Showing posts with label Cold War Gone Hot. Show all posts
Showing posts with label Cold War Gone Hot. Show all posts

Wednesday, July 18, 2018

Micro Modern British Battlegroup Complete

Wow... these were quick to paint!

I finished up the the last elements of my Modern British Combat Command box from GHQ models - the Warrior IFVs and AS-90 self-propelled artillery.



The latest: AS-90s and Warrior IFVs.



A battery of AS-90 155mm self-propelled guns.



Two reinforced companies of Warrior IFVs



This is the complete battlegroup (so far...). My plan it to use these with Cold War Commander. The battlegroup includes an armoured squadron of Challenger 2 tanks, two reinforced companies of mechanized infantry mounted in Warrior IFVs, and a battery of self-propelled artillery (each element represents roughly a platoon/troop-sized unit).

Currently I am thinking this will be organized as follows:

1x CO (the FV439 signals vehicle - Command Value 10) - 120 points
3x HQ (Two small foot elements and the FV436 with a Cymbeline mortar locating radar - Command Value 9) - @60 = 180 points
4x Tank Units (Challenger 2) @235 = 940
8x IFV Units (Warrior) @75 = 600
8x Infantry Unit (Regulars) @30 = 240
8x Infantry Upgrade (LAW-80) @ 50 = 400
3x Artillery Unit (155mm AS-90) @80 = 240

This comes in at 2720 points.

I might need to change a few things around when I re-read the rules - not totally sure if the FV436 with a Cymbeline mortar locating radar should be an HQ for the Artillery or an FAO...? Do I need both? At some point I'd like to add a few other elements - some FAOs and FACs (not sure if those should be in Land Rovers or Sultan CVR(T)s?) and some sort of recce elements (Scimitars?) and maybe some sort of air support for those FACs to call in (Harrier?).

Suggestions?

What else does this force need?

I picked up two potential opposing forces - a Soviet battlegroup armed with T-80s and BMP-2s and a Chinese PLA battle group armed with T-98 MBTs and Type 89 IFVs. I imagine using it against the former in a later Cold-War-Turns-Hot scenarios in Europe. Later because the Challenger didn't com into service until the later 90s. I guess we could assume the Soviet army cracked down a little harder in 89 and prevented German reunification and/or the 91 soup d'etat by soviet hardliners was more successful - which precipitated a further decline in east-west relations. Or maybe something along the line of what went down in the original Twilight: 2000 (although we'd have to assume that the Challenger 2s were rushed into production a little earlier to be online before the limited nuclear exchange that effectively ended civilization in that game).

Against the Chinese...? Well the T-98 wasn't ready until 1999 and never actually entered service with the Chinese PLA!? (Seems an odd choice to include in a Chinese PLA Combat Team box...?) A small number were made ready for trials in 96, so maybe we could say they were rushed into production a little early to forcibly take back Hong Kong when handover negotiations broke down and the British decided they were unwilling to give up their investment in the colony...? Or perhaps coming to the aid of another former colony/Commonwealth partner when the Chinese decided to invade...? I'm not sure who...? India...? Myanmar..? I don't know... it all seems like a bit of a stretch.

I also have a USMC task force I'm working on... could they be a potential opponent. Maybe the the British decide to Make America Great (Britain) Again...?! Or perhaps the US invades the island to stop them from taking all their jobs...? Maybe I'm getting a bit silly... but then, in today's political climate, nothing really seems THAT farfetched anymore!

If I were to do another British force I'd probably like to do a force for the early 80s with Chieftains and FV-432s and such - or perhaps an airmobile force (helicopters, lots of infantry). Or just a load of infantry with SLRs and stuff that could be used for the Falklands. This is what I probably would have preferred... but they didn't have these when I was at the Sentry Box a couple weeks ago... But now that I HAVE some micro armour, I might get inspired to expand possibilities...


Coming Soon to Tim's Miniature Wargaming Blog:

I have both the USMC and Soviet battlegroups on the workbench and and tempted to hammer those out quickly - so I can get playing CWC again... but I'm also feeling like I should get back to other projects that have fallen by the wayside - the Terminators for Space Hulk, John's Orcs for Shadespire,   the Knight(s), the Tallarn (and Valhallans), other assorted 40K stuff for role-playing, etc...

