Showing posts with label Adeptus Titanicus. Show all posts
Showing posts with label Adeptus Titanicus. Show all posts

Monday, July 22, 2019

Legio Amare Feles Walks...

One of my oldest and favouritest gaming pals dropped me a line on Thursday or Friday and said he'd be in town on Saturday and wondered if I'd be able to play a game! All plans were cleared away as this was a moment I'd been looking forward to for, literally, a decade or more!

I met Woody over thirty years ago when he took over management of The Wizard'd Corner - Saskatoon's first gaming store. He is actually responsible for my introduction to the world of Warhammer - through Warhammer Fantasy Battle - and got me seriously collecting and painting miniatures for massed battles. Oh, I had had miniature figurines before that, but they were mostly for role-playing. I'd actually also owned AD&D's Battlesystem - but had only ever played it once or twice - with counters...

He had planned to run a campaign for Warhammer Fantasy Battle - each of us involved bought a huge sheet of hexagonal grid paper - I feel like it was 20"x24" with 3/4" hexes...? We were all to draw our own starting lands on that and the idea was all those maps would be butted up against each other to create a massive world over which we would fight!? I started building an Orc army - with old Rap Partha minis - as genuine Citadel miniatures weren't always easy to get in Saskatoon, Saskatchewan, Canada in the mid-to-late 80s... The campaign never got underway, but it was fun to dream and it got a bunch of us playing Warhammer.

Later we played a lot of other GW games - Warhammer 40,000: Rogue Trader, Blood Bowl (2nd Edition), and Adeptus Titanicus (often fatasizing about playing 40K with scale models of Titans!). I also recall playing Battletech... We talked about playing a lot of historical miniature games... but I'm not sure we ever really got to it...? Maybe some DBA?

Eventually he moved to Calgary for work and I haven't seen him much in the intervening years. I saw him a few times at Fallcon - though we never got to play any games together there... I think the last time we actually rolled dice and pushed little army-peoples around on a tabletop together was when I went out to Calgary for J.C.s wedding... which.. was 17...?18 yeas ago!? We played a game of De Bellis Antiquitatis at our mutual friend Cory's!

We've been taking about getting together to play games for AGES. I've invited him to just about every games weekend I've run, but he's just never been able to make it. So I was SUPER excited when he said he'd be in town on the weekend and free to do stuff Saturday!!!!

So, for old time's sake, I threw down a game of Warhammer 40,000: Apocalypse for us to play. Because I've been wanting to get the Titans on the table (and it was something we'd dreamed about, back in the day) I decided to set something up with them. If I'd had a bit more notice he was coming, I would TOTALLY have tried to finish up a few of the Eldar Titans, too!! I probably COULD have just thrown the Imperial Titans against ALL of the Eldar... but that seemed a little... light on Imperial Forces... So I also gave him the Shadowsword (because it NEEDED to see some action too!) AND and an entire Spearhead Detachment of Leman Russ tanks!?

Xoxigar Tertium - Imperial World
3.550.019.M42

None could tell why the Eldar had come to the Xoxigar System, but come they had. There was no way they could capture any of the Imperial Worlds within the system, and what would they do with them even if they could Primus was a frozen waste, Secondus was an utterly polluted Forge world of the Adeptus Mechanicus (whose technologies the Eldar utterly disdained), and Tertium was a lush agriworld, and nascent Hive World - with a few large population centres begining to sprawl across a couple of the continents and slowly build upwards!

Large Warhosts, identified by the Order Xenos, as belonging to the Thaestalyrdaes Craftworld and the Biel-Tim Fleet, had arrived and held a number of key locations in strength across the system and seemed very unwilling to relinquish them!

The Eritque Arcus Maniple of Legio Amare Feles was relocated to Xoxigar Tertium to help deal with the assorted Xenos Infestations... They were joined by elements of the 17th Tallarn Super Heavy Tank and the 451st Tallarn Tank Regiment.

