Showing posts with label Red Redemptionists. Show all posts
Showing posts with label Red Redemptionists. Show all posts

Friday, July 23, 2021

Necromunda - The Fiery Wrath of the Redemption!

 On Wednesday, Orion was back with his Enforcers to deal with some Redemptionists that were setting fire to a few too many things in the Underhive. It is hard for Enforcers to extort protection from those they can't actually PROTECT from the wrath of the Redmptionist Crusade! 

We played the "Meat Harvest" scenario out of the Book of Ruin, except instead of Corpse Grinder Cultists harvesting meat, it was the Redemptionists burning heretics and mutants and other abominations... which is pretty much anyone who isn't them... There were twelve underhive citizens on the table. the Redemptionist got one Victory Point for each that they "purified" and the Enforcers got TWO Victory Points for each that they successfully shepherd off the table. 

We each brought a force of just under 1000Cr. 

Redemptionist Crusade

  • Redemptress Jezebel - Leader 
  • Abimelech the Zealous - Champion 
  • Sister Lilith
  • Sister Sapphira
  • Brother Tobias 
  • Brother Saul


Omega Precinct Enforcers

  • Niner - Leader
  • Vector
  • Cat
  • Lucky Nines
  • Rose
  • Six

To start with we had Randon D3+2 on the table and the rest showed up one per turn starting in the End Phase at the end of Round Two.


ROUND ONE

Orion's Enforcers make the first moves. 

Omega precinct started with Niner (the Captain), Vector, Cat and Lucky Nines on the table. They all deployed close enough to the Captain that they could all activate together. 

Brother Saul blasted away at a Heretic wandering the underhive ("they're all heretics down here!"). Brother Saul, being a Corpse Starch® wholesaler at his "day job", is less interested in BURNING heretics as he sees it as a waste of perfectly good meat products...

Redemptress Jezebel and Brother Tobias carefully take stock of their targets, hoping to avoid a run in with the local Enfrocers (little did they know...). 

Sister Lilith, tired from a long day of taking care of Orlock brats, was excited to take out some of her rage on the lowlifes dwelling int the underhive. 

Enforcers fan out to form a protective line. 

"CITIZENS! YOU ARE IN DANGER! PLEASE CALMY MOVE BEHIND THE ENFORCER LINE AND PREPARE FOR EVACUATION!"

Redemptress Jezebel and Brother Tobias move up... "Crap! it's the FUZZ!" 

Sister Lilith waiting for the Enforcers to look the other way... 


ROUND TWO 

REdeptress Jezebel started things off charging a pair of Heretic maintenance servitors that were busy "repairing" a door. She slashed one down with her sword, before setting the corpse on fire! 

The Captain successfully used the Shepard (Basic) action to draw citizans closer in. 

"THIS WAY CITIZENS! REMAIN CALM! YOUR CREDITS...er... LIVES ARE VALUABLE TO US!"

Sister Lilith moves in and shot one point blank with her stub gun. 

Brother Tobias moved out and blasted a biblioservitor that was clearly distributing Heretical books. 

Vector blasted Brother tobias with his Bolt Gun, seriously injuring the Redemptionist! 

In the End Phase, Rose arrived, having flanked around behind the Redemptionists... they would not escape this time! 

Abimelech the Zealous figured he might do the same - catch the heretics as they fleed his brothers and sisters fiery wrath! 


ROUND THREE

Unfortunately, there were heavily armed Enforcers protecting said heretics - and Lucky Nines stepped around the corner and blasted Abimelech with a bolt gun. 

Tobias, having applied a trauma patch, jumped up and ran for cover. Niner, the Enforcer Captain, redeployed (his armour is SO HEAVY, movement is a double action!?), Jezebel left the remaining Heretic at the door, as it seemed the Enforcers weren't going to stand by and let them do the Emperor's Good Work and purge the underhive of this scum. Being a more immediate threat, the Enforcers would have to be dealt with first! See blasted at Vector with her metlagun. Missing, she melted part of the shipping container he was taking cover behind, splattering the enforcer with rivulets of molten metal. 

CAt charged Sister Lilith, engaging her in a furious melee. 

Where reinforcements arrived, we rolled and on 3+ you get to decided where your reinforcements arrived... but on a 1-2 your opponent sets up your reinforcements... somewhere, Six made a wrong turn in his attempt to flank the Redemptionists and find a spot with a good field of fire... and ended up in a corridor with two large blast door blocking hi s way!? 

Sister Saphira had been following Abimelech and arrived to find him bleeding from bolter wounds and shouting at her to watch out! 


