Tuesday, October 8, 2024

Warhammer Day and MORE Plans

Well, Saturday was "Warhammer Day". There was a special commemorative miniature. There was a Big Preview Show online. So many people logged into the Warhammer Community Website that it crashed and was down for most of the day - leaving people wondering WTF was going on - hearing bits and pieces of information that was in the video, but unable to access the articles on the website that would provide further explanation... 

I watched most of the video on twitch. I skipped a bunch of he stuff about 40K and the Horus Heresy and the new epic game... I was there for the Warhammer Underworlds reveal and the preview of the new Slaves to Darkness stuff... and other stuff... 


The Miniature

(the above picture is ©2024 Games Workshop and i have used it here entirely without their consent for the purpose of review or commentary) 

Tzarketh, Bane of Law, Chaos Sorcerer Lord - Commemorative Series Miniature!

The special  Commemorative Series Miniature for Warhammer Day this year was a Chaos Sorcerer Lord.... and...  I have a Slaves to Darkness army! 

Technically, I DO have a Chaos Sorcerer Lord miniature that I'm planning to use... but it's an old metal miniature, mounted on a horse-like-thing (Daemonic Steed?) and there isn't rules for those anymore (other than the one mounted on a Manticore!). 

I want to use it because my plan was to have almost all of the army mounted - I thought I could use the old mounted model AS a regular Chaos Sorcerer Lord with a 5" move and no attacks from the mount - saying it's a decrepit old nag... but still faster than the Sorcerer herself, who has a mangled leg and can barely walk.. 

But I thought I should have an ACTUAL Chaos Sorcerer Lord model, just in case any opponent gets bent out of shape about me not using the proper model on the proper size of base - and thinks I'm trying to gain some advantage by doing so... (some people do get like that, because there ARE others that WOULD find a way to take advantage of a weird base size, and I try to respect that)... I'm not sure what advantage there'd be with it being on a different size of base...? But also people (including myself) are visually cued and if they're seeing something mounted - even though I would have made it clear at the beginning of the game that it COUNTS AS on foot and the mount is just for show and narrative fluff - could mistake it for something that goes faster and/or is more deadly than it is and make decisions based on that... anyway... that was... part of my reasoning... But maybe it was mostly just an EXCUSE to buy a not inexpensive fancy model for myself... 

(the above picture is ©2024 Games Workshop and i have used it here entirely without their consent for the purpose of review or commentary) 

The order had to be placed online and will show up at the local Warhammer Store in a few weeks... 


Slaves to Darkness

This is not the order the preview went in... but following on from the Chaos Sorcerer Lord... There was a preview of some of the new stuff coming out for Slaves to Darkness for Age of Sigmar. 

(the above picture is ©2024 Games Workshop and i have used it here entirely without their consent for the purpose of review or commentary) 

It was already revealed that the next Battletome to be released after the Skaven and  Stormcast Eternals battletomes, would be Slaves to Darkness! I was pretty excited about this becauise, as I mentioned, i do HAVE a Slaves to Darkness army! 

When the previous edition came out and I had started playing a little Path to Glory campaign with Finnegan, I got really excited about the idea of having a FEW smaller 500 point forces that could be used in an extended campaign. And I got the idea of a very mobile mounted force that consisted of Chaos Knights and Chaos Marauder Horse. So I bought a  Chaos Lord on a Daemonic Steed and 10 Chaos Knights and (I think) 20(!) Marauder Horse and the aforementioned old mounted Chaos Sorcerer ... and then never painted ANY of them as interest had waned before I got to them... 

Also Khagra's Ravagers came out around the same time... that probably got me inspired/interested as well... 

Then, with the new edition I got excited, again, about getting some of these Slaves to Darkness figures painted and field and army of them! I realized, however, I'd need a Darkoath character to lead the Chaos Marauder Horse (now called Darkoath Fellriders) as neither the Chaos Sorcerer Lord nor the Chaos Lord can have Darkoath units in their Regiments!? 

The recently released (like, earlier this year, before the new eidtion) Darkoath Army Box contained a Darkoath Chieftan on Warsteed.... and MORE Fellriders (but, like, the NEW ones!)...and other Darkoarth stuff... I thought I should pick up one of those before they disappeared (and I picked it up long enough after it's release that places were starting to sell the boxes at discounts... and the contents of the box were already a pretty good deal... so...) and then I had a BIGGER Slaves to Darkness army... of which little is assembled or painted... 

I did also picked up, assembled, and painted Hargax's Pit Beasts... for... REASONS!? 

As the initial Spearhead armies were made up of the Vanguard boxes from the previous edition... But then with the launch of the New Edition, the Stormcast and Skaven each got a second Spearhead army... I got to wondering if, with each new Battletome, we'd see a whole new Spearhead force for each faction... And I wondered futher if the new Slaves to Darkness might just be an all Darkoath option - and maybe hoped it might be the contents of the Darkoath Army Box I'd already bought!? 

(the above picture is ©2024 Games Workshop and i have used it here entirely without their consent for the purpose of review or commentary) 

No such luck on it just being the stuff I already had... but I was right about there being a new Spearhead army AND that the one for Slaves to Darkness might be a Darkoath army! 

Obviously, since I don't have the models required for this I'm going to need to buy it... and have MOAR Darkoath Fellriders?!

Also... 

(the above picture is ©2024 Games Workshop and i have used it here entirely without their consent for the purpose of review or commentary) 

They also teased ANOTHER new Chaos Sorcerer Lord... which ALSO looks really cool... 

Do I NEED ANOTHER Chaos Sorcerer Lord!? 

No, probably not... 

Am I going to GET another Chaos Sorcerer Lord, anyway!? 

Ugggghhh... probably... 

(the above picture is ©2024 Games Workshop and i have used it here entirely without their consent for the purpose of review or commentary) 


The OTHER Miniature

(the above picture is ©2024 Games Workshop and i have used it here entirely without their consent for the purpose of review or commentary) 

Also, this weekend the new Free Miniature-of-the-Month was released - a CHAOS WARRIOR!!

I'd originally intended to ride out the the Warhammer Store on Saturday and pick this up and buy the Commemorative Miniature... but then I found out the store wouldn't be stocking it... and then got caught up in all the DRAMA online about the Warhammer Underworlds news... I didn't get out there until Sunday to pick one up... 

But I did get one... 

Luckily, they still had them!

I am totally going to paint this up in the same scheme as Khagra's Ravagers to add a fifth member to their team - in case I ever use them in Warcry... or some other skirmish or role-playing game! 


Warhammer Underworlds

I have to admit, I was kind of DREADING this Warhammer Day Preview, knowing that they'd be previewing what was coming for Warhammer Underworlds... 

I've played a LOT of Warhammer Underworlds this year. In the first half of the year, I played over SEVENTY games?! It was a whole thing!! But in the last three months, I've played FOUR. Interest has been waning. There are a number of reasons for this

My Brain. 

The BIG AoS4 Distraction (not just for me, but for everyone I play Warhammer Underworlds with!). 

Other Reasons...

Regardless of why, I'd been expecting - if GW continued to follow the patterns established over the last seven years - that there's be two more warbands and two more Rivals Decks for Wintermaw - which usually would have happened by now... and then a new Core Box for a new setting (which is usually in October, but sometimes later in November or December...). So I was genuinely worried there would be a BUNCH of new stuff coming out and I would have to make some HARD DECISIONS about whether this is actually a game I'm still playing and if it's worth continuing to buy the stuff. The last time I kind of stopped, I kept buying ALL THE STUFF (well, most of it) for almost an entire year, thinking "I'll get back into this... and I don't want to miss out while this is still available!?" and... I guess it DID work out, because I eventually DID get back to playing the game... but I'm not sure I want to DO that again... 

If there were two more warbands and two decks for Wintermaw in October (~$170CAD) AND a new Core Box for the new setting in November ($125CAD) and then another independent warband and deck for the new setting in December ($85)... That's a lot to spend on a game I'm not really playing... 

But that's not quite what they revealed... 

This was the big one... and they lead Preview Show with it...

(the above picture is ©2024 Games Workshop and i have used it here entirely without their consent for the purpose of review or commentary) 

The next Underworlds release is a COMPLETELY NEW EDITION!? "A complete redesign, from the bottom up", as they put it. There are enough similar elements that it is recognizably the same game....

