Showing posts with label Thaestalyrdaes. Show all posts
Showing posts with label Thaestalyrdaes. Show all posts

Monday, July 22, 2019

Legio Amare Feles Walks...

One of my oldest and favouritest gaming pals dropped me a line on Thursday or Friday and said he'd be in town on Saturday and wondered if I'd be able to play a game! All plans were cleared away as this was a moment I'd been looking forward to for, literally, a decade or more!

I met Woody over thirty years ago when he took over management of The Wizard'd Corner - Saskatoon's first gaming store. He is actually responsible for my introduction to the world of Warhammer - through Warhammer Fantasy Battle - and got me seriously collecting and painting miniatures for massed battles. Oh, I had had miniature figurines before that, but they were mostly for role-playing. I'd actually also owned AD&D's Battlesystem - but had only ever played it once or twice - with counters...

He had planned to run a campaign for Warhammer Fantasy Battle - each of us involved bought a huge sheet of hexagonal grid paper - I feel like it was 20"x24" with 3/4" hexes...? We were all to draw our own starting lands on that and the idea was all those maps would be butted up against each other to create a massive world over which we would fight!? I started building an Orc army - with old Rap Partha minis - as genuine Citadel miniatures weren't always easy to get in Saskatoon, Saskatchewan, Canada in the mid-to-late 80s... The campaign never got underway, but it was fun to dream and it got a bunch of us playing Warhammer.

Later we played a lot of other GW games - Warhammer 40,000: Rogue Trader, Blood Bowl (2nd Edition), and Adeptus Titanicus (often fatasizing about playing 40K with scale models of Titans!). I also recall playing Battletech... We talked about playing a lot of historical miniature games... but I'm not sure we ever really got to it...? Maybe some DBA?

Eventually he moved to Calgary for work and I haven't seen him much in the intervening years. I saw him a few times at Fallcon - though we never got to play any games together there... I think the last time we actually rolled dice and pushed little army-peoples around on a tabletop together was when I went out to Calgary for J.C.s wedding... which.. was 17...?18 yeas ago!? We played a game of De Bellis Antiquitatis at our mutual friend Cory's!

We've been taking about getting together to play games for AGES. I've invited him to just about every games weekend I've run, but he's just never been able to make it. So I was SUPER excited when he said he'd be in town on the weekend and free to do stuff Saturday!!!!

So, for old time's sake, I threw down a game of Warhammer 40,000: Apocalypse for us to play. Because I've been wanting to get the Titans on the table (and it was something we'd dreamed about, back in the day) I decided to set something up with them. If I'd had a bit more notice he was coming, I would TOTALLY have tried to finish up a few of the Eldar Titans, too!! I probably COULD have just thrown the Imperial Titans against ALL of the Eldar... but that seemed a little... light on Imperial Forces... So I also gave him the Shadowsword (because it NEEDED to see some action too!) AND and an entire Spearhead Detachment of Leman Russ tanks!?

Xoxigar Tertium - Imperial World
3.550.019.M42

None could tell why the Eldar had come to the Xoxigar System, but come they had. There was no way they could capture any of the Imperial Worlds within the system, and what would they do with them even if they could Primus was a frozen waste, Secondus was an utterly polluted Forge world of the Adeptus Mechanicus (whose technologies the Eldar utterly disdained), and Tertium was a lush agriworld, and nascent Hive World - with a few large population centres begining to sprawl across a couple of the continents and slowly build upwards!

Large Warhosts, identified by the Order Xenos, as belonging to the Thaestalyrdaes Craftworld and the Biel-Tim Fleet, had arrived and held a number of key locations in strength across the system and seemed very unwilling to relinquish them!

The Eritque Arcus Maniple of Legio Amare Feles was relocated to Xoxigar Tertium to help deal with the assorted Xenos Infestations... They were joined by elements of the 17th Tallarn Super Heavy Tank and the 451st Tallarn Tank Regiment.

