For the second game Orion and I played on Tuesday, we returned to North Africa and our campaign in Tunisia!
Friday, 25 December 1942
An urgent message went out to all allied forces in Tunisia! The Squadron Commander Lord Flasheart's Spitfire has been shot down over Tunisia. Flasheart must be rescued lest hundreds of women (and possibly a few men) start throwing themselves from rooftops across England!
Italian forces in the area have likewise been alerted - capturing the British lord would be a great propaganda victory!
SCENARIO
We essentially used the rules for a Battle Scenario with the Top Secret victory conditions, Quarters deployment zones, and Meeting Engagement deployment type... with the following changes: to take possession of Squadron Commander Lord Flasheart, he must be engaged in a "close assault" and subdued (because he will assume any military forces approaching are "wogs" and therefore THE ENEMY (basically there is a chance that Flasheart will shoot and eliminate one member of any squad attempting to take him). Also any time the squad escorting Flasheart takes casualties a d6 should be rolled and on a 1 he is killed and the shooter automatically loses (for the propaganda losses due to the shooting or poor Flashy!)
FORCES
Italian Forces
(Elements of 69th Infantry Division “Provolone” - 667th Infantry Regiment and LXIX Tank Battalion)
Rifle Platoon
Platoon Commander - 1st Lieutenant - 30pts (Regular)+ 2 Runner/Batman @10 = 50 points
Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular), +5 additional men @10, +submachine gun @4, + light machine gun @15 = 119 points
Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular), +5 additional men @10, +submachine gun @4, + light machine gun @15 = 119 points
Infantry Section 1 NCO and 4 men with Rifles 50pts (Regular), +5 additional men @10, +submachine gun @4, + light machine gun @15 = 119 points
Colonial Troops Infantry Section 1 NCO and 4 men with Rifles (Inexperienced) 40pts, + 3 additional men @8 = 64
Armoured Platoon
M13/40 - Platoon Command Vehicle - 125pts (Regular)
L3/33 - 65pts (Regular)
L3/33 - 65pts (Regular)
AB41 - 100pts (Regular)
Semovente M40 75/18 - 170pts (Regular)
Total: 996 pts
American Forces
(Elements of the 92nd Infantry Division)
Rifle Platoon
Platoon Commander - 1st Lieutenant - 30pts (Regular)
Infantry Squad 1 NCO and 5 men with Rifles 50pts (Regular), +6 additional men @10, +submachine gun @4, + 2x BAR @6 = 136 points
Infantry Squad 1 NCO and 5 men with Rifles 50pts (Regular), +6 additional men @10, +submachine gun @4, + 2x BAR @6 = 136 points
Forward Observer - (air force or artillery) 75pts (Regular), + Radio Operator @11 = 86
Medic - 23pts (Regular)
Sniper Team - 52 pts (Regular)
Heavy Weapons Platoon
Platoon Commander (2nd Lieutenant) - 21pts (Inexperienced)
Machine Gun Team - 50pts (Regular)
Light Mortar Team - 35pts (Regular)
Armoured Platoon
Sherman M4 Medium Tank - 247 pts (Veteran), + Command Vehicle @10 = 257
Stuart M3 - 130 pts (Regular)
Jeep - 18 points (Regular), + pintle mounted HMG @30 = 48
Total: 1004 pts
THE GAME
Squadron Commander Lord Flasheart out in the desert, had already drawn the attention of a group of local ladies and lingerie and carpet merchants...
Italian Colonial troops make for the Squadron Commander!
One of the flanking CV-33 tanks takes fire from an American Stuart tank! A glancing blow gives the Italian tankers some pause!
An Italian Semovente M40 75/18 rolled onto the scene and blew up the Stuart!
End of Round One - forces converging on the blissfully unaware Squadron Commander Lord Flasheart! This particular piece of desert is beginning to look very crowded!!
A squad of Americans are the first to make it to Squadron Commander Lord Flasheart, who promptly shoots one of them, mistaking them for Italians!
RAT-A-TAT-TAT! The other CV-33 lights up the American Jeep that had been shooting up the Italian Colonial infantry!
rrrrooooOOOOOOWWWWWWRRRrrrrr... RAT-A-TAT-TAT!
An airplane from Flashy's Squadron (which should have been a spitfire, but due to budget constraint and availability during the making of this producion, is played by a Typhoon!) strafes the area making all the Italians duck!
BOOM!! the American Sherman tank blows up an Italian armoured car!
KA-BOOM!! The Italian Semovente gets it's second kill, blowing up the Sherman! Yikes! There goes all the American anti-armour capability...
(I haven't finished assembling the other Italian armour kits... I WAS planning to build them as M14/41... but now I'm rethinking that...!)
The Amerian Rifle Platoon commander gets riddled with bullets from one of the Italian CV-33s...
(I mean... he was just standing there... IN THE OPEN... like I wasn't going to take him out!)
(also, the American Sniper Team had taken out the Italian Platoon Commander! So...)
Enraged by the loss of their Platoon Commander, one of the American squads charged the CV-33 (because we really wanted to try out infantry close assaulting a light tank!) but they just couldn't get any shots in the vision slits or grenades in the constantly moving tracks and they were obliged to give up their attempt!
The Americans slip away with the Lord Flasheart, much to the relief of hundreds of women (and not a few men!) all across England (and anywhere else Flashy has served! (WOOF! WOOF!)
POST GAME
This was a fun little game I'd been wanting to play for a while. If I were to do it again, I'd make an extra rule that the unit escorting Flasheart cannot RUN (he's got a bum leg from the landing, see, nothing to worry the ladies or anything, but there's just no rushing the Lord Flasheart)! As it was, once one squad had gotten to him, it was just impossible to catch up...
It was fun to try out all the Italian armour!
Not going to lie... it was fun to blow up those American tanks that have caused so much trouble for my more infantry-based forces!
Looking forward to the arrival of my British tanks and having some tank battles against the Italians!
But also... I like the idea of limited infantry engagements - like the one we played earlier in the day in the Pacific, or the one I played with Brent in Burma last week.
I was reading on reddit that one group regularly runs tournaments at 800 points but only allows an infantry platoon plus a maximum ONE element from element from each other type of platoon... so Rifle Platoon plus up to one armoured vehicle and/or one heavy weapon (MG/Mortar) and/or one artillery piece (howitzer or AT gun), etc...
I was also thinking infantry engagements at 500 points with limited attachments - I don't LOVE the idea of every infantry platoon always having a sniper team AND a forward observer attached... both get a little overpowering in smaller engagements!
Where will we go to next!?