Showing posts with label Thousand Sons. Show all posts
Showing posts with label Thousand Sons. Show all posts

Friday, August 21, 2020

Daemon World Campaign - Scenario #6 - Treachery

At the dawn of the Sixth day broke, signalling the beginning of the sixth and final challenge the contestants heard a laugh. It started as a deep rumbling laugh that could be heard across the land and grew in volume and with such intensity that it shook the very ground they stood on, like the rapturous finale of the furtious mating of the world's living tectonic places. The laugh became harsh and mocking, and then came the voice:

FOOLS! You think I invited you here to reward one of you? You are as imbecilic are you are ugly. I bought you here to watch you slaughter each other again and again for my own personal entertainment – and as a finale and final offering to my patron, Slaanesh, I shall destroy you all and decorate my galleries with your repugnant viscera! MWA-HA-HA-HA-Ha-Ha-Ha-ha-ha-ha-haaaaaaaaaaaaaa....

Daemon Price Garfongdong finally shows his treacherous hand - he never had any intention of rewarding the Renegade Marines the Daemon World of Gorma’Sh’Muf’Kt’Itz! 

 

SCENARIO

The three Warlords of the Death Guard, World Eaters, and Thousand Sons - representing Nurlge, Khorne, and Tzeentch, respectively, face overwhelming odds as the forces of Slaanesh under the Daemon Prince Gorfongdong gather to utterly slaughter them. There is no escape. 


The last non-Slaanesh Character standing is the “winner” of the campaign.


FORCES


Slaanesh

Emperor’s Children Battalion Detachment

HQ
Lord Felzik - Chaos Lord in Terminator Armour - PR6 
Xoilaz Gafar - Sorceress - PR5 
Vazzarr Malqell - Master of Possession - PR 5

Troops
Soroibus Tortus - Noise Marines (5) - PR 5 
Sabbatum Nigreos - Noise Marines (5) - PR 5 
Mortuus lac Homines - Noise Marines (5) - PR 5
Cadentiae Morbo - Chaos Space Marines (5) - PR4 
Indulgens Fanaticus  - Cultists (15) - PR 6

Elites
Greater Possessed (2) - PR 8

Heavy Support
Venomcrawler (1) - PR 7
Obliterator (2)  - PR 10

Power Level: 66

Slaanesh Daemon Patrol Detachment

HQ
Daemon Prince Garfongdong - PR 8
Herald of Slaanesh on Helflayer - PR 6

Troops
Daemonettes (10) - PR 4

Fast Attack
Seekers (5) - PR 5

Power Level: 27


Chaos Knights Auxiliarry Super Heavy Detachment

Lord of War
Renegade Knight Archeron - PR 26


Total Power Level: 115


Forces of Khorne, Nurgle, and Tzeenth 

Death Guard Patrol Detachment
Headquarters
Lord Slugbottom - Chaos Lord in Terminator Armour - PR 6

Troops
Bubonic Bros - Plague Marines (5) - PR 6
Dysentry Dudes - Plague Marines (5) - PR 6
Leprosy Lads - Plague Marines (5) - PR 6


World Eaters Patrol Detachment
Headquarters
Ingot The Steel Chain - Warpsmith - PR4

Troops
The Blood Bolters - Chaos Space Marines (10) - PR8
The Chaos Dudes - Chaos Cultists (5) - PR3

Elites
Gore The Battle-Rager - Helbrute - PR6



Thousand Sons Patrol Detachment
Headquarters
LargeMind the Slightly Knowing - Exalted Sorcerer - PR7

Troops
'Ol Dusty Boys - Rubric Marines (10) - PR14
Cool Bird Dudes - Tzaangors (10) - PR 4

Total Power Level: 70

THE GAME

Set up and ready to RUMBLE! 

ROUND ONE

To be sporting, I let them have the first go... 