FORCES

Super Heavy Detachment - Eritque Arcus Maniple of Legio Amare Feles
Lords of War
Leonem Caeruleum - Reaver Battle Titan (Apocalypse Missile Launcher; Titan Inferno Gun: Reaver Laser Blaster) – 112PL
Tigris Viridi - Warhound Scout Titan (1 Titan Dual Turbo-laser Destructor; 1 Titan Vulcan Mega-bolter) – 60
Pardus Purpura - Warhound Scout Titan (1 Titan Dual Turbo-laser Destructor; 1 Titan Vulcan Mega-bolter) - 60

Super Heavy Detachment Total Power Level:  232


Super Heavy Auxiliary Detachment - 2nd ("Raiders") Squadron, 17th Tallarn Super Heavy Tank Regiment
Lord of War
Al Azif - Shadowsword - 25PL


Spearhead Detachment - #2 (Arkan) Troop, 2 Squadron 451st Tallarn Tank Regiment
HQ
Leman Russ Vanquisher Tank #201 (Captain Naji Raji) - Tank Commander (Vanquisher Battle Cannon, Lascannon) - 12PL

Heavy Support
Leman Russ Battle Tank #222 "Sala" (Battle Cannon, Lascannon, 2x Heavy Bolters) - 12PL
Leman Russ Punisher Tank #223 "Zakat" (Punisher Gatling Cannon, 3x Heavy Bolters) - 13PL
Leman Russ Battle Tank #224 "Sawm" (Battle Cannon, Lascannon, 2x Heavy Bolters) - 12PL
Leman Russ Demolisher Tank (Demolisher Cannon, Lascannon, 2x Plasma Cannons) - 13PL

Spearhead Detachment Total Power Level: 62

Imperium Total Power Level: 319


Combined Aeldari Forces

Asuryani Battalion Detachment - Biel-Tim Fleet (as Biel-Tan)
HQ 
Farseer - 4 PL - War Master
Warlock - 3 PL

Troops
Dire Avengers (5) - 4 PL
Dire Avengers (5) - 4 PL
Dire Avengers (5) - 4 PL
Dire Avengers (5) - 4 PL

Elites
Howling Banshees (5) - 5 PL

Battalion Detachment Total Power Level: 28PL


Asuryani Battalion Detachment - Biel-Tim Fleet (as Biel-Tan)
HQ
Autarch (+ Warp Jump Generator) - 6PL - Warlord

Troops
Rangers (5) - 5 PL
Rangers (5) - 5 PL
Rangers (5) - 5 PL

Fast Attack
Warp Spiders (10) - 12 PL

Battalion Detachment Total Power Level: 33PL

Asuryani Spearhead Detachment - Biel-Tim Fleet (as Biel-Tan)
HQ
Warlock - 3 PL  - Warlord

Elites
Wraithguard (5) - 8PL

Heavy Support
Wraithlord (Bright Lance) - 6PL
Wraithlord (Missile Launcher) -  6PL
Wraithlord (Scatter Laser) -  6PL

Spearhead Detachment Total Power Level: 29PL


Asuryani Super Heavy Detachment - Biel-Tim Fleet (as Biel-Tan)
Lord of War
T'chylmylwynbil -Tempest Heavy Grav-Tank (as Scorpion) - 30 PL
Dilytichylmywil -Tempest Heavy Grav-Tank (as Scorpion) - 30 PL
Mwalatacyndil - Tempest Heavy Grav-Tank (as Scorpion) - 30 PL

Asuryani Super Heavy Detachment Total Power Level: 90PL

Assuryani Auxiliary Super Heavy Detachment - Thaestalyrdaes Craftworld
Lord of War
Wraitknight – 21 PL

Asuryani Combined Total Power Level: 201

I just threw these forces together at the last moment without paying too much attention to the respective Power Levels - much as we had done back in the day... Yeah... those were not entirely balanced forces... at all... but I don't think either of us cared much! Open War FTW!


