Showing posts with label Wargaming Weekend 2009. Show all posts
Showing posts with label Wargaming Weekend 2009. Show all posts

Saturday, April 4, 2009

HOTT Campaign Rules

This is a draft of the Campaign Rules I will be using for my HOTT Campaign weekend in June . They are based heavily on the Campaign rules presented in Hordes of the Things.

STARTING RESOURCES
Each Player will begin with a country consisting of three regions, one of which is their capitol. The map I was planning to use for this campaign can be seen here:

Campaign Map

(This may change depending on how many participants I get. Also there may be another Orc army involved… If necessary I will make a new map the week before when I have a better idea of who’s coming and what armies are being used…)

To defend or expand their country players will also start with a Field Army. The Field Army will consist of 24 AP worth of troops.

Before the game begins players will secretly write down the location of their field army. All will be revealed simultaneously and placed on the campaign map.

THE CAMPAIGN YEAR
The Campaign will be played out through a number of years. Each year will be broken down into four Seasonal Turns: Spring, Summer, Fall, and Winter.

During the Spring, Summer, and Fall turns Field Armies may move about, engage in battles, and lay siege to enemies cities.

At the end of the Fall season all Field Armies must retire to Winter Quarters.

During the Winter taxes are collected and Field Armies are rebuilt.

SEASONAL TURNS
At the beginning of each seasonal turn players will secretly write down where their Field army will move. All are then simultaneously moved according to the movement rules below.

MOVEMENT
Field Armies may move up to two spaces along the designated routes shown on the map. They can not pass through or over an area they do not control unless granted passage by the owning player. All armies which are moving will be moved one space, any armies moving two spaces will make their second movement afterwards if it hasn’t been halted. Armies that “bump into” enemy armies are halted and may move no further that turn.

In cases where two opposing armies are attempting to move into each others adjacent territories both will dice – the higher moves first and is the attacker in their opponents territory.

When the Field Army moves all elements must move with the Field Army. The only exception is Allied contingents. As an alternative to moving a player may elect to send an allied contingent. An allied contingent is subject to all the normal movement rules with the exception that after any battle is over any surviving elements will retire back the way it came – if possible – and rejoin the Field Army. If it is not possible the contingent is lost.

Sea Movement is as per p30 HOTT 2nd ed.

As an alternative to moving a player my elect to “Defend the Realm” in which case they make no movement until all other players have moved one space – they may then move one space to meet an invading army that has moved into the defenders territory.

GIVING BATTLE
As per p31 HOTT 2nd ed.

PARTICIPATION BY ALLIED CONTINGENTS
As per p31 HOTT 2nd ed.

RESULTS OF A BATTLE
As per p32 HOTT 2nd ed.

STANDING A SIEGE
As per p32 HOTT 2nd ed.

MULTIPLAYER BATTLES
It is possible that more than two armies would end up in the same territory during the same season. If all players agree this can be played as a Big Battle game where all armies are deployed on the table at the beginning of a battle. Otherwise two primary antagonists should be determined. They will be deployed on the table at the beginning of the game and the rest of the armies will arrived in a similar manner to Allied contingents. All field armies will groups of up to 6AP. The first group will arrive using the same rules for the arrival of an allied contingent. Further groups can thereafter be deployed in a similar manner at the cost of 2 PIPs. Only one group from any field army my be deployed on a given turn (i.e. you can’t spend 4 PIPs and deploy 2 groups)

WINTER
At the end of the Fall season all Field Armies must retire to Winter Quarters. This is done as per p29 HOTT 2nd ed.

During the winter tax their people and raise new recruits for their Field Army. Players may add 2AP to their Field Army for each territory under their control, plus an additional 2AP for their Capitol. The maximum size of an army is 24AP. Additional AP can not be saved or shared, it is lost.



I think that’s it…? Trying to keep things simple and fast. If you see any glaring errors or confusing bits or whatever - please let me know!

As I mentioned in the Previous Post. I’d like to run a quick play-by-email run-through of the system just to see how many battles it generates and how quickly players could get knocked out of the game. If you’d like to help out just drop me a line!

H.O.T.T. CAMPAIGN WEEKEND 09!!!

I am running a Hordes of the Things Campaign weekend in June (5-7 June).