So, not even bothering to finish off Wintermaw! (which, if the pattern of the last few years held, should have gotten two more warbands for that setting!) 

As I mentioned the Warhammer Community website went down and people couldn't access the full article about the new edition and were making a LOT of assumptions about this coming  new edition based on what little was said in the video (and past experience with GW and other games) and a LOT OF FEELINGS were expressed in a lot of places online... 

The new edition  does away with faction decks... and.. all the other previously released cards and decks. With the new core release, there will be four new themed decks to play with. They are generic decks that can be played with ANY warband. And that's IT!?

They've got a new format for Fighter cards which only had their basic stats on it expressed in a symbol and a number (so users of MOST languages will be able to use them). The only special rules a warband will have will come on a separate "warscroll". 

It looks like all the cards no longer have art, just pictures of miniatures...

They've done away with the two-board format and now it's just one big double-sided board... (but it's pretty much the same size as putting two of the older boards together, long edge to long edge. 

There were a LOT of salty, jaded opinions expressed in various online spaces - Reddit, Discord, Facebook - were where I followed a lot of the commentary. There was also a lot of confusion about what stays and what goes... it seemed a lot of people thought EVERYTHING was being "squatted"...

And, I get it. I understand why people were SO upset and making bold statements that they were DONE with Warhammer Underworlds or DONE with Games Workshop... a lot of people (myself included) invested a LOT of money and a LOT of time in painting and playing this game over the last seven years... and to be told Nope, you can't play with that anymore (at least in "Organized Play" - official leagues or tournaments or whatever!)

The preview video stated "Everything legal in organized play will be available on warhammer.com or at your local game store"... Which sounded a lot like, yeah, all that old stuff...? GONE! No longer playable.. 

When Warhammer Community was back online it became clear that they WOULD be making available new fighter cards and warscrolls for EVERY warband ever released as PDF downloads on their Website at launch... and sixteen of those warbands would be re-released (presumably with printed cards...?) with the launch of the new edition, and there will be the two new warbands in the Core Box and two other NEW Warbands. So... twenty warbands in total that should be available in stores. 

It may be that, despite releasing Fighter Cards and Warscrolls for ALL THE WARBANDS, these twenty warbands might be the only ones allowable for "Organized Play" (like, official tournaments and stuff...) - because they HAD said "Everything legal for organized play will be available..." So the other FORTY warbands are just allowed for "playing for funsies" with the new rules...?

These are all my faction decks and rivals decks that were currently playable, as of Wintermaw... Now, totally useless in the new edition. 

Now, to be clear, there is NOTHING stopping me (or ANYONE ELSE, for that matter!?) from just CONTINUING TO PLAY WITH WHAT WE HAVE!!! No one's going to stop us. The GW Police are not going to show up at our door and take away our birthdays along with all of our old metal miniatures! 

I mean, there are people that still play Warhammer Fantasy Battles Third Edition!? I CAN be done!!

And in some places, I imagine (and indeed HOPE!) that within groups that have only ever played amongst friends, that DO NOT CARE about "Organized Play", they WILL continue to just play with what they have and not worry at all about the new edition.  

To be honest, my own INITIAL reaction to the Preview was "Whew! I don't have to buy ANY MORE Warhammer Underworlds stuff!!" There will be nothing new for the edition I have stuff for, so I can just keep playing with what I have (when I get around to playing again) and not have to worry about BUYING EVERYTHING or missing out on it entirely! 

Of course... this has happened before!?

These are my three binders, each full of HUNDREDS of Generic Universal cards for Warhammer Underworlds that haven't been looked at for nearly three years since the released of Gnarlwood and the new Rivals/Nemesis formats of play... But I still have them. They COULD still be played with... 

There was NOTHING stopping me then (or now!) from continuing to play with THESE - they even have a name for a format that allowed the use of these - Relic (or Championship, for the first year, or so, of the new systems).

But I haven't looked at them for over a year. 

What did stop me from using them? New players. I introduced my friend Orion  to the game at little less than a year ago.. and met then some others that were new to the game... and as they didn't have access to all these old cards to play in Relic format, we've only played Rivals or Nemsis format this past year. 

So, in many areas I imagine the new edition will be adopted by newer players... and then anyone else that wants to continue playing in leagues or tournaments or game nights... will simply have to follow suite and play the new edition. 

I have to admit, I'm kind of coming around to trying out the new edition... To be honest, I find the deck-building, especially over the last year with the Nemesis format, a little OVERWHELMING. I have troubles with Executive Functioning to begin with (due to some neurodevelopmental issues...). Strangely, when I was just building decks for me and Amanda to play for funsies, it was fine - even though there were hundreds more cards to choose from when building a deck! I could take my time building them. We'd play with them for a few months, i might tweak them a bit... There were far fewer warbands (and warband faction decks) to start with...  I would start with an "audit" of the faction deck - rating cards by how many things have to be happening for the card to be played. if it were more than two, it was just not even considered to keep in the deck. And then with whatever I had left, I'd go through the hundreds of generic universal cards and find ones that worked with what I had and were (almost) ALWAYS PLAYABLE - it meant I had a LOT of go-to cards... and a LOT MORE cards that I had in those binders that I just never even considered... 

But FML... the new players I play with... a lot of them have a really solid background in Magic: The Gathering AND have been playing 40K competitively for years... and they just GET these games on a level that I never will... Every time I turn around they've got a new combo of Warband and Nemsis deck!?

They said in the preview that they've redesigned the game so you don't get "bricked" hands of cards that you can't use. This HAS been a big problem - especially in the last year of playing. There are a LOT of cards that CAN be pretty fun or powerful.. but they are SO situationally dependant... and if that particular situation just doesn't come up... it sits in your hand being unuseable!? So, I'm kind of wondering if they've redesigned all (or MOST!?) of the cards to just be playable always - +1 dice to any player attacking, +1 Defence to any fighter being attacked sort of thing, etc. 

I also wonder how much deckbuilding we will be allowed in the new edition? Will it be use whatever you want from all of the theme decks... or will it be take TWO decks of your choice and just use any cards from the two of them...? 

Deckbuilding is one of the things people LOVE about this game and there is some concern that there won't be enough of it to hold their interest. With the newer Nemesis format, you only got to choose cards from two decks (the Faction deck and one of the generic Rivals decks). I guess there were a lot more decks to choose from.. 56 different faction decks (if you could find them!) and a dozen, or so, of the Rivals decks. 

I imagine they will continue to make core boxes every six months - with four new decks in each, and continue to produce a two more decks at some point in between... and after a year or two will rotate out older decks, but eventually there will be a few dozen decks worth of cards to choose from?!  

The CrAzY thing is... they also announced it's this New Edition is what will be used for the World Championships... which is less than two months away!? (I can't seem to find the actual date, but I feel like it was end of November?!) It will be at least FOUR weeks before we see this game on the shelves (as it wasn't announced in this weeks pre-orders for next Saturday - which are two weeks before they're released!) So that's going to be a VERY short time for anyone going to the World Championships to figure out the new rules and how to play them!? A true test of game-playing champions!? who can learn the new rules and figure out the best combination of Faction abilities and decks within a few short weeks!? 


Special SEASONAL Commemorative Series Miniature

(the above picture is ©2024 Games Workshop and i have used it here entirely without their consent for the purpose of review or commentary) 

Dammit... There is a special place in my heart for halflings... My favourite D&D character of all time was a halfling. I love the "ratlings" in the 40K setting. They only show up as specialist sniper units attached to Imperial Guard outfits... but there's lots of fun fluff/lore about them being sticky fingered thieves of the worst sort - always managing to conjure up the very best of foodstuffs available on any given planet! 

The Special Seasonal Commemorative Series Miniature this year is this characterful pair of halflings/Ratlings trying to enjoy some (likely ill-begotten) savoury snacks, while also trying to maintain the security of their hide. 

I'm obviously going to have to pick this up... 


Kill Team!?

Now, I've been TRYING REALLY HARD to stay focused on ONE THING (or at least ONE SETTING!) this year: Age of Sigmar... and that's meant, for the most part,  Warhammer Underworlds, Warhammer Quest, and Age of Sigmar... and I've been doing pretty good... there's a new edition of Kill Team that was released just this weekend and... I don't even care... Not even going to look at it... I have SO MUCH STUFF for the previous edition that I haven't gotten to painting, let alone playing with... 

