Showing posts with label Biel-Tim. Show all posts
Showing posts with label Biel-Tim. Show all posts

Monday, July 22, 2019

Legio Amare Feles Walks...

One of my oldest and favouritest gaming pals dropped me a line on Thursday or Friday and said he'd be in town on Saturday and wondered if I'd be able to play a game! All plans were cleared away as this was a moment I'd been looking forward to for, literally, a decade or more!

I met Woody over thirty years ago when he took over management of The Wizard'd Corner - Saskatoon's first gaming store. He is actually responsible for my introduction to the world of Warhammer - through Warhammer Fantasy Battle - and got me seriously collecting and painting miniatures for massed battles. Oh, I had had miniature figurines before that, but they were mostly for role-playing. I'd actually also owned AD&D's Battlesystem - but had only ever played it once or twice - with counters...

He had planned to run a campaign for Warhammer Fantasy Battle - each of us involved bought a huge sheet of hexagonal grid paper - I feel like it was 20"x24" with 3/4" hexes...? We were all to draw our own starting lands on that and the idea was all those maps would be butted up against each other to create a massive world over which we would fight!? I started building an Orc army - with old Rap Partha minis - as genuine Citadel miniatures weren't always easy to get in Saskatoon, Saskatchewan, Canada in the mid-to-late 80s... The campaign never got underway, but it was fun to dream and it got a bunch of us playing Warhammer.

Later we played a lot of other GW games - Warhammer 40,000: Rogue Trader, Blood Bowl (2nd Edition), and Adeptus Titanicus (often fatasizing about playing 40K with scale models of Titans!). I also recall playing Battletech... We talked about playing a lot of historical miniature games... but I'm not sure we ever really got to it...? Maybe some DBA?

Eventually he moved to Calgary for work and I haven't seen him much in the intervening years. I saw him a few times at Fallcon - though we never got to play any games together there... I think the last time we actually rolled dice and pushed little army-peoples around on a tabletop together was when I went out to Calgary for J.C.s wedding... which.. was 17...?18 yeas ago!? We played a game of De Bellis Antiquitatis at our mutual friend Cory's!

We've been taking about getting together to play games for AGES. I've invited him to just about every games weekend I've run, but he's just never been able to make it. So I was SUPER excited when he said he'd be in town on the weekend and free to do stuff Saturday!!!!

So, for old time's sake, I threw down a game of Warhammer 40,000: Apocalypse for us to play. Because I've been wanting to get the Titans on the table (and it was something we'd dreamed about, back in the day) I decided to set something up with them. If I'd had a bit more notice he was coming, I would TOTALLY have tried to finish up a few of the Eldar Titans, too!! I probably COULD have just thrown the Imperial Titans against ALL of the Eldar... but that seemed a little... light on Imperial Forces... So I also gave him the Shadowsword (because it NEEDED to see some action too!) AND and an entire Spearhead Detachment of Leman Russ tanks!?

Xoxigar Tertium - Imperial World
3.550.019.M42

None could tell why the Eldar had come to the Xoxigar System, but come they had. There was no way they could capture any of the Imperial Worlds within the system, and what would they do with them even if they could Primus was a frozen waste, Secondus was an utterly polluted Forge world of the Adeptus Mechanicus (whose technologies the Eldar utterly disdained), and Tertium was a lush agriworld, and nascent Hive World - with a few large population centres begining to sprawl across a couple of the continents and slowly build upwards!

Large Warhosts, identified by the Order Xenos, as belonging to the Thaestalyrdaes Craftworld and the Biel-Tim Fleet, had arrived and held a number of key locations in strength across the system and seemed very unwilling to relinquish them!

The Eritque Arcus Maniple of Legio Amare Feles was relocated to Xoxigar Tertium to help deal with the assorted Xenos Infestations... They were joined by elements of the 17th Tallarn Super Heavy Tank and the 451st Tallarn Tank Regiment.

