioning of the Bloodbound Horde! Reading the entrails of a slaughtered Gorepigeon, the Slaughterpriests claimed Khorne had gifted them with visions and they would find all they needed near a sea cave along the coast... and so they marched!

Near a sea cave, along the coast they did indeed come upon an army encampment full of provisions... unfortunately, the army was in the camp... and were not the least bit surprised by the army's approach!

Furthermore, it was their nemesis, the hated Soulblights... AGAIN!? 

On the right flank, the Mighty Skullcrushers of the Red Path charged forth and trampled a picket of skeletal warriors guarding barrels FULL of blood! Khorne would be pleased! 

The Mighty Skullcrusher were unable to secure their treasure, however, as a squadron of Blood Knights charged in from one flank and a Purple Sun of Shyish - summoned by the foul soulblight vampire - assailed their other flank! 

The Blood Warriors secured a trover of Emberstone. 

In the center, the newly recruited Ogroid Myrmidon sought to earn his pay and charged forth with his new friend the Korgorath, and secured a herd of pigs the enemy had gathered for "provisions"... they were followed on by a the cultists of the Claws of Karanak! 

Not far away, the Vengorian Lord and a Terrorgheist noted their approach! 

The two charged in and ran into a pair of Hex-Gorger Skulls, summoned by Bob Bloodblob... the Terrorgheist annihilated the two floating skulls (that were DEFINITELY NOT MAGICAL!) 

Then the Vengorian Lord swooped in on the Ogroid Myrmidon and Khorgorath, knocking them on their asses and sending them scurrying away from the field of battle (each with a pig under each arm, though!) 

The Bloodreavers charged in to aid the Claws of Karanak in holding back the Terrorgheist and Vengorian Lord, while the last of the pigs were removed to their rear for later slaughter and feasting! 

The two monstrous creatures slashed and chomped at the bloodbound warriors, dealing horrific wounds.

Soon there were only two of the Bloodbound warriors remaining to distract them as the rest fled with their prizes (and dragged off the wounded)

The two, affectionately known as Mr Squigly-Wiggley and Rock-Paw - for their respective mutations bestowed upon them by the Lord of Blood... these two heroes, held back the mighty beasts as long as they could, before they, too, were swatted aside and trampled underfoot. When they later made their way back to the bloodbound camp, broken and bleeding, they were healed and fêted by their comrades... 


Orion was back in town a bit early for the holidaze as the last few days of work were cancelled due to the blizzard that swept into Saskatchewan on Wednesday! Thursday we played a game, and then Friday she had another game lined up with Matt. 

I gained SIX Emberstone Shards from playing this game... I had some leftover in the vault from previous games. I spend three to recruit the Mindstealer Sphiranx into my Slaves to Darkness Regiment. Another three were used to give Goretim the Reddish the Spiteful Spark Heroic Trait (from the Ravaged Coast book) because... why not? Totally buffing that bully to the MAX! I was seriously tempted by Ar'Gath, the King of Blades (which disallows an enemy hero from using any ward saves when fighting the hero with Ar'Gath!) but I already HAD an Artifact of Power for Goretim (which I'd bought after Game Four and COMPLETELY FORGOT ABOUT AND NEVER USED!?). Finally I spent the last two shards advancing the Mighty Skullcrushers along the Path of Brazen Butchery and giving them the Soul-Eating Rage ability (-1 from ward rolls for enemy unit while in combat with the Mighty Skull-Crushers) 

I suggested that since there were just the four of us (Sean, Matt, Orion, and myself) playing in this campaign, rather than rushing to see who can be the first two to win a Hateful Shores scenario and then play the Raid on Hell's Claw to win the campaign, I suggested a four-player MEGA BATTLE for sometime next week to determine the victor - and everyone agreed!! All agreed and I shall be hosting that on MONDAY!! 

It will be exciting to see all four forces on the table - one from each of the Grand Alliances; Sons of Bebemat/Destruction, Soulblight Gravelords/Death, Stormcast Eternals/Order, and Blades of Khorne/Chaos! 

