Thursday, January 23, 2025

Warhammer Quest: Cursed City - Session Eleven - Hunters Become the Hunted

We had a bit of a break from Warhammer Quest as we'd missed a Wednesday because Finnegan was initially taking a night class on Wednesday, so we moved to Sunday, and then Finnegan dropped his class on Wednesdays so we moved back to Wednesdays... I guess it was only a week and a half between each of the last three games... but if feels like longer!? 

After the previous Disastrous Scavenge Journey, which ended with the Adamant having to put down for repairs forcing the next journey to be taken after nightfall, it was decided to take the heavy-hitting OG Team of Jelson Darrock, Emelda Braskov, Brutogg Corpse-Eater and Glaurio Ven Alten, and do a Hunt Journey. Amanda and Finnegan had discussed possible tactics and decided they should  just proceed to the door where they were to call for the Adamant, ignoring all mysterious locations, and just try to set up a bottleneck and let the hostiles come to them and as soon as ten champions were taken out, immediately bug out! 

The board for this Hunt Journey was a smallish one... 

Before the heroes could even leave the Drop Zone, they were assaulted by Watch Captain Halgrim and two Ulfenwatch! After Nightfall, and with the Watch Captain on the board... those Ulefenwatch are DEADLY!!

Brutogg took TWO Grievous Wounds from the Elfenwatch and Emelda Braskov took a Wound and a Grievous Wound from Halgrim! 

Then the Zombies and Bats all Swarmed in! 

On their first round, the Heroes managed to deal with Halgrim and the Ulfenwatch.. but then were swamped by a horde of Zombies... 

With the Zombies dealt with Jelson Darrock stepped out of the Dropzone only to be swarmed by bat swarms! 

... and then a Vyrkos Blood-Born vampire swooped in and stabbed Darrock. They seem to have had enough of his taunts (Finnegan always taunts and lays down some serious smack-talk when he's playing Darrock and the vampires show up!0 

Darrock was not doing well... 

Brutogg Shoulder-Barged through the crowd and smashed some bats out of the air.

Braskov and Ven Alten came to Darrocks aid and slew the vampire.

Just when they thought they might get a moment to take a breath and recover and start making their way to the Extraction Point... Gorslav the Gravekeeper showed up with some Zombies... 

Braskov, making here way through the halls, was beset by swarms of Corpse Rats! 

Brutogg moved to a position to try and block Gorslav and zombies from getting through! 

This was the first time I rolled BURY for Gorslav's actions when he was actually next to Brutogg... We've not had this happen before! Brutogg was Burried. The wording on Burried is not super clear. To not be buried it is clear two activation dice must be spent either by the buried character or an adjacent hero with a score of six... Which seemed next to impossible... as I was assuming it's meant to be sixes on each die. If this doesn't happen, each turn a character is burried, they suffer two damage (a grievous wound, basically) at the end of their turn and if they are taken out of action by damage dealt this way, they are DEAD - out of the game for good! Amanda pointed out that perhaps it's meant that the two activation dice being discarded needed a total of six between them... which is still hard to do, but seemed a bit more reasonable... 

Unfortunately GW doesn't have any official FAQ to refer to... It seems like it's a thing that is often houseruled and so we houseruled is as two activation dice with a TOTAL score of six. 

So Brutogg got out of there and beat down Gorslav! Meanwhile, the rest were swarmed with other zombies! 

Then a Kosargi Nightguard showed up... 

... and ANOTHER Vyrkos Blood-Born... This one also stabbed Darrock dealing him serious enough damage that he was taken out of action... Brasskov last saw him crawling towards an alley, bleeding seriously... 

Brutogg moved up and beat the Kosargi Nightguard savagely. 

Braskov fell back to block the Vampire and Zombies in the garden and shouted at Ven Alten to make for the Extraction Point and informed him that Darrock was down...

When the Nightguard activated, it did a Lumbering Charge, pushing past Brutogg to get in contact with Ven Alten and Braskov and attacking both - wounding Braskov Seriously (at this point she had FOUR Grievous Wounds and was only able to use Destiny Dice to activate!) 