FORCES

Super Heavy Detachment - Eritque Arcus Maniple of Legio Amare Feles
Lords of War
Leonem Caeruleum - Reaver Battle Titan (Apocalypse Missile Launcher; Titan Inferno Gun: Reaver Laser Blaster) – 112PL
Tigris Viridi - Warhound Scout Titan (1 Titan Dual Turbo-laser Destructor; 1 Titan Vulcan Mega-bolter) – 60
Pardus Purpura - Warhound Scout Titan (1 Titan Dual Turbo-laser Destructor; 1 Titan Vulcan Mega-bolter) - 60

Super Heavy Detachment Total Power Level:  232


Super Heavy Auxiliary Detachment - 2nd ("Raiders") Squadron, 17th Tallarn Super Heavy Tank Regiment
Lord of War
Al Azif - Shadowsword - 25PL


Spearhead Detachment - #2 (Arkan) Troop, 2 Squadron 451st Tallarn Tank Regiment
HQ
Leman Russ Vanquisher Tank #201 (Captain Naji Raji) - Tank Commander (Vanquisher Battle Cannon, Lascannon) - 12PL

Heavy Support
Leman Russ Battle Tank #222 "Sala" (Battle Cannon, Lascannon, 2x Heavy Bolters) - 12PL
Leman Russ Punisher Tank #223 "Zakat" (Punisher Gatling Cannon, 3x Heavy Bolters) - 13PL
Leman Russ Battle Tank #224 "Sawm" (Battle Cannon, Lascannon, 2x Heavy Bolters) - 12PL
Leman Russ Demolisher Tank (Demolisher Cannon, Lascannon, 2x Plasma Cannons) - 13PL

Spearhead Detachment Total Power Level: 62

Imperium Total Power Level: 319


Combined Aeldari Forces

Asuryani Battalion Detachment - Biel-Tim Fleet (as Biel-Tan)
HQ 
Farseer - 4 PL - War Master
Warlock - 3 PL

Troops
Dire Avengers (5) - 4 PL
Dire Avengers (5) - 4 PL
Dire Avengers (5) - 4 PL
Dire Avengers (5) - 4 PL

Elites
Howling Banshees (5) - 5 PL

Battalion Detachment Total Power Level: 28PL


Asuryani Battalion Detachment - Biel-Tim Fleet (as Biel-Tan)
HQ
Autarch (+ Warp Jump Generator) - 6PL - Warlord

Troops
Rangers (5) - 5 PL
Rangers (5) - 5 PL
Rangers (5) - 5 PL

Fast Attack
Warp Spiders (10) - 12 PL

Battalion Detachment Total Power Level: 33PL

Asuryani Spearhead Detachment - Biel-Tim Fleet (as Biel-Tan)
HQ
Warlock - 3 PL  - Warlord

Elites
Wraithguard (5) - 8PL

Heavy Support
Wraithlord (Bright Lance) - 6PL
Wraithlord (Missile Launcher) -  6PL
Wraithlord (Scatter Laser) -  6PL

Spearhead Detachment Total Power Level: 29PL


Asuryani Super Heavy Detachment - Biel-Tim Fleet (as Biel-Tan)
Lord of War
T'chylmylwynbil -Tempest Heavy Grav-Tank (as Scorpion) - 30 PL
Dilytichylmywil -Tempest Heavy Grav-Tank (as Scorpion) - 30 PL
Mwalatacyndil - Tempest Heavy Grav-Tank (as Scorpion) - 30 PL

Asuryani Super Heavy Detachment Total Power Level: 90PL

Assuryani Auxiliary Super Heavy Detachment - Thaestalyrdaes Craftworld
Lord of War
Wraitknight – 21 PL

Asuryani Combined Total Power Level: 201

I just threw these forces together at the last moment without paying too much attention to the respective Power Levels - much as we had done back in the day... Yeah... those were not entirely balanced forces... at all... but I don't think either of us cared much! Open War FTW!


THE GAME

 I did take some notes... and a few pictures... but I'm not sure I'm going to give a play-by-play of each turn like I have in the last few reports...