It's also be nice to get in some miniatures games (and thus be posting game reports!) - I'd like to get in some more games of 40K, but also more of The Pikeman's Lament, and I've also had a hankering to get Dragon Rampant and Song of Blades and Heroes on the table again - as well as possibly FUTURE War Commander - to get some used out of all the Epic 40K stuff I've been working on over the last few years... 

Monday, July 16, 2018

Modern Micro British

During the vacation over the last few weeks I had the opportunity to visit the Sentry Box in Calgary. Apart from two, out-or-print, individual 40K figures, a pack of Reaper Bones Familiars, and some GF9 "Snow" the bulk of my purchases were GHQ micro armour.



I picked up four battlegroup boxes (though one is for a friend) and a couple packs of individual infantry. While I have been planning to get back into Cold War gaming with micro armour for some time, this was a bit of an impulse purchase. I have LOADS of stuff to work on for this year. I was thinking I'd maybe pick some stuff up next year... but then I was there... and they had these... and... well... you know how it goes.

Also I was originally thinking I'd go with mid-80s Cold-War-Goes-Hot in Europe forces - soviets with T-72s and BMPs and an opposing force of Canadians with Leopard I and M113s... What I've ended up doing here is picking up a few forces for a slightly later conflict...

They DID have a box of Soviets with T-72s and BMP-1s, but as the opposing forces I had to chose from were a little more recent, I opted for the T-80/BMP-2 set.

I tried to pick up four battlegroups that could potentially all fight each other... well... Maybe not the British and USMC... but you never know...?

The British and USMC could fight the Soviets in a early 90s (Extended) Cold War Goes Hot scenario - where the Soviet state didn't collapse and the Berlin Wall didn't come down in 1989. The Soviets could fight the Chinese in a border conflict. The British could fight the Chinese over Hong Kong? The USMC could face the Chinese in Taiwan - or a number of other potential conflict zones in the Southwest Pacific region... Or maybe even in a Chinese invasion of Hawaii...?

I'd STILL like to put together forces of Canadians and Soviets circa 1985, but the will have to wait...

for now, I've started painting a few of the British. So far I've finished up the infantry (the vehicles are all primed and ready to go as well!)



Micro British infantry armed with SA-80 assault rifles.



A closer look. I did try to do a bit of camouflage colours to make it look like they were in Temperate DPM. I think the box set was really meant for use in Iraq or Afghanistan or other potential Middle East war zones... but I'm just not that interested in playing those...



Another close up look.



Cold War Commander, which I plan to use with these, is supposed to be scalable. Elements bases could represent either platoons/troops or squads and individual vehicles. I find it a bit abstract for representing individual vehicles. So these will most often be used as platoons - making this a force of approximately two companies.

The two smaller stands could be headquarters or artillery forward observers or forward air controllers.

It's been a while since I played, but it seems that combat is worked out between individual bases. But the tactic in the game, if I recall, was instead of each platoon firing at a single platoon opposite (as platoons opposing each other would) groups of platoons would concentrate their fire on ONE of the opposing platoons - to give a greater chance of eliminating it. So I tried to further abstract things, in my head, and think of the elements more as "strength steps" within the battalion or company, rather than individual platoons....



Here they are with a pair of 28mm British troops of the same era - for comparison.


Coming Soon to Tim's Miniature Wargaming Blog:

Probably more painting updates, but I'm not sure what might come next...

I have a LOT of stuff on the painting desk - Modern Micro British tanks and IFVs... An assortment of Imperial Guard and Adeptus Ministorum priests... The Terminators for Space Hulk... the Knight(s)... and so much more...

If I had to guess, I'd say the Modern Micro British armour would probably come next - they're quick, they're easy and there is a limited number of them and finishing them will complete a playable force.


Also:

I did finish up three more of the "What I Did For My Summer Vacation" posts - they're over on the Bike Blog...

What I Did For My Summer Vacation (Part 2: Climbing - Not Cycling)

What I Did For My Summer Vacation (Part 3 - Canmore Nordic Centre)

Return to the Goat Creek Trail (Part 4)

I have one more post about the last day of riding... which I'll hopefully get to this week. I'm king of running out of steam on these...