Luckily, I think it was the next turn that the event allowed the heroes to keep ALL Destiny Dice rolled (instead of discarding and doubles/triples/etc) 

Ven alten shot at the Nightguard, twice, finishing it off! (and finally inspiring!) 

Brasskov took down the Vyrkos Blood-Born Vampire, shouting: "THAT'S FOR DARROCK, YOU BEAST!"

Emelda continued her fighting retreat trying to block the zombie horde at bottlenecks allowing Brutogg and Ven Alten time to get to the Extraction Point... 

She was last seen being swarmed by the Zombie horde... 

Brutogg and Glaurio Ven Alten made it to the Extraction Point... as the Adamant took off, they searched for Darrock and Brasskov, looking for them in nearby dark alleys that they may have dragged themselves to... 

Checking to see if the other two managed to drag themselves away and make it out to safety... 

Amanda rolled a ONE for Emelda Braskov... so... she died... Gone... Out of the game forever (at least for THIS campaign!). 

YIKES! 

Emelda's loss was a hard blow! Braskov is one of the better armoured fighters with reasonable vitality (for recovering wounds during the Journey) and she hit HARD... Her loss was pretty HUGE! 

If that wasn't bad enough... Finnegan then rolled for Jelson Darrock and ALSO ROLLED A ONE!?! 

So TWO of the characters DIED in this Journey and have been permanently eliminated from the game!? WTF!? 

Only six Heroes remain... if the pool of available Heroes ever drops below four, the campaign ends in failure! 

I might need to finish painting up the Saviours of Cinderfall and get their cards printed up to add a few more to the pool!! 

There was also some hero cards in some White Dwarfs from last year for an assortment of characters from the new Cities of Sigmar forces... and I have some fan-made Hero Cards for Galen and Doralla Ven Denst and all the Heroes from the previous Age of Sigmar Warhammer Quest games...? 

Despite the losses... the Journey was a success and dropped the Influence of Radukar's Court by two, then, during the extraction the Adamant was able to unload a broadside against a guard tower/barracks, blasting scores of the undead to bits and setting fire to the tower - further reducing The Wolf's Influence.

Next, it was decided, they should probably do a Deliverance Journey, to bring the Fear Level down a bit, and then maybe a few Scavenge Journeys to tool up and replace the empowerments lost with Darrock! 

Monday, January 20, 2025

40K - Aeldari - Faction Update

Since the announcement late last year (at the World Championships in November?) that the Aeldari Codex would be one of the first ones released this year, I've been thinking about doing a bit of a stock-taking of my Aeldari forces... 

Then with the announcement yesterday that the Codex will be going up for pre-order this coming Saturday, and released on 8 February 202, I thought it was about time I got to it!  

There really isn't much ORGANIZING to do for this, as 40K has abandoned force construction rules - other than everything is now set unit sizes and you can't have more than three of any thing (or six, if it's core troops). The point values might change with the release of the new codex... I just hope they don't fuck around with the unit sizes!

This is what I have for Aeldari and what I still need to do as of the beginning of January 2025... 

Painted

These are all the Aeldari I currently have done. 

Assuryani

  • Farseer (1) 80 pts
  • Warlock Conclave(2)  60 pts
  • Dire Avengers (10).140 pts
  • Dire Avengers (10).140 pts
  • Warp Spiders (10) 230 pts
  • Rangers (5) 55 pts
  • Rangers (5) 55 pts
  • Rangers (5) 55 pts
  • Wraithguard (5) 170 pts
  • Wraithlord (1) 160 pts
  • Wraithlord (1) 160 pts
  • Wraithlord (1) 160 pts

Assuryani Total: 1465


Harlequins

  • Troupe Master (1)  55 pts
  • Shadowseer (1) 60 pts
  • Solitaire (1) 115 pts
  • Death Jester (1)  90 pts
  • Death Jester (1)  90 pts
  • Death Jester (1)  90 pts
  • Troupe (6)  90 pts 

Harlequin Total: 590

TOTAL: 2055

Wow... that's already a 2000+ point force! All the other stuff to paint is just OPTIONS, I guess!? 

