Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Sunday, March 8, 2026

Age of Sigmar - Brimstone Horrors

The first of the Disciples of Tzeentch stuff to roll off the workbench... 

Brimstone Horrors

Because they are entities of pure warpfire, I felt it looked odd them just standing on the plain grey cobbles... so I tried to paint a little yellow light reflecting off of the cobbles... I'm not entirely happy with how it turned out, but it looks marginally better than they looked on the plain grey and it doesn't bother me enough to want to paint over it and start again... so... 

Brimstone Horrors are the lesserer of the trio of Horrors and, canonically, the outcome of destroying a Blue Horror. It starts with Pink Horrors. If a Pink Horrors is destroyed it collapses and explodes into two Blue Horrors. When a Blue Horror is destroyed it bursts into two Brimstone Horrors.

On the tabletop... In the current edition, if a Pink Horror is slain you can CHOOSE to replace it with two Blue Horrors (if you have any available!) OR pick an enemy unit in combat with the Pink Horrors and roll a die, on a 5+ it inflicts a mortal wound. Each time a Blue Horror is slain, a die is rolled and on a 3+ a Brimstone Horror model is added to the unit. 

Weird that there is only a 66% chance of bringing out a Brimstone Horror...? 


The diminutive Disciples of Tzeentch force, so far... 

There will be more... SO MUCH more... 

I have the Blue Horrors assembled, and they'll likely be next. I've been working on assembling ALL the Tzeentch Daemons from the Warpflame Cavalcade... Strangely, I haven't even started on ANY of the Tzaangors from the Tzaangor Warflock...? 

I had also been working on the two Treelords on the workbench a little bit... an bits of other things (Grave Guard... Pestigors... ). But they've mostly shoved all that to the side to just get some of these Daemons painted and hopefully that will motivate me to get OTHER stuff done! 

Thursday, March 5, 2026

Age of Sigmar - Disciples of Tzeentch: Warpflame Cavalcade

An absolutely HUGE parcel was dropped off today

YOINKS! 

Kind of dwarfed the box contained within! 

Disciples of Tzeentch: Warpflame Cavalcade

This box includes:

  • 1x Kairos Fateweaver
  • 3x Screamers of Tzeentch 
  • 3x Flamers of Tzeentch
  • 1x Exalted Flamer of Tzeentch
  • 1x Herald of Tzeentch on Burning Chariot
  • 10x Pink Horrors
  • 10x Blue Horrors
  • 10x Brimstone Horrors

The Kairos Fateweather model could also be built as a generic Lord of Change (Greater Daemon of Tzeentch) - instead of the named character. Also the Exalted Flamer of Tzeentch and Herald of Tzeentch on Burning Chariot could alternatively be built as a Changecaster and a Burning Chariot of Tzeentch. 

I think I'll stick with the Exalted Flamer of Tzeentch and Herald of Tzeentch on Burning Chariot.. But I'm really torn about whether to build Kairos Fateweather or a Generic Lord of Change... The named character greater daemons (Kairos Fateweather, Skarbrand, Rotigus, Shalaxi Hellbane) are alway better than the generic ones. I've seen them referred to as "Auto-Include" in discussions of army building... Now.. I don't care at all about matched play, or competitive gaming. I like narrative play and making up stories about my OWN heroes (or, anti-heroes) carving out their own destinies by their sword (or... spells?).. but the people I do play against (other than Amanda) DO build competitive armies and there's always a nagging feeling in the back of my brain that I am hampering myself and dooming myself to always lose by not making the "competitive" choice... 

Also... the Kairos Fateweather version of the model looks pretty cool - with TWO heads! 

But also... I don't CARE about Kairos Fateweather, that giant battle chicken's story has already been told... 

I can think on it a bit, I have LOTS of other stuff to build and paint. 

I think I'll start with the Fateskimmer, Herald of Tzeentch on Burning Chariot.. partly because it's a cool model and partly because I picked up White Dwarf #518 recently, and there are chariot racing rules for Age of Sigmar in there!!

I'll probably simultaneously put together all the Horrors... just because they look fun and they'll be super easy to paint and that will bring me close to being back in the black quicker (at least for the 28mm Foot)! 