Thursday, February 23, 2017

Post-Apocalyptic Soviets


Another little distraction from the Vimy project… I’ve been working on these on and off over the last couple of weeks – during painting downtime – while waiting for glue or primer or finish to dry… or at the end of a solid eveneing of painting after finishing off a unit (as a “treat”).

The figures are form Lead Adventure Miniatures  - though I ordered them from Magister Militum. I’ve been wanting to pick some of these up for a couple years now – pretty much since they first came out. From the moment I spotted them I thought they’d be perfect for a Twilight:2000 game. I have a pile of the adventures. I thought I could use Flying Lead or Mutants and Death Ray Guns as a simple system for combat resolution and bolt on some skill resolution system…

 I also have the KGB pack.

I finished up a few of these a couple weeks ago and even used them in a game of Mutants and Death Ray Guns already… of course… most of them died… Of course that was just one-of game to try the system out – they will all be resurrected when we get to starting a proper campaign. And now I have a bigger pool of guy sto choose from or use as replacements as guys inevitably die…


(Remember: click on the pictures for a bigger version):


Post apocalyptic Soviets from Lead Adventure Miniatures.


Here is the whole gang together.

I’m definitely going to have to pick up some more packs of post-apocalyptic types from Lead Adventure Miniatures. I’d also like to pick up some of their Astropolis figures – they’d be great for a Rogue Trader campaign.

(I also kind of just backed the Dwarven Gold Fever Kickstarter - because I apparently don’t have enough Dwarves!?)

The nice thing about backing kickstarters at the moment (as opposed to ordering new toys) is I can dream of future fun, but know they won’t show up until after April and cause any further distraction…


Coming soon on Tim’s Miniature Wargaming Blog:

Canadians… Seriously… I had a good day of assembling things yesterday – gluing figures to bases, assembling trench mortars, etc… 

Sunday, March 24, 2013

Edinburgh


Rick stopped by in the evening to play some more Force on Force. I had a little more time to prepare – and we had a little more time to play – so I cooked up something a little more elaborate than the game I’d played earlier in the day…


SITUATION

September 1984

There has been fierce fighting for the last two weeks in Edinburgh, Scotland, since the Soviet 76th Guards Airborne Division landed. As the Soviets supplies dwindled the UK forces have been slowly gaining the upper hand. UK forces have been clearing pockets of resistance in outlying neighborhoods.

SCENARIO

Duration: 8 turns
Initiative: Soviets have initiative.
Fog of War: Determined normally by Reaction Tests
Table Size: 5’x4’

BRITISH MISSION

Cordon and sweep the area for Soviets – don’t let them escape!

BRITISH VICTORY POINTS

1VP per Soviet Seriously Wounded, KIA or POW
5VP if no soviets leave the western edge of the table.

BRITISH FORCE
Initiative Level: D8
Confidence Level: Confident
Supply Level: Normal
Body Armour: None
Troop Quality/Morale: D8/D10

British Forces – elements of the 1st Bn Royal Highland Regiment (the Black Watch)

Blocking Party (starts on table)

Sergeant Anderson - SMG

Section No.1
LCpl. Gilchrist –SLR
Gunner – L4 Bren
Assistant Gunner – SLR
Rifleman - SLR


Section No.2
Cpl. Ross –SLR
Gunner – GPMG
Assistant Gunner – SLR
Rifleman – SLR

SF-GPMG Team
Gunner – SF-GPMG
Loader – SLR
(Weapons Team Bonus)

Sweeping Party – Enters East Edge of table starting on Turn Four

Command Section
Lt. Paterson – SMG
Signaler – Pte. Young - SLR
Medic – Cpl. Todd

Section No.3
Cpl. Stewart
Gunner – L$ Bren
Assistant Gunner – SLR
Rifleman – SLR

Section No.4
LCpl. McLaren
3xRifleman – SLR

Section No.5
LCpl. Craig – SLR
3xRifleman – SLR

Section No.6
LCpl. Watt – SLR
3xRifleman – SLR

Section No.7
Cpl. Ritchie – SLR
Gunner – GPMG
Assistant Gunner – SLR
Rifleman – SLR

Section No.8
Cpl. McQueen– SLR
Gunner – L4 Bren
Assistant Gunner – SLR
Rifleman – SLR


SOVIET MISSION

A large British force is approaching from the east. The soviets cannot let themselves be surrounded and destroyed they must escape off the western table edge.