And then they announced the new box set, and it includes... 

(the above picture is ©2024 Games Workshop and i have used it here entirely without their consent for the purpose of review or commentary) 

Emperor preserve me... MORE Ratlings!!? 

This is only HALF of the Kill Team: Brutal and Cunning box... the other half is ANOTHER Ork kill team which I just DO NOT need... I STILL haven't painted the Ork Commandoes from the initial release box for the PREVIOUS edition... 

(the above picture is ©2024 Games Workshop and i have used it here entirely without their consent for the purpose of review or commentary) 

But the Ratling Scout/Sniper Kill Team... I... I'm just going to have to get... even if I NEVER play this new edition of Kill Team... for one of my Guard armies!? 

So, if the box is released in January, the separate Kill Team would be released in April... so not something to worry about any time soon... 

(But then my brain goes, WAIT... but there's a book with their rules...and cards... and tokens... and how much is all THAT going to cost SEPARATELY!? Ususally about the same as buying the bloody BOX SET?! Ah, well... like I said, won't have to worry about THAT until the new year...)

(the above picture is ©2024 Games Workshop and i have used it here entirely without their consent for the purpose of review or commentary) 

I mean look at this dog they got!? How could I NOT!?!


Emperor's Children Teaser

When I noticed the Warhammer Community webside finally WAS back online, later in the evening, and was able to read the articles.... at the very end of the main preview article, I spotted this... 

(the above picture is ©2024 Games Workshop and i have used it here entirely without their consent for the purpose of review or commentary) 

By the Six Sultry Seductions of Slaanesh!!! It looks like we are FINALLY going to see an Empreor's Children codex for Warhammer 40000!! 

I thought for sure it was going to be last edition... but here it finally is... well.. sometime... next year. All the other Chaos Gods have had a Chaos Space Marine chapter with it's own Codex and own dedicated miniatures... Nurgle has Deathguard with Plague Marines, and Myphitic Blight-Haulers, and Plagueburst Crawlers, and Foetid Bloat-Drones, and just SO MANY characters and other special miniatures... Tzeentch has the Thousand sons with their Rubric Marines and Space-Tzaangors, and Scarab Occult Terminators, and Ahriman... I think it was 9th edition we finally saw Khorne get the World Eaters Codex with their Khorne Berzerkers, and Eightbound, and Jakhals, and Angron, Daemon Primarch of Khorne!?!

The Chaos Space Marines I have are devotees of Slaanesh and an offshoot of The Emperor's Children! Sure... the Chaos Space Marine codex has Noise Marines... buuuut... to play them you had to buy a box of Chaos Space Marines (now $80CAD for a box of 10) and then spend $22CAD for enough Sonic Weapons to upgrave FIVE of them!? It'll be super nice to a new dedicated plastic kit of Noise Marines and hopefully some fun new stuff! 

Mind you, considering the unit sizes are currently 5-10 and in 10th Edition you can only ever have a MAXIMUM of three of any particular unit type... I'm kind of already maxed out on Noise Marines?! 

I guess I could retire the five that I made with third party parts... 

Looks like I'm going to be buying some new 40K stuff next year... 


So... The PLANS... 

How does this change my PLANS for the fall... either then overall GAME PLAN 2024 - Q4 or my plans for PATHS TO GLORY armies...?! 

Not a lot... I don't think...? 

For the Path to Glory campaign I think I'm still going to start with the Hedonites of Slaanesh. I do HAVE a lot of Slaves to Darkness and I'm REALLY EXCITED about it right now... but I just don't want to have to rush to paint a BUNCH of it in the next two weeks or so before the campaign begins. 

I will probably try to stick to the plan of finishing up the few units for Sylvaneth and Nighthaunts, just to have them done and a unit of Blood Warriors, just so I have a 1000-point force of those to play with! But after THAT is when things might switch up... I might just go all in on trying to get as much Slaves to Darkness stuff done - to get a Spearhead force ready - and in hopes that we do another Path to Glory campaign in the new year...? OR I might work on the Soulblight Gravelords - Their Spearhead army and stuff for Warhammer Quest: Cursed City... OR, if Amanda showed any interest in playing and wanted some Daughters of Khaine, I might push to get a Spearhead forces done for them...and then build it up to 1000 points for Paths to Glory... 

I do know I'll probably pick up the Slaves to Darkness battletome when it's released, probably in Novemeber. I'll probably pick up that Darkoath Spearhead force as well... I like the idea of having a Slaves to Darkness Spearhead army, and I just don't care for the current one - with Chaos Warriors on foot and a goofy-looking chariot... 

I probably WILL buy the new Warhammer Underworlds. Just to see. Maybe it will get people playing games again. Maybe it will be a dud and just kill interest in the game locally and I'll just go back to occasionally playing with the old stuff with Amanda... 

If it DOES get people playing again, I'll probably try to start working some more Warhammer Underworlds warbands back into the mix! With the promise of EVERYTHING LEGAL TO PLAY WITH IN ORGANIZE PLAY WILL BE AVAILABLE... I'm NOT going to worry, AT ALL, about picking up any of the new warbands or decks for the time being, so I can focus on getting stuff done for the other projects. 

I'll probably pick up that Special Seasonal Commemorative Series Ratling Sniper Team Miniature... just.. because... 

Not necesarily BECAUSE of the preview... One change to the plan might be getting some different stuff ready for the Hedonites of Slaanesh! After deciding to play the Hedonites in the upcoming Path to Glory campaign, I actually started reading the rules for how they work in the new edition, as I hadn't really considered that in my decision making process!? It was all based on what I had, what was DONE, what (of the things I and were done) couldbe easily arranged into a 1000-point force, and, impost importantly, what seemed fun to play!! I also started re-reading some of the fluff and was reminded what I'd been PLANNING on doing in the previous edition... but never got to... 

There are three main subfactions within the Hedonites of Slaanesh; Invaders, Pretenders, and God-Seekers. The one I was (and AM) most interested in are the God-Seekers - those that rampage around the Mortal Realms looking for clues as to where their god has been imprisoned in hopes of freeing it!

In the fluff, the God-Seekers are generally highly mobile forces with a LOT of mounted units! 

I do have a lot of mounted units... and they look pretty bad ass... especially when using the Seeker Calvacade battle formation (which, in previous editions, was generally what the God-Seekers used)... they're just not painted... 

So I might try to slip ten Seekers of Slaanesh and ten Hellstriders into the painting queue. The Seekers are assembled and primed. The Hellstriders (above) are still on the sprue... If I could get them done BEFORE the campaign begins, that would be cool - but would require some re-org of my forces... OR I can have them ready as new recruits when the force expands...? 

Of course with all this plotting and planning and reading and renewed interest in things... the other solo games I'd been so stoked about, momentarily, over the last few weeks, seem like a chore to have to play when I just want to paint mounted chaos daemons and mortals... 

Maybe it will still happen... 

This is the PROBLEM with solo games... they are SO EASY to blow off if interests shift even slightly... if SOMEONE ELSE had been involved and expecting to play a game, it'd probably have stuck to it and made it happen! (This is why I had TRIED to recruit Amanda to try out Devilry Afoot... but she's been very busy and non-commital... and, indeed, most of last week and all of this week is away - she was in New York for a bit of a vacation last week before heading to a training thing this week in Massachusetts!). 

Friday, October 4, 2024

Warhammer Age of Sigmar: Path to Glory Army Options

Now that the Spearhead league at the Warhammer Store has wrapped up, there’s talk of a Path to Glory campaign starting! I’m pretty excited about the idea. I know I’ve complained about the lack of… well… everything in this edition’s version of Path to Glory… I’m trying to let that shit go and roll with what we’ve got. I COULD organize my own campaign and use elements of previous editions campaign rules… but I don’t have the time or energy for that right now and if John at the Warhammer store is willing to organize stuff, I’m just going to be happy to play games and shut up about it and build up with a fun narrative for my army as we go… 

But.. What army will that BE!? 

THIS is the question that I’ve been tormenting myself about for the last week and gone back and forth numerous times. At moments being so certain I’d do one or the other, I started assembling or priming or otherwise prepping entire units of stuff… only to just drop them, when I had another idea?! 

(buckle in, it gets a little rambley!) 

