For the last decade and a bit
I’ve been celebrating my birthday with friends, dice and little men made of
lead. Sometimes it’s just one big game the evening or afternoon of my birthday
– or other times it’s been an entire weekend affair on a weekend close to my
birthday.
For this year I’d originally
planned to run a
Song
of Shadows and Dust campaign
over the Family Day long weekend two weeks ago… but that kind of fell through.
I DID
end up playing
games all weekend - which was super fun – it wasn’t quite the
minicon/campaign weekend it’s been in the past… and it was two weeks ago… it
was more… well… a long weekend of playing games with the family (and a few
friends) and didn’t seem at all connected with my birthday (except for the fact
that "John brought
me two Dr. Grogdbort
graphic novels as a birthday present!
I briefly considered setting
something up for my actually birthday (last night)… but never got around to
organizing anything or inviting anyone… so my birthday this year was rather….
“low key”…
We started off the day with
Amanda scurrying off to work while the kids and I dragged our butts out of bed.
After breakfast and violin practice we did a bit of reading – finishing off a book about Atalanta (the
ancient Greek heroine). Then we had a bit of a climbing jam:
The Boy.
Not bad for an old feller...
It makes me weep to think I was once that flexible...
After lunch we played
Olympus
(I totally forgot to take a picture for this report… doh!) and I totally
crushed the kids again… or maybe they let me win – because it WAS my birthday…
After that I had to haul The
Girl out to her jazz dance class. When we got home and supper had been eaten
and baths had been had and Amanda went out to teach her Wednesday evening yoga class,
the kids and I had been planning to just play another board game or card game…
but I got thinking it’s been and awfully long time since we’ve actually PLAYED
a miniature game… and I’d been rereading
Fear
and Faith and the kids have their own zombie and survivor miniatures
that they’ve never actually got to play with… so I talked them into letting me
set up a little zombie scenario and we had a private little Wargaming Birthday Bash
after all…
Fear and Faith
SCENARIO
WE pretty much used the “Zombie
Infestation” scenario right out of the book, with the exception that the
survivors had only 200 points and the zombies had 300.
Also I added that the survivors were looking for supplies and
could alternately win if the could locate 3 batches of supplies and exit with
them off their own table edge. To locate supplies they had to enter a building
then spend an entire turn searching it (quality roll on three dice – 2+
successes = supplies found, 1 success = try again next turn, 3 failures = no
supplies in this building). Supplies were heavy and required two hands to carry
– one person could do it but move would be reduced to short, if two carried it
they could move at medium. An action was required to pick it up. If engaged by
zombies they automatically dropped the goods.
Some of the zombies could also be hidden in buildings – I dug
out my old
Zombie
Hot Spot Markers to mark the different buildings (1-6 – though I
suppose The Boy could just have easily written the names of the businesses for
the buildings which zombies were hidden in…).
FORCES
The Survivors – played by The
Girl
(All of these were assembled and painted by The Girl – cut
her some slack, she’s 8 years old…)
Amanda – Zombie Hunter with
Chainsaw
Q 3+, C 2, 52 points, Chainsaw
Shelly – Zombie Hunter with
Machete
Q 3+, C 3, 36 points, Heavy
Weapon
Susan – Zombie Survivor with SMG
Q 4+, C 2, 24 Points, SMG (+1,
Medium, Move & Shoot, Auto)
Sally – Zombie Survivor with SMG
Q 4+, C 2, 24 Points, SMG (+1,
Medium, Move & Shoot, Auto)
Mackenzie - Zombie Survivor with
Shotgun
Q 4+, C 2, 23 Points, Shotgun
(+2/+1, Medium)
Jessica – Zombie Survivor with
Pistol
Q 4+, C 2, 21 Points, Pistol
(+1, Short)
Clarissa – Zombie Survivor with
Golf Club
Q 4+, C 2, 20 Points, Heavy
Weapon
The Zombies - played by The Boy
(All of these were assembled and painted by the kids – The
Boy painted the male zombies and, despite the fact that he had plenty zombies
to field his own force, he borrowed a few of the female zombies from The Girl,
just to have a little gender diversity among the undead. He’s thoughtful that
way…)
15x Walking Dead
Q 5+, C2, 21 points, Zombie,
Mindless, Short Move,
(I tired to convince him to take only 5 of the regular "Walking Dead" and 6 of "Grouped Walking Dead" with the "Mob" special rule, but he would have none of that...)