The forces of the Biel-Tim Fleet's Warhost - joined by a Wraithknight of the Thaestalyrdaes Craftworld - arrayed to defend their position against the Titanic Armoured Onslaught of the Imperium!



The Engines Walk!



Woody trying to figure out his initial Command Asset cards.



Keira was initially supposed to play Dungeon Crawl Classics this afternoon, but as none of the other Grrrlz showed up, she decided it would be more fun to join us and play her Eldar Wraithknight in tehi desperate battle!




The Wraithknight charges the Tallarn Spearhead Detachment!



The Leman Russes of the 2 Squadron 451st Tallarn Tank Regiment, grind forward in support of the Titan Legions - hammering on the Eldar positions from the flank!



The Wraithknight taking fire - and damage!



With grace and deftness it danced among the Armoured Squadron, selecting the Headquarters tank and cleaving it in twain with a a mighty chop of it's Titanic Ghostglaive!



The Shadowsword fires it's Volcano Cannon at the Eldar Tempest Heavy Grav-Tanks, while directing it's anti-presonel weapons at the Wraith Detachment hiding the the Barbed Venomgorse.



The Titans of Legion Amare Feles hammer the Eldar positions with their vast array of titanic weapons.



Dire Avengers and Howling Banshees hide in a ruined building, completely outclassed!



The Eldar Tempests lay down some heavy fire on the Titans, but take some even heavier fire in return!



Woody played a Command Asset card called "Demolitions" which allowed him to select an area of Defensible Terrain and shoot at it as though it was an immobile titanic vehicle - if he could do three damage to it, it would be utterly destroyed and all infantry within would have to disembark as from a destroyed vehicle (potentially taking damage in the process!)



Their cover utterly destroyed by the relentless bombardment of the Titan Legion, The Eldar Dire Avenger Battalion found itself caught out in the open...



And soon, only their commanders were left on the table to stand along against the Titanic onslaught!

Yikes!



the Astra Militarum Armoured Squadron finally ground forward enough that I was able to slip the battalion of Rangers and Warp Spiders in behind them!



Wraithguard were also brought back - in the Imperium's rear - with a Reinforcements or Webway Strike Card...?



Wraithknight looking seriously damaged by the relentless pummelling of the Lema Russes!



Rangers and Warp Spiders quickly take cover in nearby woods!



Last stand of the Eldar Wraithknight!



The titans slowly advance, destroying all in their path, and seising all objectives!



One Tempest down - the last two desperately pound the Titans, hoping to bring at least ONE down and blunt their attack, even if just a little...



Banshees return as reinforcements - to give the armour a little something to think about, beyond the Rangers arrived to their rear...



Pardus Purpura Chases down the Eldar Commanders.



Leonem Caeruleum attempts to stomp on the remaining Wraithlords



Leonem Caeruleum and Tigris Viridi attempt to finish off the last of the Eldar Heavy Grav-Tanks.

Honestly we probably spent over an hour just catching up, and stopped a lot throughout the games to reminisce. In the end we played through four turns, at which point the writing was on the wall and there was no way for the Eldar to recover. The remains of the Warhost would have to retreat, as so many others had in recent weeks.... I got SO close to taking down the Reaver... I probably should have focused on the Warhounds and taken them out, one at a time... ah, well... dice were rolled, toys were pushed around, good times were had!

SO GOOD to see Woody again! He truly is one of my favouritest peoples of all time. So good to finally get the Titans on the table! And the Shadowsword! AND the massed Imperial Armoured Squadron - THIS was the stuff Apocalypse was MADE for!

(I really need to get those ELDAR TITANS painted!!!)


Coming Soon to Tim's Miniature Wargaming Blog:

Maybe one (or two!?) more Apocalypse game reports - if I can arrange another game (or two) in the next few days - then on to some Necromunda!

Thursday, July 18, 2019

Assault on Ynysafallon

Orion stopped by for another game of Apocalypse on Wednesday evening... and this time he brought his KNIGHTS!!