Path to Glory - Ravaged Coast: Along the Crumbling Coast

Filled with fury and buoyed by their recent success against the Soulblights, the Blood Siblinghood of the Slaughter-Gut-Pile Bloodbound Horde, led by their warlord, Goretim the Reddish, hate-marched through the last pass in the Adamantine Chain of mountains to gain the Hateful Shores - along the Ravaged Coast of Aqshy. They began their search for a route to Hel's Claw, where rumours suggested there was a trove of Emberstone beyond imagining! 

As they rounded another headland, they found another force blocking their way... it was the hated Soulblights... AGAIN... and the Duchess Mircalla was leading them!? Was there no way they could bring a final end to these cursed Soulblights!?

Khorne give us strength and fury... 

The Soulblights seemed to be content with collecting up Emberstone along the coast 

There were many clusters of the crystals, imbued with magical energy of the realm! 

The Bloodreavers fought a flight of Fellbats over one such hoard... but the fell bats picked it up and quickly swooped away! 

Enraged by this action, the Korgorath decided to smash apart one of the Cursed Sepulchres... 

Bloodbound Horde holding their line... 

The Soulblights drew closer as they finished collecting up the Emberstone clusters. 

The Blood Warriors joined the Korgorath in trying to dismantle the Cursed Sepulchre

A pair of Hex-Gorger Skulls were summoned and sent forth to harass and slow the advance of the Soulblights. 

The Vengorian Lord swooped in and attacked the Blood Warriors at the Cursed Sepulchre.

Goretim advanced on the Cursed Sepulchre and the cowardly Vengorial Lord fled, fresh in it's tiny mind were the memories of the beating the Khorne Lord had laid upon them in their last encounter... 

Enraged by the destruction of their Cursed Sepulchre, the Vengorian Lord charged back in assaulting the Blood Warriors... 

At this point, the Bloodbound had collected up what Emberstone they could and decided to cede the field of "battle" to the Soulblights... they would have to find another way around the Headland to find the route to Hel's Claw! 


For our second game on Friday afternoon, Orion and I opted for a Hateful Shores Battleplan - as one of us (ME!) had won a Gnaw's Edge Battleplan (The first game we played Friday afternoon!). We rolled the Along the Crumbling Coast Battleplan. 

It seemed pretty clear from the get-go that there was no way I'd win that scenario... and trying to do so would just mean my force would be utterly destroyed again... AGAIN... and they just can't take any more battering. I have a unit that is a game or two away from being utterly destroyed. Six of the eight units have at least one Battle Scar - permanent disabilities sustained from continually being removed as casualties game after game after game. I think half of those six now have two or more Battlescars...? 

So the Bloodbound Horde held on to ONE objective and tried to collect up the nearby Emberstone Clusters and hold on to them and survived and hoped I'd roll well for extra shards in the end game (for Hateful Shores battleplans the an EXTRA D3 shard are rewarded - so the winner get D3+3 and the loser gets 2D3... unfortunately I rolled two ones and thus gained a total of four Emberstone Shards - two for losing and another two I collected off the field of battle... Orion gained NINE!!! 

I spent three of the Emberstone Shards on hiring a Orgoid Myrmidon, to start a new Slaves to Darkness Regiment?! In Ravaged Coast you can recruit units from ANY faction in the same Grand Alliance as your faction - they just don't get to use their own faction abilities and don't get to use your army's main faction ability... I COULD have took a Khorne Daemon Hero - and next game added... some other daemons... but I decided to add the Ogroid Myrmidon because after the following game I'd be able to add a Mindstealer Sphiranx - which I painted ages ago... but haven't had a chance to USE as I haven't gotten around to painting the REST of my Slaves to Darkness army!? (If I were able to get in ONE MORE GAME... I'd have added the Fomorid Crusher and then had all of the units for Hargax's Pit Beasts! Alas...) 