FORCES

Super Heavy Detachment - Eritque Arcus Maniple of Legio Amare Feles
Lords of War
Leonem Caeruleum - Reaver Battle Titan (Apocalypse Missile Launcher; Titan Inferno Gun: Reaver Laser Blaster) – 112PL
Tigris Viridi - Warhound Scout Titan (1 Titan Dual Turbo-laser Destructor; 1 Titan Vulcan Mega-bolter) – 60
Pardus Purpura - Warhound Scout Titan (1 Titan Dual Turbo-laser Destructor; 1 Titan Vulcan Mega-bolter) - 60

Super Heavy Detachment Total Power Level:  232


Super Heavy Auxiliary Detachment - 2nd ("Raiders") Squadron, 17th Tallarn Super Heavy Tank Regiment
Lord of War
Al Azif - Shadowsword - 25PL


Spearhead Detachment - #2 (Arkan) Troop, 2 Squadron 451st Tallarn Tank Regiment
HQ
Leman Russ Vanquisher Tank #201 (Captain Naji Raji) - Tank Commander (Vanquisher Battle Cannon, Lascannon) - 12PL

Heavy Support
Leman Russ Battle Tank #222 "Sala" (Battle Cannon, Lascannon, 2x Heavy Bolters) - 12PL
Leman Russ Punisher Tank #223 "Zakat" (Punisher Gatling Cannon, 3x Heavy Bolters) - 13PL
Leman Russ Battle Tank #224 "Sawm" (Battle Cannon, Lascannon, 2x Heavy Bolters) - 12PL
Leman Russ Demolisher Tank (Demolisher Cannon, Lascannon, 2x Plasma Cannons) - 13PL

Spearhead Detachment Total Power Level: 62

Imperium Total Power Level: 319


Combined Aeldari Forces

Asuryani Battalion Detachment - Biel-Tim Fleet (as Biel-Tan)
HQ 
Farseer - 4 PL - War Master
Warlock - 3 PL

Troops
Dire Avengers (5) - 4 PL
Dire Avengers (5) - 4 PL
Dire Avengers (5) - 4 PL
Dire Avengers (5) - 4 PL

Elites
Howling Banshees (5) - 5 PL

Battalion Detachment Total Power Level: 28PL


Asuryani Battalion Detachment - Biel-Tim Fleet (as Biel-Tan)
HQ
Autarch (+ Warp Jump Generator) - 6PL - Warlord

Troops
Rangers (5) - 5 PL
Rangers (5) - 5 PL
Rangers (5) - 5 PL

Fast Attack
Warp Spiders (10) - 12 PL

Battalion Detachment Total Power Level: 33PL

Asuryani Spearhead Detachment - Biel-Tim Fleet (as Biel-Tan)
HQ
Warlock - 3 PL  - Warlord

Elites
Wraithguard (5) - 8PL

Heavy Support
Wraithlord (Bright Lance) - 6PL
Wraithlord (Missile Launcher) -  6PL
Wraithlord (Scatter Laser) -  6PL

Spearhead Detachment Total Power Level: 29PL


Asuryani Super Heavy Detachment - Biel-Tim Fleet (as Biel-Tan)
Lord of War
T'chylmylwynbil -Tempest Heavy Grav-Tank (as Scorpion) - 30 PL
Dilytichylmywil -Tempest Heavy Grav-Tank (as Scorpion) - 30 PL
Mwalatacyndil - Tempest Heavy Grav-Tank (as Scorpion) - 30 PL

Asuryani Super Heavy Detachment Total Power Level: 90PL

Assuryani Auxiliary Super Heavy Detachment - Thaestalyrdaes Craftworld
Lord of War
Wraitknight – 21 PL

Asuryani Combined Total Power Level: 201

I just threw these forces together at the last moment without paying too much attention to the respective Power Levels - much as we had done back in the day... Yeah... those were not entirely balanced forces... at all... but I don't think either of us cared much! Open War FTW!