Ynysafallon - Imperial World
3.545.019.M42
Without warning, The forces of the Biel-Tim Fleet fell upon the Sons of Lott Questor Imperialis Household as they rested at Ynysafallon. The Knights and their squires barely had time to mount their machines of war before taking fire from the Aeldari. they were suddenly in a desperate fight of the Honour of the household - and their very lives! 


Aeldari Forces of the Biel-Tim Fleet

Asuryani Battalion Detachment - Biel-Tim Fleet (as Biel-Tan) 
HQ 
Farseer - 4 PL - War Master
Warlock - 3 PL

Troops
Dire Avengers (5) - 4 PL
Dire Avengers (5) - 4 PL
Dire Avengers (5) - 4 PL
Dire Avengers (5) - 4 PL

Elites
Howling Banshees (5) - 5 PL


Asuryani Battalion Detachment - Biel-Tim Fleet (as Biel-Tan) 
HQ
Autarch (+ Warp Jump Generator) - 6PL - Warlord

Troops
Rangers (5) - 5 PL
Rangers (5) - 5 PL
Rangers (5) - 5 PL

Fast Attack
Warp Spiders (10) - 12 PL


Asuryani Spearhead Detachment - Biel-Tim Fleet (as Biel-Tan) 
HQ
Warlock - 3 PL  - Warlord

Elites
Wraithguard (5) - 8PL

Heavy Support 
Wraithlord (Bright Lance) - 6PL
Wraithlord (Missile Launcher) -  6PL
Wraithlord (Scatter Laser) -  6PL

Asuryani Super Heavy Auxiliary Detachment - Biel-Tim Fleet (as Biel-Tan)
Lord of War
T'chylmylwynbil - Tempest Heavy Grav-Tank (as Scorpion) - 30 PL


Asuryani Super Heavy Auxiliary Detachment - Biel-Tim Fleet (as Biel-Tan)
Lord of War
Dilytichylmywil -Tempest Heavy Grav-Tank (as Scorpion) - 30 PL


Asuryani Super Heavy Auxiliary Detachment - Biel-Tim Fleet (as Biel-Tan)
Lord of War
Mwalatacyndil - Tempest Heavy Grav-Tank (as Scorpion) - 30 PL

Aeldari Total: 180 Power Level



The Sons of Lott - Questor Imperialis Household 

Super Heavy Detachment - The Sons of Lott
Lord of War
Sir Gawaine - Knight Valliant - 30PL
Mordred the Bastard - Knight Gallant - 25PL
Pertolope the Green - Armiger Warglaive - 9PL

Super Heavy Detachment - The Sons of Lott
Lord of War
Sir Agrarian - Knight Crusader - 29PL
Sir Garrett - Knight Errant - 24
Ironside the Red - Armiger Warglaive - 9PL

Super Heavy Detachment - The Sons of Lott
Lord of War
Sir Gaheris - Knight Castellan - 30PL
Perymones the Puce - Armiger Helverin - 9PL
Persaunte the Indigo - Armiger Helverin - 9PL

Questor Imperialis Total: 174 Power Level



THE GAME

Orion was keen to try the Pincer Attack scenario (which I had played last week as the defender). As my force had the higher Power Level, I was the attacker!

Rolling for Warmaster traits, my farseer got Fearsone Reputation (Enemy units -1 Ld when within 6") - wasn't sure that was going to be all that useful, considering how squishy my HQ units are! Th Imperial Knights Faction ability is that each leader in a Super Heavy Detachment gains the WARLORD key word and gains a Warmaster trait. The warlord that is designated Warmaster gains TWO Warmster traits! So, Sir Gawiane (the Warmaster) gained Master Strategist (Increase hand limit of Command Assets to 12) AND Master Crafted Weapons (+1 to Wound Rolls - which was BRUTAL!), Sir Agrovain gained Inspiring Presence (+1 Ld for friendly units within 12"), and Sir Gaheris also gained Fearsome Reputation.