This puts me at...

2026 PAINTED

  • 28mm Foot: 43
  • 28mm Mounted/Beasties: 2

2026 PURCHASED/ACQUIRED

  • 28mm Foot: 65
  • 28mm Mounted/Beasties: 9
  • 28mm Vehicles/Monsters: 2
  • 28mm Larger Terrain bits: 2

I doubt there will be any other purchases in the near future... so it shouldn't be too hard to catch up and start chipping away at the Pile of Opportunity!

(I guess there are the Endless Spells for the Disciples of Tzeentch... but I won't worry about those until I actually have enough of these painted to actually PLAY a game!) 

Thursday, February 26, 2026

Tzeentch: Lord of Entropy, Changer of Ways

Saturday I walked to the Dragon's Den to pick up the new Tzeentch stuff on release day. It was -41°C windchill when I woke up and wondered if I really should... but I'd had a week off and barely left the house so I decided I needed exercise and bundled up for the 4.5 Km hike to the store (9Km round trip) through the snow. I got there and discovered they had not received their order from Games Workshop that week!? So I turned around and hiked back home, empty-handed... 

Well, not entirely empty-handed... I bought last month's White Dwarf with the bonus Warhammer Quest character cards for running a Flesh-Eater Courts retinue and some Green Stuff! 

I got a note yesterday saying the stuff arrived, but they'd been shorted the Warfare Cavalcade Battleforce...

I had been a little worried about that... Warhammer.com and a few of the other stores I look at online were sold out of it already... luckily 401 Games in Toronto had a few in stock, so I ordered one from them and it should be here next week. 

I did go pick up the Battletome from Dragon's Den and while I was there grabbed the Argent Shards (new faction terrain for Disciples of Tzeentch) and the new White Dwarf (with the bonus character cards for a Lumineth Realmlords adventuring party!) 

Friday, February 20, 2026

Putrid-Rot-Blight-Sword-Kings!?

This week I finally finished up a unit of ten old Putrid Blightking models, which I put on 32mm bases to use as Rotswords in my Maggotkin of Nurgle. 

The NEW Putrid Blightkings seem more like lightly-armoured, sumo-warrior-priests of some sort... The role of heavily armoured tanks has been passed on to the Rotswords. Putrid Blightkings are still pretty tanky... but in a 3-Health kind of way instead of the 3+ Save kind of way.  Rotswords now have 3+ save... Putrid Blightkings have been reduced to a 5+ save. 

While a few of these guys have bare bellies, ALL of the new Blightkings are shimmying about the battlefield with their corpulent bellies bare for the world to see... though with armoured trousers and helmets...?! 

These guys read more like heavily armoured tanks than Buddha-in-plate-mail-pants, so... Rotswords... 

"Rotswords"

At some point I'd like to get a box of the newer Rotswords and mix and match them with the Putrid-Rot-Blight-Sword-Kings of this unit, so it is utterly clear what the two units are. 

I probably won't be rushing out to get those (or any of the NEW Putrid Blightkings) anytime SOON... I pre-ordered the Disciples of Tzeentch Warpflame Cavalcade Battleforce... and that is released this weekend! So I'll be plenty busy with THAT... and a few Tzeentch things I already have (a pile of Kairic Acolytes and Tzaangors and some flamers and a Magister on Disc of Tzeentch), and the rest of the Nurgle stuff I already OWN (which in now just the Feculent Gnarlmaw, a Harbinger of Decay, four Pussgoyle Blighlords, ten Rotmier Creed and the eight Pestigors from Darkwater!) AND the  Sylvaneth for Amanda... which is, I think just the two treelords and putting the last touches on Drycha Hamadreth...? 

(Oh, and then fifteen models that can be build either as Tree-Revenants or Spite-Revenants...? I'm king of leaning towards just building them ALL as Spite-Revenants... but maybe I'll wait until we've played a few more games and see which works out better...) 

I also have a few Soulblight Gravelord things to finish for Cursed City: Nemesis - ten Grave Guard, a Necromancer, and three Vargheists... then I'll be SO CLOSE to finishing ALL the Soulblight Gravelords, I should really just push through and finish the Blood Knights and the Warhammer Underworlds warband and they they'll ALL be DONE (I think...?) 

