Showing posts with label Bronze Gates Campaign. Show all posts
Showing posts with label Bronze Gates Campaign. Show all posts

Friday, July 23, 2021

Necromunda - The Fiery Wrath of the Redemption!

 On Wednesday, Orion was back with his Enforcers to deal with some Redemptionists that were setting fire to a few too many things in the Underhive. It is hard for Enforcers to extort protection from those they can't actually PROTECT from the wrath of the Redmptionist Crusade! 

We played the "Meat Harvest" scenario out of the Book of Ruin, except instead of Corpse Grinder Cultists harvesting meat, it was the Redemptionists burning heretics and mutants and other abominations... which is pretty much anyone who isn't them... There were twelve underhive citizens on the table. the Redemptionist got one Victory Point for each that they "purified" and the Enforcers got TWO Victory Points for each that they successfully shepherd off the table. 

We each brought a force of just under 1000Cr. 

Redemptionist Crusade

  • Redemptress Jezebel - Leader 
  • Abimelech the Zealous - Champion 
  • Sister Lilith
  • Sister Sapphira
  • Brother Tobias 
  • Brother Saul


Omega Precinct Enforcers

  • Niner - Leader
  • Vector
  • Cat
  • Lucky Nines
  • Rose
  • Six

To start with we had Randon D3+2 on the table and the rest showed up one per turn starting in the End Phase at the end of Round Two.


ROUND ONE

Orion's Enforcers make the first moves. 

Omega precinct started with Niner (the Captain), Vector, Cat and Lucky Nines on the table. They all deployed close enough to the Captain that they could all activate together. 

Brother Saul blasted away at a Heretic wandering the underhive ("they're all heretics down here!"). Brother Saul, being a Corpse Starch® wholesaler at his "day job", is less interested in BURNING heretics as he sees it as a waste of perfectly good meat products...

Redemptress Jezebel and Brother Tobias carefully take stock of their targets, hoping to avoid a run in with the local Enfrocers (little did they know...). 

Sister Lilith, tired from a long day of taking care of Orlock brats, was excited to take out some of her rage on the lowlifes dwelling int the underhive. 

Enforcers fan out to form a protective line. 

"CITIZENS! YOU ARE IN DANGER! PLEASE CALMY MOVE BEHIND THE ENFORCER LINE AND PREPARE FOR EVACUATION!"

Redemptress Jezebel and Brother Tobias move up... "Crap! it's the FUZZ!" 

Sister Lilith waiting for the Enforcers to look the other way... 


ROUND TWO 

REdeptress Jezebel started things off charging a pair of Heretic maintenance servitors that were busy "repairing" a door. She slashed one down with her sword, before setting the corpse on fire! 

The Captain successfully used the Shepard (Basic) action to draw citizans closer in. 

"THIS WAY CITIZENS! REMAIN CALM! YOUR CREDITS...er... LIVES ARE VALUABLE TO US!"

Sister Lilith moves in and shot one point blank with her stub gun. 

Brother Tobias moved out and blasted a biblioservitor that was clearly distributing Heretical books. 

Vector blasted Brother tobias with his Bolt Gun, seriously injuring the Redemptionist! 

In the End Phase, Rose arrived, having flanked around behind the Redemptionists... they would not escape this time! 

Abimelech the Zealous figured he might do the same - catch the heretics as they fleed his brothers and sisters fiery wrath! 


ROUND THREE

Unfortunately, there were heavily armed Enforcers protecting said heretics - and Lucky Nines stepped around the corner and blasted Abimelech with a bolt gun. 

Tobias, having applied a trauma patch, jumped up and ran for cover. Niner, the Enforcer Captain, redeployed (his armour is SO HEAVY, movement is a double action!?), Jezebel left the remaining Heretic at the door, as it seemed the Enforcers weren't going to stand by and let them do the Emperor's Good Work and purge the underhive of this scum. Being a more immediate threat, the Enforcers would have to be dealt with first! See blasted at Vector with her metlagun. Missing, she melted part of the shipping container he was taking cover behind, splattering the enforcer with rivulets of molten metal. 

CAt charged Sister Lilith, engaging her in a furious melee. 