Oh, and that doesn't even include all those big tanks in the background!  

Titanic Tanks

  • Scorpion (1)  410 pts
  • Scorpion (1)  410 pts
  • Scorpion (1)  410 pts

Titanic Total: 1230

The models are old Armoucast Tempest Heavy Tanks... but they're very similar to the current Scorpion Heavy Tanks, so... that's what I'd use them as! 


Still to DO!

This is all the Aeldari things I still have to do... well... most of them... 

  • Autarch (1) 75 pts
  • Autarch Wayleaper (1) 115 pts
  • Farseer (1) 80 pts
  • Warlock (1)  45 pts
  • Warlock Conclave (2)  60 pts 
  • Warlock Conclave (4)  120 pts
  • Fuegan (1)  115 pts
  • Jain Zar (1) 105 pts
  • Karandras (1) 100 pts
  • Baharroth (1) 125 pts
  • Fire Dragons (5)  85 pts
  • Howling Banshees (5)  85 pts
  • Howling Banshees (5)  85 pts
  • Dark Reapers (5) 80 pts 
  • Striking Scorpions (5)  75 pts 
  • Striking Scorpions (5)  75 pts 
  • Swooping Hawks (10) 150 pts
  • Warp Spiders (10) 230 pts
  • Guardian Defenders (11) 110 pts
  • Guardian Defenders (11) 110 pts
  • Guardian Defenders (11) 110 pts
  • Rangers (5) 55 pts
  • Rangers (5) 55 pts
  • Rangers (5) 55 pts
  • Falcon (1) 140 pts
  • War Walker (1) 110 pts
  • Wraithknight (1) 510 pts
  • Wraithknight (1) 510 pts

Total: 3570

Another 3570!? That's a LOT of options to play around with (or a full second force!?) 

One of the Wraithknights there is fully painted. It was Keiran's and they said they don't want it anymore, so I've taken it. I may or may not repaint it. Maybe... if I ever get the one I own done... and I want them to match...? I'll probably keep it as is... 


TITANIC

I also have a few other Titanic forces which didn't fit into the pictures... 

Phantom Titan - the old Armourcast version - partly painted/partly assembled - I didn't feel like getting it out of the cabinet - it is SO TALL it wouldn't have fit nicely into any of the above pictures anyway!?

I also have two of the old Armourcast Revenant Titans. I also did not feel like assembling them to try and stick them into the picture... One I thought I might paint in wild patterns - like my Harlequins (if/when I ever get to them!)!?

Titanic Forces

  • Phantom Titan (1) 2100 pts
  • Revenant Titan (1) 1100 pts
  • Revenant Titan (1) 1100 pts

Total: 3300 pts

It would be fun to get them together and play some Apocalypse games with them at some point... 


When it's ALL DONE

All the stuff together. 

All of that stuff, together, including the Heavy Tanks, adds up to about 6855 points... If I add in the Titans, that would be 10155 points!? Yikes!? 

Now I need to update the Aeldari Gallery... Or maybe just make a completely new one!


BUT WAIT, THERE'S MORE!?

Somewhere along the line I acquired an finecast Eldrad Ulthran miniature... likely in a lot with other miniatures. Then acquired an assortment of newer (and not-so-newer) plastic aeldari... and then there was the Voidscarred I picked up for Kill Team... and how Keiran has gifted me all their ole Aeldari (which are all plastic or Finecast) and I got it in my head to put together a small contingent of plastic/finecast miniatures from Ulthwe (the craftworld where Eldrad Ulthran comes from...)

I don't know... I have a LOT of the main force (which are all METAL)... when am I ever going to get to THESE!? I should probably just trade/sell them off...  