SOVIET VICTORY POINTS

1VP per British Seriously Wounded, KIA or POW
5VP if half the Soviet force can make it off the western table edge by the end of Turn Eight.

SOVIET FORCE
Initiative Level: D8
Confidence Level: Confident
Supply Level: Low
Body Armour: None
Troop Quality/Morale: D8/D8

Red Forces – Elements Soviet 237th Airborne Brigade

Leytenant Borris Pavylchenko– AK-74

Sniper – Ryadovoy Khalipov - SVD

Team No.1
Team Leader Serzhant Bobrov– AK-74
Gunner – RPG
Assistant Gunner – AK-74
Rifleman – AK-74

Team No.2
Team Leader Serzhant Yeltsov – AK-74
Gunner – PKM machine gun
Assistant Gunner Serzhant Laskutin – AK-74
Rifleman – AK-74

Team No.3
Team Leader Serzhant Pushkin – AK-74
Gunner – RPG
Assistant Gunner – AK-74
Rifleman – AK-74

Team No.4
Team Leader Serzhant Ahernikov – AK-74
Gunner – PKM machine gun
Assistant Gunner – AK-74
Rifleman – AK-74

Team No.5
Team Leader Serzhant Ikashev – AK-74
Gunner – RPG
Assistant Gunner – AK-74
Rifleman – AK-74


THE GAME


(Remember: click on the pictures for a bigger version)


SF-GPMG team looks out over a desolate street in Edinburgh.


The blocking party set up. The SF-GPMG team is in the bottom right corner The rest of the blocking party is further ahead. To the left is LCpl. Gilchrist’s section, to the right is Cpl. Ross’ section, and between them is Sergeant Anderson commanding the blocking force.


Soviets fleeing the searchers move towards the blocking element. 

From left to right; Serzhant Bobrov’s team, Serzhant Yeltsov ‘s team, and Serzhant Pushkin’s team with Leytenant Pavylchenko and Khalipov the sniper. Ikashev and Ahernikov team’s were on the other side of the road

TURN ONE


LCpl. Gilchrist’s section spotted the first of the Soviet paratroopers moving towards them and opened fire on Serzhant Bobrov’s team. In the exchange one of Gilchrist’s section was shot.

TURN TWO

The casualty in LCpl. Gilchrist’s section turned out to be very seriously wounded and the section spent the turn trying to patch him up.

Khalipov the sniper set himself up on overwatch… kind of out in the open…

Serzhant Bobrov’s team surged ahead. Cpl. Ross’ section made to fire on them but Khalipov the sniper decided to interrupt first.


Khalipov’s shots only drew Ross’ section attention and in the exchange the sniper went down.


In the exchange of fire between Cpl. Ross’ section and Serzhant Bobrov’s team each took one casualty.


Meanwhile the other soviet teams were rushing up the road.


How things looked at the end of Turn Two. I think the SF-GPMG had tried to react to Serzhant Bobrov’s team rushing out into the road and failed so they were so busy looking over in that direction to see where they had gotten to that they totally missed the three other soviet teams rushing up the road toward them!?

TURN THREE

The casualty in Cpl. Ross’ section turned out to be only lightly wounded and back up on the firing line in no time. The downed man in Serzhant Bobrov’s team, however, was more seriously injured, and the team had to halt there, in the middle of the road, to attend to him. Luckily Serzhant Yeltsov‘s team was right behind them and ready to charge past into the fray.

The GPMG team opened up as Serzhant Yeltsov‘s team ran out from between the two ruined buildings – but had little effect. LCpl. Gilchrist’s section, the target of their attempted close assault laid down some withering defensive fire and took down the man in front of Yeltsov, who flew back and knocked the two over. More or less ending the charge before it even got started!?

LCpl. Gilchrist’s section then turned their attention to the Soviet paratroopers in the street to their right. Serzhant Ikashev’s team made a dash for cover, and LCpl. Gilchrist’s section let them have it. Three soviets were shot down in the exchange, but one of LCpl. Gilchrist’s men was also hit.

