I ran a quick game of Ambush Z
for the kids and some friends on Friday afternoon. It almost turned out a lot
quicker than I’d anticipated!?
SITUATION
Royal Marines from an Amphibious
Task Group are landing on the shores of Scotland to begin the reclamation
of the UK after the zombie
“invasion”.
SCENARIO
Duration:10 turns
Table Size: 4’x4’
ROYAL MARINE MISSION
Clear the beach and first row of
buildings to begin establishing a beachhead.
ROYAL MARINE FORCE
Supply Level: Normal
Body Armour: 1D
Troop Quality/Morale: D8/D10
Royal Marine Forces
Fire Team B
Team Leader – SA-80
Marine – SA-80
Marine – SA-80 with UGL
Marine – GPMG
Fire Team K
Team Leader – SA-80
Marine – SA-80
Marine – SA-80 with UGL
Marine – GPMG
Fire Team F
Team Leader – SA-80
Marine – SA-80
Marine – SA-80 with UGL
Marine – LSW
Fire Team S
Team Leader – SA-80
Marine – SA-80
Marine – SA-80 with UGL
Marine – LSW
Sniper Team
Sniper – Sniper Rifle
Spotter – SA-80
Infection Level: 2
THE GAME
(Remember: click on the pictures
for a bigger version)
Starting Set up – the Marines
are aboard their landing craft… Zombies roaming the shore and street.
Fire Team K stormed ashore!
Before they could get shots off they were overrun by zombies.
…and… um…
…I kind of took them all out…
Fire Team B didn’t fair much
better!? (At least they took a couple with them!?)
Teams F & S rushed to the
front of their respective crafts and shot the remaining zombies.
On Turn 2 the medic made it to
Fire Team B and got most of them back on their feet. One seriously wounded, one
lightly wounded, the other two were just fine – knocked down by the rushing
zombies, but completely unscathed!
The Sniper team started picking
off Zombies in the street.
It took a turn or two for the
Marines to get on their feet after the initial shock of being ambushed as they
hit the beaches. On the second turn the medic made it to Fire Team K.
Casualties there included one dead, one lightly wounded, and, once again, the
other two were completely unscathed! The four that were unscathed reformed a
new team (with two grenade launchers and two GPMGs!?) and left their wounded in
the care of the Medic – who escorted them back aboard the landing craft.
Teams F and S made their way
past the mess of wounded and disorganized and rushed the buildings at the North
end of their AO.
Sniper picking off more Zomibes
in the street.
Just as they were about to reach
the buildings a group of zombies shambled out and made a mess of Fire Team S!
On the following turn, however,
they did a first aid check and, once again, found two to be perfectly okay and
the third downed member was dead. They rushed into the Comic Cave to clear it
only to find MORE Zombies there and this tiem they were wiped out and no one
was able to come to their rescue in time.
Fire Team F, meanwhile, had
stormed the Flower shop and cleared it.
The reforemed heavy weapon team
making a mess of the Zombies rushing them at the other end of the street.
Fire Team F moved next door into
the Comic Cave and cleared it. I can’t remember what happened to the downed
member(s). But I know there was some still kicking at the end of the game and
they cleared the Comic Cave…
Y’know I think he might have
died because I remember thinking they’d had 6 dead at the end of the game…
The amalgamated Heavy Weapon
Team cleared the Thrift Store and was in the Credit Union at the end of the
game.
There were no Zombies on the table
at the end of the game, three buildings/hot spots had been cleared, but two hot
spots had yet to be cleared. The Marines had suffered six dead, one seriously
wounded, and two lightly wounded.
Straight off things looked
pretty grim, but the marines bounced back and did not too bad in the end.
I hadn’t really thought of
victory points for the scenario beforehand. I suppose there should have been
points for each building cleared/hot spot removed and clearing all the zombies
off the table by the end of the ten turn limit. Zombies would get points for
killing Marines… but how many…?! I haven’t realy got my head around that part
of scenario development.
Coming soon on Tim’s Miniature Wargaming Blog:
More painting… modern… WW2…