(See if you can guess which one I'll settle on by the end!?) 

So certain was I, at one point, that it would for sure by either the Blades of Khorne or the Hedonites of Slaanesh, that, on the last day of the Dragon’s Den Games 30th Anniversary Sale, I went back and bought the Faction pack for each of those… (but also, they didn’t HAVE the Sylvaneth pack… and the Soulbight Graveyards one cost a bit more $30 vs $24 for these… not sure if they had Nighthaunt, but I wasn’t really considering it at the time…) 

As absurd as this may be, I have NINE different factions that I COULD potentially field a 1000-point Path to Glory starting army!? Some I could just start playing with tomorrow, others I would have to assemble and paint the entire thing… Part of me feels like I should go with something I’m ready (or nearly ready) to go with NOW… Part of me feels like I should pick one of those armies that need a LOT of work and use the carrot of playing in the league as inspiration to bang out an army!? 

Some other considerations... 


Regiments  

in this edition forces need to be organized into Regiments - or fielded as Auxiliary troops (Units you could not fit into a Regiment) . There are benefits to having less of each. The Heroes and Units of a regiment are deployed at once (i.e. when it’s your turn to deploy a thing, you can deploy a single Auxiliary unit… or all the Units of a Regiment… then it’s your opponents turn to deploy a thing). The first player to finish deployment usually gets to pick who goes first in the first round. Also, if you have the same number of units/regiments to deploy, this comes down to a dice roll at the beginning of the game… Also, if one player has more Auxiliary troops than their opponent, said opponent starts the game with a bonus command point. 

So it seems most people are probably going to try and have single regiment forces… 

For some armies this is easier than other armies. Each Hero has a list of units (by keyword) that can be included in their regiment. For some, like Soulblight Graveyards, this is super easy as Vampire Lords (which will likely be the most common General in a Path to Glory army) are listed as being able to include “Any Soulblight” meaning ANY of the units from the Soulblight Graveyards faction can be included in their Regiments. 

Other armies, this is less easy as the Heroes are a bit more picky about who they will lead in their units… For The Hednoites, for example, only names characters (which cannot be Generals in a Path to Glory armies) Or Keepers of Secrets (Greater Daemons of Slaanesh that, at 440 points, can also not be used as Generals in a Path to Glory army) have “Any Hedonites of Slaanesh” listed in their regiment options. All others have either “Any Daemon” or “Any Sybarite” (mortal servants of Slaanesh)… So if I want to have a ONE Regiment army, my options are much more limited… 

Is this really that big of a deal…? I don’t know. Command points can be pretty powerful. Going first…? To be honest, reading through how Temptation Dice work in regular Age of Sigmar (very different from Spearhead!!) its probably BETTER for the Hedonites to go second each round… of course if one had a canny opponent, they might MAKE a Hedonites player go first!?


Magic

I still have nightmares about playing Warhammer Fantasy Battle 3rd edition and just having my ASS handed to me when I showed up with armies without wizards or and faced an opponent that did. Having a wizard (or priest) not only means being able to cast spells (and summon manifestations of Endless Spells) you can potentially BLOCK wizards from casting spells and banish Endless Spells that have been summoned… 

So… do I need a wizard or Priest in every army!? Am I just going to be rolled over without one?! 

Also the aforementioned Endless Spells have been a thing in Age of Sigmar from just about the beginning… they are spells that can be summoned and have models and stay on the table until banished or otherwise destroyed. I never really paid much attention to them as they aren’t cheap, and you had to pay points to have them in previous editions and they didn’t seem all that useful. In this NEW edition, they seem pretty bad ass… and there is NO POINT COST to having them.. if you have a wizard (or priest)… you can just summon your faction's Endless Spells (or “invocations” for the Blades of Khorne)… 

So… probably a pretty good thing to have? (as everyone else is going to have them!) 

I do not have ANY of the endless spells… so that’s a thing I’m probably going to breakdown and buy… regardless of which faction I play… 


Faction Terrain

Most factions have “Faction Terrain” a piece of terrain you can often (depending on the scenario) can be deployed in your territory at the beginning of the game - or, in some cases, summon onto the table DURING the game… (Sylvaneth!) 

Some this seems silly… there are some scenarios where both armies can have faction terrain… how is it battles would take place where both factions just happened to have some of their special terrain built!? Or is it just assumed that it’s there BECAUSE MAGIC… the BECAUSE MAGIC excuse for so many things wears pretty thin after a while… 

Alas, like the endless spells, this costs nothing (in terms of the army point limit) to include in a battle. If you have the model and the scenario allows it, you just put it on the table. Some are more useful than others. The Skull Alter for the Blades of Khorne seems really good… as does the Awakened Wyldwood for the Sylvaneth… I’m pretty MEH” about the Fane of Slaanesh… it looks silly and it doesn’t do a whole lot (you have to DEAL D3 WOUNDS to a friendly unit within 12”… then that unit gets a bonus to wound rolls or run rolls or casting rolls…) 


Anyway… My brain has been so focused on this it completely overshadowed all other game considerations and I just need to settle on something so I can get to work on finishing up whatever I need to finish up and, in the meantime, PLAY some other games (like Devilry Afoot or Five Men in Normandy, or whatever!?) 

A LOT of these options are basically the Spearhead Army Plus (a few other things) 


BLADES OF KHORNE

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Blades of Khorne

I have a BUNCH of options and a lot of them require little to paint. The first two are Spearhead+ armies (the spearhead army I already have, plus another unit).

My first thought was just to paint up a second unit of Blood Warriors (that I already have) and add them to the Spearhead army 

OPTION #1

Slaughterpriest General's Regiment 

  • Hero - Slaughterpriest (1)  160 - Any Bloodbound
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Bloodreavers (10)  100  Bloodbound, Infantry
  • Unit - Mighty Skullcrushers (3)  - 250 - Bloodbound, Cavalry

Total: 930

Alternatively I could field the Bloodwarriors as a single, reinforced unit of 20 (which I think is what the original owner did, as there is only one standard and one musician among the lot of them). I’m not sure how useful that is though… as games are most often won by holding objectives, there doesn’t seem to be much advantage in a smaller number of bigger units… a larger number of smaller, more maneuverable units seems more useful…

This army has a priest… could add invocations AND a Skull alter… 

THEN, noting that there was 70 points unused… I wondered if there was something else I could substitute in for the Bloodreavers (100 points) that could be up to 170 points… and that brought me to Option #2


OPTION #2

Slaughterpriest General's Regiment  

  • Hero - Slaughterpriest (1)  160 - Any Bloodbound
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Khorgorath (1) 150  - Bloodbound, Monster
  • Unit - Mighty Skullcrushers (3)  - 250 - Bloodbound, Cavalry

Total: 980

The Korgorath! So option number two is much the same as option #1… but I don’t have a screen of cheap Bloodreavers and instead need to finally finish painting that Korgorath!! 

Then I got the idea that the Path to Glory warband cold just be a manifestation of Daemons on the Mortal Realms, just going on a RAMPAGE of SLAUGHTER

OPTION #3 ALL DAEMONS, ALL THE TIME!!

Bloodmaster General's Regiment 

  • Hero - Bloodmaster, Herald of Khorne (1) 150
  • Unit - Bloodcrushers (3) 200
  • Unit - Bloodletters (10) 200
  • Unit - Flesh Hounds (10) 220
  • Unit - Flesh Hounds (10) 220

Total: 990! 

This would be super fun to play... BUT, I would need to finish Bloodcrushers AND BUY, assemble, and paint 5x Flesh Hounds to field this army… (but flesh hounds are super easy and quick to paint!) 

The Bloodmaster is a Priest (1)… so I can banish spells and manifest invocations with it… Stand on a Skull Altar..

 

Back to mortal options… I have a Mighty Lord of Khorne and thought it might be fun to have one of those in my army… I COULD start with Option #1 or #1 above and ADD a Mighty Lord of Khorne afterwards… but it feels a little weird ADDING a Mighty Lord of Khorne to this army afterwards… as a subordinate to the Slaughter Priest…  Mind you, the Mighty Lord of Khorne is fewer points… 

OPTION #4

Mighty Lord of Khorne General's Regiment 

  • Hero -  Mighty Lord of Khorne (1) 140 - Any Bloodbound Warmonger, Any Blades of Khorne
  • Hero - Bloodsecrator (1) 150 - Bloodbound Warmonger
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Mighty Skullcrushers (3)  - 250 - Bloodbound, Cavalry

Total: 960

Would need to finish Mighty Lord of Khorne, Bloodsecrator, and ten Blood Warriors. The Mighty Lord of Khorne is not a priest.. but I COULD give him the Firebrand trait and MAKE him a priest!?