Another idea I'd had earlier in the campaign for adding other Chaos regiments to the force would have seen me finish assembling and painting the Helsmiths of Hashut Tormentor Bombard and add that along with a War Despot to lead them forming a Hashutite Regiment - and adding some much needed firepower to the force... I might try doing this in the next campaign for my Nurgle forces... though, I feel like it would have made more narrative sense to add the Helsmiths to the Khorne force (in Aqshy!) 

The campaign could be Over in a few more games, at this point. To win the campaign you have to win the Hel's Claw Battleplan. To play the Hel's Claw battle plan, both opponents have to have won a Hateful Shores Battleplan (Orion has done that!) - but to play a Hateful Shores Battleplan, you have to have won (or have an opponent that has won) a Gnaw's Edge Battleplan... and I'm the only one in the league who has done that... So it could be conceivably over in two games - if someone played a Hateful Shores battleplan against me and then the winner of that game took on Orion for the battle of Hel's Claw... 

Path to Glory - Ravaged Coast - Twisted By Rage

Filled with fury after the a pair of Mega-Gargants ransacked their encampment... Goretim the Reddish and the Bloodbound Warriors of the Blood Siblinghood of the Slaughter-Gut-Pile were out for BLOOD!!

The first foe they encountered on their March of RAGE was the hated Soulblights... AGAIN!

Goretim decided they'd had enough of the cursed Soulblights and it was time to bring their leader down for good.. 

Goretim the Reddish and the Mighty Skullcrushers of The Red Path lead the way - flanking to the left! 

The Bloodreavers on the extreme right, tried to distract the Blood Knights. 

the Mighty Skullcrushers rode down a unit of Barrow Guard... 

Utterly destroying them! 

Then charged straight into Duchess and her retinue... 

In the centre of the battleline, the Korgorath kept another unit of skeletal warriors busy while the Slaughterpriests beseeched their lord Khorne to grant them favours... 

The Bloodreavers having been destroyed, the Blood Warriors charged into to keep the Blood Knights busy and away from their duchess. 

The Duchess was cut down and the Mighty Skullcrushers turned on the retinue of Fell Bats, while Goretim turned on Nosis the Vengorian Lord!

In the distance, the sounds of raging Korgorath smashing bones of skeletal warriors... 

the battle between the Blood Knights and the Blood Warriors dragged on.

The Fell Bats destroyed, the Mighty Skullcrushers turned their attention on the Vengorian Lord... who fled like the coward they are... 

So Goretim the Reddish and the Mighty Skullcrushers turned focus of their wrath against a nearby unit of skeletal warriors... 

Summoned Hex-Gorger Skulls and the Slaughterpriests themselves joined the Korgorath in trying to destroy the single unit of skeletons in the centre of the line - as quick as they could destroy them, more just rose up out of the ground and joined the battle!? 

The Vengorian Lord swooped back in to ambush Goretim! 

Slowly the Blood Warriors gained the upper hand in their battle against the Blood Knights... 

Eventually there was just one Blood Knight remaining... and she was brought down by the sheer weight of the Blood Warriors assaults... 

The Blood warriors charged forth and destroyed a unit of skeletal warriors that had just arrived and threatened to join the battle with the Korgorath and Slaughterpriests!

Alas a flight of Fell Bats swooped in and finished off the Korgorath and took down Gob Bloodblob.

Nosis the Vengorian Lord and Goretim the Reddish exchanged savage blows, but neither were able to gain the upper hand... eventually both parties retired, the Bloodbound horde claiming victory, having slain the Vampire leading the Soulblights... 

Orion was in town on last Friday and so we got in TWO games of Age of Sigmar for our Ravaged Coast campaign. As I have collected more than 20 Emberstone Shards, we decided to try out a Gnaw's Edge Battleplan for our first game and rolled Twisted By Rage!

I only won this because on the second round, I got a double turn (Went last in the first round, then first in the second round). While others have used-double turns to just destroy my army, on multiple occasions in this campaign, I'd yet to be able to take advantage of such a situation... until NOW! 

In the Ravaged Coast battlepack, there is virtually NO DOWNSIDE to taking a double-turn if you win the priority roll! Your opponent is the underdog for the turn and gains one extra Command Point... and gets to roll on the Twist Table and decide who the twist will affect... 

