Showing posts with label Daughters of Khaine. Show all posts
Showing posts with label Daughters of Khaine. Show all posts

Tuesday, August 5, 2025

Spearhead Armies Status

I've sort of ended up with a BUNCH of armies for Warhammer Age of Sigmar: Spearhead. There are elements of Spearhead that remind me a bit of De Bellis Antiquitatis, which I like; short games, small footprint (on the tabletop), fixed army lists, you don't need a full battletome for each army you want to play... Of course, the gameplay isn't nearly so elegant as De Bellis Antiquitatis... it is a fun excuse to have a smattering of miniatures from a bunch of different armies - which is handy for other skirmish games or role-playing games. 

It all started with the Hedonites of Slaanesh. I'd started building an army of these when the Third Edition of Age of Sigmar came out four or five years ago, so when they announced the new Fourth Edition and the new play mode (Spearhead) I wanted to start there... unfortunately NONE of the units I already had were included in the Spearhead army. Not to worry, the starting Spearhead armies for the new edition exactly matched the contents of the Vanguard boxes from the previous editions and  was about $50-70 cheaper than buying the units separately. 

So I bought that box and built and painted the Hedonites of Slaanesh before Fourth Edition was released!

When Fourth Edition was released, I bought the Skaventide launch box. I'd never bought a lauch box for any edition of either 40K or Age of Sigmar, so I thought it might be fun. It included a Spearhead rule book with ALL the Spearhead army's information that you could not get in print anywhere else!? (sure, you can download the basic rules of the game AND all of the rules for any of the armies as a free PDF from GW's website...) AND the board and terrain and cards you need to play (which, on their own, would be released later for $80) AND it included two full Spearhead armies (Stormcasat and Skaven!). 

Initially I'd planned to sell off all the Stormcast and Skaven... but then thought maybe I'd keep them (or, at least, the Spearhead armies) so I could have some opposing armies that could be loaned out should anyone ever come over to play! So then I had three... 

THEN, I ended up buying the Soulblight Gravelords army, because I was ordering a book from an online seller that was super cheap... and the had the Soulblight army deeply discounted as well... and I figures since I already HAD a Soulblight Gravelord army - just from the contents of the Warhammer Quest: Cursed City box! That made FOUR!? 

THEN I traded some 40K Knights for a complete Blades of Khorne army - which conveniently did include the units requires for the Blades of Khorne Spearhead army!? That made FIVE. This was the second one I actually managed to get painted!

Then, somehow I managed to convince myself AND Amanda that I should get the Sylvaneth Spearhead army... and I painted that one up right away! SIXTH army, third one painted. 

In the fall, when the Slaves to Darkness battletome was announced they also announced that a new Slaves to Darkness Spearhead would be released along with it. As I had a LOT of Slaves to Darkness models (another army I'd intended to build as an ally for my Hedonites of Slaanesh in Third Edition) but didn't have the models for the initial Spearhead Army, I decided to pick up the Darkoath Raiders Spearhead - to have ANOTHER (SEVENTH!) Spearhead army and build up the Slaves to Darkness army! 

Through the rest of the year I ended up buying two deeply discounted battle boxes from previous editions of the game that the Dragon's Den had in their Bargain Bin (it's really more of a shelf... but you get the idea); Arcane Cataclysm and Arena of Shades (I also picked up the Extremis Starter box for third edition, but it didn't help with any Spearhead Armies!) 

The Arena of Shades box included the units I needed to finish off a Daughters of Khaine Spearhead army (as I'd started a small force of those when I started playing at the launch of third edition, thinking Amanda might be interested in trying it out - since she was so fond of playing Morgwaeth's Blad-Coven in Warhammer Underworlds!) EIGHT...!?

As it would turn out, Arena of Shades also included most of the units required for the new Nighthaunt Spearhead army the following year. (potentially a NINTH!) 

The Arcane Cataclysm Box has more than half of the units required for both Tzeentch and Lumineth Realmlords Spearhead armies!? (potentially TENTH and ELEVENTH!?)

Finally (so far) about a month ago, when GW announced the immanent arrival of the new Blades of Khorne Spearhead army and the NEW Spearhead army that would go along with it, the Fangs of Khorne, which I already had most of - Karanak and all the Flesh Hounds, only needed the one unit of the Claws of Karanak! - so, obviously I bought those! (TWELVE?!) 

So... What is the status of all those armies... 


Hedonites of Slaanesh - Blades of the Lurid Dream

DONE!

  • 1x Shardspeaker of Slaanesh (General)
  • 3x Slaangor Fiendbloods
  • 5x Slickblade Seekers 
  • 5x Blissbarb Archers (plus 1x Blissbrew Homonculus)
  • 5x Blissbarb Archers

As it turns out, these armies are not super well balanced and some of them are just objectively better than others. This one is NOT one of the better ones.. It does kind of suck buying and assembling and painting an army only to find out you picked the wrong one if you ever want to win a game... ever... despite that, I've played with them a few times:

Hedonites of Slaanesh versus Soulblight Gravelords

Heodnites of Slaanesh Versus Stormcast Eternals - Yndrasts's Spearhead


Blades of Khorne - Bloodbound Gore Pilgrims

DONE!