Another option is to start with BOTH the Mighty Lord of Khorne AND a Slaughterpriest… but neither can be in each other’s regiments… so that would necessitate taking two Regiments… 

OPTION #5

Mighty Lord of Khorne General's Regiment 

  • Hero - Mighty Lord of Khorne (1) 140 - Any Bloodbound Warmonger, Any Blades of Khorne
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry

Total: 560


Slaughterpriest's Regiment 

  • Hero - Slaughterpriest (1)  160 - Any Bloodbound
  • Unit - Khorgorath (1) 150  - Bloodbound, Monster
  • Unit - Bloodreavers (10)  100  Bloodbound, Infantry

Total: 410


Army Total: 970

Would need to finish Mighty Lord of Khorne, the Khorgorath, and ten Blood Warriors. 

Alternatively, I could take a unit of Instead of Mighty Skullcrushers instead of the Khorgorath and Bloodreavers…?


So... Blades of Khorne... 

PROS: 

  • Most options require little to paint up before being able to use
  • Simple and straightforward army
  • I have lots of options for things I can add to the force as it gains glory and grows


CONS:

  • Faction terrain (Skull Altar $63.00CAD) and Endless Spells/Invocations (Judgements of Khorne $50.00CAD) both seem super useful and would probably be silly to play without… 
  • Cool Characters I’d like to add to the force… Aspiring Deathbringers ($42.50CAD), Skullgrinder ($42.50CAD) 


HEDONITES OF SLAANESH

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Hedonites of Slaanesh

I have a few options for the Hedonites of Slaanesh...

 The Hedonites were the FIRST army I thought I’d build for Age of Sigmar… and while I had small elements of Khorne Daemons and Daughters of Khaine and Stormcast (just from all the Warhammer Underworlds warbqands!?) THIS was going to be MY ARMY… of ALL the forces I have, this is the only one that I’ve NAMED characters for (though not ALL the characters are named, just yet…) 

For the first option, I don’t need to paint a single thing!! It’s ALL DONE… just need to name a few more characters and units and dream up some background, and I’m good… the first option has TWO Wizards in it (as both the Shardspeaker and Viceleader are wizards) 

OPTION #1

Shardspeaker of Slaanesh General's Regiment 

  • Hero - Shardspeaker of Slaanesh (1) 130 - 0-1 Dark Egotist, Any Sybarite
  • Unit - Blissbarb Archers (10) 150 - Sybarite, Infantry
  • Unit - Slickblade Seekers (5) 190 - Sybarite, Cavalry
  • Unit - Slaangor Fiendbloods (3) 130 - Sybarite, Infantry

Total: 600

Viceleader, Herald of Slaanesh's Regiment 

  • Hero - Viceleader, Herald of Slaanesh (1) 140 - Any Daemon - LEGENDS
  • Unit - Daemonettes (10)  110 - Daemon, Infantry
  • Unit - Seekers (5) 140 - Daemon, Cavalry

Total: 390 

Army Total: 990

Not sure why I've made the Shardspeaker of Slaanesh the General here... It could be either the Shardspeaker or the Viceleader... I guess it could be the Shardspeaker summoned the Viceleader from the Realms of Chaos to do her bidding... OR... It could be the Viceleader that has seduced all of these warriors to do Slaanesh's bidding..?

I might switch that around.. 


OPTION #2

Viceleader General's Regiment

  • Hero - Viceleader, Herald of Slaanesh (1) 140 - Any Daemon
  • Unit - Daemonettes (20)  220 - Daemon, Infantry
  • Unti - Daemonettes (20)  220 - Daemon, Infantry
  • Unit - Daemonettes (20)  220 - Daemon, Infantry
  • Unit - Hellflayer (1)  180 - Daemon, War Machine

Total: 980

This would also be crazy fun to play... just a FLOOD of Daemonettes swarming the table!

I would need to finish off a LOT of Daemonettes (Like, ALL the Daemonettes I own!?)… but they’re pretty quick to paint, so… 

I have a second Hellflayer … I don’t think that unit can be reinforced though…? I guess if I expanded his force, I’d have to start a second Regiment anyway, so… I could start with a Shard speaker and just keep adding Sybarite units OR roll out the Infernal Enrapturess!!


PROS

  • I can play without painting a thing
  • If I do buy endless spells… it’s one of the cheaper sets at $55.00CAD… and with two wizards, I can cast a spell with one and summon the Endless spell with the other. AND of the endless spells out there, one of theirs is the one of the coolest looking ones.. 
  • Don’t care about at the Faction Terrain… 
  • Have LOADS of stuff I can add to the force when it expands - including loads more I don’t even have to paint…!? 


  • CONS
  • Buying Endless Spells - but I'll probably have to do that for ALL the armies... and this is one of the least expensive... and I don't care at all about the Faction Terrain! 
  • Might be more of a “finesse” army… and “finesse” in not something I excel at… 


SLAVES TO DARKNESS

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Slaves to Darkness

It's not a lot right now... 

Slaves to Darkness is to be the first Battletome released after the Stormcast… So part of me wants to focus on Slaves to Darkness for the next bit… but the Battletome might not be until November - when we’re well into the campaign… 

The big downside is SO MUCH would need to be painted… the only stuff I have currently painted are Hargraxls Pit Beasts: the Ogroid Myrmidon, Fomoroid Crusher, and Minsdtealer Sphiranx… which are fun… but do I need all of those in a Path to Glory army….? Maybe…?

My initial intention for this was to be an entirely mounted army - MOST of the stuff I have are a Chaos Lord on Daemonic Steed, Chaos Knights and Darkoath Fellriders (which were originally Chaos Marauder Horse) - Even the Sorcerer Lord I had was an old mounted model… which is would just use AS a regular Sorcerer Lord and say the old horse just don’t move around all that fast… I do have a few foot Marauders now… but… the IDEA was FAST_MOVING RAIDERS!!

I do have some background fluff worked out for these, which I like, but I have not named any of the characters yet… 


OPTION #1

Chaos Sorcerer Lord General's Regiment

  • Hero - Chaos Sorcerer Lord (1) 120
  • Unit - Ogroid Myrmidon (1) 170
  • Unit - Chaos Knights (5) 250
  • Unit - Chaos Knights (5) 250
  • Unit - Mindstealer Sphiranx (1) 170

Total: 960

Need to paint SO MUCH - Sorcerer Lord and 10x Chaos Knights… Sorcerer lord still needs some converting work… I mean, it's only 11 models... but they are very BIG and very detailed...


OPTION #2

Darkoath Chieftain General’s Regiment

  • Hero - Darkoath Chieftain on Warsteed (1) 160
  • Unit - Darkoath Fellriders (5) 150
  • Unit - Darkoath Marauders (10) 100

Points 410

Ogroid Myrmidon's Regiment

  • Hero - Ogroid Myrmidon (1) 170
  • Unit - Fomoroid Crusher (1) 140
  • Unit - Mindstealer Sphiranx (1) 170

Points 580

Army Total: 990

Two Regiments… And moving away from the theme of EVERYTHING IS MOUNTED… but I wouldn’t have to paint one regiment as the one with beasts is all done… AND I'd get to PLAY with all those crazy big beasties... but still need to paint Chieftain and five Fellriders and ten Marauders… but also no wizard… (so… I wouldn’t need the Endless Spells…?)


OPTION #3

Chaos Sorcerer Lord General's Regiment

  • Hero - Chaos Sorcerer Lord (1) 120
  • Unit - Chaos Knights (5) 250

Total: 370

Darkoath Chieftain’s Regiment

  • Hero - Darkoath Chieftain on Warsteed (1) 160
  • Unit - Darkoath Fellriders (5) 150
  • Unit - Darkoath Fellriders (5) 150
  • Unit - Darkoath Fellriders (5) 150

Total: 610

Army Total: 980

Not sure why I’m considering this… that would be SO MUCH to paint… but it’s a return to the EVERYTHING IS MOUNTED theme, I guess… and that WOULD be cool! 