The intensity of the combat kicked up a notch as the section continued to engage the other Soviet teams moving in the street. When the dust had settled Cpl. Ross’ section had taken two casualties, failed morale twice and fallen back from their original position, and the SF-GPMG team had been wiped out, in exchange for only one more soviet casualty.

TUNR FOUR


The casualty in LCpl. Gilchrist’s section was only lightly wounded. And the “casualties” in Cpl. Ross’ section – whose screaming had forced him to abandon his original position, turned out to be completely okay. (Pte. Niven had been hit in one of his kidney pouches where he kept a bottle of ketchup – he simply cannot each ANYTHING without ketchup- and the exploding bottle had covered him and his mate Pte. McLurg with red paste and left then screaming thinking they’d both been hit). Despite that, they spent the turn “regrouping” – probably laughing themselves silly for a moment while lying in cover.


Serzhant Ikashev’s team had suffered two seriously injured and one lightly wounded. Serzhant Pushkin’s team had also suffered one lightly wounded. Serzhant Ahernikov’s team has taken cover behind a pile of rubble in the street.

The man in Serzhant Yeltsov‘s team who had been shot as they leapt out to charge had been shot dead.


Things went badly for the Soviets at this point as nearly the whole sweeping party arrived, hot on their heels!

(from left to right, above, are: Cpl. Stewart’s section, LCpl. McLaren’s section, LCpl. Craig’s section, LCpl. Watt’s section, the command section with Lt. Paterson, and finally, in the bottom right corner, Cpl. Ritchie’s section)


Again the soviets in front of LCpl. Gilchrist’s section attempted to enter close assault. This time it was Serzhant Bobrov’s team. This time Gilchrist’s section’s defensive fire was not so effective – and there was no one else to give them any support.


In two quick rounds LCpl. Gilchrist’s section, along with Sergeant Anderson, were wiped out. They had only caused one soviet casualty…


Elsewhere, Serzhant Ahernikov’s team, was wiped out in and exchange of wire with LCpl. McLaren’s Section and LCpl. Craig’s section. One of LCpl. McLaren’s men was also shot in the exchange.


Serzhant Pushkin’s team made a dash for cover, exchanging fire with LCpl. Craig and LCpl. Watt’s sections. One of Pushkin’s men fell as they ran and one of LCpl. Craig’s men was shot.


Serzhant Yeltsov‘s team prepares to scarper as Cpl. Ritchie’s section  moves into a firing position.

TURN FIVE


The Soviet wounded in the close assault was only lightly injured. The three members of LCpl. Gilchrist’s section that were still standing when the soviet overran their position were killed instantly. Sergeant Anderson had been overpowered and captured, stripped of his weapon, then summarily executed.

Serzhant Pushkin’s man turned out to be totally okay. The man that had fallen had only stumbled on loose rubble in the street.

The chap in LCpl. Craig’s section that had been hit also turned out to be totally okay. The casualty in LCpl. McLaren’s section, however, was quite seriously wounded.

What remained of Serzhant Ikashev’s team went on overwatch.


Serzhant Yeltsov‘s team scarpered before Cpl. Ritchie’s section could lay down some effective fire.


Cpl. Ross’ section’s laugh-fest ended abruptly when they realized LCpl. Gilchrist’s section had been annihilated and they were now taking fire from Serzhant Bobrov’s team. Cpl. Ross’ section returned the fire taking down one of Serzhant Bobrov’s men.


Serzhant Pushkin’s team dashed from the cover of the building to the rubble heap in the middle of the road. LCpl. Craig and LCpl. Watt’s sections reacted and Serzhant Ikashev’s overwatching team interrupted LCpl. Craig’s sections fire. Two of LCpl. Craig’s men were injured, and int eh exchange between Serzhant Pushkin’s team and LCpl. Watt’s section, both suffered one casualty.


The state of things at the end of Turn Five.

What a mess. Time is running out for the Soviets!


In the End Phase the British Command team made a dash towards the road so that Cpl. Todd, the medic, might be able to assist with LCpl. Craig’s casualties.