Tuesday, February 17, 2026

Knight of Shrouds on Ethereal Steed and Guardian of Souls

I rebased and quickly repainted the Knight of Shrouds on Ethereal Steed and Guardian of Souls over the long weekend. Most of the weekend I spent working on some old Putrid Blightkings that I've put on 32mm bases to use as Rotswords, but then switched gears and decided to quickly knock these out! 


Knight of Shrouds on Ethereal Steed and Guardian of Souls


Knight of Shrouds on Ethereal Steed


Guardian of Souls


ALL THE NIGHT HAUNTS

Now, with the Knight of Shrouds on Ethereal Steed, I can legally field the Dreadblade Harrows (as all the Nighthaunt Heroes I'd had previously could only lead INFANTRY Units... and the Dreadblade Harrows are CAVALRY!). Fielding them all together could look like:

Knight of Shrouds General's Regiment 

  • Hero - Knight of Shrouds on Ethereal Steed (1)  160 -  0-1 Cursed Soul, Any Nighthaunt
  • Unit - Scriptor Mortis (1) 120 - Any Infantry - This Hero can join an eligible regiment as a Cursed Soul.
  • Unit - Bladegheist Revenants (10) 210 - Infantry
  • Unit - Craventhrone Guard (5) 110 - Infantry
  • Unit - Dreadblade Harrows (2) 50 - Cavalry

Total: 650

Spirit Torment's Regiment 

  • Hero - Spirit Torment (1) 120 - 0-1 Black Coach, Any Infantry
  • Unit - Chainghasts (2) 90 - Infantry
  • Unit - Myrmourn Banshees (4) 100 - Infantry

Total: 310

Guardian of Souls’ Regiment 

  • Hero - Guardian of Souls (1) 130 -  0-1 Black Coach, Any Infantry
  • Unit - Chainrasps (10) 110 - Infantry
  • Unit - Dreadscythe Harridans (10) 210 - Infantry

Total: 450

Army total: 1410


If I added in the units that are soon passing into Legends... 

Cairn Wraith’s Regiment

  • Hero - Cairn Wraith (1) 130 - 0-1 Black Coach, Any Infantry
  • Unit - Glaivewraith Stalkers (4)  100 - Infantry

Total: +230 = 1640


If I picked up Lady Olinder and added her to this mess... 

+ Lady Olinder 320 points = 1960


This is not really a PRIORITY force right now, though... I just like having all the stuff done for them! 

(though, technically, I still have two Warhammer Underworlds Warbands yet to paint, one of which can still be fielded as a regular unit... Maybe I should get to those at some point!) 

I will probably finish up those "Rotswords" sometime this week. It's reading week and Amanda's off on a little vacation, so I have some time to devote to painting projects! 

this brings me to 33x 28mm Foot and 1x 28mm Mounted painted so far this year - versus 19x 28mm Foot and 1x 28mm Mounted acquired! Still in the black... until Saturday, at least... 

Sunday, February 8, 2026

The Cankerborn

The Cankerborn are some Nurgle Daemons that were included in Warhammer Quest: Darkwater. They are born of despoiling the realm itself, especially place of power (like the Jade Abbey!) 

The Cankerborn

According to the latest Battle Profiles, the Cankerborn are HEROES....?! They can include any Daemon in a regiment they command!? I absolutely DO NOT need MORE heroes to lead more regiments, though! Luckily, these two can be included in Gelgus Pust's or the Great Unclean One's regiments as a "Plague Scion" - or, apparently, in a regiment commanded by Belga the Cystwitch...? So that's where they'd be fielded if ever I was playing with a game big enough I needed to include these! 

(They can also be included in a regiment commanded by Festus the Leechlord or Rotigus... but it's not likely I'll be picking up either at any point in the immediate future!) 

I've also been working on the Pestigors this weekend, but probably won't finish them up until early this next week... I actually have an exam on Monday I need to spend SOME time today studying for!? 

Then it's just Belga the Cystwitch and the three heroes (and familiar.. and a few tokens...) and I'll be DONE all of the Warahmmer Quest: Darkwater miniatures!! 