The Death Guard on their right flank shambled forward and blasted away with everything they had at the Obliterators... which had very little effect. Lord Slugbottom, who had been in a tedious and utterly pointless conference with the other warlods, was rushing to catch up with his troops. (Initially The Boyz had decided they should have all of their warlords concentrated in the middle, for some reason, and Finnegan got talked into joining, but as the first round started, decided this was stupid and advanced as quick as he could to lead his troops into battle!) 

On their left flank the Blood Bolters Chaos Space Mraines and their annoying cultist fanboiz moved forward and blasted away at the cultists across the way. Their bolters and autoguns carrieed away four of the Slaanesh devotees. Their shrieks of delight as they were blown apart disturbed the followers of Khorne who were a little disappointed that their foe would take such pleasure in what they had meant to cause suffering! And where was their leader in all of this? Not with them! He was hiding BEHIND the Helbrute, who, in turn, was hiding behind ALL of the Thousand Sons forces....?

Then the Forces of Daemon Prince Garfongdong went. 

the Daemon Prince himself incited three of the World Eaters marines to dance themselves to death with the Pavane of Slaanesh. The Obliterators then blew apart two of the Death Guard's Bubonic Boys with their fleshmetal guns and Noise Marines shattered the brains of two of the Dysentery Dudes with the raucous racket of their sonic weapons. The Slaanesh Cultists returned fire and took out two of their Khorney opposites. The Knight roasted only two of the Rubric Marines - protected, as they were by their absurd 4+ invulnerable save... 

Garfongdong and the Seekers fell upon the Tzaangors, slaughtering half their number in the initial impact. The remaining Tzaangors took two of the seekers with them. 


ROUND TWO

The DeathGuard continued to exchange fire with the Obliterator and the Noise Marines - SO MUCH BOLTER FIRE - and it did NOTHING to the Obliterators,... then the Dysentry Dudes Meltagun utterly destroyed one of them! The Noise Marines and remaining Obliterator destroyed four or five Death Guard from among the three squads. 

ALL of the Thousand Sons Psychic Ablilities either failed or were successfully DENIED! No more 4+ invulnerable save for the Rubric Marines! 

The Rubric Marines were not idle, however, They unleashed a horrific volley of fire directly at Daemon Prince Garfongdong which destroyed his current manifestation... but being a creature of the Warp... on his own warp-infused homeworld, he would not be gone long... 

(Initially I had wondered how to deal with Daemon Prince Garfongdong... being the absoluteomnipotent despotic ruler of this Daemon World - with the power to revive entire legions of dead marines over and over and over again for this challenge... he needed to be overwhelmingly powerful, himself. Do I  simply make him invulnerable to damage...? Let him be destroyed, but let him walk back on at the end of his next Movement phase? And, if he is destroyed in game, have all of his followers are enraged and gain +1A for the remainder of the game? I definitely SHOULD have done this latter one - but didn't mention it at the beginning of the game and to bring it up later seemed like I was just making shit up as I went... alas... There WAS a Master of Possession and I was completely able to just summon him back onto the table later withing the rules of the game - though as the omnipotent leader of this world - and senior to the Master of Possession, it seemed unnecessary to NEED the his subordinate to "summon" him back.... I could have done it THIS TURN... but there was SO MUCH WHINGING about how unfair this all was... I left him off the table for a turn)

The World Eaters Chaos Space marines blew apart half of the Daemonettes. Another two were distracted by the carnage and danced and frolicked among the viscera of their fallen (failed morale). 

The few remaining Cultists charged the Khorney Kultists and the Greater Possessed Charged the Chaos Space Marines - along with the three remaining Daemonettes - killing three of the World Eaters and the rest of the Kultists... 

The Knight roasted the unit of Rubric Marines. 

The Obliterator charged The Exalted Sorcerer, it's vicious slashing and chopping causing the Sorcerer three wounds. 


ROUND THREE

RUN AWAY! RUN AWAY! 