THE GAME

 I did take some notes... and a few pictures... but I'm not sure I'm going to give a play-by-play of each turn like I have in the last few reports...



The forces of the Biel-Tim Fleet's Warhost - joined by a Wraithknight of the Thaestalyrdaes Craftworld - arrayed to defend their position against the Titanic Armoured Onslaught of the Imperium!



The Engines Walk!



Woody trying to figure out his initial Command Asset cards.



Keira was initially supposed to play Dungeon Crawl Classics this afternoon, but as none of the other Grrrlz showed up, she decided it would be more fun to join us and play her Eldar Wraithknight in tehi desperate battle!




The Wraithknight charges the Tallarn Spearhead Detachment!



The Leman Russes of the 2 Squadron 451st Tallarn Tank Regiment, grind forward in support of the Titan Legions - hammering on the Eldar positions from the flank!



The Wraithknight taking fire - and damage!



With grace and deftness it danced among the Armoured Squadron, selecting the Headquarters tank and cleaving it in twain with a a mighty chop of it's Titanic Ghostglaive!



The Shadowsword fires it's Volcano Cannon at the Eldar Tempest Heavy Grav-Tanks, while directing it's anti-presonel weapons at the Wraith Detachment hiding the the Barbed Venomgorse.



The Titans of Legion Amare Feles hammer the Eldar positions with their vast array of titanic weapons.



Dire Avengers and Howling Banshees hide in a ruined building, completely outclassed!



The Eldar Tempests lay down some heavy fire on the Titans, but take some even heavier fire in return!



Woody played a Command Asset card called "Demolitions" which allowed him to select an area of Defensible Terrain and shoot at it as though it was an immobile titanic vehicle - if he could do three damage to it, it would be utterly destroyed and all infantry within would have to disembark as from a destroyed vehicle (potentially taking damage in the process!)



Their cover utterly destroyed by the relentless bombardment of the Titan Legion, The Eldar Dire Avenger Battalion found itself caught out in the open...



And soon, only their commanders were left on the table to stand along against the Titanic onslaught!

Yikes!



the Astra Militarum Armoured Squadron finally ground forward enough that I was able to slip the battalion of Rangers and Warp Spiders in behind them!



Wraithguard were also brought back - in the Imperium's rear - with a Reinforcements or Webway Strike Card...?



Wraithknight looking seriously damaged by the relentless pummelling of the Lema Russes!



Rangers and Warp Spiders quickly take cover in nearby woods!



Last stand of the Eldar Wraithknight!



The titans slowly advance, destroying all in their path, and seising all objectives!



One Tempest down - the last two desperately pound the Titans, hoping to bring at least ONE down and blunt their attack, even if just a little...



Banshees return as reinforcements - to give the armour a little something to think about, beyond the Rangers arrived to their rear...



Pardus Purpura Chases down the Eldar Commanders.



Leonem Caeruleum attempts to stomp on the remaining Wraithlords



Leonem Caeruleum and Tigris Viridi attempt to finish off the last of the Eldar Heavy Grav-Tanks.

Honestly we probably spent over an hour just catching up, and stopped a lot throughout the games to reminisce. In the end we played through four turns, at which point the writing was on the wall and there was no way for the Eldar to recover. The remains of the Warhost would have to retreat, as so many others had in recent weeks.... I got SO close to taking down the Reaver... I probably should have focused on the Warhounds and taken them out, one at a time... ah, well... dice were rolled, toys were pushed around, good times were had!

SO GOOD to see Woody again! He truly is one of my favouritest peoples of all time. So good to finally get the Titans on the table! And the Shadowsword! AND the massed Imperial Armoured Squadron - THIS was the stuff Apocalypse was MADE for!

(I really need to get those ELDAR TITANS painted!!!)