Friday, February 6, 2026

Pox-Wretches

Pox-Wretches are the lowliest of Nurgle's Rotbringer minions. Human cultists that revel in filth and disease. I imagine they could easily be mistaken for zombies, except that they move faster and slightly better at fighting (The have the same stat profile as Deathrattle Skeletons - except they move 5" instead of 4")

Pox-Wretches 

These came with Warhammer Quest: Darkwater.

I painted them very quickly - just doing my rusty metal mix and then blocking in basic colours and then I sloshed the whole model with Agrax Earthshade. The look a bit of a mess on close inspection... but they're SUPPOSED to look a bit of a mess!! 

The Mire Kelpies were on the same frame, so in Age of Sigmar they are included in the unit as tokens that can be expended to help spread disease against their opponents in combat.

A fun little addition to my growing Maggotkin of Nurgle army and a large chunk of the miniatures I needed to finish to get started on Warhammer Quest: Darkwater! 

All the Darkwater Hostiles stuff so far! 

I still have eight Pestigors that I'd like to finish before we start the campaign! They shouldn't take TOO long as I was trying to get them done for the first time we tried playing Warhammer Quest: Darkwater... but had to abandon them when it became clear I just wasn't going to finish them AND get ANY sleep... 

After the Pestigors, there are just a few more characters and monsters to finish up - Belga the Cystwitch, the two Cankerborn and the three other Heroes; Kelthannor, Drasher Vorn, and Jacobus Vyne (with his familiar, Wisper).

I hope to get them ALL done before the long weekend - just a week away! 

Once I have all the Darkwater stuff finished, it will be back to working on the rest of the Maggotkin of Nurgle and Sylvaneth stuff... and then maybe some Tzeentch stuff, as that is being released a little earlier than I expected!! 

All the Maggotkin of Nurgle stuff, so far.. In addition to the Pestigors and Belga the Cystwitch and the Cankerborn... I have a unit of Rotmier Creed, four Pusgoyle Blightlords, five Putrid Blightkings (which I may put on 32mm bases and call Rotswords) and a Harbinger of Decay to finish up... 

Wednesday, December 31, 2025

Age of Sigmar - Nighthaunt Cursed Shacklehorde Spearhead Army

 One final Spearhead army finished up in 2025 - at the very last minute! 

When the new Nighthaunt Battletome was released earlier this year - and the new Spearhead force with it - I realized I had most of the force from miniatures I'd picked up in the Arena of Shades Battle box. I picked up one of the units (Dreadblade Harrows) right away... but the other unit I needed was out of stock everywhere and backordered at Games Workshop. 

I asked my FLGS (Dragon's Den Games) to get one in for me, but it took MONTHS for it to arrive! It only arrived last week on the afternoon of Xmas Eve.. and I picked it up as quick as I could on Boxing Day! While I assembled them right away, the rest of the week was spent working on miniatures for Warhammer Quest to finish up enough to play a game with some friends yesterday... After the game I decided I'd try and crank out the Dreadscythe Harridans and get ONE MORE Spearhead army done this year - at the very last moment!!

This is the seventh Spearhead army I have completed (of fourteen that I now own!?) and the fourth one I've completed this year! 


Nighthaunt Cursed Shacklehorde Spearhead Army 

This Spearhead contains:

General

  •  1x Spirit Torment

Units

  • 2x Chainghasts
  • 2x Dreadblade Harrows
  • 5x Dreadscythe Harridans
  • 5x Dreadscythe Harridans
  • 5x Bladegheist Revenants
  • 5x Bladegheist Revenants


Spirit Torment - the General leading this force! 


Chainghasts


Dreadblade Harrows


Dreadscythe Harridans - in regular Age of Sigmar, Dreadscythe Harridans are fielded in units of ten, but in the Spearhead force they are divided into two units of five.


Bladegheist Revenants - as with the Dreadscythe Harridans above, these are normally fielded in units of ten, but are fielded as two separate units of five in the Spearhead force. 


Other Spearhead Armies completed, so far...