The Warpsmith and Helbrute ran to the far corner of the board... like the lily-livered servants of... KHORNE(!?)  that they were!? 

The Thousand Sons Sorcerer and the Venomcrawler continued their epic duel - and were joined by the remaining Tzaangors. 

The Venomcrawler butchered them all! 

Still more shooting between the Death Guard and the remaining Obliterator with ALL of the Noise marines and the Psychic might of Xoilaz Gafar! Teh Plauge Marines disgustingly resiliance kept them going... 

Then Lord Slugbottom showed up and said "Enough of this" and CHARGED - along with the remaining Bobonix Boyz and finished off the Obliterator! 

The forces of DAemon Prince GArfongdong looking for someone to KILL! Where did that World EAter "Warlord" get off to?

Oh, there he is! 

Hiding. 

In the corner. 

The Renegade Knight Acheron completely melted the Helbrute into a mess of slag and ash with the intense heat of it's flame cannon.

The Slaaneshi Cultists, made of sterner stuff than this so-called leader of the forces of Khorne, charged! I'd wanted the Venomcrawler and Knight to charge in as well... but after the Cultists charged there wasn't ROOM for the Venomcrawler to get in that tiny corner in which the warpsmith had burrowed... The Knight failed it's charge roll...   

At this point we kind of called it... The Boyz dad arrived (a bit early) and needed to get going... The writing was on the wall, though... in the first half of the Fourth Round the Warpsmith would have simply killed the Slaanesh Cultists he was fighting and then been melted by the flame cannon (and if that didn't work, the Knight woud have charged in and stomped it into paste).  Finnegan figured Lord Slugbotton would not have survived that first Fight Phase of the round in their own turn (as he was utterly surrounded by a sward of Noise Marines and a Nasty sorceress with a force sword ... and was already reduced to ONE wound...), and so the WArpsmith would survive longer and "win" the scenario. 


END GAME

Well... it's over... 

I have to admit, this game ended up feeling a little anti-climactic. I felt, narratively, this scenario would work; The deceitful Daemon Prince lures them there and then suddenly turns on them and they're facing a classic last stand scenario - you're going to die, but how long can you last and how many of them can you take with you... But instead I felt like I was getting this vibe from the Boyz that they thought I was just being "mean" or something... And, ultimately, the winner ended up being the cherry-picker that hid in the corner. 

Looking back what I SHOULD have done is, instead of saying simply that the last character standing was the winner, had a point system - points for each turn you survived, sure, but ALSO points for each enemy unit taken out, points for simply doing damage to the knight, or Daemon Prince Garfongdong, or even points for taking out either of the OTHER warlords - to instigate a little in-fighting, which also would have fit the narrative. So someone who struck out hard and fast on the first turns and took a LOT of guys down before he fell (like Ian did!) would do better than someone who simply evaded their fate as long as they could (like Oliver did - which, to me, seems a little "out of character" for a servant of KHORNE!?).

It also probably would have worked better if I'd simply had a HORDE of Daemonettes and some Seekers and Fiends (and maybe Marines and cultists and such) for them to wade through, but ultimately be carried off by the sheer weight of numbers... but I didn't HAVE those... so I threw in the Knight to guarantee their destruction and it felt a little... I don't know..? out of place...? Heavy-handed....? And so, I had to listen to a constant refrain of "If you didn't have the knight, we could have WON this..." Which, to me, made it clear they didn't "GET" the scenario... like, AT ALL... and a bit of that was on me and a force composition that didn't really fit the narrative as well as it could have... Even finishing Syll'Esske and the Infernal Enrapturess and a few of the Fiends that I have, in time, would have been better than the knight - and probably almost as deadly...

I was also playing with too many totally new things that I'd not had a chance to put on the table (all the Daemons and Knights, as well as the Greater POssessed and Master of Possession, and this was only the second time I'd used the Obliterators...) and was constantly going back and forth between three different books - chaos Knights, Chaos Daemons, Chaos Space Marines. 