Also there is a Aeldari aircraft in this box that could be built as either Hemlock Wraithfighter or a Crimson Hunter. it was originally Keiran's as well... I could assemble it an use it with the main force... or use it with the plastic force... or sell/trade it off with the plastic force

I also have the Ynnead (again, was Keiran's) as with the above... But also, could be used with the Drukhari force...? Which is alos all plastic...?

And there are boxes/drawers FULL of Keiran's stuff that they don't want anymore... easily another 1500 points or more... 


Still to GET!?

I need ONE metal Swooping Hawk to have a complete unit of ten. 

I also need TWO (or up to five) metal Harlequins. Two will bring the three troupes to eleven (as they are fielded as 5, 6, 11, or 12..?). Five would bring all three to 12. I guess I could, currently, field them as two units of twelve and one unit of six...? (with one spare left over... but then I'd have to re-repaint the bases on some of them!?) 

Other than that...? Not really anything I can think of!? 

I mean, if I could find some old Armourcast Falcons and Wave Serpants...? But I am definitely not actively looking for those right now... 

Or if ever I stumbled across some old metal jet bikes... or the harlequin metal jet bikes (I had one waaaaaaaay back) that weren't insanely expensive... I would totally pick those up too... 

Part of me just wants to abandon the Ulthwe force of plastic miniatures... sell or trade them all away with most of Keiran's stuff... There's a small part of me that wants to hold onto Keiran's stuff for them, though. When I was their age, I ditched a lot of things that I thought I'd never want again - including SO MANY warhammer miniatures (both fantasy and 40K)... and very much regret having done so now!! I have a feeling that they are actually DONE with 40k for good... or even gaming all together (at least miniature gaming and role-playing... they seem to want to hold on to a few of the boardgames that are theirs...) 


Sunday, January 19, 2025

WW2 American Forces

Okay, so I didn't trade away ALL of my WW2 US forces... 

I did keep about a squad or two of each of US Regular Army Infantry and US Paratroopers for the European Theatre of Operations and Marines for the Pacific Theatre of Operations - Just in case I ever wanted to play Five Men in Normandy/Five Mean at Kursk with them or a similar skirmish game, or needed them for a role-playing game (like Call of Cthulhu?). Most of these were already painted

The small handful of paratroopers I kept were not painted... and we in a box of stuff being based or re-based and having seen pictures of the miniatures Orion was cranking out, I started feeling like maybe I should just quickly paint these up and be DONE with them... So that's what I did on Saturday. 

Part way through painting the paratroopers, I realized one was not a paratrooper but a regular army infantryman. So I went to the storage drawer to see how I'd painted those and realized there were three other unpainted regular army infantrymen, so I brought them out to paint as well. Unfortunately, I couldn't find the exact colour I used to paint them... it is entirely possible I was still using craft paints at the time and the paint is long gone... 

NEWLY PAINTED STUFF 

There are 12 paratroopers and 4 regular army infantry in the lot... 

So this is ALL the World War Two US Forces I currently have...

Regular US Army Infantry - European Theatre of Operations

I had a lot more than I thought - pretty much an understrength platoon; three squads of 7-8 infantry, a platoon commander and radio operator, a bazooka team, a sniper and... Oddball... 

Oddball, Kelly, and Big Joe


US Army Paratroopers - European Theatre of Operations

I have a much smaller force of Paratroopers, less than a full squad really - perfect size for a Five Men in Normandy Patrol, though! 


US Marine Corps - Pacific Theatre of Operations

I have a weird mix of Marines for the Pacific Theatre of Operations... 

There's one squad of regular Marine Infantry... A spare guy with a Thompson SMG... John Wayne... four Corpsmen... four casualties... Fourteen Marine Raiders... and a Jeep with a .50 Caliber Heavy Machine-Gun mounted on it!? 

Again, a great little force for very small scale skirmishes or showing up in a role-playing game. 



1st Special Service Force  - European Theatre of Operations

I also have a small unit of troopers from the 1st Special Service Force... which was a mix of troops from the US and Canada. I got really excited when they first game out and bought all the first packs... I'd hoped to build it up to a complete force for Bolt Action... but then they never made any with the Johnson Light Machine-Guns... so these lack squad support weapons. 