Friday night (the 5th) will be more of an open gaming evening. An opportunity for folks to meet up and try out their armies in some one off games or play other stuff (I have a few board and card games and no shortage of other miniature games…!). Maybe I’ll make some of my homemade pizza…

Most of the action will be taking place on the Saturday and may or may not continue on Sunday morning. I imagine we will play one year of the campaign in the morning, then go for lunch somewhere. In the afternoon we’ll play out another year of the campaign, then head out to Amigos for supper. In the evening we’ll probably play a third,or maybe fourth(!?), year depending on when folks want to call it a night.

If the power still hangs in the balance and people are still up for it we could potentially play another turn or two Sunday morning…

I’m working on the assumption that games will be played in one hour or less. I’m using a modified version of the campaign rules in the book so all battles for a season will take place simultaneously. It is likely that not all players will be involved in battles during each turn. Those not involved in a campaign battle can play others in one off games (of HOTT or other games I have handy), be a spectator or bugger off for an hour!

I will have seven armies available for the weekend; Dwarves, Elves, Orcs, Undead, and Three Human kingdoms… I may be able to throw together others… we shall see. For the time being I’m working with there being seven spots four of which are filled (That’d be Bob, CVT, Cory and CK – assuming he isn’t suddenly shipped off to defend our freedom in Afghanistan… or Shilo… ) (Oh and Mr. Miller may show up with his own army… which would make eight).

The map I was planning to use for this camapaign can be seen here:

Campaign Map

This may change depending on how many participants I get. Also there may be another Orc army involved… If necessary I will make a new map the week before when I have a better idea of who’s coming and what armies are being used…)

I’ll have a draft of the Campaign Rules up shortly (today or tomorrow). Sometime shortly thereafter I’d like to run a quick play-by-email run-through of the system just to see how many battles it generates and how quickly players could get knocked out of the game. If you’d like to help out just drop me a line!

Sunday, May 4, 2008

Status Report

There’s going to be a few changes around here in Tim’s Miniature Wargaming world….

Where to start…

First I’ve cancelled my regular, weekly Thursday historical miniatures gaming night – so there won’t be so many AARs for a while. As the days get longer (and warmer!) Gary will off to the cabin, Christian will be off to play war and/or teach or take various courses, and John will be insanely busy building his new house. Britton… well I haven’t actually SEEN him since last September anyway…. Maybe I’ll try and get this going again in October – after ‘cross season…

As for me I’ve got other tings to do as well. Any who know me, or read this blog regularly will know that I’m a pretty dedicated and productive hobbyist! I don’t watch TV or play computer games so I manage to get a LOT of stuff accomplished, especially over the last couple of years. This, however, has come at a bit of a cost. I’m turning into a fat, fat bastard.

Now at just under 100kg (215lbs) many of you will probably won’t think I’m all that damn fat. As my sole modes of transportation are walking of biking I probably am a bit more fit than most gamer-types I know. I am feeling big enough around the mid-section to be uncomfortable on the drops (the lower part of drop handlebars) so something has to be done.

While my family was away last week I planned on doing a series of EPIC rides to kind of get “back in the saddle again” and going on rides just to go on rides – not just to get from Point A to Point B around town. I was going to work my way up to 100km rides by the weekend. Then it snowed… and rained… and froze… and then snowed some more… I did manage to set up the much-neglected trainer by the computer and watched a few DVDs while spinning up a storm! I’ve also been trying to lay off on the Root Beer and licorice. Anyway I am going to try and spend a considerably larger chunk of my spare time riding and getting fit again…. Maybe even “race fit” to do some Cyclocross in the fall…

I’m not saying I’m going to be quitting the wargaming altogether. Not by any stretch of the imagination! I’m just not going to be enjoying the same high level of productivity and regular gaming that I have over the past two years or so…

Savage Saturdays

I have a very regular group of guys that come over on Saturday evenings and play Savage Worlds. Right now we’ve got a pretty good Savage Worlds: Pirates of the Spanish Main campaign going on. That will continue!

Out of Town Gaming

I’ve bailed on Mayday this weekend… got some work on the house to finish up that I didn’t get done while the family was away.

A friend in Regina was planning a gaming weekend in June (I think) and I’m still hoping to make it to that…if it happens. I am also still planning on heading out to Calgary for an extended weekend to hook up with the John (et al) for some serious dice-tossing…

Of course if the price of gas (and bus tickets) triples…. I may have to rethink these…

The blog

I’m not going to be posting quite as regularly. I’d like to set aside some specific time each week that I can write draft a post about what I’ve been doing over the last week. I’m thinking either Sunday morning or evening… Hopefully I’ll get posting a little more regularly on the Other Blog.