Where reinforcements arrived, we rolled and on 3+ you get to decided where your reinforcements arrived... but on a 1-2 your opponent sets up your reinforcements... somewhere, Six made a wrong turn in his attempt to flank the Redemptionists and find a spot with a good field of fire... and ended up in a corridor with two large blast door blocking hi s way!? 

Sister Saphira had been following Abimelech and arrived to find him bleeding from bolter wounds and shouting at her to watch out! 


ROUND FOUR

Lucky Nines blasted Sister Saphirra as she attempted to move to Abimelech's aid and took her out of action

Brother Tobais rushed to Sister Lilith's aid - and took Cat out of action. 

Rose Pumped a concussion grenade into the corner knocking down everyone. 

The Redemptresses second shot at Vector found it's mark, seriously injuring the Enforcer. 

Borther Saul rushed out of cover and blasted Rose with Inferno rounds, taking her out of action! 

In the end Phase Abimelech recovered, and the Enforcers failed a Bottle Check. 


ROUND FIVE

Abimelech got up and moved to cover, hoping to catch a bunch of the Heretics with the purifying flames of his eviscerator... but Niner charged in and took the fanatic down. 

Jexebel tried to charge the downed Vector, to finish him off... but didn't quite make it. 

Six managed to get the second door open and squeezed off a quick shot at the Redemptress, pinning her. 

Bother Saul turned and blasted at Six missing both the sniper AND the citizen standing nest to him!? 

In the End Phase, Vector fell unconscious from the pain of his burns (out of action). 


ROUND SIX

Niner failed a cool check and fled... or, as I like to imagine, he escorted the escaped civilians from the scene and dragged off his prisoner, Abimelech, thinking he'd finally captured a high-ranking member of the Redemptionists... Unfortunately, when they got back to the precinct house, Abimelech was able to call in some favours from a couple of his more influential patrons and he was released before the captain even finished the booking paperwork... 

Six shot down Saul, seriously injuring him. 

Jezezbel got up and dove for cover. 

Tobias, who had been downed by Roses Concussive blast, finally drifted into unconciousness. 


ROUND SEVEN

Six successfully did a Shepard action and drew a number of the remaining citizens into the corridor where he was, and then closed the door. 

Sister Lilith and Brother Saul both recovered in the end phase, but the Redemptionists finally Bottled Out.


ROUND EIGHT

Redemptress Jezebel chased down another Heretic and cut him down with sword and shot him in the head with her stub gun. 

Others Maneuvered. 


ROUND NINE 

Six finally broke and fled, calling "You're on your own from here" to the citizens he left behind...

And that was the game... 

Now according to the scenario, it ends when either all of the Hive Dwellers have been removed from the table or only members of one gang remained on the table. Once the game ended, whoever had the most victory points won... Which was the Enforcers - they had gotten three citizens off (six points) and I'd taken out four (four points). Seems a little odd as one side COULD just voluntarily leave after failing a bottle check, if they happened to be in the lead with the points - which seems a little lame. Other scenarios assume that if the other team bottles and leaves, that the remaining team will finish up what they came to do, and thus automatically win - but that's not the case here. I kind of like it, you REALLY have to FOCUS on the OBJECTIVE - killing or saving the Underhive Dwellers, as taking out the enemy could give them the opportunity to just leave - if they have more points! 

Now we're not playing an official campaign, but I like to do the post game thing for my gangers... 

Checking for injuries, Brother Tobias was just out cold and recovered in time to fight again in the next game. Abimelech and Sister Sapphira suffered Grievous Injuries and will spend some time recovering. In Abimelech's case, it could be some time in jail and then laying low, so as to not irritate his patrons. 

All gained one experience point for showing up. Saul and Tobias gained an additional point for taking Enforcers out of action (I didn't count the Underhive Dwellers). Saul and Lilith gained experience for having been seriously injured, but recovering to fight again during the game! 

Fun times! Hope this becomes a regular thing. 


Monday, December 2, 2019

El Akarm Market Massacre

Just outside the Snake Den lies the El Akarm Market. Close enough to the Den itself, it is considered Delaque territory - under their control - and protection.