Hedonites of Slaanesh - Blades of the Lurid Dream

Blades of Khorne - Bloodbound Gore Pilgrims

Sylvaneth - Bitterbark Copse

Blades of Khorne - Fangs of the Blood God

Stormcast Eternals - Anvils of the Heldenhammer - Viglant Brotherhood Spearhead

Maggotkin of Nurgle - Bleak Host 

or you can see ALL of them Here:

Age of Sigmar - Spearhead Armies Gallery

I still have a bunch that I've acquired (or... MOSTLY acquired - still needing a unit or two, here or three...). 


Monday, December 15, 2025

Age of Sigmar - Counter-Attack at The Blood Pines

After successfully ambushing the fleeing Maggotkin, and propelling their retreat further and faster, straight out of the Blood Pines, the Sylvaneth had to stop their advance for a bit to purge the taint of Nurgle from their reacquired lands. Then the forces of Nurgle, realized the harrying force was no longer immediately on their tails, they slowed and rallied and prepared for another major attack by the Sylvaneth. When that was not forthcoming, the marched back to the Blood Pines to try and wrest it back from the feisty tree spirits... 

They found the Sylvaneth busy growing a new Awakened Wyldwood... 

The Force of the Maggotkin were determined to bring it down and putrify the region all over again! 

Lord Blobbottom, Lord of Affliction, and his trusty aid, Anthony the Pusygoyle Blightlord, approached on the right, only to be ambushed by a flight of Gossamid Archers. Anthony's rotfly mount was pierced by a number of their arrows, but managed to stay aloft! 

Fecula Flyblown, the Rotbringer Sorcerer, and her guard of Putrid Blightkings advanced on the left of the Maggotkin line.

Heglog, the Treelord, stepped out from the Awakened Wyldwoods to thrash a few of the approaching plaguebearer deamons with their lashing roots and vines.

Lord Blobbottom and Anthony chased down the harassing Gossamid Archers. 

The ensuing melee was a harrowing clash of mid-air acrobatics and extreme violence. 

Four of the Sylvaneth archers were cut down immediately, the final one in the flight held up the advance of the two Rotbringers. 

The slow advance of the Plaguefather's legions continued. 

The Putrid Blightlords were unfazed by the arrows of the Kurnothi Hunters, either deflected by their armour or piercing only the bloated rotting limbs which were numb to any sensation of pain. 

The Branchwych summoned a Glade Wyrm to aid them in their time of need! 

The tide of Maggotkin clashed with the defenders of the newly Awakened Wyldwood

Putrid Blightkings fought savagely with the Spite-Revenants. 

...and slaughtered all but one of them in their initial clash...

Another group of Spite-Revenants butchered one of the hordes of Plaguebearers on the right of the line... 

The Spoilpox Scrivener held back... thinking itself out of harms way... but then realizing it was difficult to maintain control of the Plaguebearers under its command! 

Fecula Flyblown also lingered back, mistakenly thinking herself out of harms way... 

until the summoned Gladeworm burst out of the ground behind her! 

The terrifying beast charged the Rotbringer Sorceress and the two clashed furiously! 

Lord Blobbottom bullied his way through a unit of Tree-Revenants and then started hacking away at the Awakened Wyldwoods itself! 

Hearing the cries of their sorceress, the Blightkings paused. She assured them she could take care of the Gladewyrm and bade them focus on their task; destroying the Wyldwood! 

The Blightkings moved in and started vigorously and violently chopping away at the young grove while the Plaguebearers distracted the Kurnothi and the Treelord! 

And the Wyldwood was destroyed! 

Fecula Flyblown banished the first Gladewyrm... only for another to appear! 

The last of the Revenants charged Lord Blobbottom, determined to bring him down and exact some VENGEANCE! 

Ceitllwyn, the Branchwych, no longer having a Wyldwood to defend, charged out of it's ruins and started hacking down plaguebearers! 

The Putrid Blightkings, having succeeded in their task, turned on the Kurnoth Hunters. 

The Branchwych summoned a Vengeful Skullroot to assist in exacting revenge against the befouling Maggotkin. 

Heglog, having mostly finished off the Plaguebearers, and leaving the last to Ceitllwyn, turned on the Putrid Blightkings and pummelled two of them into the earth. 