ROUND FOUR

Lucky Nines blasted Sister Saphirra as she attempted to move to Abimelech's aid and took her out of action

Brother Tobais rushed to Sister Lilith's aid - and took Cat out of action. 

Rose Pumped a concussion grenade into the corner knocking down everyone. 

The Redemptresses second shot at Vector found it's mark, seriously injuring the Enforcer. 

Borther Saul rushed out of cover and blasted Rose with Inferno rounds, taking her out of action! 

In the end Phase Abimelech recovered, and the Enforcers failed a Bottle Check. 


ROUND FIVE

Abimelech got up and moved to cover, hoping to catch a bunch of the Heretics with the purifying flames of his eviscerator... but Niner charged in and took the fanatic down. 

Jexebel tried to charge the downed Vector, to finish him off... but didn't quite make it. 

Six managed to get the second door open and squeezed off a quick shot at the Redemptress, pinning her. 

Bother Saul turned and blasted at Six missing both the sniper AND the citizen standing nest to him!? 

In the End Phase, Vector fell unconscious from the pain of his burns (out of action). 


ROUND SIX

Niner failed a cool check and fled... or, as I like to imagine, he escorted the escaped civilians from the scene and dragged off his prisoner, Abimelech, thinking he'd finally captured a high-ranking member of the Redemptionists... Unfortunately, when they got back to the precinct house, Abimelech was able to call in some favours from a couple of his more influential patrons and he was released before the captain even finished the booking paperwork... 

Six shot down Saul, seriously injuring him. 

Jezezbel got up and dove for cover. 

Tobias, who had been downed by Roses Concussive blast, finally drifted into unconciousness. 


ROUND SEVEN

Six successfully did a Shepard action and drew a number of the remaining citizens into the corridor where he was, and then closed the door. 

Sister Lilith and Brother Saul both recovered in the end phase, but the Redemptionists finally Bottled Out.


ROUND EIGHT

Redemptress Jezebel chased down another Heretic and cut him down with sword and shot him in the head with her stub gun. 

Others Maneuvered. 


ROUND NINE 

Six finally broke and fled, calling "You're on your own from here" to the citizens he left behind...

And that was the game... 

Now according to the scenario, it ends when either all of the Hive Dwellers have been removed from the table or only members of one gang remained on the table. Once the game ended, whoever had the most victory points won... Which was the Enforcers - they had gotten three citizens off (six points) and I'd taken out four (four points). Seems a little odd as one side COULD just voluntarily leave after failing a bottle check, if they happened to be in the lead with the points - which seems a little lame. Other scenarios assume that if the other team bottles and leaves, that the remaining team will finish up what they came to do, and thus automatically win - but that's not the case here. I kind of like it, you REALLY have to FOCUS on the OBJECTIVE - killing or saving the Underhive Dwellers, as taking out the enemy could give them the opportunity to just leave - if they have more points! 

Now we're not playing an official campaign, but I like to do the post game thing for my gangers... 

Checking for injuries, Brother Tobias was just out cold and recovered in time to fight again in the next game. Abimelech and Sister Sapphira suffered Grievous Injuries and will spend some time recovering. In Abimelech's case, it could be some time in jail and then laying low, so as to not irritate his patrons. 

All gained one experience point for showing up. Saul and Tobias gained an additional point for taking Enforcers out of action (I didn't count the Underhive Dwellers). Saul and Lilith gained experience for having been seriously injured, but recovering to fight again during the game! 

Fun times! Hope this becomes a regular thing. 


Wednesday, July 21, 2021

Jezebel's Crusaders - A Red Redemptionist Crusade

With the release of House of Faith and some actual RULES for Redemptionists (and, y'know, actually PLAYING games again), I thought I should finish up this post I'd started AGES ago! I also have half-written articles about my Escher and Delaque Gangs. It might be a while before I finally post them, as the House of Shadows (Delaque house book) has yet to be released, and I still have a BUNCH of Escher models to finish painting before I  finish up that post... For now, here are Jezebel's Crusaders! 

Unlike the Durango Pipe Moors, Jezebel's Crusade does not represent a gang dwelling in the Bronze Gates - or anywhere in the Underhive, for that matter. The Crusade is made of regular upper-middle Hive Dwellers from House Cawdor that, form time to time, harry the residents of the Underhive, burning and killing, to root out heretics and mutants and other abominations in the eyes of the Emperor (had His representative on Necromunda: Lord Helmawr). When they have had their fill of carnage and purification, they return to their day jobs as cooks, janitors, production overseers and the like.



Jezebel's Crusaders



A picture of their backsides, illustrating the names on the backs of all their bases.