TURN SIX

LCpl. Craig’s section suffered one lightly wounded and one seriously wounded. Cpl. Watt’s team only suffered one Lightly wounded. Serzhant Pushkin’s man was okay – clumsy bastard just keeps tripping over everything!? Finally the casualty in Serzhant Bobrov’s team was only lightly wounded.


Serzhant Yeltsov‘s team continues to run for it!


Serzhant Bobrov’s team continues to exchange fire with Cpl. Ross’ section. Three of Serzhant Bobrov’s are injured in the intense, close range firefight.


Serzhant Ikashev’s team tries to make a break for it but are shot down by LCpl. McLaren and LCpl. Watt’s sections.

Serzhant Pushkin’s team makes a dash straight up the road but the intervening rubble prevents any of the british from getting a clear shot.

TURN SEVEN

All three of the casualties in Serzhant Bobrov’s team are seriously wounded – including Serzhant Bobrov himself.

Lt. Paterson, who had moved up to the soviet snipers position at the end of the last turn, found him to be seriously wounded.


Serzhant Yeltsov‘s team makes a break for the table edge – fire from Cpl. Ross’ section takes down two of them, but the third passes morale and drags his wounded comrades across the table edge with him. One turned out to be okay, the other was seriously wounded.


Serzhant Pushkin’s team exchanged fire with LCpl. McLaren’s section taking one casualty before making it to cover near the original SF-GPMG position

TURN EIGHT

Serzhant Pushkin’s team member they had dragged from the street turned out to be dead. They found the two British GPMG guners to be only lightly wounded, but shot them down where they’d been cowering under cover. The three remaining Paratroopers then fled off the table… but not before Cpl. Ross’ section could put some bullets in the backs of two of them – seriously wounding them!


The remaining member of Serzhant Bobrov’s team tried to fire the teams RPG at Cpl. Ross’ section but was gunned down before he could finish loading. He was killed in an instant….

British
KIA: 6
Seriously Wounded: 2
Lightly Wounded: I lost track… a couple…

Soviets
16 Seriously wounded, Killed in Action, and other POWs left on the table.
Of those than made it off only three were okay the other three were seriously wounded.

The British scored 19 victory points for all those wounded, dead and prisoners, but were denied the additional bonus five for not allowing any soviets to escape.

The soviets didn’t even get close to half their troops off the table and only scored 9 points for the seriously wounded and dead they suffered upon the British (or Scots, rather…).

A good game. I’m starting to get a better sense of the game. Not one Fog of War card came out – though I think we may have missed one opportunity in the excitement of the moment…

In terms of scenario design, I think if I'd staggered the arrival of the British sweeping party things might have been a bit more challenging for the British and not so harsh for the Soviets.... 


Coming soon on Tim’s Miniature Wargaming Blog:

I have a big batch of Modern Germans on the workbench I’m plugging away at for some reason. It seemed like a good idea at the time I started…?

I really need to work on some terrain and vehicles… 

Saturday, March 9, 2013

More Cold War Commies


More assorted Cold War era Soviets rolling off the workbench this week (all of them are  from Mongrel Miniatures)…

(Remember: click on the pictures for a bigger version):


VDV – Soviet Air Assault Troops.


Adding the ones I already had, makes about a platoon.

The pics above are a bit grainy as I forgot the camera was left on a high ISO setting (I was taking pics of the kids dancing at a pre-St. Patricks day céilí last night, and it was a bit dark in the hall…).

Now I just need some BMDs for them… HLBS apparently makes BMD1 and BMD2 and a BTR-D in 1/48 and Sloppy Jalopy had a BMD1 in 1/56…


Soviet Engineers for clearing roads.


Some Soviet AFV crew. One I painted with Blue shoulder boards of the VDV – so he could be a BMD crewman…


A few more Soviet infantry. These are ostensibly Motor Rifles in cold weather gear, but could just as easily be VDV in cold weather gear without the camouflage overalls.


Coming soon on Tim’s Miniature Wargaming Blog:

I have no idea…

I have two Soviet helicopter pilots I could finish up… and a couple of T-72s… and that would be it for all the Cold War Commies… (I do have a few more Modern Russians – but they are later cold war or post-Soviet CIS…)

I have a lot of Zombies and 70s British cops and thugs on the workbench… along with WW2 Soviets and Germans and Japanese and Chindits and American Paras, and… and… I think it’s time I cleared off the workbench and sorted out what I really want to work on next…

Maybe I’ll have a game report to post from this evening. 