All three of the Knight Super Heavy detachments were deployed on the table in a 18" wide area down the centre of the table. Then I deployed all the Eldar in 9" deployment zones along the short edges of the table - and left the Battalion detachment with the Autarch, Warp Spiders and Rangers in Reserve.


TURN ONE

Despite rolled a d6 to my d12, the Knights gained the initiative for the first turn (and a bonus d3 Command Asset Cards) this was very, very bad for me...



The Battalion detachment with the Autarch, Warp Spiders and Rangers arrive to secure an objective. I was DESPREATELY hoping they might be able to go BEFORE being shot to bits... but with the Knights winning the initiative, that was kind of a silly hope... At least in apocalypse they aren't IMMEDIATELY removed and some get to shoot back!



Sir Gawaine in his Knight Valliant (on the right), along with  Mordred the Bastard in his Knight Gallant (on the left) and Pertolope the Green in his Armiger Warglaive (Trailing behind them) activated his detachment first.

(I'm mildly disappointed that Sir Pertalope's Armiger wasn't painted all green...)

(very mildly - I was just so excited to face a whole army of such beautifully painted knights!)

(Well... almost all beautifully painted)



Mordred the Bastard advanced towards the Wraith Detachment, blasting away at them with Heavy Stubber and Icarus Autocannons - with little effect.



Sir Gawain and Pertolope the Green advanced on the Rangers and Warp Spiders and laid down some serious hurt on them! So many blast markers!



Luckily I got to activate next and got my other battalion - which also had troops in the open to start!



I got them into the defensible terrain of woods (and controlling one of the objective markers!). They took some pot shots at the knights with there Shuriken weapons, but only managed to get eerie attention




Banshees practising How Not to be Seen!



Sir Agravain, on the right, in his Knight Crusader (with Avenger Gatling Cannon, Thermal Cannon, and a Rocket pod), Sir Garrett, on the left, in his Knight Errant (with Thermal Cannon and a Reaper Chainsword), and Ironside the Red, between and slightly to the read, in his Armiger Warglaive.



The Lance advanced on the Aeldari - Thermal cannons were fired at Dilytichylmywil - the Eldar Tempest Heavy Grav-Tank. While smaller weapons and the Avenger Gatling Cannon were directed at the Dire Avengers in the woods.



Yikes! Dire avengers surrounded by Knights - Sir Garrett's Reaper Chainsword was used to clear cut the woods and Sir Agravian tried to stomp on a few of the little blighters that tried to escape to the other side of the woods.



The wounded Warp Spider and Rangers ducked into the adjacent ruins - and managed to land some telling blows on Pertolope the Green's Warglaive



Sir Gaharis and Persaunte the Indigo hammered on the Rangers and Warp Spiders in the ruins as well as taking some shots at Mwalatacyndil with Perymones the Puce.



The Wraithguard took up firing positions in the ruins while the Wraithlords advanced on Mordred the Bastard - and the Objective Marker.



T'chylmylwynbil, the Tempest Heavy Grav-Tank fired on Sir Gaharis causing some potentially critical damage



Mwalatacyndil returned fire at Perymones the Puce.

Dilytichylmywil fired upon Sir Agravain.

In the Damage phase Mordred sloughed off his damage markers from eh Wraiths. Sir Argavain failed saves versus both large and small blast markers inflicted by Dilytichylmywil. Sir Gaharis used Armour of Contempt to save him from the four large blast markers T'chylmylwynbil had left on him, and Perymones the Puce was utterly destroyed!

Two units of Dire Avengers, along with the Warp Spiders and two units of Rangers were rendered combat ineffective by the severe blows dealt against them, the shattered remnants of these units endeavoured to slip away amongst the smoke and fog of war to the rally point for extraction through the webway. All three Tempests took damage from the fire of the Knights... None of them critically... yet.

I ended the turn controlling THREE of the Objective markers! Two because of troops with Objective Secured, and the third because I had two Wraithlords within 6" to one solitary Knight. Troops with objective secured could be a serious throw in the side for knights... if they could survive long enough!