Ah well... lessons learned... 

maybe... 

The funnest part, for me, about this entire campaign, was actually the little narratives that Finnegan had come up with for his various squads. He was ALWAYS having these little conversations between teh squad members and issuing orders from Lord Slugbottom in these horrid little voices (They even had slightly different voices - Slugbottom sounded just like Ignatius Grulgor from the Horus Heresy audiobooks - and made me wonder if he'd been listening to them without my knowing... he hadn't, it just came out like that, naturally!?). The leader of the Bubonix Boyz were utterly adored and worshipped by his squaddies and the hung on his every work - a little like Brian and his followers in Life of Brian. There was a little romance going on between two of the Plague Marines in the Leprosy Lads when one of the last surviving two in the first game declared his love for his brother marine before they, too, were killed... One of the Dysentry Dudes started agitating and trying to form a union and negotiate some collective rights after hearing Lord Slugbottom refer to them as "fodder" in the first game - again, there might have been a hint of inspiration from Denis of the Anarcho-Syndicalist Commune in Monty Python and the Holy Grail... And there was a lot of talk about the management exploiting the workers and such... it was all hilariously good fun. That's what I'll always remember about this campaign. 

I've said this forever - the best wargamers are role-players, first and foremost - even though they may not think of themselves as such. The funnest and most interesting people to play miniature wargames with are the ones that play the ROLE not the RULES. 


Coming Soon to Tim's Miniature Wargaming Blog: 

Well... what next indeed!? How do I follow THIS up!?

The campaign is done and the basement is in utter chaos - as ceilings are coming down all around... painting and gaming will be on hold for the next few weeks (or... MONTHS!?) 

I MAY have a small painting update tomorrow... then probably nothing much until the end of the month and the monthly gaming update. 

Monday, August 17, 2020

Daemon World Campaign - Scenario #5 - Onslaught of the Daemon Engines!

A murky, greenish-purple, otherworldly haze hangs over the battlefield. In the distance shapes can be made out belching black smoke, moving about in a lurching, shambling way and making roaring, clashing noises like a train collision... 

SCENARIO

The object of the challenge is to destroy as many of the Daemon Engines as possible. the Daemon Engines include a Venomcrawler and two Obliterators

Autonomous Engines: The Daemon Engines will take a turn of their own, at the end of the Round, after all the players have gone. They will attack (move towards, shoot at, charge and fight against) the unit that most recently attacked them. If no units have attacked them, they will simply attack the nearest unit. 

Endless Onslaught: If any of the Daemon Engines are destroyed, a new one will teleport onto the field as close to the center of the table, not within 9" of any of the Players forces, at the end of the Daemon Engine's Movement Phase.  

Mission Objectives

Damage the Daemon Engines (Progressive): if you force damaged at least one of the Daemon Engines during the Round, you score 5 Victory Points at the end of the Round.

DESTROY the Daemon Engines (Progressive): If your force destroyed any Deamon Engines during the Round, you score an additional 5 Victory Points per Daemon Engine destroyed, at the end of the Round. 

Victor Bonus

If there is one, clear victor, they may choose one Crusade Relic to find amongst the ruined engines. If two, or more, are tied, then no one gets a relic and each may simply pick a second unit to be Marked for Greatness. 

Other Rules

Daemon World Battlefield Twist:

Otherworldly Fog - a murky greenish-purple haze hangs over the battlefield. Enemy units beyond 18" cannot be targeted. Targets beyond 12" are -1 to hit - with both shooting and Psychic Powers. 

FORCES

Four Chaos Warlords and their Retinued took part in this battle. Details can be found on:

Daemon World Crusade Forces

(I've tried to keep this page current - so if you are reading this much after the game report was posted you are likely seeing the force as it was AFTER the game - or at the end of the campaign, if you are reading weeks, months, or YEARS later!? Regardless, it should give you some idea of the forces involved...)  