Coming Soon to Tim's Miniature Wargaming Blog:

Maybe one (or two!?) more Apocalypse game reports - if I can arrange another game (or two) in the next few days - then on to some Necromunda!

Sunday, March 3, 2019

Battle of the Abyss

The Warmaster had sounded the Call, and Legio Amare Feles had answered. Though a shadow of their once great former selves the three remaining engines, their brave crews, and support personnel  embarked at Xoxigar Secondus - their home forgeworld - and travelled forth to Malice, where the enemy had decided to make their stand... 

This weekend I attended the Battle of the Abyss - an annual apocalypse event held here in Saskatoon. This was my first such event and only the second 40K tournament I've ever been to.

It was a team event - two players joined forces to field 300 Power Level (~6000points) of stuff. The players could each have up to four detachments. I partnered up with a fellow named Halsten. I'd heard he was playing Mechanicus/Knights and I had lots of Imperial Guard and a Warhound Titan, and figured we could probably put tougher a decent force. Originally I was going to take the one Warhound and the Shadowsword and a Brigade Detachment of the Tallarn.... But, then I got another Warhound Titan... an then a Reaver Battle Titan... and we thought it would be funny just to take those. The three titans totally 270 Power Level - so Halsten only needed to bring his 30PL Knight Valiant.

Our force looked like this:

Team: Big Cogs Keep on Turnin’

Tim's Force

Super Heavy Detachment 
- Ecrite Arcus maniple of Legio Amare Feles
- Adeptus Titanicus - +1 Command Point
Lords of War (3-5)

Reaver Battle Titan - Leonem Caeruleum
-First Princeps Ilyan Curtis, Moderati Petrus Hook (Steersman), Moderati Bernhardt Sumner (Sensors, Communications, Weapons), Tech Priest Mor-15 and Tech Priest Gi-16-ERT.
- 120 Power Level – Warlord
-Apocalypse Missile launcher, Dual Turbo-Laser Destructor, Titan Inferno gun, Titanic Stride

Warhound Scout Titan - Tigris Viridi
- Princeps Mozzer, Moderati Joyce (Steersman) and Moderati Marr (Sensors, Communications, Weapons), Tech Priest Ro-Urk350 and Tech Priest Pom-Fret681.
- 75 Power Level
- Dual Turbo-Laser Destructor, Titan Vulcan Mega-bolter, Titanic Stride

Warhound Scout Titan – Pardus Purpura
- Princeps Smythe, Moderati Cooper (Steersman) and Moderati Gallup (Sensors, Communications, Weapons), Tech Priest 0-Donnel and Tech Priest 6-Abrels.
-75 Power Level
- Dual Turbo-Laser Destructor, Titan Vulcan Mega-bolter, Titanic Stride

Detachment Total Power Level: 70


Halsten’s Force

Super Heavy Auxiliary Detachment 
– Imperial Knights – 0 Command Points
Lords of War (1)

Knight Valiant – Dragonslayer
- Konungr Sigurd
- 30 Power Level – Warlord

Detachment Total Power Level: 30

Force Total Power Level: 300



THE GAMES

The Great Enemy had succeeded is sewing confusion among the arriving Imperial troops. The befouled the noosphere with virulent scrapcode and combat cogitators frequently misinterpreted friendly returns as that of the Enemy and much unintended infighting ensued. 



There were 32 participants in 16 teams playing at eight 6'x8' tables. Each table had static terrain set up and there were seven specific missions (one for each table - though two tables had the same mission). Unfortunately, about 75% of those teams were Imperial forces of one sort or another... 

All the scenarios were outlined in the mission pack that I was able to download and read through before the tournament. 

Most of them the first player was determined by bidding for how long you were going to take to set up (between 30 second and 5 minutes - in 3 second increments) the lowest bidder would pick their table edge, set up first, and then take the first turn IF they could set up within the time they bid. 