Ceitllwyn summoned a new wyldwood from the ground! 

having unseated Lord Blobbottom from his rotfly and leaving him for dead in some low bushes, the last of the Spite-Revanants joined the assault on the Putrid Blightkings. 

A second Gladewyrm had been destroyed by Fecula and the Spoilpox Scrivener... but then a THIRD showed up and brought the Rotbringer Sorceress low... the Spoilpox Scrivener fought fiercely, but was also overcome by this ferocious Spite of concentrated life magiks! 

Things were turning against the Putrid Blightkings... they tried to take the Branchwych with them! 

Finally the last Purtrig Blightking fled... 

Having lost their newly Awakened Wyldwood, the Sylvaneth were obliged to withdraw from the Blood Pines once again and the surviving Maggotkin, once again, made it their own! 


Amanda and I FINALLY got in another game in our small Path to Glory campaign (Path to Glory - Methervale Campaign). I've been quite distracted by the Ravaged Coast Path to Glory campaign, recently. I was thiking it would be nice to wrap up both by the end of the year - so we can start the Blighted Wilds campaign in the new year - but now that I HAVE Blighted Wilds and realized it's a mix of elements from the Ascension (which we were using for this campaign) and Ravaged Coast, I thought it would be easy enough to change THIS campaign into a Blighted Wilds campaign... Or... maybe mix in elements of Blighted Wilds into this campaign...? As sort of a practice run for the REAL Blighted Wilds campaign in the new year...? 

So Amanda and I used a Battleplan (scenario) from Blighted Wilds (Forest Fortress) to play out this game and used the Blighted Wilds post game sequence. 

As with the few victories I've had in the Ravaged Coast campaign, this one was Pyrrhic at best. I succeeded in destroying the Awakened Wildwood - the objective of the battleplan - but had nearly my entire force wiped out in the process!! At the end of the game only ONE Putrid Blightkings remained on the table (with only ONE HEALTH remaining!?). Had the game gone one more round, he would have been chased down and slaughtered... 

So all but ONE of my units would suffering from battlewounds! Luckily I rolled low for most of them, and Fecula and the Spoilpox Scrivener both succeeded in their healing rituals and fixed up Anthony the Pusygoyle Blightlord and the unit of Plaguebearers that had more than one Battlewound!

I like the differences in Blighted Wilds. Instead of having to go on quests for additional spells and enhancements, you just have to win certain scenarios... (of course, it means you HAVE TO WIN certain scenarios... but it seems like a little less paper work). 

The Battle Wound and Battle Scar system is similar to Ravaged Coast, which has problems... but at least there is an additional way to remove Battle Wounds - you can choose to leave ONE unit out of battle to "rest" each game and they automatically heal D6 Battle Wounds... so... there's that... 

New units are added through the accumulation of Glory Points - which you gain SOME of, every game, regardless of whether you win or lose (though you gain MORE if you win!). And Path progression is based on Renown - which every unit participating gains in each game - regardless if they survive the battle or not (though they generally gain MORE if they are still on the table at the end of the game!) 

It may seem like a BIT more paperwork to track, but I like it better than the Embershard system of Ravaged Coast. With new additions to the force, advancement along pathways, and the gaining of new enhancements happening through three different mechanism, all three can happen at a reasonable rate simultaneously. With the emberstone shard economic system in Ravaged Coast, we mostly saw everyone not bothering to add anything to their forces (because if you faced a smaller force, a chunk of your army might not be available for the entire game) whereas if you just put ALL of your emberstone shards into buying Pathway advances for your heroes they just got GROSS... REALLY FAST!!! I think everyone has LEGENDARY heroes at this point with just game-breaking special abilities?!

I feel like Blighted Wilds might even this out a bit - no crazy advancement... forces growing organically... I think it could be a fun campaign to play through... 

Having won a Forest Fortress Battleplan, the Maggotkin forces could pick and enhancement to give to an eligible unit, OR add a new spell to their Arcane Tome, OR take a one-game ability reward... I decided to give Fecula Flyblown - my Rotbringer Sorceress - the Witherstave - an artifact of power that allows her to pick an enemy unit that has charged her and on a 4+, they have STRIKE-LAST for the turn... giving her SOME chance to hit them before being taken out!