The Bazooka and Mortar and .30 Calibre Machine-Gun teams are all converted paratrooper miniatures. 


STILL TO DO!?

I got really excited thinking the entire force would be DONE with this little batch completed and the others all traded away... then I found a few more things; four injured paratroopers, a second jeep with a USMC crew, and a Sgt. Rock figure I have (that I wanted to add ammo belts to - because I do seem to recall from the comics, the ALWAYS had na ammo belts slung over each of his shoulders!) 

Will I ever add to this collection?! Well... I'll Never say Never! But I have no strong desire to do so at the moment. I might get to rebasing some or all at some point. Because I have Oddball, Sgt. Kelly and Big Joe, I thought it might be fun to get a Sherman tank and model it like Oddball's with giant speakers and an barrel extension - just for funsies. Or maybe get a second Oddball figure and put him in the turret of a Tiger Tank...? 

Saturday, January 18, 2025

Age of Sigmar - Chaos Sorceress on Daemonic Mount

 I picked up this miniatures years ago. I found it at my FLGS, it was old even then! I'd hoped I could use it with my fledgling Slaanesh Daemons/Slaves to Darkness force... alas... there were no warscrolld for Chaos Sorcerer(esse)s on steeds (other than a Manticore..? I think...?). 

I picked up a copy of Season of War: Thondia last summer when all the Third Edition books went on deep discount sale - and found there was an section called Anvil of Apotheosis, wherein you could make CUSTOM heroes for just about any faction in the game for play in Narrative or Open Play games... there were SO MANY options you could give to your heroes... and you could put them on a mount! I hoped they'd do something similar in the Narrative expansion books for the new edition... but i seems they're putting them in the Battletomes... and with less options for customization... which was a little bit disappointing... But, on the plus side, Slaves to Darkness was one of the first Battletomes and, despite the lack of fun upgrades specific to wizards, I can now field a Chaos Sorceress on a Daemonic Mount for 150 points in Narrative Play/Paths to Glory games! 

Shalayla Daemonkist, the Enraptured Reveller of the Lacerating Titillations - Chaos Sorcererss (on Daemonic Mount!) 

I think the upgrades I'll be doing with are: 

  • Chaos Sorcerer Lord - 2 Destiny Points
  • Daemonic Steed -5 Destiny Points
  • Weapon Master - 3 Destiny Points
  • Diabolic Strength - 3 Destiny Points
  • Grandfather's Blessing - 2 Destiny Points

Total: 15 Destiny Points - Aspiring Champion 150 points

Other than the basic Chaos Sorcerer Lord package... there wasn't much specifically to buff wizards... 

I may swap in Bringer of Fire for either Weapon Master or Diabolic Strength...? Bringer of Fire seems a little more wizard-like... but it's only 2 Destiny Points and I wouldn't be using the full 15... ah well... 

All the Slaves to Darkness so far... 

Wow... I REALLY need some TROOPS for this force... so far it's pretty much Characters and monsters! 

(I do have some Chaos Knights in the works!!) 

(and the Darkoath Fellriders/Mounted Chaos Marauders are STILL there too!) 

AND ANOTER MONSTER!? 

Once I have the Chaos Knights done, I'll have a 1000 point force ready for Path to Glory! 

I'd hoped to get in a game with Orion this weekend, but it seems I've caught the cold Keiran brought home earlier in the week and mostly just want to sleep... bah! 

We'd been planning to try out Five Men in Normandy or Five Men at Kursk... (as she has already painted a squad or two of the WW2 Americans I traded her earlier in the week!!) Perhaps I'll use the down time to refresh my memory of the rules by playing through the second game in the Five Men in Normandy Solo Campaign I'd started last year! 

Thursday, January 16, 2025

Soulbould - Flight Through the Caves

 I've been running two games of Warhammer Age of Sigmar: Soulbound - the role-playing game set in the Mortal Realms of the Age of Sigmar. One game is online with friends that no longer live in Saskatoon. The other is in-person with Amanda and Finnegan and our friends Orion and Nick. 