Having only FOUR models in total, I was pretty certain we were going to get the first turn - always - 

GAME ONE 

Legio Amare Feles were ordered to destroy a factorum that had, according to the latest intelligence data, fallen into the hands of The Enemy. It was imperative that they technology and stores and materiel within did not fall into their hands! Unfortunately, the factorum had not ever fallen into the Enemy's hands, and was currently guarded by the soldiers of the 222nd Hesperan Infantry, supported the 1st Hesperan Armoured regiment as well as a number of Mechanicus Knights... 

For our first game we played Mission #1 against The Steel and Salt (John and Ben) 

The one exception to the set up/start rules was Mission #1... for some reason you still bid for set up and the lowest bidder set up first and was considered the "attacker".... but the defender got to shoot first - Oh and the defender also had to set up have (in terms of number of units) their forces in reserve and would come on in the second round.... 

To WIN the attacker had to destroy a building in the defenders set up zone... the building itself was Toughness 9 had 40 wounds and a 2+ save AND VOID SHIELD saves of 3+... If the attacker destroys the building they win. If they don't they lose... so the attacker has to direct a cRaZy amount of firepower at that building to have a hope of levelling it in four rounds (did I mention all the games are only four rounds, oh, they're four rounds all right!) 

I briefly considered trying to convince Halsten to bid 5 minutes on this one and be the defender... but we ended up being the "attacker".... 


All set up and ready for Game One. 


The defenders all set up... Ben's force was three knights and two armiger and John's force was a Shadowsword superheavy tank, a Crapload of Leman Russ tanks and a pile of infantry - there was enough units of infantry, that they left those in reserve and we had to face the full might of their massed tanks and Knights... 


The confused returns indicated a heavy enemy presence before the target factorum. 


The two Warhound Scout Titans, Tigris Viridi and Pardus Purpura, flanked to the left of Leonem Caeruleum, the Reaver Battle titan.


Unsure of who these approaching engines of war belonged to, the soldiers of the 1st Hesperan Armoured decided it prudent to shoot first and ask questions later... 


Halsten, in the middle, flanked by John (left) and Ben (right). They utterly HAMMERED us. They took down the Reaver Titan on their first turn, before it even had a chance to get a shot off.... Mind you, it took a Shadowsword, five Leman Russ and a couple Knights to bring it down...

The volume of fire compelled the Reaver Titan to fall back, The Enemy would not be allowed an Engine Kill here today.... 


While The Enemy were distracted with the Reaver, Tigris Viridi and Pardus Purpura, launched their attack on The Enemy's flank. The Shadowsword superheavy tank was destroyed. 


With the Reaver retiring, however, The Armoured fist was able to turn it's attention to The Warhounds. Their concentrated fire severely damaged Tigris Viridi and it to was compelled to withdraw. 


Reinforcements arrived, along with a second Shadowsword! 

(In the event all teams had access to a stratagem that cost 2/3/4 Command Points that allowed them, as the end of their movement phase to bring on forces that had been previously lost in the game worth 10/20/30 Power Level... Wasn't very useful for us as only Halsten's Knight had a low enough Power Level that we could even possibly make use of the stratagem... and we'd have to spend ALL of the command Points we had to make that happen...) 


With the Reaver out of the way, the Knights of the Cog were able to turn their attention towards the Engines as well. 

Eventually one of the Knights of the Cog figured out what was going on and was able to secured a tight beam communication line with Leonem Caeruleum and sort out the situation, but not before the Warhounds sustained grievous damage... 


Turn three... only thing we had left on the table was one Titan.... with two wounds remaining. They finished it off with their first shots.

I expected to lose some titans in a few games... but WOW... what a discouraging was to start the event - tabled at the beginning of Turn Three!!!

The confusion and damage done to both parties was regrettable, luckily the vast resources of the Mechanicus on Malice were able to see the three engines repaired and returned to action in the very short time... 


Ben's force of Mechanicus Knights. 


He scrath-built a cockpit interior for one of them! 