TURN TWO

At least I got the initiative this round...



Before even activating anything I started off with a few Command Asset cards - my Autarch hurled a vortex grenade at Pertolope the Green - but did minimal damage...



I also used the Guide psychic power and Swordwind on the Wraith... which did basically nothing, due to excessively bad dice rolls... it could have been nasty - the WRaithguard were rolling d12s to hit and any hit counted as two - and their weapons are Destroyer weapons that leave Large Blast Markers for each wound... but they did NOTHING!

Sir Gawaine's Lance used the Full Tilt Command asset to do some serious maneuvering and tried to bring the pain to the Wraiths, that were turning out to be a serious thorn in their side (and, if they could roll anything but ones, potentially a serious threat!?) When the dust settled from their activation each of the Wraithlords had at least two Large Blast markers on them!



Mwalatacyndil and T'chylmylwynbil poured fire on Sir Gaheris, while Gaheris and Persaunte the Indigo returned some fire, but mostly hammered the Rangers in the ruins! Mwalatacyndil snuck forwards to take control of one of the Objective markers.



Sir Agravain and his lance continued to try and winkle the remaining Dire Avengers and Howling Banshees out of the woods



Orion having almost as bad or luck with the dice rolls as me - just couldn't get those Dire Avengers contesting the Objective!



Dilytichylmywil fired upon Sir Agravain again.



The Dire avengers and Howling Banshees fought back relentlessly - and actually scored some hits on Ironside the Red.

in the Damage Phase, Sir agravain took two more damage (for a total of four) luckily he passed morale as a failure would have carried him off the field of battle. Sir Gaheris also took two damage - having no more Armour od Contempt to save him. Ironside the Red and Persaunte the Indigo each took one Damage.

Mwalatacyndil was too severely damaged to participate in the battle further (losing control of an Objective Marker), while Dilytichylmywil was reporting critical damage. Another of the squads of Dire Avengers - NOT the one contesting the Objective - was taken out of action as was one of the Wraithlords. A second Wraith lord took one damage. The Warlock leading the Wraith detachment had suffered Perils of the Warp and was no longer able to continue.

Again, the Eldar were holding three of the Objective Markers (Objective Secured and Defensible Terrain FTW!) gaining the Eldar a second Victory Point! But knocking out Mwalatacyndil took out a detachment, so the Knights also scored a Victory Point!


TURN THREE

The Eldar once again had the initiative and started off playing a pile of Command Asset cards. The Farseer used Smite on Sir Agravain. Tears of Isha was used to return a lost wound to the Wraithguard. Qucken was used to get the Farseer and Warlock moving - so they could consolidate their position in the woods with the remaining squad of Dire Avengers. and the Conceal psychic powers was used on said Dire Avengers. Orion has used Laserburn and that put blast markers on the Farseer and Warlock... I had a bad feeling they'd be out soon, hence using all the psychic powers I could!!



The Farseer and Warlock (and Dire Avengers) went first - to get the Farseer and Warlock back into cover before the Knights acted and blasted them to bits... The Warlock actually managed to damage Ironside the Red with his Witchblade.



Mordred the Bastard continued to hammer on the remaining Wraihtlords with his Thunderstrike Gauntlet - and the Wraithlords struck back with their wraith bone fists and the Wriathguard fired into the melee with their Wraithcannons! Sir Gawaine unleashed a flurry of fire on the Ruins in an attempt to finish off the Rangers and Autarch taking cover within. Pertalope the Green tore at the building with his chainglaive.



When Sir Agravain activated his lance and started firing on Dilytichylmywil, I used Phantasm (and Asuryani Command Asset to move him... elsewhere... unfortunately he was still in range and view of others and so still got hammered on (if it survived, the tank would control an objective marker, though...)

Sir Agravain, Ironside the Red and Sir Gareth all hammered on the Dire Avengers and Farseer in the woods.