In the new Blighted Wilds Path to Glory, the downside is a little more significant - your opponent will be the underdog for the rest of the game, or until THEY play a double-turn, AND on the Round that you take the double turn, not only do they get the base five Command Point, they get to roll a die for each Command Point YOU have (typically four) and for each 5+ they roll, they STEAL one of your Command Points. 

This seems like there's a bit more of a risk to taking a double turn, which can be devastating to your opponent. It may be less of a risk later in the game, though... if it's about to end, there's no worry about your opponent being the underdog for the "rest of the game" if there is only one round yet, and it's near the end of the game when opponents have taking double-turns and just devastated what was left of my force... 

Post Game I only gathered Three Emberstone Shards  (the three for winning... None of my units were holding any extras at the end of the game!) That was okay, because I had saved a few from the previous game and was able to spend SIX to raise Goretim the Reddish to LEGENDARY status on the Path of the Slaughterer - gaining the Vessel of Murder ability (which is just gross)! 

There were just SO MANY battlewounds... and more Battlescars... Because it's been a week since we played, I forget which game who gained what battlescars... but I think Goretim the Reddish was the ONLY unit that DIDN'T have at leas one battlescar... The poor Bloodreavers, by the end of the afternoon of gaming had THREE and enough battle wounds that they could potentially be taken out of the game permanently!!

One of us having won a Gnaw's Edge Battleplan, meant that we COULD play a Hateful Shores Battleplan... so that's what we did next! Stay tuned for THAT battle report - coming soon-ish! 

Wednesday, December 17, 2025

Warhammer Quest: Cursed City - Night Wars 09 - YET ANOTHER Sabotage Journey to the Tallyman's Lodge

Before the heroes had even left the landing zone, the first Gnawbone Stray familiar just came waltzing right up to them as though it hadn't a care in the world... 

Until Glaurio blew it apart with one of his pistols! 

Octren and Brutogg pushed out, exploring the Tallyman's Lodge... Brutogg found a group of Deadwalker Zombies and set about preparing his supper, pulverizing every one of them - and collecting up the good bits for eating! 

Glaurio rushed out of the landing zone and shot a Zombie that was creeping up on Octren... 

Then ran along to aid Brutogg, who'd found TWO MORE!? 

"wait... was that bookshelf there a minute ago!? 

(when an unrevealed hostile group activates a random lurk token that is within a certain distance of Heroes is checked to see if it moves closer, stays where it is, or moves further away.... and sometimes those lurk tokens move into view of the heroes or MOVE INTO THE SAME ROOM as the heroes and are revealed... and I is never not funny when a lurk token moves into a room with a hero... only to be revealed to by a Mysterious Object - which can be examined and sometimes has treasure...and sometimes has traps!)

BLAM! another Diregoyle reduced to paste... 

Qulathis chased down another Gnawbone Stray... 

And then ANOTHER.... 

Octren practiced staring at them, and reduced one to ash... 

Qulathis killed another Diregoyle... 

Even Brutogg had a go at smashing one to goo... 

And that they decided was enough and made their way to the Extraction Zone!? 

This one just kind of worked out that the first six lurk tokens they revealed were three Familiars, two Mysterious Objects and only ONE Hostile Group... and THEN two of the Familiars just kept respawning in the areas that they'd explored and the one monster lurk token (and one of the familiar lurk tokens) respawned in the corner of the Tallyman's Lodge where, presumably, all the other Hostile Group Lurk Tokens were hanging out having a staff meeting along or something...? So they chased the diregoyls and gnawbone strays around the explored areas and didn't go anywhere NEAR the others, so the lurk tokens wouldn't go activating!

It was CrAzY!?!

The game went SO FAST, that Amanda suggested actually starting the NEXT scenario... but because this was the third successful Sabotage Journey, the next game would be a Decaptiation Journey... and those are MUCH longer - played in two parts... (and I was still VERY FAR BEHIND on typing up these game reports!!) 

(They attempted the Decapitation Journey last night... stay tuned for the Game Report later today!)