After the One-Eyed Red Snakes brazen attack on the Cawdor gangers of Durango Pipe, their leader, Willem Campbell, declared that violence would be met in kind - but rather than an attack directly on the Snakes, they would terrorize those they claimed dominion over - show those under their "protection" that House Delaque truly is incapable of offering them any REAL protection... Impotent to save them from the cleansing flame of the Cult of Redemption....

 

Sunday evening my friend Brent stopped by to try out a game of Necromunda.

I thought I'd try out another new scenario from the Book of Ruin. the scenario is called called "Meat Harvest" and the idea is that one gang (presumably the Corpse Grinder Cult) is out to collect some fresh vittles if the form of dead peoples. I figured the scenario could easily be re-skinned to be a scenario where one side is simply trying to terrify the other sides populace (something it seems like gangs might do!).

Twelve unarmed hivers are placed on the table and the attacker is trying to kill them all, the defender is trying to help them all escape (by use of a special action "Shepard (Basic)", which allows them to lead a group of hivers away to safety.

The Attackers get ONE victory point for each Hiver taken out of action, the Defenders get TWO victory points for each they successfully get off the table - by leading them back to their own table edge where, if within 2" of the edge and 2" of a defending ganger (to prevent randomly wandering hivers from leaving on their own!) they can skedaddle! That's it. No points for taking out enemy gangers - you do still get experience points if you take one out... and less enemy gangers means less likely that they'll be able to do the thing that gives their side victory points... but I really, REALLY like the fact that the FOCUS of the scenario is NOT taking out enemy gangers and that one could potentially - in theory - win the game without even coming into direct conflict with the other gang!

Another interesting aspect of the scenario was that both sides started with d3+2 random crew!? But both gangs started getting reinforcements at the end of Round Two - so as the scenario goes on, there is the potential for more and more arriving on both sides... but as Bottle Tests are based on the number of the STARTING crew - it seemed VERY likely that one or both gangs could Bottle Out as soon as they started taking injuries!

Again, though, this is a scenario with odd game end/victory conditions which present a loophole that could be abused. The game ends when either all the Hivers are removed or only one gang has Fighters remaining on the battlefield - then victory goes to whoever has the most victory points. So, technically, the attacker could waltz onto the table, kill ONE Hiver and then voluntarily bottle and leave before the defender can get any off... and the attacker would "Win" because they scored one victory point and the defenders had none...



El Akarm Market - a relatively open area where guilders and other merchants and pedlars and vendors of all varieties hawk their wares to the residents of the south end of the Bronze Gates region.



Normally a bustling bazaar, it was early in the shift, as the scenario began, and few people were present at the moment.

The Durango Pipe Moors arrive on the scene to terrorize the residents and scare them away.



Round one Willem and Gib burst into the market square, Willem lighting up two small merchants just arriving to set up their wares.



Trinitatis rushed forward into cover and check out the situation while Rotis lead a couple of workers a the Corpse Starch vats away.



Lex and Hinton burst in at the other corner of the market - Lex threw a frag grenade - luckily the market wasn't as crowded as it is at time and only one servitor was taken out by the blast.



Hintone unleashed a long burst from his Bolter and took down a fabric merchant and one of his customers!

Things were looking pretty bad for House Delaque at this point - FIVE Hivers taken out in the first round!



Willem then tried to burn two more - but failed and ran out of fuel for his hand flamer.



Gib threw a grenade at them, but the also managed to survive that blast!



Neo65395 burst on to the scene and started blazing away at the Cawdor gangers with his stub guns. His shots were ineffective and was largely ignored as they went about their massacre.

In the following turn he got close enough to hit and wound Hinton - the Champion - TWICE (Two Guns Blazing)! Unfortunately he bled out during the recovery phase at the end of the turn before Neo could get in there and finish him off with a Coup De Gras!



Trinitatis gathered a bunch of the remaining hivers in hopes of leading them away to safety...



Rotis managed to get two out of harms way and into the needleways where the Cawdor gangers would not dare to follow.



checking to see where Hivers that weren't close to defending gangers ran - this one ran TOWARDS the Cawdor gangers!?