Elsewhere during round one of the event:



Another Warhound Titan - owned by Jeremy.



His force faced an Imperial guard force of massed artillery (and massed air units!)



The "Hipster Knights" setting up to fight some genuine Chaos dudes over an Ork Scrap Pile.



So. Many. Knights!



Chaos!!!



This was definitely one of the craziest scenarios - there was six scrap piles surrounding a Gargant under construction. Teams scored victory points by controlling scrap piles... but once per turn the Gargant  unleashed a blast from it's Mega-Supa-Kill-Cannon and destroyed one of the scrap piles, and all units that were contesting it!? Yikes!



Table next to ours had some more Knights and Custodes fighting a swarm of T'au.


The T'wu had a big flying thing and some pretty huge walker thingies.



Man, we are just living the dream of playing Battletech in 28mm...



The battlefield on each table was made up of two 4x6 matts butted together. This was an odd one - though there were two mats on this table - they weren't considered contiguous. you couldn't simply drive or walk from one to the other or target an enemy on one from the other - because one was considered UNDER the other and you could only move between them via teleporters, or lifts, or... something...? More Guard and another Team of T'au



M'reens of some variety or another...



Fighting a Hierophant Bio-Titan!! aaaaand apparently a Shadowsword...?! Genestealer Cults, perhaps?



A force of Necrons teamed up with... Marines...? Fighting more Imperial soup...?



Oh, yeah, and some dude from Regina drove up for the day and brought along his Foregeworld WARLORD TITAN!!! It was pretty insane looking. I'd kind of wanted to see if I could set up my titans with it to get some comparison shots, but he ended his last game before us and put it away...


GAME TWO

Confusion still reigned supreme among the forces of the Imperium. While the Mechanicum finally started sorting out the scrapcode that had infested the noosphere and could now identify each other, they were still having trouble identifying other imperial units.. 

In our second game we faced ANOTEHR force up Imperial types!

We played Mission #2 against The Hippos Gets a Bear Hug (Beau and Daniel)

I can't remember the fluff behind this scenario, but basically both sides had a building they had to defend. Teams scored two victory points for every wound done to their enemy's building... BUT Teams also got points equal to the wounds of each enemy vehicle they destroy...



Once again Leonem Caeruleum advance on the right...



...while the Warhound Scout Titans flanked to the left... 

Enemy Super heavies were engaged! 

In the first round each of the Warhounds destroyed a Shadowsword with their Turbo Dual-Laser Destructor and wrecked other stuff with their Vulcan Mega-bolters (took out a chimera and part of the embarked squad and severely damaged a Leman Russ). The Reaver damaged a Baneblade and a Leman Russ.



The Brave little Knight of the Cog charged right into the midst of the enemy and sewed destruction wherever it went! 

(as if anything about a Valiant is "little"... but Halsten's Knight wrecked another Chimera and messed up some guard and marines on bikes)



Pretty sure the tournament package said that to be used all models had to be painted to a three colour minimum... yet I saw so many primed black models... bare grey plastic models... This one didn't even have TRACKS on it!? Perhaps he was modelling these as the burned out wrecks he was expecting they'd become...?



Having finished off the Baneblade in front of it, Leonem Caeruleum started vaporizing Leman Russ tanks.



They used the Bring It Back stratagem to bring back one of their Shadowswords... which the Warhounds promptly blew up again.



In a last ditch effort to gain some points out opponents teleported in a PILE of Terminators that tried to charge the building and score a few points trying to wreck it up close and personal-like. They did do some damage to it - like, 20 wounds, which was worth 40 points... but by that time, we'd scored 146 points for destroyed vehicles...



The war hounds started blasting apart Terminators with their Vulcna Megabolters and destroyed another returned Shadowsword... The rEAver incinerated a unit or two or Terminators with it's Titan Inferno Cannon...

It was Brutal....