THE GAME

 I did take some notes... and a few pictures... but I'm not sure I'm going to give a play-by-play of each turn like I have in the last few reports...



The forces of the Biel-Tim Fleet's Warhost - joined by a Wraithknight of the Thaestalyrdaes Craftworld - arrayed to defend their position against the Titanic Armoured Onslaught of the Imperium!



The Engines Walk!



Woody trying to figure out his initial Command Asset cards.



Keira was initially supposed to play Dungeon Crawl Classics this afternoon, but as none of the other Grrrlz showed up, she decided it would be more fun to join us and play her Eldar Wraithknight in tehi desperate battle!




The Wraithknight charges the Tallarn Spearhead Detachment!



The Leman Russes of the 2 Squadron 451st Tallarn Tank Regiment, grind forward in support of the Titan Legions - hammering on the Eldar positions from the flank!



The Wraithknight taking fire - and damage!



With grace and deftness it danced among the Armoured Squadron, selecting the Headquarters tank and cleaving it in twain with a a mighty chop of it's Titanic Ghostglaive!



The Shadowsword fires it's Volcano Cannon at the Eldar Tempest Heavy Grav-Tanks, while directing it's anti-presonel weapons at the Wraith Detachment hiding the the Barbed Venomgorse.



The Titans of Legion Amare Feles hammer the Eldar positions with their vast array of titanic weapons.



Dire Avengers and Howling Banshees hide in a ruined building, completely outclassed!



The Eldar Tempests lay down some heavy fire on the Titans, but take some even heavier fire in return!



Woody played a Command Asset card called "Demolitions" which allowed him to select an area of Defensible Terrain and shoot at it as though it was an immobile titanic vehicle - if he could do three damage to it, it would be utterly destroyed and all infantry within would have to disembark as from a destroyed vehicle (potentially taking damage in the process!)



Their cover utterly destroyed by the relentless bombardment of the Titan Legion, The Eldar Dire Avenger Battalion found itself caught out in the open...



And soon, only their commanders were left on the table to stand along against the Titanic onslaught!

Yikes!



the Astra Militarum Armoured Squadron finally ground forward enough that I was able to slip the battalion of Rangers and Warp Spiders in behind them!



Wraithguard were also brought back - in the Imperium's rear - with a Reinforcements or Webway Strike Card...?



Wraithknight looking seriously damaged by the relentless pummelling of the Lema Russes!



Rangers and Warp Spiders quickly take cover in nearby woods!



Last stand of the Eldar Wraithknight!



The titans slowly advance, destroying all in their path, and seising all objectives!



One Tempest down - the last two desperately pound the Titans, hoping to bring at least ONE down and blunt their attack, even if just a little...



Banshees return as reinforcements - to give the armour a little something to think about, beyond the Rangers arrived to their rear...



Pardus Purpura Chases down the Eldar Commanders.



Leonem Caeruleum attempts to stomp on the remaining Wraithlords



Leonem Caeruleum and Tigris Viridi attempt to finish off the last of the Eldar Heavy Grav-Tanks.

Honestly we probably spent over an hour just catching up, and stopped a lot throughout the games to reminisce. In the end we played through four turns, at which point the writing was on the wall and there was no way for the Eldar to recover. The remains of the Warhost would have to retreat, as so many others had in recent weeks.... I got SO close to taking down the Reaver... I probably should have focused on the Warhounds and taken them out, one at a time... ah, well... dice were rolled, toys were pushed around, good times were had!

SO GOOD to see Woody again! He truly is one of my favouritest peoples of all time. So good to finally get the Titans on the table! And the Shadowsword! AND the massed Imperial Armoured Squadron - THIS was the stuff Apocalypse was MADE for!

(I really need to get those ELDAR TITANS painted!!!)