Jezebel the Redemptress is a fire and brimstone preacher that can whip up her flock into a frenzy with her apocalyptic tirades. Always ready to lead the faithful to purge mutants, psychers and xenos! Rumour has it she is a district manager of a office supply chain when not tending to her Redemptionist flock... but no one really  knows for sure... 

Jezebel the Redemptress - Redemptor Priestess (Leader)
Mesh Armour, Melta gun, Sword, Stub Gun, Incombustible Hauberk, Book of Redemption
Skills: Iron Will 
335 credits




Deacons Rehoboam and  Jeroboam - Fanatically devoted to their Redemptress, there is nothing they are unwilling to purge with the cleansing fire of their flamers. In their day job, these brothers are Emergency Hazard Containment Technicians. 

Deacon Rehoboam – Redemptionist Deacon (Champion)
Mesh Armour, Flamer, Incombustible Hauberk, Respirator, Stub Gun
Skills: Unshakable Conviction
280 credits

Deacon Jeroboam - Redemptionist Deacon (Champion)
Mesh Armour, Flamer, Incombustible Hauberk, Respirator, Stub Gun
Skills: Blazing Faith
280 credits




Abimelech the Zealous (Ol' Slash n Burn) A House Cawdor office worker by day, he lives for the weekends and holidays when he can go crusading. Cuts what he can't burn. Burns what he can't cut. When he isn't out cutting and burning things, Ambilech is a rather well known sculptor, whose pieces are held in some of the loftiest apartments in the highest spires of the Hive Prime. 

Abimelech the Zealous – Redemptionist Deacon (Champion)
Mesh Armour, Master-Crafted Eviscerator, Stub Gun, Incombustible Hauberk,
Skill: Rain of Blows
235 credits




Sister Lilith is a operates a small daycare for Orlock factory workers by day, where she secretly instills the children with the Word or Wrath. Sister Delilah works in a beauty salon. Sister Sapphira is a real estate agent. 

Sister Lilith - Redemptionist (Ganger) 
Flak Armour, Shotgun, Inferno Rounds, Stub Gun
110 credits

Sister Delilah - Redemptionist (Ganger) 
Flak Armour, Autogun with Exterminator, Fighting Knife, Incendiary Charges
145credits

Sister Sapphira - Redemptionist (Ganger) 
Flak Armour, Autogun with Exterminator, Fighting Knife, Stub Gun
110 credits



Brother Judas is a low-life thug that acts as an informant to the Enforcers. Brother Tobias is an optometrist. Brother Saul is a Corpse Starch® wholesaler. 

Brother Judas - Redemptionist (Ganger) 
Flak Armour, Shotgun with Exterminator, Frag Grenades, Stub Gun
140 credits

Brother Tobias - Redemptionist (Ganger) 
Flak Armour, Stub Gun, Autopistol, Fighting Knife
90 credits

Brother Saul - Redemptionist (Ganger) 
Flak Armour, Shotgun, Inferno Rounds, Stub Gun
110 credits




Brother Valac is a dowser for the Water Guild. Brother Zimri is the ruthless manager at a food distribution complex. All of his predecessors on the ladder to manager met with "accidents". Sister Salome is an exotic dancer in a mid-hive night club. 

Brother Valac - Redemptionist (Ganger) 
Flak Armour, Shotgun with Exterminator, Frag Grenades, Stub Gun
140 credits

Brother Zimri - Redemptionist (Ganger) 
Flak Armour, Stub Gun, Fighting Knife, Incendiary Charges
110credits

Sister Salome - Redemptionist (Ganger) 
Flak Armour, Autogun with Exterminator, Fighting Knife, Stub Gun
110 credits


That's all for now. Next up should be a Necromunda game report - wherein some of the above Redemptionists will be facing Orion's Enforcers, who have had it with the Redemptionist's arsonistic ways... 

Sunday, March 1, 2020

The Return of Karloth Valois - Annual Wargaming Birthday Bash


Every year I like to celebrate my birthday with a gathering of friends and a big game. I've been doing this for about the last 15-16 years. Initially it was one big game the evening of my birthday. One year it was a whole afternoon, as my birthday fell on a Saturday. After a couple years it grew into a whole WEEKEND of gaming - on the weekend closest to my birthday. Later still that moved to the Family Day weekend in mid-February... and now we've come full circle - one big game on my actual birthday! (Largely because ToonCon was just a couple weeks later, I decided to forgo a game weekend this year... or perhaps I'll host one later in the year, perhaps in the summer or fall...?)