Wargames Weekend(s) ‘09

There will likely be some changes to the previously announced Wargames Weekend ‘09. Originally this was to be a Wargames Weekend in February and it was going to have a “Quebec 1759” theme to it. Due to the anticipated downshift in productivity this is not likely to be possible. Instead I am thinking I might do a Quebec 1759 weekend later in the year. Perhaps it could be in September, which would be closer to the anniversary anyway…

I would, however, still kind of like to have a Wargames Weekend in February. To gurantee it’s success I’d like to plan something that I already HAVE most of the stuff I’d need already complete. I’d also like to have the weekend be a mini campaign of sorts. Right now I’m considering a couple basic formats with a multitude of possible themes/specific settings for each.

One option would be an “All Quiet” Campaign. The inspiration for this comes from an article in Wargames Illustrated (#101, Feb 1996) by Richard Crawley. Though originally written as a mini-campaign for modern skirmishes in Chechnya it could easily work for any modern (or not so modern…) campaign where there are lines that have been stabilized and the main fighting is going on somewhere else – indeed I have run this campaign with different rules set on the Eastern front in World War Two.

The campaign will involve two opposing platoon sized units doing a turn in the lines for three days. Each day will consist of two campaign turns; one day, one night, for a total of six sessions/scenarios. During each turn the commander of the respective platoons will be given missions to carry out. Successful completion of the missions will gain the platoon victory points – loss of their own men will lose them victory points (and the ability to successfully carry out further missions!) – thus for the platoon commander it will be an exercise in management of resources. Also using personnel for more than one turn in a row will cause the unit to be fatigued, reducing it’s combat effectiveness.

This option would work well if I had two players committed to the entire weekend (they could take on the role of platoon commanders) and just a few others that might show up for one or two sessions – the campaign could not handle more than one or two players on a side for any given session as – by the very nature of the campaign missions will generally be carried out by the minimum number of troops necessary – to keep the others “fresh” and reduce the potential for massive casualties. Indeed there were sessions where neither side made contact!

The games would be played out using Savage Worlds. Though it could take place in any number of settings it would most likely take place during World War Two simply because I have platoons of opposing forces. … Germans vs. Paras in Normandy, Germans Vs. Russians on the Eastfront (maybe even in Stalingrad – if I got a bit more ruined city terrain finished!) Germans vs. French Foreign Legionnaires in North Africa (Gazala?). Other possibilities could include Marines vs. NVA at Khe Sahn, 1968. French vs. English in some siege during the Seven Years War in North America (maybe even Quebec…?).

Another similar option would be a series of programmed scenarios – or a matrix of programmed scenarios (victory in one scenario would determine which scenario is played next) – always involving one particular unit on at least one of the sides so that there is some continuity to the campaign and decisions have to be made whether discretion is the better part of valour and saving the unit is more important that accomplishing certain missions, etc.….

This could be with ANYTHING I can currently field either skirmish games using Savage Worlds and 28mm figures or a larger scale (of action) and some appropriate rules (BKG, CWC, WM, etc…).

The other option would be a warband/every-man-for-himself weekend – the most obvious example of this would be Mordhiem. Everyone has a band of his own and plays against other participants in one on one or multiplayer scenarios – casualties are kept track of – some may recover, others are removed from the roster. Between games surviving members gain experience of some sort and potentially improve, new members can be recruited, new equipment purchased, etc.

In some cases some participants may be able to bring their own units – which would greatly expand the possibilities… Some of the setting options could include:

Mordheim: Bands of fantasy adventurers scour the ruined city of Mordheim for wyrdstone. The plus with this one is a number of people I know own their own warbands.

Legends of the Old West: Grab an outlaw gang or sheriff’s posse and shoot up some old west towns… I have a few old west figures of my own. not so much western buildings… but I might be able to throw together something.

Legends of the High Seas: Grab a ship and a crew and ply the high seas for adventure and gold! Ya-HARRRRR! My collection of pirates seems to be rapidly expanding I’m sure I could put together a couple of my own crews by then.

Of course any of these above could be converted to Savage Worlds…. Other Savage Skirmishing possibilities could include:

Pulp Adventure! Grab a group of intrepid adventurers: Archaeologists, Foreign Legionnaires, Nazis, Bolsheviks, Treasure Hunters, Bizarre Cultists, etc and set a course for a globe-trotting, two-fisted high adventure!

Rippers: the Horror Wars: Monsters versus Monster Hunters in the Victorian age!

Near-Future Post-Apocalypse/Zombie Plague Survivors/Scavengers…?