PROS

  • Ummm… 
  • There is a Battletome coming out for it…?
  • I really LIKE this army and the models… ?
  • It would be a good excuse to GET THINGS DONE


CONS

  • Pretty much EVERYTHING would need to be assembled and painted.
  • The Battletome might not really come out soon enough for it to matter for this campaign… 
  • Both the Faction Terrain (Nexus Chaotica $70.00CAD!?) and Endless Spells (Endless Spells: Slaves to Darkness $63.00CAD) look pretty rad AND some of the Endless spells look fun (and potentially devastating!?), so I’d probably have to buy those… 
  • Some options are two regiments… 


SKAVEN

I DON’T have a Gallery page for this one just yet.. I wasn’t really considering using the metal minis for playing Age of Sigmar, I’d thought I’d just use them for Warcry If I ever got around to playing that) or other games… But it turns out I do have enough to field a Path to Glory army (above!)… so… 

Rats are popular… Rats like fighting rats… 



OPTION #1

Arch-Warlock General’s Regiment 

  • Hero - Arch-Warlock (1) 170 0-1 Clanrats, Any Skryre 
  • Unit - Acolyte Globadiers (5) 130 - Skryre, Infantry, Weapon Team
  • Unit - Warplock Jezzails (3) 150 - Skryre, Infantry

Total: 450

Grey Seer's Regiment 

  • Hero - Grey Seer (1) 120 - 0-1 Skaven Overclaw, Any Skaven
  • Unit - Clawlord (1) 100 - Skaven Overclaw
  • Unit - Clanrats (20) 150 - Verminus, Infantry
  • Unit - Rat Ogors (3) 160 - Moulder, Infantry

Total: 530

Army Total: 980

I could easily flip it and make the Grey Seer the General… I like the old Grey Seer… 

Need to paint: Arch-Warlock, rest of Globadiers (though they are at least half done), and a Rat Ogor… and a few clanrats? And would need to strip and paint a Jezzail team… 


OPTION #2

Grey Seer General’s Regiment 

  • Hero - Grey Seer (1) 120 - 0-1 Skaven Overclaw, Any Skaven
  • Unit - Clawlord (1) 100 - Skaven Overclaw
  • Unit - Acolyte Globadiers (5) 130 - Skryre, Infantry, Weapon Team
  • Unit - Warplock Jezzails (6)300 - Skryre, Infantry
  • Unit - Rat Ogors (6) 320 - Moulder, Infantry

Total: 970 

Ha-ha… this would be nuts… and I’d need another Rat Ogor (The Dragon’s Den DOES have one or two of the older metal ones still on the shelf) … and would need to strip and repaint FOUR Jezzail teams… and paint FOUR Rat Ogors… and the Acolyte Globadiers

NO CLANRATS! I suppose with my first 150 Glory Points I could buy one unit of Clanrats and start fielding a second regiment commander by the Clawlord... 


PROS

  • Bunch of it is painted
  • Classic Minis
  • I do have things I can add to the force… especially if I want to start looking at LEGENDS!! 

CONS

  • Still some to paint… 
  • Battletome = $70CAD!? 
  • Endless Spells and Faction terrain!? (Skaven Gnawholes $75.00!? Endless Spells: Skaven $55.00!) but maybe I could scratch-build something…? 
  • The Better Option is two regiments… 


NIGHTHAUNT

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Nighthaunt

I wasn’t really considering these… But maybe I should… I’m so close to having EVERYTHING DONE and that’s a good feeling.. and using this would be motivation to GET them all done… 


Scriptor Mortis General's Regiment

  • Hero - Scriptor Mortis (1) 120 
  • Unit - Bladegheist Revenants (10) 160 
  • Unit - Craventhrone Guard (5) 100 
  • Unit - Glaivewraith Stalkers (4) 80 

Total: 460

Spirit Torment's Regiment 

  • Hero - Spirit Torment (1) 130 
  • Unit - Chainghasts (2) 100 
  • Unit - Myrmourn Banshees (4) 120 
  • Unit - Myrmourn Banshees (4) 120 

Total: 470

Army Total: 930

I didn’t put and option and number by this one as it is the ONLY option… this is EVERYTHING I HAVE… except for a couple of Warhammer Underworlds Warbands (Thorns of the Briar Queen and Headsman’s Curse - the other Warhammer Underworlds warbands are already included in those listed above!?) beyond those… I’d have to BUY more stuff to add to the force… and I’m not sure if I care about them enough to do that… 

I like having these as an opposing force to play with someone that doesn’t have an army… They’ll be super fun to use in Soulbound (when I ever get to running a game of that!?)… buuuut… 

Doing this WOULD be motivation to finish up the rest of what I have (Scriptor Mortis, Craventrhone Guard, the second unit of Myrmourn Bansees, Headsman’s Curse…) 


PROS

  • Almost Done!
  • It’s October and they’re spooky! 

CONS

  • Don’t really have other stuff to ADD… would need to BUY MORE when the army expands… 
  • Endless Spells: Nighthaunt $55



DAUGHTERS OF KHAINE

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Daughters of Khaine 


Melusai Ironscale General’s Regiment 

  • Hero - Melusai Ironscale (1) 160 
  • Unit - Blood Sisters (5) 140 
  • Unit - Blood Stalkers  (5) 140 
  • Unit - Khinerai Heartrenders (5) 110 

Total: 550

High Gladiatrix’s Regiment 

  • Hero - High Gladiatrix (1) 130 
  • Unit - Witch Aelves with Paired Sciansá (10) 110 
  • Unit - Doomfire Warlocks (5) 150 

Total: 390

ARMY TOTAL: 940 


PROS:

  • Motivation to actually get some of these DONE
  • This is the sort of army that could get Amanda to play!!

CONS:

  • SO MUCH TO PAINT!!
  • NOT EASY STUFF TO PAINT!!



SYLVANETH

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Sylvaneth

I'm pretty excited about Sylvaneth right now... 

There really is just the one option... 


Treelord  General's Regiment 

  • Hero - Treelord (1) 260 points - Any Sylvaneth
  • Unit - Kurnoth Hunters with Kurnoth Greatbows (3) 200 points - Kurnothi, Infantry
  • Unit - Spite-Revenants (5) 110 points -  Infantry
  • Unit - Tree-Revenants (10) 220 points - Infantry

Total: 790

Branchwych's Regiment  

  • Hero - Branchwych (1) 120 points - Any Infantry
  • Unit - Skaeth’s Wild Hunt (5) 90 points - Unique, Infantry

Total: 210

Army Total: 1000

Wow! Exactly 1000 points! 

I only have to finish painting rive Tree-Revenants and five Spite-Revenants (and they are so close to being done!) and Skaeth’s Wild Hunt… 

The only other thing I have to add to this is Ylthari’s Guardians… after that I’d have to BUY things. The only things I’d really be interested in adding to this force would be another Treelord (or Ancient, or the other option you can build with the kit…) and/or a second unit of Kurnothi. The weird thing is buying a second Spearhead army box is only $5 more than buying those two units on their own… and I would get me another Branchwych and five MORE Revenants (which could be built as Tree Revenants OR Spite-Revenants!?) - or even less - as a lot of stores sell those Spearhead boxes at a discount!?

Not sure I want to be buying another Spearhead box right now, tho... (or even in a month when I need it!?) 


PROS

  • SO CLOSE to being done
  • Kind of obsessing about these right now!
  • Already HAVE Faction Terrain! 

CONS

  • Don’t really have ANYTHING to add to this when the force ultimately grows… 
  • Endless Spells: Sylvaneth $63CAD!? But they do look cool!! 
  • Yes, I HAVE an Awakened Wyldwoold… but I’d kind of like a second set!!



SOULBLIGHT GRAVELORDS

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Soulblight Gravelords

I have a bunch done for the Soulblight Gravelords... but some are named characters that can't be used for a Path to Glory General... Others are Warhammer Underworlds warbands - which are unique units and cannot gain reknown... So I'd be pretty limited in what I could use - of the stuff I have completed so far... 