THE GAME

All set up and ready to wreck stuff. 

The Starting Daemon Engines! The flag isn't an objective marker - it was just to mark the centre of the table - to help determine where the replacement daemon engines would arrive on their turns, as they were to be teleported onto the table as close to the centre as possible, that wasn't within 9" of any of the players forces. 


ROUND ONE

The Thousand Sons started off and charged forward! The Exalted Sorcerer attempted to use Weaver of Fates - Ian rolled low and decided to use a command reroll - to get a higher result, so he wouldn't get DENIED - and rolled the same thing. The WArpsmith used his Brass Collar of Bhorghast and denied it, and the Sorcerer suffered Perils of the Warp - luckily he only lost 1 wound! His Prescience ability went off, but Gift of Chaos was denied by Xoilaz Gafar - the Emperor's Children Sorceress! 

The Rubric Marine's Sorcerer used Tzeentch's Firestorm... but caused no wounds. 

The rest of the Rubric Marines blasted away at one of the Obliterators and caused two wounds. 

The Tzaangors then charged the Obliterator the Rubric Marines had been firing at - two rounds of fighting brought it down, but not before losing a few of their own.   

The Tzaangors used their consolidation move to move into contact with the second Obliterator - who then fought and killed another tzaangor or two. 

The Thousand Sons scored 10 Victory Points - five for causing wounds, another five for the one Obliterator take out of action. 

The World Eaters moved a bit. The Warpsith Cursed the Venomcrawler. Everyone shot at the Venomcrawler. Then the Chaos Space marines charged the Venomcrawler and took it out of action. 

The World Eaters also scored 10 Victory Points - five for causing wounds to Daemon Engines, another five for taking out the Venomcrawler. 

The Death Guard Shambled towards the centre of the battlefield, slightly. They unloaded with everything they had. Unfortunately, "Everything they had" consisted mostly of bolters - Strength 4, no AP... The did some damage to the remaining Obliterator, but that was about it. 

The Death Guard scored 5 Victory Points for causing wounds to Daemon Engines

The Emperor's Children surged forward to the discordant beat of their malevolent melodies! 

Excessive fire blasted away the rest of the Tzaangors - and then Lord Felzik and the Head-Hunting Soroibus Tortus Noise Marines charged the exposed Thousand Sons Exalted Sorcerer... and tore him a new one... or two... possible six. 

On the Daemon Engine's turn a Venomcrawler and Olbiterator returned - as close to the centre of the table as possible without being within 9" of any of the players forces... turned out to be BEHIND the World Eaters forces!  

They blasted away at the Cultists and Helbrute causing two wounds on the Helbrute and taking two cultists out of action. The Obliterator that was still on the table took out THREE of the Death Guard's Leprosy Lads.


ROUND TWO

The Rubric Marines Sorcerer leader, failing to learn from mistakes made by his Exalted Sorcerer, attempted to manifest Tzeentch's Firestorm again... and again it was Denied by the World Eater's Warpsmith and his Brass Collar of Bhorghast - the Perils of the Warp killed the Sorcerer.... 

The Rubric Marines, seeking vengeance, blasted away at the Soroibus Tortus Noise Marines, carrying off three of them with fire from their awful, awful -2AP flamers... I don't know why Slaanesh hates Khorne so much... they're pretty straightforward... Tzeentch and the Thousand sons are the WORST. 

The rubric Marines bolted fire and their awful cannon-thingie destroyed the last surviving Obliterator that started the game on the table - for another 10 Victory Points - Damaging Daemon Engines, Destroying Obliterator.. 

The World Eaters turned their attention to the Daemon Engines behind them. The WArpsmith destroyed the Obliterator with it's Meltagun. The Helbrute caused 5 wounds to the Venomcrawler and the Chaos Space Marines charged it!

Despite the extremely violent trashing about, neither side caused any damage in melee!? 