Reinforcements started arriving - as reinforcements can arrive ANYWHERE along the edge that isn't within 6" of an enemy fighter. Cawdor Gangers started showing up along the Delaque base edge - to potentially block any escaping Hivers! Oh, those devious Cawdor gangers!



Mus showed up behind the Cawdor gangers though and started shooting them up from behind!



Trinitatis moved off hoping to lead the terrified Hivers away - but they were too afraid to follow...

GAH!? STUPID HIVERS!



Lex, who has been pinned by fire from Mus (and took a Flesh Wound!), stood up and shot the nearby Hiver that mistakenly believed that the devout Cawdor gangers would be his salvation.... That's HALF of the hivers taken out by Cawdor at the start of Round Three...



Rotis took cover and fired on Babe, who'd just arrived, scoring a Flash Wound.



Then the big man himself arrived on the scene - Artifex was in the House!



Trinitatis, frustrated with the cowardly Hivers, decided to give up on leading them away to safety and charged back out, both guns blazing and took down Gib (seriously injured) and pinned Willem!



Neo65395, drunk with power from having taken out Hinton, charged in to try and finish off the pinned Gang Leader. HIs shots were wild, though, and totally ineffective.



Lex then charged him from the rear and stabbed him in the back!



More Cawdor gangers showing up in the Delaque deployment zone... Honestly, when Henry showed up with his Heavy Stubber, I figured it was ALL OVER and it would be another crushing defeat for the One-Eyed Red Snakes - with MORE permanent injuries... but the Cawdor gang had bottled out the previous turn and when Henry arrived on the scene and saw Hinton was down, he decided it would be a better idea to help his brothers to safety (Arrived as reinforcement at turn end, fled at the beginning of the next turn! Whew!)



Artifex took the cheap shot and finished off the seriously injured Gib while Trinitatis tried to finish off the pinned Willem.



Willem recovered, however, and charged Artifex... not sure how he did that if he was pinned... maybe it was the following turn...? Regardless, he failed to take out the Delaque leader with his chainsword and Artifex mercilessly cut him down with his Power Axe!



he the followed through charging Lex, but got a las shot in the face for his troubles...

Things were winding down at this point - both sides had bottled out and the Cawdor gangers were fleeing MUCH faster than the Delaque gangers.

Eventually ALL the Durango Pipe Moors were out of action or fled off the table... Which ended the game. At that point, however, the Cawdor gangers had SIX victory points - from taking out six Hivers, and Delay only had FOUR - from evacuating two off the table... So... technically the Moors won...? Doesn't really make sense...

I mean, the game COULD have kept going - with more Moors showing up as reinforcements at the end of each round (unaware that the rest of their gang had fled?) and try to block the fleeing Hivers being shepherded away by the Snakes. But that's not what the scenario says... and that would take forever...?

I guess they showed up, killed a bunch of Hivers and fucked off before the defenders could make safe enough of the others for the residents to really continue having faith in them...?

So the winners gained d3 reputation (I rolled one) and both sides lost one reputation for bottling out. The Moors took control of the dock access to the The Puddle - a vast underground Sludge Sea.

Neo65395 - the only Delaque ganger taken out of action in the skirmish was quickly patched up and will be ready to fight again when next the gangs clash. The Durango Pipe Moors took some more serious casualties. Hinton's armour took most of the damage from the hail of bullest he was subjected to and the bruises will heal up quick enough. Gib and Willem were more seriously injured and will need a bit of time to recover. Ernie was critically injured and nearly bled out. HE was rushed to a Rogue Doc just in time to save him, but his arm was seriously enough injured he won't be able to swing it to well when it's healed up as much as it can (-1 WS).


Coming Soon to Tim's Miniature Wargaming Blog:

Still have gang posts to finish up... WHY did I think it would be fun to write background fluff for EACH gang member of EVERY gang!? maybe I'll just stop and post what I've got so far!!

Probably won't be a game of Necromunda next Sunday...

bellboy miniatures keep maneuvering closer to the painting table... but so far I have failed to get it cleared off and ready to focus on just Hellboy things... maybe this evening I'll get to that!!