Coming Soon to Tim's Miniature Wargaming Blog:

Maybe one (or two!?) more Apocalypse game reports - if I can arrange another game (or two) in the next few days - then on to some Necromunda!

Sunday, July 7, 2019

The Defence of Elamdavar

I picked up the new Warhammer 40,000: Apocalypse rules yesterday... and some Data Cards... and fancy dice... (But I didn't buy the new movement trays, because I made my own! I need to make a bunch more now, though!).

Originally we planned to have Just a family game on Sunday... Finnegan and I could play my Imperial Engines along with a detachment or two of footslogging Imperial Guard against the combined might of the Grrrlz Aeldari (Amanda's Drukhari, Keira's Asuryani and Harlequins). But then we thought we might invite others over to play as well and ended up inviting the kids' friend Ian over along with his massive horde of bug-things.


BACKGROUND

The exodite world of Elamdavar is in dire peril! An unforseen invasion of the Tyranids of Hivefleet Haemorrhoid has begun! The Thaestalyrdaes Craftworld, who have strong ties to these exodites, were among the first to respond.

A raiding party of Drukhari also seem to have showed up... Sometimes they find if valuable to stay in their cousins "good books"... and there were many horrendous monsters present they could capture and take back to the fighting pits of Commorough or drain of essence to manufacture their vicious poisons..

The forces first met in an extensive ruin overgrown with jungle...


FORCES

Combined Forces of the Aeldari

Drukhari Battalion Detachment - Cult of Strife
HQ
Lelith Hespirax – 5PL

Troops
Wyches (10) – 4PL
Wyches (10) – 4PL
Wyches (10) – 4PL


Drukhari Outrider Detachment - Cult of the Crimson Wave
HQ 
Succubus – 4PL

Fast Attack
Reaver Jet Bikes (12 +4 Balasters) – 20PL
Hellions (10) – 5 PL
Hellions (10) – 5 PL

Drukhari Total Power Level: 51


Asuryani Vanguard Detachment
HQ
Jain Zar – 8PL

Elites
Howling Banshees (5) – 5PL
Howling Banshees (5) – 5Pl
Howling Banshees (10) – 12PL


Asuryani Battalion Detachment - Elamdavar Guardian Defender Militia
HQ
Farseer – 4PL
Warlock (1) – 3PL

Troops
Guardians Defenders (10) - 3PL
Guardians Defenders (10) - 3PL
Guardians Defenders (10) - 3PL



Asuryani Battalion Detachment - Thaestalyrdaes Craftworld
HQ
Autarch – 5PL
Avatar of Khaine – 10PL

Troops 
Dire Avengers (10) – 7PL
Rangers (5) – 5PL
Rangers (5) – 5PL

Elites
Wraithblades – 7PL

Fast Attack
Swooping Hawks – 7PL

Heavy Support
Wraithlord - 7PL


Assuryani Auxiliary Super Heavy Detachment - Biel-Tim Fleet
Lord of War
Scorpion Heavy Grav Tank - 30PL


Assuryani Auxiliary Super Heavy Detachment Thaestalyrdaes Craftworld
Lord of War
Wraitknight – 21 PL


Asuryani Total Power Level: 148


Aeldari Total Power Level: 199



The Forces of Hivefleet Haemorrhoid

Supreme Command Detachment
HQ
Flyrant - Warmaster - 11PL
Tyranid Prime - 6PL
Broodlord - 6PL

Elites
Venemthorpe (3) - 4PL


Battalion Detachment
Troops
Termagant (10 - with Fleshborers) -4PL
Termagant (10- with Fleshborers) - 4PL
Ripper Swarm (3) - 2PL

Heavy Support
Tyranofex - 11PL


Spearhead Detachment
Troops 
Hormagants (10) - 2PL
Genestealers (5) - 5PL
Tyranid Warriors (3) - 3PL