Another 10 Victory Points for the World Eaters - Damaging Daemon Engines, Destroying Obliterator. 

The Death Guard, lacking Daemon Engine Targets, blasted away at the Emperor's Children, in hopes of stopping the ruckus they were causing with their Sonic Weapons... The Leprosy Lads took out on of the Sabbatum Nigreos Noise Marines!

Lord Felzik and the Cadentiae Morbo Chaos Space Marines charged the remains of the Rubric Marines.... because... why not!? They shot one and took out four more of them in melee and two more left due to failed morale. The Rubric Marines took out ONE of the Cadentiae Morbo Chaos Space Marines!

The Sabbatum Nigreos Noise Marines charged the Leprosy Lads, Lord Slugbottom performed a Heroic Intervention, and then Xoilaz Gafar charged Slugbottom... which... it occurs to me might have been out of order... but Gafar would have charged the Leprosy Lads anyway and THEN Lord Slugbottom could have done his Heroic Intervention... we're all having so much fun, we sometimes get a little excited and get ahead of ourselves... 

The Leprosy Lads were taken out of action by the Sabbatum Nigreos Noise Marines and Xoilaz Gafar grievously injured Lord Slugbottom... but not enough to KILL him... BIG... MISTAKE... Slugbottom then crushed the life out of Xoilaz Gafar - for the THRID TIME in this campaign thus far! He's got something against Sorceresses or something... 

Returning Obliterators arrived closer to the centre of the table, this time, as things had thinned out some. I had kind of though of straight up saying the Daemon Engines wouldn't attack the Emperor's Children - as they ARE Emperor's Children DAemon Engines!!! But that seemed a little TOO cheaty... and I'd already won three of the games so far... and there was no denying that the remains of Soroibus Tortus Noise Marines were the closest to one of the Obliterators... I guess we could say in their insane blood rage they lashed out anything nearby not even able to recognize friend or foe... The Soroibus Tortus Noise Marines died in a hail of "friendly fire".

the Venomcrawler finished off the last of the Khorney Kultists and World Eaters Marine - the Aspiring Champion did one more wound on the Vencomcrawler with his Power Axe.


ROUND THREE

The sole-surviving Rubric Marine fell back - like the big scaredy-chicken-man that he is... 

the Warpsmith cursed the Venomcrawler and then the Helbrute unloaded on one of the Obliterators, and then the Warpsmith finished it off. 

The Warpsmith then charged into melee with the Venomcrawler and did some more damage, but it was the Chaos Space Marines that finished off the Venomcrawler... 

The World Eaters scored 15 Victory Points - damaging Daemon Engines, Destroying TWO! 

The Death Guard did a LOT Of shooting at the last Obliterator on the table... but didn't manage to take it out. 

The Sabbatum Nigreos Noise Marines fought a desperate battle against Lord Slugbottom - in the end Slugbottom took out tow of the Noise Marines, leaving only Ozimandus on the field of battle...

The Emperor's Children took the bait and charged the craven, chicken-hearted Rubber Marine and lost one more to it's flames... for all the attacks (10 shooting, 9 melee), failed to cause a SINGLE WOUND... nah, those Rubric Marines aren't overpowered at all!? 

Ozimandus managed to finish off Lord Slugbottom - avenging their lost Sorceress! 

The DAemon Engines all returned in a pack! One Obliterator caused FIVE wounds on the World Eater's Helbrute and the other took out one of the Death Guard's Dysentary Dudes. The Venomcrawler, having just arrived, did little damage with its Excruciator cannons... It's more of a Melee creature... 


ROUND FOUR

The Emperor's Children had learned their lesson the turn before and in consolidating, surrounded the Rubric Marine - so he was unable to retreat this time... and Lord Felzik destroyed him utterly... 

Yeh World Eaters regrouped, no longer having DAemon Engines at their backs and fired off a few shots at the newly returned ones, with little effect. The Warpsmith did managed to restore 3 lost wounds to the Helbrute, though. 