T'chylmylwynbil raced forward and RAMMED Persaunte the Indigo and shot him with their starannon while blasting Sir Gaheris with the Twin-Pulsar.

Sir Gaheris mostly fired at Dilytichylmywil, who returned the fire - both grievously damaging each other.

In the Damage Phase... Sir Agravain was lost! As was Ironside the Red - he actually passed his save, but failed morale - because Farseer Thymiltelyir - the Warmaster with the Fearsome Reputation was there within 6"!! (and I thought that would never be used!). Sir Gaheris and Persaunte the Indigo were also lost - which finished off a Super Heavy Detachment (+3 Victory Points for me, for a total of FIVE!). Mordred the Bastard also took two Damage...

The Last of the Dire Avengers was lost along with the Farseer, but the Warlock managed to survive! T'chylmylwynbil was also damaged and I had to use a Divine Intervention Command Asset to keep him on the table! Dilytichylmywil had sustained too much damage and was put out of the fight (+1 Victory Point for the Knights - for a total of two). The last of the Rangers also made their retreat - carrying of their wounded and dead.

At this point two of the Objectives were contested, and the Eldar held one - so one more Victory Point for the Eldar (for a total of SIX!)

Things weren't looking good for the knights at this point... but my hold on things were tenuous - at best! Two of my detachments were reduced to a single character model (that probably wouldn't last long) and T'chylmylwynbil was damaged (though not critically, yet) and the two Wraithlords were down to one wound each... so... that's four detachments that could easily be finished off (+4 Victory Points) and deny me the ability to hold objectives... the knights, on the other hand, had Sir Garret still looking strong, and Sir Gawain's entire lance was still on the field of battle and fighting hard!


TURN FOUR

Turn four was quick and brutal... The Eldar DID have the initiative, for what it was worth...



Over at one objective it was Adrellewi the Warlock  and his Witchblade - striking from the woods - versus Sir Gareth and his clearcutting Reaper Chainsword and a whole pile of dakka... you can imagine how that went...



Mordred the Bastard laid the smack down hard on the remaining Wraithlords.



T'chylmylwynbil shot at... someone.. I forget who and didn't make note of it...?

In the Damage Phase T'chylmylwynbil took two damage and failed a morale test which was enough to say "nope!" and bugger off to the rally point (+1 Victory Point for the Knights). The Autarch was finally taken out of action - after reviewing the full blast of Sir Gawain's Thundercoil Harpoon - finishing of that Detachment (+1 Victory Point for the Knights). Adrellewi the Warlock amazingly passed all save rolls - but failed morale and decided to call it a day... finishing of that Detachment (+1 Victory Point for the Knights). The last two WRaithlords were also finished off... which lost them control of that Objective.



Pertolope the Green controlled another objective.



and Sir Gareth controlled a third...

Controlling three objectives gained the Knights ANOTHER Victory Point - tying the game at SIX VICTORY POINTS EACH! What a round for the knights...

As the only thing I had left on the table was the critically wounded unit of Wraithguard and there was no way they could either single-handedly control more objectives than the knights and/or finish off another detachment on the fifth and final turn... they decided to call it a day as well and retreated from the field of battle.

What a game!!! A nail-biter right to the end! After Other Tim's Marines conducted a rather one-sided genocide of my Eldar in our last game, I was rather convinced that they were utterly useless in this game and wouldn't have a chance, ever... but this game me... well... some glimmer of hope!

Thanks to Orion for bringing out his fun and fluffy knights for the game (get that last Lance painted, yo!!)


Coming Soon to Tim's Miniature Wargaming Blog:

I'm hoping to get a game in with Finnegan and his Orks tomorrow afternoon, so hopefully there will be a report for that.

I also just learned that one of my oldest gaming pals, that I haven't seen in... a decade(!?) will be in town this weekend and is looking to meet up for a game - so hopefully there will be a report on that as well!

On the painting front... I'm all over the place!? I've been doing a bit of work on Necromunda gangs and my own knights and Imperial guard... and getting none of it finished!? Not sure what will get done first... or done at all...