Monday, March 4, 2013

More Modern Minis- Cold War British, Soviets, Geezers, etc


A few new things rolling off the workbench this week. Progress is slowing some as we’re starting to do some cleaning and organizing in preparation for some major renovations this spring/summer….

(Remember: click on the pictures for a bigger version):


A few more Cold War British from Mongrel Miniatures - the two Carl G teams finish out the requirements to turn my platoon into mechanized platoon.


A pair of Soviet Naval Infantry – also from Mongrel Minis. I just painted these up for giggles with some spare Soviets I had… Hmmmmm… it’d be fun to have a whole platoon of these…. (doh!)


A Contractor from Hasslefree Miniatures


Finally some Geezers and Cops from Killer B Games “Geezers, Shut it!” line. I thought these looked fun when I first spied them… well… some time ago. Recently they offered a "We're the Sweeney son, and we haven't had any dinner!" Deal (one of each miniature in their line-up) which I decided I’d take advantage of.

Now most of you with any sense are probably wondering “What the heck do you need 1970s British TV cop show characters for!? Well… my rationalization was this – I’ve got a bunch of Cold War British and Soviets, and I’ve always been fascinated with Red Dawn (the original…) and in that they mentioned that NATO had dissolved and Europe was “sitting this one out”, but Britain was involved (“but they won’t be able to hold on long…”). So I’ve often thought of doing scenarios set in the same fictional war set in England – and these would be perfect for civilians and “insurgents”… (in fact I did a number of Soviets invading Scotland when we were playing Cold War Commander)

What would a gang of British teenage guerillas call themselves…? What would they shout while standing on top of a burned out BMD with their captured AK-74 raised in the air instead of “WOLVERIIIIINES!!”?

“ARSENAAAAAAL!”?


Coming soon on Tim’s Miniature Wargaming Blog:

More Cold War Commies and Geezers… Maybe some Zombies…? Something modern-ish and apocalyptic... 

Sunday, February 17, 2013

Chemical Commies


I picked up a set of Cold War Soviets in NBCD gear from Eureka Miniatures USA. Here they are:

(Remember: click on the pictures for a bigger version):


The whole force (including a few others I'd ordered and painted previously) 

Unfortunately ordering from Eureka USA most of the ranges are only sold in complete sets of one of each pose... which doesn't necessarily add up to anything resembling any sort of TO&E... But with what I have here I can more or less field an under-strength platoon (what platoon in the field was EVER at full strength anyway, right?). Insofar as I can tell there was only ever 6 or 7 that dismounted from a BMP or BTR, so these aren't terribly under-strength.


First Section. 

 

Second Section

(that blurry bit in front of the MG-Gunner is a snowflake blowing past... There was a bit more snow falling, and blowing around, this morning...)


Third Section - including the platoons designated marksman. 


Platoon command. Serzhant and Leytenant pointing. Plus a spare MG and Sniper - perhaps the Serzhant is a good scrounger and "aquired" these extra items for the platoon - they could be added to any of the other sections for some extra support. 



Some chemical defence or engineer types... the could be attached to the platoon if need be...?



Another attachment - the Sagger (I can't really call it a "team" as it's just the one guy....) - when a slightly longer ranged (slightly harder) punch is needed to deal with armour (or bunkers?).

of course these guys could be Ferried about in my BTR-60s. Perhaps I should have taken a picture with them...

Perhaps it was a bit silly getting these guys in chemical defence suits. I have no other forces so equiped to deal with an NBC environement - so these guys might look a little silly running around in their suits expecting to be gassed when no one else is...

Ah well...

I suppose I could use them a Soviet zombie containment team...?


Coming soon on Tim’s Miniature Wargaming Blog:

I need to get that model of Top Malo House built as it’s just a week away from the 9th Annual Wargaming Birthday Bash (where I was planning to run the Top Malo House scenario from Force on Force - so I’d best get cracking on that…

After that…? So many project so close to completion that I’d just like to finish up… but which one FIRST!? French? Afghans? WW2 Soviets or Paras?