Fast Attack
Ravenors (3) - 5PL

Heavy Support
Mawloc - 7PL
Carnifex - 5PL?
Toxicream - 8PL


Airwing Detachment
Fliers
Harpy - 9PL


Auxiliary Super Heavy Detachment
Lord of War
Hierophant Bio-Titan - 95PL



Genestealer Battalion Detachment (Finnegan's contribution to the game) 
HQ
Broodlord – 6PL

Troops
Genestealers (10) – 9PL
Genestealers (10) – 9PL
Genestealers (10) – 9PL

Finnegan’s Genestealers Power Level: 33
Ian’s Total Power Level: 187 169
Tyranid Total: 220 202

Or, at least, that's what he'd said he was bringing... after getting all set up and ready to deploy troops, he realized he'd left FOUR UNITS at home!? We went ahead with the Tyranids being the attackers (and later, when I counted things up, they STILL had more points than the Eldar... So, it was all good. We didn't use Ruses or Instant Death rules.


THE GAME

I have to apologize in afvance for the quality of the photos... despite playing in mid afternoon, the lighting in the basement is atrocious. This is one of the things that will hopefully be rectified during the renovation that will be happening over the summer...

The scenario I ran was a little uninspiring - I used the basic Apocalyptic Assault scenario straight out of the rulebook. It seemed simple and straightforward and good enough for learning the game.

SET UP



The Boyz all set up and ready to rumble.



Tyranids' Spearhead and Auxiliary Super Heavy Detachment (Hierophant Bio-Titan) across from the Aeldari Auxiliary Super Heavy Detachment (Tempest/Scorpion Heavy Grav Tank)



The Howling Banshees of the Aeldari Vanguard detachment led by Phoenix Lord Jain Zar! Behind them, part of the Battalion detachment of Aspect Warriors from the Thaestalyrdaes Craftworld.



A large Outrider Detachment of Reavers and Hellions from the Cult of the Crimson Wave and a Wraithknight from the Thaestalyrdaes Craftworld.



Heavy Hitters face off... the Tempest Heavy Grav Tank in one corner, and the Hierophant Bio-Titan in the other (backed up by a Tyranofex)


ROUND ONE



The Forces of the Aeldari got the initiative in the first turn and selected one of their Auxiliary Super Heavy Detachments to go first - the Tempest/Scorpion Heavy Grav Tank. They'd given in the Aimed Fire orders so it unleashed a torrent of fire from it's Twin Pulsar Cannon - scoring three blast markers (which turned into one large, and one small blast marker).

The Tyranids then activated THEIR Auxiliary Super Heavy Detachment and the Hierophant Bio-Titan fired back with it's Dire-Biocannons - scoring three LARGE blast markers (Destroyer Weapons! Yikes!)

And then it was a game of "who's going to flinch first?" Most of the forces on the table were pretty focused on close assault - but none were within charge range (well... okay... IF Amanda had give her Outrider Detachment an Assault order, they could have all been in contact with enemy on their first move!) so all were waiting for someone else to move first, so they could charge in and attack them (unlike regular 40K both sides don't automatically fight in a separate close combat phase - you move, then you attack - if the target has already activated that round, it's not going to be fighting back!)



So Amanda hadn't given her Outrider Detachment an assault order. She instead gave them an advance order and decided to activate them next. They swooshed out into the middle of the table, surrounding one of the objective markers (I made a mistake and told her she couldn't actually contest it, as they were fliers - it's actually only AIRCRAFT that can't hold objectives... In the end it didn't matter).

The Reavers and Hellions blasted away with their Splinter Rifles and Splinter Pods (which were mostly ineffective against the heavier targets in the immediate vicinity, the blasters on the Reaver Jetbikes managed to tag the Toxiccream twice, leaving it with one large blast marker.

The Tyranids then activated their Spearhead Detachment and the Toxiccream and Carnifex charged into the Reavers!