In the in-person game has been a lot of fun and has motivated me to get a lot of miniatures painted, because OF COURSE I have to use miniatures... The Spite-Revenants, the Hunter, the The Minstrel and Pilgrim, the Arkanaut Company, the Screamers of Tzeentch, all the  Tzaangors, I mean, the whole reason I picked up Arcane Cataclysm was because I figured for Disciples of Tzeentch were going to be regular opponents... 

In Soulbound, the characters are a bit more powerful than characters in regular games. Unlike Warhammer Fantasy, where you start as a stable hand or rat-catcher or burglar or whatever and work your way up... The starting characters are pretty powerful... the level of play is more like Greek myths - Jason and the Argonauts or Herakles or Odysseus or Achilles- powerful mortals that have gained the attention of the gods... 

Indeed, the characters in Soulbound have done SOMETHING to have gained the attention of the Gods of the Mortal Realms. They have been chosen to become a part of a Soulbinding - a group whose souls are bound together - making them nigh immortal and very quick to recover from illness and injury. And they are generally tasked with seeking out and destroying agents of Chaos or other threats to the Mortal Realms...

Amanda is playing Dollenorig, a Sylvaneth Spite-Revenant character. They're kind of like vengeful tree spirits that are so mean, they have been outcast of the Sylvaneth. The Sylvaneth are pretty suspicious of outsiders. Spite-Revenants just hate the outsiders... 

Finnegan is playing Evirach, a Witch Hunter of the Order of Azyr. He is rather book-obsessed and NOT REALLY A FIGHTER AT ALL! He's used to doing the investigating and interviews and lets his subordinates do all the fighty-murdery stuff... He also wears a jaunty hat, unlike most of the others in his order.

Nick is playing Namakona, a playing an Idoneth Deepkin Tidecaster (Deep Sea Elf wizard, of a sort). The idoneth exist at the bottom of the sea where it's dark and quiet and no one around to bother them. They don't even like each other much, let alone outsiders... 

Orion is playing Roragnir, a Fyreslayer DOOMSEEKER. Also an outcast, Doomseekers have taken the barazakdum - the doom-oath - forsaking their lodge and cast out to wander the realms alone... for... REASONS... 

(I don't have pictures of their miniatures...) 

So... Yeah... They're a really odd bunch of outcasts... HOW in the Realms did they end up in a Soulbinding together!? Well we decided that Malerion, The Shadow King, got bored of sitting upon his throne in Ulgu - the Realm of Shadow - over which he reigns, and took on the form of a large aelf and slipped into Misthåvn (a floating City of Sigmar in the Realm of Shadow) and wandered into a pub to get drunk... and when he was deep in his cups, he clocked the four characters in the pub with him.... Each was there for their own, but similar, purposes. They each were on the trail of a Tzeentch Sorceress, the Burning [body part] (She has gone by different names over the centuries; The Burning Foot, The Burning Fist, The Burning Armpit, the Burning Butthole... (Cado Ezechiar knew her as the Burning Hand...).

Malerion was feeling bitter and cranky about Sigmar having hounded him to contribute MORE to the Pantheon and the fight against Chaos... and figured these would make a great binding... or a good joke...? So, without their permission he bound their souls... The pub burst into magical blue flames that burned for four days and when it suddenly extinguished itself, it was discovered that everyone in the pub had died, except for the four whose souls were now bound to each others... 

Somehow they travelled from MisthÃ¥vn, in the Realm of Ulgu, to Hammerhal, the "Twin-Tailed City" that exists in both in the Realm of Aqushy and the Realm of Ghyran - connected by the Stormrift Realmgate. 

For the past few weeks, we have been playing through Crash and Burn - an adventure that starts in Hammerhal Aqsha and involves the player characters boarding a Kharadron Overlord airship that is part of a entire flotilla bound for the city of Brightspear... 

