I've been kind of wanting to run a different sort of role-playing game since the Soulbound campaign kind of fizzled... and was thinking of using Five Leagues from the Borderlands for generating the events of the campaign, but maybe using A Song of Blades and Heroes for combat resolution (and maybe elements of Tales of Blades and Heroes for non-combat task resolution...?)
It has been almost a decade since I last played A Song of Blades and Heroes - the last catalogued play on Board Game Geek was in November of 2015. The following year I picked up ADVANCED Song of Blades and Heroes (ASOBH) when it was released... but then never really got around to playing it until NOW!?
Tuesday evening Amanda, Finnegan, Orion and I got together to make up a warband/adventuring party and played out a quick encounter to learn the rules for ASOBH!
The basic background I had set out for the campaign was there has been a protracted period of instability caused by a war (and/or civil war) followed by a plague. Their retinue was journeying to a remote region of The Realm that has fallen into chaos. The knight or baron that used to oversee the region had marched off to war a few decades earlier and never returned. Whether appointed to do so by a higher authority (the king or queen him/herself, or maybe a Duke...?) to bring the region back under control and help protect the common people or even permanently take control of the region themselves... or they were just going there on their own thinking there could be money to be made and opportunity to begin carving out a kingdom by their own sword...
It was up to them how their party was formed... They could be a knight and their retinue... They could be a wizard with apprentices and guards... They could be a anarcho-syndicalist commune that each take it in turns to act as a sort of executive officer for the week but all the decisions of that officer have to be ratified at a special biweekly meeting...?
They chose the former option. Orion decided to play a Knight of the Realm - Largely as an excuse to finally paint her Emelda Braskov miniature from Warhammer Quest: cursed City! She is Lady Ismira - the daughter of the Knights that had left on campaign over two decades earlier, before their daughter was even born, and had never returned. Lady Ismira is leading a retinue to reclaim her ancestral lands!
I said each could play about 100 points worth of stuff - which would make the warband/retinue about 300 points - the suggested size for an average game. Orion's Knight was just over 100 points.
Amanda took an Assassin and a Veteran Archer. The Assassin, Megan, was trying to escape her life before it was ended prematurely by rivals or friends of victims bent of vengeance. Along the road she met up with Lady Ismira's retinue and offered up her services as a "scout". Amelia - the Veteran Archer - is the older sister of one of Finnegan's characters, who went off to serve in the army after her younger sister was conscripted - to protect her!
Finnegan ended up with THREE characters! First was Ralores, an apprentice spellcaster, who'd spent almost all of his life living in the Capital serving the Grand Wizard of the Realm. At some point the Grand Wizard of the Realm decided Ralores was a little too "sheltered" and needed some "practical" experience of magic - and the world around them. So when a request for a wizard to accompany a Knight of the Realm on a quest to retake their ancestral homeland came up, Ralores was volunteered for the job!
The others were Luciana, the younger of Amelia the Archer, a peasant who was conscripted to serve in the Realm's Army near the end of the long wars. She was trained with the Crossbow and fought in many battles alongside her sister under the command of Lady Ismira! And finally there was Yodrick, who had joined the Lady Isimira's Retinue after parting ways with a mercenary company he'd served with for many years during The Wars.
They also decided they needed a pack animal and found on of my Dungeons and Doggies miniatures that fit the bill... and then a wee child they figured could be the "dog handler".
I had determined that the Kingdom would be predominantly human. The society/technology level is very much early mediaeval-feudal. Dwarves and Halflings are common enough. Though halflings generally keep to their own in their own rural communities. Dwarves are often free tradesmen or miners.
Elves are a bit less common. They very definitely prefer to keep to themselves in their own kingdoms deep in the forest or islands off in the sea.
the adventure began with the group marching along a route they hoped would take them to Lady Ismira's ancestral homelands - a place she had never before visited!
One afternoon they found their way blocked by a small group of shabby little ratlings, intent on robbing them!
Lady Ismira's retinue held their ground!
(I know... using unpainted miniatures... Finnegan insisted on wanting to use his own miniatures... which he has zero interest in painting... ever... and I didn't want to wait a week to play... so I allowed it just this ONCE)
(and now I have to paint his miniatures for him!?)
Wow! Gregarious Ratlings with a leader can really move! in a turn or two they were upon them, swarming Lady Ismira and Megan the Assassin... er... SCOUT!
Yodrick stepped in to aid Megan and knocked away one of the Ratlings, then moved to attack one that was swarming Lady Ismira, only to be stabbed in the side with one of their cruelly sharp rusty blades and topped over, blood pouring out of him...
A ratling armed with a sling loosed a stone and hit Megan square in the forehead and she pitched down, quite unconscious!
things were not looking great... the player were wondering if I was going to TPK the lot of them on THE FIRST GAME!?
Eventually they got control of the situation, thanks in large part to Ralores, the Apprentice Spellcaster, who EVERYONE had expected very little from... but ended up being EXTREMELY helpful, being able to put hostile ratlings to sleep with his magiks! It didn't kill them or take them entirely out of the action... but it effectively removed them, if only temporarily, from the action and made them very easy to despatch!
After the ratlings had been killed or driven off, they checked on Yodrick only to discover he'd bled out and died. Megan was in a very bad way as well - she'd been concussed very badly and in a coma-like-state. They draped her body over Hamlet the dog and hurried on their way hoping to come across a village that might have a healer!
(she will miss the next encounter and the one after that will be at reduce Quality!)
And thats where our story ended for the first session. Hopefully we'll be playing again next week and this will go a little better than the Soulbound campaign!
I still have game reports from last week to do... but this was too much fun and I just would not have been able to concentrate on those until I got this out of my head!!