THE GAME
(Remember: click on the pictures
for a bigger version)
The Kids all set up and ready to
go.
Only four of The Boys zombies
were out in the street. Four of them were hidden in buildings and the remaining
seven were off the table waiting to come on as reinforcements. One of them only made two moves in the entire game.
I had a feeling things were
going to go badly for the zombies – 5+ quality means at least two thirds of his
guys are just not going to do stuff rolling two dice for activation is a pretty
risky proposition… odds are it will result in the end of a turn…
Amanda the Zombie Hunter with a
Chainsaw burst in the back door of Curt’s Comic Cave and found a zombie waiting
in there for her.
(the buildings don't open, so anyone on the roof is actually "inside")
She quickly dissected it with
her chainsaw and began to search for supplies… not sure what sort of supplies
they were hoping to find in a comic store… perhaps back issues of The Walking
Dead to learn more about what they’re up against?
Shelly didn’t fare so well
across the street at the Supply Sergeants Surplus Store – there were two
zombies waiting there for her. She put up a bit of a fight – and took out one
of them – but was eventually overpowered by one and eaten…
One of the Zombies that had
started in the middle of the table finally made its way to where Susan and
Clarissa had been cowering since the first turn – unable to move. Amanda saw it
shamble past and burst out the front door to saw it in half.
Unfortunately all this noise out
in the street drew the attention of some of the zombie reinforcements.
Mackenzie tried to shoot one of
the other zombies that had wandered up from mid table. Her first attempt she
only had one action so could only push back or knock it down – she rolled high
enough to triple it - which would have been a gruesome death for a normal
person – but her shot just blew away part of its ribcage and it staggered away
from her, but it shambled on. (zombies can only be taken out by AIMED short –
i.e. to the head – I’d be willing to say that tripling it could cause enough
trauma that it could be taken out of action in the future… we’ll see…)
The next turn she did get the
two actions she needed to take an aimed shot and blew its head clean off!
Somewhere around this time the
zombie that had eaten Shelly, shambled to the door and ate Sally – who had been
standing there doing nothing for a few turns perhaps in shocked silence after
witnessing the gory death of her comrade… or maybe she was just standing their
screaming the whole time… not sure… but she got eaten too.
The reinforcement zombies tha
arrived near the Comic Cave chased Susan and Clarissa out of their hiding spot.
One of them gunked up Amanda’s chainsaw and caused it to stall… luckily she got
it started again before anything dreadful happened.
All the ruckus – screaming and
sawing and shotgun blasts – eventually drew the attention of the remaining
zombie reinforcements.
Amanda steped in and sawed
through two zombies that were trying to get at Susan.
Unfortunately Susan suffered a
gruesome death that caused Amanda to recoil in horror and Clarissa to flee into
the building. Eventually Clarrisa picked up the supplies in the building and
made her way out the back door with them and back to their encampment…
A zombie shambled forward and
tried to take a bite out of Jessica, but she managed to knock it down long
enough to make good her escape. At this point The Girl decided to cut her
losses and try and escape with what she could.
Mackenzie knocked down a few
more zombies wither shotgun, but they just wouldn’t STAY down because she
couldn’t get her sh!t together enough to AIM FOR THE HEAD… Amanda finished off
the zombies out front of The Comic Cave and came running to try and help
Mackenzie, but she was too late. The zombies ate her and Amanda failed a fear
test and ran off the table.
Of the seven that went looking
for supplies only three came back.
Of the nine zombies that were
killed – seven were taken out by Amanda and her chainsaw! Chainsaws are wicked
awesome against zombies!
The kids had a great time – it
has been WAY too long since we actually played a miniature skirmish. I think
this may actually be the first one so far this year!? Hopefully this will
inspire us to do some MORE!
I like
Fear
and Faith – there are some subtle differences between it and
A
Song of Blades and Heroes and – being the big dummy that I am – I
sometimes had trouble keeping them straight and/or just forgot, but it made for
a fun and interesting game and I’m looking forward to playing it some more!
Though I’m tempted to have a go at
Flying
Lead… or perhaps
Flashing
Steel… too many games, not enough time!
Coming soon on Tim’s Miniature Wargaming Blog:
Not sure… more painting…? Another game report…?