For once it was the Death Guard that dealt some serious damage to the DAemon Engines, the Bubonic Boyz took out one of the Obliterators, and the Dysentry Dudes Meltagunner one-shotted the other! They scored 15 Victory Points this round for having done so! 

the Emperor's Children took a few pot shots at the World Eater's Helbrute, but did little damage... then the Venomcrawler charged the Dysentery Dudes between fire and the melee, two of the Plague Marines were killed and three wounds were dealt to the Venomcrawler. Both returning Obliterators fired on the Bubonic Boys - taking out FOUR of them! 

ROUND FIVE

The Helbrute stood still, for once, and made use of the Fire Frenzy stratagem and completely shredded one of the Obliterators, leaving only one. 

The Blood Bolters Chaos Space Marines charged the Venomcrawler - to see if they could make it THREE, but their luck seemed to have run out... they did no damage to the VEnomcrawler and lost one of their own in the process. 

Still, the World Eaters Scored another 10 Victory Points, pretty solidly sealing their VICTORY! 

Brother Brutt, the last of the Bubonic Boys, joined in the Melee against the Venomcrawler, causing ONE wound... which was enough to score the Death Guard 5 Victory Points more... but that was about it.

Emperor's Children taking pot shots at the Hellbrute... 

Returning Obliterators finished off the Helbrute

In the very last Fight Phase, the Venomcrawler killed one of the Death Guard and three of the World Eaters marines, and each of the opponents managed to cause one wound on the Venomcrawler - but not quite enough to take it out AGAIN! 

END GAME

So the World Eaters FINALLY scored a victory with 45 Victory Points (The Death Guard had 25, and the World Eaters had 20... in my notes I had the Emperor's Children scoring 5.... but I'm not sure when or WHY I would have attacked the Daemon Engines!?) 

Lord Felzik, of the Emperor's Children, gained 7 Experience Points (one for just showing up, one for taking out a third unit in battle, 2 for their agenda *REAPER*, and I gave him the 3-point Marked for Greatness Bonus) - almost as many as he had in the previous four!? This put him at 16 Experience Points and made him Battle Hardened! He chose a Melee Weapon Upgrade - making his Power Sword a FLESHBANE POWER SWORD - handing for cutting down those thousand sons (to a Few Hundred Sons). The rest gained experience, but none quite made it to another level up. Xoilaz Gafar was close... but not close enough... 

Finnegan gave the Bubonic Boys the Marked For Greatness bonus -as they seemed to be the most successful in the game, and gave the Reaper agenda Bonus to the Dysentery Dudes - which, finally, made them level-up. They took Cool-Headed for their Battle Honour! The Leprosy Lads failed their Out of Action Test, but Finnegan just gave them a battle scar, and then removed it with a Requisition Point spend on Rest and Repair. 

The Tzaangors AGAIN failed their Out of action Test!? That's THREE out of FIVE games! The O'd Dusty Boys Rubric Marines were marked for greatness and that brought them to 16 Experience Points and a new level - they chose some Ranged Weapon Enhancements - the Sorcerer got a Master-Crafted Inferno Bolt Pistol (+1D) and the Rubric Marine with the Soulreaper Cannon took Armour Piercing... because AP -3 just wasn't good enough!? It's now AP-4... fun. 

The Warpsmith claimed a Conversion Field for his prize! The Blood Bolters Chaos Space marines also gained a level and will need to pick Battle Honour. 

Coming Soon to Tim's Miniature Wargaming Blog: 

I have some Grey Knights I've been working on and finished up a squad and a bit over the weekend, I'll probably be posting pics of the full Crusade Starter Force that I now have ready... sort of... (I'm 5 Power Rating shy of the 50 that you really need... but when I finish up the Dreadnought, I'll be over and need a Requisition Point to add it in!) 

Thursday is the epic conclusion to our Daemon World Campaign.