Any of these I could easily run at anytime, so there’s no need to decide right now – just thought I’d throw some options out there in case anyone did want to get together for a weekend in February next year. I guess the earlier we decided the more time anyone wanting to paint their own unit would have to do so (should we go with the bring your own warband option…). I’d also have more time to work on some setting specific terrain.

The other issue with a February Wargames Weekend is when to have it? I had originally said the last weekend in February to keep with the tradition of Tim’s Wargaming Birthday Bash – but two weeks earlier is a long weekend (in Saskatchewan and Alberta, at least) and a couple of people (who live in Alberta) have suggested that I move it make it easier for those who are traveling (mostly from Alberta). Now when thinking about Wargames Weekends in the past I avoided long weekends as usually people have things planned with friends and family…. So, I don’t know… If there’s anyone out there that’s thinking they might come to a gaming weekend in February (whether in town or not) would having it a week or two earlier on the long weekend (Family Day!) make it more or less likely that you would be able to show up…?

Your thoughts…? Post a comment!

Tuesday, January 15, 2008

Wargaming Weekend 2009 - Quebec 1759-60

I have more or less settled on a theme for my 2009 Wargaming Weekend. It may seem a bit odd as it is more than a year away, but I was working on my Game Plan for 2008 and realized I should really look at what I want to play next year so I can better plan my projects for this year.

There were a couple high on the list, and I was going to take votes from interested parties but then I realized that 2009 is actually the 250th anniversary of the battle on the Plains of Abraham at Quebec and that kind of settled it. I wanted to work on some Seven years War stuff this year anyway… now I’m just going to be a little more focused on it as I have a LOT of stuff to do to play the scenarios I am currently planning.

I am using Habitants and Highlanders as a major source of inspiration for the scenarios. I’d like to run a mix of bigger battles and skirmish games. I imagine the weekend will go something like this:

Friday Night – Captain MacDonald’s Company Climbs the Heights of Abraham, 12-13 September 1759
This will be a skirmish game – likely using Savage Worlds (my preferred system for all things skirmishy). Perhaps the outcome of the scenario could affect the next days battle somehow…?

Saturday Morning/Afternoon – Battle on the Plaings of Abraham, 13 September 1759
This will use a variant of Warmaster – borrowing heavily from Bob Barnetson’s Two for Tea rules for the American War of Independence.

Saturday Evening – The Woodcutters, Winter 1759-60
This will be another skirmish game involving a British woodcutting party being ambushed by some French habitants.

Sunday Morning/Afternoon – Battle of Ste. Foy, 28 April 1760
The battle for Quebec, round two!

Alternatively Friday night could be some other skirmish leading up to the events at Quebec – maybe involving some Rangers and/or Indians in a mad skirmish in the woods somewhere… and Captain MacDonald’s climb could take place Saturday Morning and the Battle on the Plains of Abraham on Saturday afternoon… we’ll have to see how the play-tests work out and how long the game runs….

I’m not entirely sure which weekend I’ll do it as my birthday falls midweek. So it could be either the 20-22 February 2009, or 27 February to 1 March 2009… Probably the latter just so I can say it will always be the last weekend of February.


TO-DO!

The Toy Plan

I’m going to be painting figures for two levels of action here: battle and skirmish.

The figures for the big battles will be based on 60x40mm bases (8 for regular infantry, 6 for militia, 4 for skirmishy types like rangers or Indians). Most units will be 3 stands per unit – though a few units, particularly on the British side on the Plains of Abraham, had considerably more troops so they may have four or five stands (I went with one stand per 150-200 men available/present). The figures for the skirmish games will be based singly. All will be 28mm figures.

As with The Vimy Project I am going to model and cast most of my own figures. Things that are harder to cast, or that I only need a few of I will probably buy. I may even buy a few units for the skirmish gaming just to have some variance in the figures…

Here’s what I’m going to need:

To Model (masters which I will cast many of later…):

British Fusilier
British Grenadier
British Light Infantryman
British Officer
British Drummer
British Ensign
Highland Fusilier?
Highland Grenadier?
Highland Officer?
Highland Piper?
Highland Ensign?
American Ranger?

French Fusilier
French Grenadier
French Officer
French Drummer
French Ensign
French Troupe de la Marine Fusilier
French Militiaman

Indians?

I have almost enough of the Rafm Highlanders to do my unit of them, I’ll need others for the Captain MacDonald Climbs the Heights scenario, but I think I might buy the bag o’ Old Glory for those… The Rangers, same thing, I have enough Rafm ones for the three stands form battle games and I might like to buy a bag o’rangers from Old Glory. We shall see...