Elsewhere during Round Two:



In Game Two, Ben and John, who had defeated us in Game One, faced the Warlord Titan!



Titan-Killers that they are, they brought down the behemoth!!!



It was, apparently, a very close thing, however!



Cody and Jeremy face the T'au.



More Knights fighting T'au



Skiploads of Guard fighting buckeloads of Knights...



Sooooo many Knights....



While the titans were fun to play and all, and I love my Guard armies... coming out to this event really made me want to get to work on my Aeldari... or maybe an Ork or Chaos army...

I could get a couple of Stompas and team up with Finnegan next year....?



Necrons and marines fighting... other marines...?



The Gauss pylons looked cool... I have no idea if they did anything... but they looked cool.



Another fight over the Ork Scrapyard.



the one actual chaos force faced the massed artillery and massed airpower of the Astra Militarum.

 

So many GUNS!



Wicked cool-looking demon engine.



These guys had two Marauder Bombers, tow or three Vulture gunships and at least three or four Valkyries... it was CrAzY seeing them all on the table!


GAME THREE

Finally Command got their poop in a group and set the engines of Legio Amare Feles against some REAL enemy...

For our third game we faced some gen-u-ine Chaos players - The Rust Buckets (Chad and Stuart).

The Scenario (called Birth of Chaos) involved first destroying two pillars, and then destroying an alter of sorts to the Chaos Gods... Not sure why the chaos guys would want to destroy it...?



Chad deploying his forces of the dark powers.



One victory point was awarded for each tower destroyed. each player was allowed to destroy two, but only one per turn. Once the towers were destroyed the Altar could be targeted. It had 100 wounds and teams scored 1 victory point per 20 wounds of damaged done to the alter.

Halstens Knight destroyed one tower each turn. During the first turn the Titans took out two Renegade Knights and did some damage to the Lords of Skulls and brought Magnus down to two wounds.

On rounds two, after Halsten's Knight destroyed the second tower, Leonem Caeruleum brought down the alter in a single round of shooting. BOOM. and that right there pretty much won us the game... but we kept going for secondary objectives....

Destroying the altar caused a big explosion which carried off a bunch of the chaos forces that had bunched up around it.



Pardus Purpura had a hard time dealing with these two armoured vehicles... and their laser cannons just kept poking holes in him...



Leonem Caeruleum just dealt death in which ever direction it faced. Armigers, Mortarion, Asorted Chaos dudes... all died before the might other Imperial God Engine...

And that was that... Nine hours of apocalypse gaming.

Elsewhere during Round Three:



Swarms of Knights fighting the Warlord Battle Titan.



I think a lot of knight got smashed...



T'au fighting massed Guard..



Am I the only one that hears Wagners "Flight of the Valkyries" when looking at this picture...?

Maybe they could have called this scenario "Xenos Don't Surf!"
 

Setting up to fight over the Scrap Pile again. These were two teams that has won both of their previous games (including Ben and John)

 

It was a crazy, crazy fight... 




Final Standings - Middle of the pack. Not bad considering I went into the game fully expecting to lose every game. Not by being tabled - mind you. I expected the majority of our stuff to still be standing, but lose due to victory points from not being able to hold enough objectives with our (numerically) small force, etc...

It was a long, but tiring day. Overall I really enjoyed the day. Played some fun games against some fabulous people. Totally looking forward to going again next year.

Big thanks to all the organizers who clearly put a LOT of work into making this even run to smoothly!

I should probably get signed up for the Battleforce Recon tournament coming up in April - I really enjoyed that one last year. I'd originally been toying with the idea of trying to finish up a Brigade of Valhallans by then... but now I'm wondering if I could get 1000 points of ELDAR finished up by then...?



Coming Soon to Tim's Miniature Wargaming Blog:

Hmmm... some painting...? maybe another battle report? When I got home Finnegan was asking what I was doing tomorrow and suggested he might be interested in a game of 40K or Kill Team.