OPTION #1

Vampire Lord General’s Regiment 

  • Hero - Vampire Lord (1) 160 
  • Unit - Deathrattle Skeletons (20) 200 
  • Unit - Blood Knights (5) 230 
  • Unit - Vargheists (3) 160 
  • Unit - Vargskyr (1) 180 

Total: 930

This is basically the Spearhead Army plus a Vargskyr from Warhammer Quest: Cursed City. It’s probably the easiest thing to do… I DO want to play Cursed City at some point, so… the Vargskyr and Deathrattle Skeletons would be handy for that. I’m sure there are other options I could put together with the assorted other stuff that I have… but this seems the quickest and easiest.. and finishing those also means I could use it to play Spearhead… 

The Deathrattle Skeletons are reinforced.. they COULD be fielded as units of 10… but then I’d need to have another regiment… and another hero to lead it… 

Maybe THIS should be THE ONE!? No faction terrain that I’d feel compelled to pick up … There are some Endless Spells options - from the Universal sets - but… 


PROS

  • I DO REALLY want to get a bunch of this done for Warhammer Quest: Cursed City
  • It IS October!
  • I have been listening to a few Soulblight Audiobooks and am pretty fired up about it..  
  • I have LOADS of stuff that could be added to the force - though almost all of it would also need to be painted… 

CONS

  • Pretty much have to assemble and paint ALL OF IT!!
  • Endless Spell options are only in Forbidden Power ($63CAD) OR Malign Sorcery ($100CAD) - (both of which are sets of UNIVERSAL Endless spells that ANY army could use… and there would be LOTS of options from the Malign Sorcery box!! Also the Suffocating Gravetide is something that could be used in Cursed City as well) 



STORMCAST ETERNALS

This IS am option… just not one I’m really considering… 

Not really all that interested in playing these… largely because they WILL probably be another Stormcast player and possibly a Cities of Sigmar player and…. When were playing a NARRATIVE campaign, it makes NO SENSE for these factions to be fighting each other (oh, sure, Cities of Sigmar could be “corrupted” or whatever… but also the two players that would have these are the ones I’d most like to play… so… 

Also… just don’t find them all THAT interesting… I mean, I’ve warmed up to them after listening to a few Black Library audiobooks… 


Conclusions 

I don’t know… I was really hoping as I typed all this out, an obvious choice would become clear… Sometimes I need to write (type) things out to process them… 

I feel like maybe NOT Nighthaunt… mostly because I’d just not feeling it.. the General is kind of your “Player Character” and I just don’t care enough (or know enough, or interested enough…?) to play a Scriptor  Mortis (or Spirit Torment, there’s no reason they couldn’t be the General). I mean, I could see myself potentially getting into it… but I’m just NOT as excited about like I am with MOST of the others. I feel like I probably didn’t need to include it here… 


In terms of stuff I’d probably buy to play… 

  • Blades of Khorne: Skull Altar ($63) and Judgements of Khorne ($50) = $113 (and maybe Flesh Hounds +$75= $188)
  • Hedonites of Slaanesh: Endless Spells ($55) = $55
  • Slaves to Darkness: Nexus Chaotica ($70) and Endless Spells: Slaves to Darkness ($63) = $133 
  • Skaven:  Gnawholes ($75), Endless Spells: Skaven ($55), Skaven Battletome ($70) = $200
  • Nighthaunt: Endless Spells: Nighthaunt ($55), Faction Pack ($25) = $80 (PLUS NEW UNITS!?) 
  • Daughters of Khaine: Endless Spells: Daughters of Khaine ($55), Faction Pack ($20) = $75
  • Sylvaneth; Endless Spells: Sylvaneth ($63), Faction Pack ($20) = $83 (PLUS NEW UNITS!?) 
  • Soulblight Gravelords: Faction Pack ($30) Malign Sorcery ($100) = $133


In terms of things the minimum I’d need to paint, just to start… 

  • Blades of Khorne: 5 -12 Foot 
  • Hedonites of Slaanesh: NOTHING! 
  • Slaves to Darkness: 11 Assorted Mounted (or 22 mounted, if not using beasties) 
  • Skaven:  about 15 Assorted Foot
  • Nighthaunt: 10 Foot
  • Daughters of Khaine: 26 Foot, 5 mounted 
  • Sylvaneth; 15 Foot (though 10 are almost finished…) 
  • Soulblight Gravelords: 21 foot, 9 Mounted (or LARGER  foot!) 

Okay… I’m starting to feel like maybe Hedonites of Slaanesh might be the answer…

 (Even though it’s a two-regiment option!) 

(Unless I want to paint a LOT of Daemonettes in the next few weeks) 

(I really DON’T!) 


But Maybe… since I don’t HAVE to paint anything for it… I should come up with a list of things I COULD do… 

#1 - obtain Hedonites of Slaanesh Endless Spells… paint one… 

#2 - Paint the 10 Blood Warriors (and maybe Khorgorath…? and maybe Mighty Lord of Khorne) so I have a second 1000 point army (with OPTIONS) that I could play a few practice games with… maybe I could get Amanda to play them…? 

#3- Finish off those Sylvaneth - just so they are DONE!! (And I’ll have a second extra 1000 point army to practice with - maybe Amanda would dig playing those..?!) 

#4 Finish of the Nighthaunt  - just so they are DONE!! (And I’ll have a THIRD extra 1000 point army to practice with!)

#5 Either:

Get working on Soublight Gravelords and finish off stuff needed for Warhammer Quest: Cursed City… 

OR  

Work on Daughters of Khaine Path to Glory option - if Amanda’s showing any interest!! 


(and THEN maybe get to work on Slaves to Darkness...?)

Did anyone read all the way to the end!?

Which did you think I was going to settle on!?

Wednesday, October 2, 2024

Work-In-Progress Wednesday - 2 October 2024

 It's Wednesday.... so here is what is haunting my workbench at the beginning of the "scary" month!

Still a bunch of Sylvaneth on the workbench... I'd been trying to work these up along side all the others... but then in the push to finish the Spearhead Army for the Game on Sunday... I set these aside to finish up later... It is now later... 

Ylthari's Guardians - Warhammer Underworlds warband... but still usable as "legends" in an Age of Sigmar Sylvaneth army. 

Five more Tree-Revenants. I did not build a Champion, Musician, or Standard Bearer... so these are pretty much decicated to reinforcing the unit I already have, bringing it up to 10. Not sure if that's a smart thing to do in the game... but no one has ever accused me of being a canny player... 

Spite-Revenants!

I've assembled and primed the Awakened Wyldwood I picked up at the Dragon's Den Anniversary Sale... Seems like an essential bit of faction terrain for the Sylvaneth... but also, just a nice little copse of trees for anyone else. I'd been thinking about getting some of these for a LONG time - way before I ever considered the possibility of playing Sylvaneth! 

I was still pretty stoked about the Sylvaneth a few days ago...!?!

Most of my thinking and focus has shifted to Path to Glory - as that it what is happening next at the Warhammer store - a Path to Glory campaign!

I've been doing a lot of thinking about what army to do - because I really should just FOCUS ON ONE for now... and that COULD be Sylvaneth... and if I finish up everything above I'd have 1050 points. If I dug out Skaeth's Wild Hunt and painted them up as well, and substituted them in for Ylthari's Guardians, I'd have EXACTLY 1000 points... (and Ylthari's to bring in as reinforcements, when I gained enough Reknown!). That army would look like this:

Treelord General's Regiment 

  • Hero - Treelord (1) 260 points 
  • Unit - Kurnoth Hunters with Kurnoth Greatbows (3) 200 points 
  • Unit - Spite-Revenants (5) 110 points
  • Unit - Tree-Revenants (10) 220 points

Total: 790


Branchwych's Regiment  

  • Hero - Branchwych (1) 120 points
  • Unit - Skaeth’s Wild Hunt (5) 90 points

Total: 210

Army Total: 1000

The only problem is... that's IT!? I don't HAVE any more Sylvaneth... If the army expanded beyond 1140 points (and that's kind of the idea of the Path to Glory campaign, is you start with 1000 points and slowly build up the army...). So I'd have to go out and BUY MORE STUFF... and I'm not super excited about doing that right now... Especially when I have SO MUCH OTHER STUFF I could paint for SO MANY OTHER FACTIONS!? 

So... what faction to use...? 

I have two that I could cobble together something close to 1000 point and just play tomorrow - Blades of Khorne and Hedonites of Slaanesh. Both have LOADS of stuff that could be used to expand the army - stuff that's already painted and more that could be painted! 