They left a mark, for sure - each dealing one large blast marker. The Genestealers and Hormagants just moved about. Strangely the Hormagants that had set up in a building - an area of "defensible terrain" that had an objective marker in it - moved out of it...? I guess they were still within 6", and therefore contesting it... so...?

The Aeldari next activated the Battalion of Local Guardian Defender Militia - moving one unit marginally closer to an objective...



The Tyranids had to move SOMETHING next, so Finnegan charged out with his Genestealers and moved to take control of an Objective.

The Aeldari then activated the Vanguard Detachment of Howling Banshees led by Jain Zar - to try and shift those Genestealers off of the objective - as the Genestealers were Troops from a Battalion Detachment, they had the Objective Secured ability - meaning, unless there was an enemy unit with the same ability, they would control the objective regardless of how many enemy detachments were also within 6"!

So this single unit of Genestealers held the objective despite there being THREE units of Howling Banshees AND a Phoenix Lord also within 6" of it.

Battalion Detachments and Objective Secured, FTW!



The Tyranid Air Wing Detachment (a solitary Harpy) flew out into the middle of the battlefield and took a few pot shots at the WRaithknight. They missed - or at least failed to wound/leave blast markers.



Keira activates her Battalion Detachment of Aspect Warriors from the Thaestalyrdaes Craftworld. Starting with the Rangers who moved out of the building their occupied at the beginning of the game.

The Avatar of Khaine marched up and gave the Harpy a couple of good hacks - leaving it with two large blast markers, The Wraithlord blasted the Flyrant with a Bright Lance, others moved up a bit.

The Supreme Command Detachment activated next. The Flyrant charged in to attack the Banshees and the Broodlord ran into the woods to cower...



The Wraithkniht strode forward and cleaved the Harpy good - leaving THREE more large blast markers on it! It would not be surviving this round!



What a mess! An glorious, epic, roiling mess!
 

Ian moving up his Battalion Detachment of Termagants, Ripper Swarms and a Tyranofex. The Termagants took some pot shots at the Hellions, with little effect.



Finally the Wyches moved up and secured a couple objectives at their end of the table and attacked the Carnifex, leaving it with one small blast marker.

Then came the Damage Phase - wherein is determined what all those blast markers mean!?

The Harpy was knocked out of action... five large blast markers meant five saves with a d6 and needing an 8+ to succeed... bye-bye flying beastie. the Toxiccream took one wound as did one of the units of Hellions. The Reavers were hit pretty hard and took THREE wounds - critically damaging the unit (half attacks) they DID pass their morale test though!

Checking all the objective markers the Aeldari controlled three, and the Tyranids controlled three. Normally whoever controls the most gets a single victory point. If it's a tie, the victory point goes to the defender - so one victory point to the Aeldari!


ROUND TWO

Now, by the time we were done Round One, it was almost 5pm... I an had arrived at 1pm... We didn't actually get started rolling dice and pushing toys around until almost 2:30... Mind you, there was a LOT of rule explaining and re-explainging... and RE-re-explainging...

Ian's dad was coming to pick him up around 5:30, so I was ready to just call it, but everyone else was interested to see how much of a second round we could get in in the next 40 minutes, so...



GRRRAAAAAWR!? a Mawloc burst up from the ground and... failed to damage anyone... anything but a one on a d12 would have put one or more blast markers on an adjacent unit... he rolled a one...



The Swooping Hawks dropped out of the sky to harass the flank of the Genestealers.

Keira used a Command Asset Card called Eldritch Tempest and put blast markers on the Flyrant and a Genestealer Unit.

The Aeldari had the initiative again, and so they started with the Aspect Battalion. The Avatar of Khaine cut the Flyrant with The Wailing Doom - leaving another pair of blast markers on the enemies Warmaster! The Rangers and Wraithlord fired on Genestealer units, leaving another blast marker on each.