To Paint:

For the battle games of the Plains of Abraham and Ste. Foy:

British

15th Regiment of Foot – 3 stands
29th Regiment of Foot –4 stands
58th Regiment of Foot – 3 stands
78th Highland Regiment – 6 stands?
28th Regiment of Foot – 3 stands
47th Regiment of Foot – 4 stands
2/60th Regiment of Foot – 3 stands
3/60th Regiment of Foot – 3 stands
35th Regiment of Foot – 5 stands
48th Regiment of Foot – 3 stands
Royal Artillery – 1-2 Guns & Crew
Louisburg Grenadiers – 3 stands
Light Infantry – 3 stands
Rangers – 3 stands

French

La Reine – 3 stands
Guyenne – 3 stands
2/Berry – 3 stands
3/Berry – 3 stands
Royal Roussilon – 3 stands
Langedoc – 3 stands
Artillery – 1-2 guns & Crew?
Companies France de la Marine – 2 units of 3 stands ea.
Milice de Quebec – 3 units of 3 stands
Milice de Trois-Rivieres – 2 units of 3 stands
Milice de Montreal – 2 units of 3 stands
Corps de Cavallerie – 2 stands?
Indians – 2-3 units of 3 stands


For the other Skirmish games (20-30 of each including a couple of officers and/or NCOs):

British

British Regulars
Rangers
Highlanders

French

French Regulars
Comapnie de la Marine
Habitants/Militia
Indians

Other things to do to prepare for the event….

Things to Read/Reread

Time to brush up on my SYW history. I’m a painfully slow reader so I’ll be lucky if I get through all of this over the next year… but I’d like to try!

Quebec 1759, C.P. Stacey – Read this years ago, it’s time to reread.

Habitants and Highlanders, Canadian Wargames Group – I’ve read it a couple times, it’s been a while though – couldn’t hurt to do another cover to cover read through.

Quebec 1759, Rene Chartrand – From the short-lived original Osprey Orders of Battle Series. I’ve looked a lot of things up in it but never sat down for a cover-to-cver read. Its about time I did.

Century of conflict, J.L. Rutledge - I picked this up recently at the Friends of the Library bookshop for 50c. It looks like it tracks the rivalries between the British and the French in North America from the late 1600’s to 1760 so might be a good backgrounder.

Empires Collide – An Osprey Essential History Special that “contains material previously published in Campaigns 140,121, 76, 79; Men-at-Arms 23, 48, 228, 302, 304, 395; Warrior 19, 42, 85, 88; Essential Histories 44; Fortress 27; and Elite 93”. I somehow doubt it is simply a reprint of all of them under one book cover, like the German Army in WW2 book that I have – which is too bad, I like it when they do that – collect entire series into one big book, I wish they did it more often.

Other things to maybe pick up and read:
I guess I’ll wait and see how much information there is in the Empires Collide book but there are a number of other Osprey books that look like they might be interesting and/or useful.

Things to Watch - Some movies of the period to get me stoked:

Last of the Mohicans – own it on DVD – it will go into heavy rotation on painting nights for background inspirational noise…

Barry Lyndon – Not set in North America but part of it does take place with the Seven Years War as a backdrop. I recall it had great costumes. I’d like to track a copy down of my own – I’ll have to start hitting the bargain bins!

Dangerous Liaisons – again, period piece just to get me stoked.

Brotherhood of the Wolf – yeah these are really stretching it… I can’t actually think of any other movies with the Seven Years War in North America as the backdrop…

That’s all I can think of at the moment… any others I should watch?!

HATS!!

For those of you who are regular gaming pals or followers of the blog you will be aware of my passion (madness) for wearing appropriate period hats while gaming. I’ll need to get a tricone. Actually I’d like to get about six – if I could find some relatively inexpensive ones. Maybe a blue Scotts bonnet and/or a grenadiers mitre cap – probably dreaming here…. Though there’s got to be some crazy horse and musket re-enactors out there that must be able to make them (though they’d probably be crazy expensive)…? Maybe I need a white powdered wig too…

September 13th is a Sunday in 2009… I’ll have to organize an additional game day later in the year to play the battle again ON the actual 250th anniversary. Maybe I could be talked into dragging it out to Fallcon in Calgary… maybe not…

Coming soon on Tim’s Miniature Wargaming Blog:

The Game Plan 2008 – Project Schedule