Because you can only buy complete units and most of them start at 100 points (but more are NOT nice even numbers like 100 or 150... there are loads of units that are 110, or 130, or 140, or 179, etc)... it's often difficult to get a force that is exactly 1000 points. Also, with the regimental limitations, you can't always add a unit that you have to a regiment that would make a nice even 1000 points because it's a type that just won't go in the Regiment lead by a hero of a particular type - this is especially true for most Chaos armies. There are Daemon units and then there are mortal units (Bloodbound for Khorne, Sybarites for Slaanesh) and lesser leaders of one type or another can only have units of the same type... so... tricky. 

In both Hedonites and the Blades of Khorne I have forces I have a few options for 1000 point starting armies but often they end up being 890-930 points and I don't have any units that are exactly (or less than) the number of points needed to get to 1000... In a few I could do it if I painted ONE MORE UNIT (but in some cases, I'd have to BUY said unit!?) 

One of the Khorne option only needed one units of Blood Warriors... 

So the second unit of Blood Warriors is back on the workbench and finally getting rebased! An additional unit of Blood warriors would make this 930! 

This option would look like... 

Slaughterpriest General's Regiment 

  • Hero - Slaughterpriest (1)  160 - Any Bloodbound
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Bloodreavers (10)  100  Bloodbound, Infantry
  • Unit - Mighty Skullcrushers (3)  - 250 - Bloodbound, Cavalry

Total: 930

This is basically the Spearhead Army, plus one additional unit of Blood Warriors. 

The Khorgorath never left the table... it's been sitting in a state of SO CLOSE to being done I just couldn't bear to remove it from the table... also, I noted while I was tinkering around last night, that if I dropped the Bloodreavers, and added the Khorgorath to the above army, I'd be even CLOSER to 1000 points!

Slaughterpriest General's Regiment 

  • Hero - Slaughterpriest (1)  160 - Any Bloodbound
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Khorgorath (1) 150 (-20) - Bloodbound, Monster
  • Unit - Mighty Skullcrushers (3)  - 250 - Bloodbound, Cavalry

Total: 980

While I was looking at all the Khorne stuff I brought these Skullreapers to rebase and prime over. I have no immediate plan for them, they just look fun and if I've got the red and brass out, I might as well try and knock these out as well!?

The Mighty Lord of Khorne and Bloodsecrator have also been haunting the workbench since I was working on the Spearhead army... the Bloodstoker was brought up to rebase and prime with the Skullreapers... I had a couple ideas of forces that could include one or more of these... but then I wouldn't have a priest... and I'm not sure how fucked I'd be without one in this edition (I know in cerain editions of Warhammer Fantasty that I fielded an army without wizards against an army WITH wizards, I was doomed from the get-go!). I have to admit, I haven't really read any of the advanced rules about magic or manifestations or priests or anything, as I've been mostly focused on Spearhead for the last few months, which has it's own rules to cover these things... 

I also have an option for an ALL DAEMON Khorne army, that seems like it would be fun... but that would require buying one more box of Flesh hounds... 

Bloodmaster General's Regiment 

  • Hero - Bloodmaster, Herald of Khorne (1) 150
  • Unit - Bloodcrushers (3) 200
  • Unit - Bloodletters (10) 200
  • Unit - Flesh Hounds (10) 220
  • Unit - Flesh Hounds (10) 220

Total: 990...? 

and I think that's the closest I get to 1000 points with a Blades of Khorne army. 

Not having exactly 1000 points isn't THAT big of a deal... if you start with 50 points less than the agreed upon point level of the game (i.e. if you're playing a 1000 point game and you have 950 or less) you get a bonus Command Point to start the game...? 

Still a lot of Nighthaunt haunting the workbench... I should really box these up as they haven't been worked on for weeks... or... months maybe... 

I DO have enough of these that THEY could potentially be used in a Path to Glory campaign - IF I finished up the Sriptor Mortis, the Myrmourn Banshees and the Craventhrone Guard... 

Scriptor Mortis General's Regiment 

  • Hero - Scriptor Mortis (1) 120 - 0-1 Black Coach, Any Infantry 
  • Unit - Bladegheist Revenants (10) 160 - Infantry
  • Unit - Craventhrone Guard (5) 100 - Infantry
  • Unit - Glaivewraith Stalkers (4) 80 - Infantry

Total: 460

Spirit Torment's Regiment 

  • Hero - Spirit Torment (1) 130 - 0-1 Black Coach, Any Infantry
  • Unit - Chainghasts (2) 100 - Infantry
  • Unit - Myrmourn Banshees (4) 120 - Infantry
  • Unit - Myrmourn Banshees (4) 120 - Infantry

Total: 470

Army Total: 930

But I'm kind of just not feeling it right now... Also, these are pretty much in the same situation as the Sylvaneth... I'd HAVE to buy more stuff to expand this army any... 

Darkoath Chieftan on Warsteed and a unit of Darkoath Fellriders (actually old Chaos Marauder Horse... but basically the same thing...).

Also under consideration are the Slaves to Darkness... This army would need the most stuff assembled and painted - though I already HAVE the stuff... and maybe that should be the point of this campaign - motivation to GET STUFF DONE... one option involves a bunch of Darkoath Riders... 

Darkoath Chieftain General’s Regiment

  • Hero - Darkoath Chieftain on Warsteed (1) 160
  • Unit - Darkoath Fellriders (5) 150
  • Unit - Darkoath Fellriders (5) 150

Points 460

Ogroid Myrmidon's Regiment (Hargax's Pit Beasts!) 

  • Hero - Ogroid Myrmidon (1) 170
  • Unit - Fomoroid Crusher (1) 140
  • Unit - Mindstealer Sphiranx (1) 170

Points 480

Army Total: 940

Instead of Fomoroid Crusher, could take Darkoath Wilderfiend (1) 170  - for a total of 970

Need to assemble and paint Darkoath Chieftain and 10x Fellriders (and the Wilderfiend…). 

Mind you, again, that option has no wizards... 

Another Option for Slaves to Darkness includes a Chaos Sorcerer Lord and Chaos Knights...

Chaos Sorcerer Lord Generals Regiment

  • Hero - Chaos Sorcerer Lord (1) 120
  • Unit - Ogroid Myrmidon (1) 170
  • Unit - Chaos Knights (5) 250
  • Unit - Chaos Knights (5) 250
  • Unit - Mindstealer Sphiranx (1) 170

Total: 960

This would require assembling and painting the Chaos Sorcerer Lord and the ten Knights... but it would be pretty cool... 

I could ditch the (ALREADY PAINTED) monsters and build something COMPLETELY NEW!?

Chaos Sorcerer Lord General's Regiment

  • Hero - Chaos Sorcerer Lord (1) 120
  • Unit - Chaos Knights (5) 250

Total: 370

Darkoath Chieftain's Regiment

  • Hero - Darkoath Chieftain on Warsteed (1) 160
  • Unit - Darkoath Fellriders (5) 150
  • Unit - Darkoath Fellriders (5) 150
  • Unit - Darkoath Fellriders (5) 150

Total: 610

Army Total: 980

All that cavalry... I mean, I wouldn't have to buy a thing and I'd have piles of stuff to ADD to the army... but Id have to assemble AND paint ALL of it (except for the Chieftan and five of the riders... they're already assembled!) 

I just don't know... so many cool ideas... 

I finally got around to assembling/basing/priming Brakky the Guilded Key/Auric Runesmiter miniature... 

Also the Saviours of Cinderfall are still lurking on the desk... 

So, yeah, I'm really tornabout what faction to focus on for and Age of Sigmar Path to Glory campaign... 

Do I just go with something that's nearly already done - like Blades of Khorne or Hedonites of Slaanesh... (and have time to work on stuff for or play Five Men in Normandy or Devilry Afoot...!?) 

Or do I do something that is NEARLY done, and would finish up ALL the stuff I have for it - like Sylvaneth or Nighthaunt... But then also would need MORE STUFF once the campaign gets going and the army builds reknown and starts to expand... 

OR Something that gets a BUNCH of new stuff done... Like Slaves to Darkness - or Daughters of Khaine!!

I easily have over a thousand points of Stormcast, but I'm not really even thinking about those... I could probably do Skaven too... ugggghhhh... 


WHAT IS EVERYONE ELSE WORKING ON THIS WEEK!?