Over about midway through the multi-week journey across the Parch - a continent  in the Realm of Aqshy, the Flotilla was beset by a HORDE of the Disciples of Tzeentch - Daemons and Tzaangor flying through the air, of their own accord or riding on Discs of Tzeentch (which are really just another magical flying disc-shaped daemon that others can ride on...) over the Polychromatic Sea! 

The Soulbound and crew fought desperately against the Screamers and Tzaangors. Rorignir, at one point, strapped himself into one of the dead crews harness and clipped onto one of the safety lines and then hurled himself overboard at one of the flying Tzaangor - and actually hit it with his mighty axe! Despite their spirited defence, the ship eventually collided with another and crashed to the ground... 

in the Kindling Forest... A forest that burns eternally thanks to some weird Tzeentch magics and extremely fast-growing trees... 

On the forest floor amongst buring trees and the wreckage of the ship, they had to save trapped passengers while fighting off Tzaangor which continued to attack them... 

Eventually they made their way into a cave, which turned out to be a system of tunnels and caverns which they made their way through, hoping to reach the shore - where they'd seen another ship put down to affect repairs! 

Last week there was a rather large encounter with some of my Nighthaunts... 

Then there was supposed to be some encounters with some Gloomspite Gitz (goblins)... but I did not get enough of those painted in time... so this past week, they faced more Nighthaunts... but like and endless host of them that chased them through the caverns and tunnels all the way to the exit near the shore... 

I thought I'd bust out my caverns and tunnels terrain for them all to run through fleeing the ghosties! As they moved out of one area, I removed them, shifted the bunch that were on the table and added more at the other end! 

At the Soulbound player characters let the surviving crew and passengers run ahead, while they fought off as many of the pursuing nighthaunts. 

Evirach the Witch Hunter, Finnegan's character, went with the crew and passengers, he's not super useful in combat... but still better than the crew (and TOUGHER!). He tried to fend off any of the nighthaunts that tried to ambush them from the side - or block their way! 

Dollenorig, Amanda's Spite-Revenant character, took up the rear for the whole flight - fighting all sorts of Nighthaunts - Here she is facing a Chainghast and a Chainrasp... and about to be attacked by a Spirit Torment and a Bladegheist Revenant! 

A few times it looked like she might be overwhelmed and killed... but each time, Rorignir or Namakona would come to their aid! 

Rorignir is just a beast... Just a killing machine.  Due to the ethereal nature of the Nighthaunts, all damage was halved and that mean little dorf just one-shotted so many very nasty haunts... 

Namakona being stabbed by a Glavewraith! 

She was the only character with a magical attack - the Arcane Blast spell! 

The crew weren't terrible, they held their own against the hordes of Chainrasps... 

Another Chainghast attacking Dollenorig! 

Almost there... 

It was fun getting to use this terrain again! 

Three Chainrasps blocking their escape! 

Evirach had checked a different passage which turned out to be a dead end... with MORE nighthaunts! 

the Spite-Revenant fighting a PILE of Nighthaunts again! 

Roaragnir swining his mighty axe at more ghosties... 

The surviving passengers stumbling through the caves in near darkness... 

(maybe I should have shot it day-for-night with a blue filter...)

TWO Bladegheist Revenants caught up with them at the same time!! They are particularly nasty and dealt the most damage to the Characters... 

The last of the Horde seeing them all out! 

A lot of Aqua Ghyranis was chugged along the way... It's kind of a type of liquid currency... but also can be consumed as a sort of healing potion...? It's a weird setting... 

A few of the crew and couple of the passengers were injured along the way... some very close to being taken out... and I was alittle concerned it might end up being a massacre (I'm still sorting out the system and trying to get the balance right!) but in the end, only one Crew member was killed! 

they staggered out of the cave system and through a small bit of burning forest and were VERY releived to see the other ship that had set down was still there! The boarded and lifted off and continued their journey to Brightspear. 

For the most part, I like the system and setting... There are a few odd bits, but I try to not think about it too hard. Nick and Orion and Amanda and Finnegan and just a riot to play with!? I am looking forward to seeing what they get up to in Brightspear!