The Tyranids started with activating their Spearhead Detachment. The Hormagants, Genestealers, and Carnifex all attacked the Wyches on the Objective - but for all their attacks only left one large blast marker on them. The Toxiccream attacked the Reavers though and let them with a blast marker - if they didn't save THAT one, it would be bye-bye Reavers!



The Mawloc also shimmied over and jiggles its chitinous hide in the Reavers general direction, but they seemed to take no notice...?



Then Amanda pulled a little coup with her Wyches - one unit charged both units of Termagants while another slipped into the Building the Hormagants had vacated to seize the objective marker there! now in control of FOUR of the six objectives - when, as defenders, they really only needed to hold three to gain victory points each turn.



The Hierophant spat another pair of blast markers onto the Tempest Grav-Tank... and took few shots at Lilith Herspirax, but totally missed...

The Guardian Defender militia shuffled around a bit to solidify their hold on a couple objectives.

Turns out the Spearhead detachement - the only ones close enough to potentially attack the Wyches that seized an objective from them.... had an Aimed Shots order! So they just stood their and poured fire into the building... but I think only did one blast marker - as they're holding defensible terrain they only need a 6+ on a d12 to slough that off!



The Wraithknight then charged forth and slashed the Toxiccream with it's titanic Glostglaive, nearly cleaning it in twain (three large blast markers!)... unfortunately it spurted toxic cream all over and that left a blast marker on the Wraithknight.



Keira rolling that damage against the Toxiccream.



Finnegan's Genestealers went next and charged the Swooping Hawks and Wraithlord - leaving a large blast marker on each...

... and that was it - Ian's dad showed up and he had to leave. In that 40 minutes we got through over half the detachments. Still not super fast, but faster than the first round had gone.

I'm hoping to get in a few more games this week as I'm going to have to disassemble that big table  in the basement fairly soon for the renovations to go ahead.

TOUGHTS

I like it. I feel like this could easily become my go-to for 40K gaming.

I like the building/defensible terrain rules - simplified and streamlined and it feels a bit more like cover matters in this. I think I may have put a little TOO much out - as it was a little ward to maneuver around and it seems only Infantry, Swarms and Beasts can enter them...? Which meant none of the walkers (from wraith lords to titans!?) or most of the bigger Tyranid beasties... I'll have to look into that one... I feel like a Wraithknight or a Bio-Titan should be able to wade through woods...?

No more alpha smite. Who goes first matters less... well... for this - but the first turn dance of who is going to go first can mean some units get to charge in and make assaults and their opponents just have to stand there and take it... none of that seemed devastatingly bad, though...

I like the alternating activation. In theory it should keep people involved and not getting bored.

I'm sure there was other things that popped up where I thought, "Oh, that's neat!" in the moment... but now totally forget what they were...


Coming Soon to Tim's Miniature Wargaming Blog:

MOAR APOCALYPSE!!!

(and THEN some Necromunda!)

Actually, I'm feeling pretty pumped to get some more Lords of War painted - I have three Eldar titans (two revenant, one Phantom) to paint up and field as a Super Heavy Detachement... two more Tempest/Scorpion tanks to finish up another Super Heavy Detachment.... and a Wraithknight of my own... which will only be in an Auxiliary Super Heavy Detachment (until I get TWO MORE!?) - on the Imperial side I have two knights to finish assembling and painting... not quite enough to form a Super Heavy Detachment... I was thinking at some point - once I actually get to them and finish them up, I might get some lighter Armiger Knights to finish up ANOTHER Super Heavy Detachment... The dream would be to (at SOME point) get a couple more guard super heavy tanks - I was thinking a Baneblade and a pair of Stormlords - with Vulcan Mega Bolters and transport capacity for forty infantry each.... Sure heavy Detachment that can carry a complete company of infantry! I'm not sure how that works - transports from one Detachment carrying infantry from another...? I guess I should worry about getting the stuff I HAVE painted first, before I start thinking too much about getting anything else!