Since this day was all about me, I started the day off right with the Breakfast of Champions - my regular Mocha smoothie, but with a bonus donut from Darkside Donuts - located just a block away from our house!



In the afternoon I got the game all set up - I knew it was going to take a while to play and this was a Tuesday evening - so a work/school night for most people. My hope was to get it done in under 4 hours.




I chose Necromunda because...well... I LOVE Necromuda and am feeling like I just haven't played enough of it lately - ALSO I'm running a game of it next weekend at ToonCon and thought I'd best get in one more practice/playtest of the scenario before so!

The scenario was The Return of Karloth Valois! I played Karloth and his horde of Plague Zombies - and a few Scavvies working for him. I had five players out (and a couple others stopped by briefly to say "hi" and "happy birthday" and see what was going on). Each played a different gang/faction - they common goal was to stop Valois - if Valois escaped the table THEY ALL LOSE!

I did keep track of Victory Points, however, to determine a "winner" - assuming they stopped Valois! One Victory Point was given for each Zombie, Scavvy or enemy Ganger taken out of action, TWO Victory points given for each enemy gang leader or champion taken out of action or each wound dealt to Valois, and FIVE Victory Points given for taken out Valois. In addition to this, however, each gang had its own "Secret Agenda" - something else their gang could do which would gain them extra victory points... I'm not going to go into those in THIS Game Report as there is a chance one of those players for next week might be reading and... well... they ARE supposed to be SECRET! (I'll let you know what they were in the ToonCon game report!)



Other Tim played a squad of Enforcers.



Jacob played a Crusade of Rademptionists.



Kurtis played a Cawdor gang.



Rick played a Delaque gang.



And Aaron played the Escher Gang.



Right off the hop, Kurtis sent his Cawdor Champion up the middle, with his Heavy Stubber, thinking that would be useful to stop the oncoming horde. The redemptionists didn't think it was so necessary and REdemptress Jezebel reduced him to a pile of ash and puddle of melted metal with her Melta Gun...

Yikes!

Didn't expect the inter-gang fighting to get started off so quickly! At that point I warned them that Valois and the Zombies were NASTY and if they kept that up they had NO HOPE of defeating him.

I should have kept my mouth shut and just let them fight...



Tim (Enforcers), Aaron (Escher), and Kurtis (Cawdor).



Kurtis (Cawdor), Rick (Delaque), and Jacob (Redemptionists)



End of Round One - the Horde moves out.



The Redmptionists were doing pretty good to start off - burning Zombies and Scavvies - then started taking fire from flanking Scavvies.



Scavvy that took three or four blasts from Enforcer Shredder shots to take out... Need to play the Scavvies a bit smarter - and be a bit more concerned about those Enforcers!!



Escher and Cawdor trying to set up a defensive line.



Escher taking the brunt of the Zombie attack.







Doelgr (Scavvy Champion) got into a protracted firefight with the Redemptionists taking turns pinning each other - eventually the Redemptress ran out of ammo on the Melta Gun (and everybody breathed a HUGE sign of relief - after having seen what it could do to a champion in the first round!)



Enforcers sneaking in behind Valois and his horde.



Rick, planning his course of action.



Enforcers unleashing shredder salvoes and not really caring who is caught in them... They made a mess of the Zombies.



massive line of defence that Valois and his horde had to fight its way through - while being blasted to bits from behind by the Enforcers.



Valois' horde looking a little thin on the ground...



And then, as it looked like the Enforcers were going to finish off Valois, the Delaque gang started killing other gangers...



Including their leader!



BLAM! Enforcer took down Valois.

DAMN! Those Enforcer shotguns are NASTY! I'm feeling a little like I should leave the Enforcers at home... I did set the game limit at FOUR for ToonCon... I was planning on brining enough for six to play (if other people showed up and wanted to join in... but now I'm thinking I might just stick with four - though I REALLY liked the Enforcers Secret Agenda!)



Losses weren't terribly high. There were a lot of serious injuries, but I think most gangs only lost one ganger Out of Action- the exception being Cawdor which lost both Leader and Champion. A few of them bottled out, and the entire Redemptionist crew up and fled the field at the beginning of the second last turn.

Good fun was had by all. I think the scenarios going to work out quite well for ToonCon. I think it took us 4.5 hours to play through the game - the exact time I have to run it at ToonCon - and that included explaining the scenario AND explaining all the rules (Aaron and Tim had never played Necromunda and Kurtis had never played a miniature game!).


Coming Soon to Tim's Miniature Wargaming Blog:

A round-up of all the other games I played in February - not nearly so many as I had planned!!!

After that some pics of a few miniatures that have been trickling off the workbench this last week!