  • 1x Slaughterpriest (General)
  • 5x Blood Warriors
  • 5x Blood Warriors
  • 10x Bloodreavers
  • 3x Mighty Skullcrushers

I've played a few games with these... 

Age of Sigmar - Spearhead League - 2 Games (versus Flesh-Eater Courts and Soulblight Gravelords

Blades of Khorne Versus Soulblight Gravelords... Again...

Sap for the Sap God...? 


Sylvaneth - Bitterbark Copse

DONE!

  • 1x Branchwych (General) 
  • 1x Treelord
  • 3x Kurnoth Hunters
  • 5x Tree-Revenants

I have played a few games with these:

Last Spearhead League Game - versus Maggotkin of Nurgle 

Sylvaneth Battling Soulblights in Shyish!

Lizards and Trees Clash in Shyish!

Sap for the Sap God...? - loaned to John to play against Blades of Khorne


Blades of Khorne - Fangs of Khorne

Almost done!

  • 1x Karanak (General) 
  • 8x Claws of Karanak
  • 5x Flesh Hounds
  • 5x Flesh Hounds

Karanak and the Flesh Hounds I've had for a while and were fully painted before Fourth Edtion of Age of Sigmar was even announced. I'm over half done painting the Claws of Karanak. They should be done shortly... 


Stormcast Eternals - Vigilant Brotherhood

Still to do... but getting close! 

  • 1x Lord Vigilant on Gryph-Stalker (General) 
  • 1x Lord Veritant (with Gryph-Crow)
  • 3x Prosecutors
  • 5x Liberators

This one is also so very close to being done, I really need to just push through and FINISH THEM. All are assembled and over half painted. Maybe 80% done...? 

I have played ONE GAME with this force (not mine, the store's copy at the Warhammer Store in Saskatoon) I did not finish the game, I was leading when we had to call it, but I would NOT say victory was certain! 

Warhammer Age of Sigmar: Spearhead - First Game!


Soulblight Gravelords - Bloodcrave Hunt

Still to do

  • 1x Vampire Lord (General) 
  • 3x Vargheists
  • 5x Blood Knights
  • 20x Deathrattle Skeletons

The Vampire Lord is done. Everything else is assembled and primed and the bases are done. These will probably be next after the Stormcast. 


Nighthaunt - Cursed Shacklehorde

Almost done!

  • 1x Spirit Torment (General)
  • 2x Chainghasts
  • 10x Dreadscythe Harridans
  • 10x Bladegheist Revenants
  • 2x Dreadblade Harrows

The Spirit Torment, two Chainghasts, and ten Bladegheist Revenants I already had (from the Arena of Shades box) and are painted. The two Dreadblade Harrows i recently acquired (second hand) and need to be repainted. I still need to pick up the ten Dreadscythe Harridans... 


Daughters of Khaine - Heartflayer Troupe

Still to do... 

  • 1x Melusai Ironscale (General) 
  • 10x Witch Aelves
  • 5x Blood Stalkers
  • 5x Doomfire Warlocks

The Melusai Ironscale is painted, the rest have been assembled but still need to be painted. (warlocks are partly painted) 


Slaves to Darkness - Darkoath Raiders

Still to do!

  • 1x Darkoath Warqueen (General) 
  • 5x Darkoath Fellriders
  • 10x Darkoath Savagers
  • 10x Darkoath Marauders

The Darkoath Warqueen is assembled and partly painted. The rest... still on the Sprue... 


Skaven - Gnawfeast Pack

Still to do...

  • 1x Clawlord on Gnaw-beast (General) 
  • 1x Grey Seer
  • 1x Warlock Engineer
  • 10x Clanrats
  • 10x Clanrats
  • 3x Rat Ogors

These came with the Skaventide box. I've thought about getting rid of them more than a few times.. (and I DID get ride of the Skaven stuff from the box that WASN'T part of the Spearhead!) But ultimately decided to hold on to them - partly because I like the idea of having forces for all five of the dark gods of Chaos!

So many little rats to paint, tho... 


Luminath Realmlords - Glittering Phalanx

Still to do... 

  • 1x Scinari Cathallar (General) 
  • 5x Vanari Bladelords
  • 10x Vanari Auralan Wardens
  • 10x Vanari Auralan Sentinels

I have the three units of Vanari, two are assembled, one still on the sprue, and I still need to pick up a Scinari Cathaller, but I probably won't do that until some of the other armies are finished up and I actually start painting the units for this army


Disciples of Tzeentch - Fluxblade Coven 

Still to do

  • 1x Magister on Disc of Tzeentch (General)
  • 3x Screamers of Tzeentch
  • 3x Flamers of Tzeentch
  • 10x Tzaangors
  • 10x Kairic Acolytes

Some of this came in the Arcane Cataclysm box... I picked up the Magister and Screamers separately, and still need the Flamers. So far, only the Screamers of Tzeentch are the only thing painted (though I have painted Tzaangors and Kairic Acolytes, those were all for Finnegan's Warhammer Quest games...) 



STILL TO GET!? 

It is bonkers to even consider any more at this point.

Yet... 

Not going to lie, there are others that I would totally love to get... 

Primarily, the Maggotkin of Nurgle - Bleak Host Spearhead army... mostly just to have all five Chaos gods represented (ugh... that still feels wrong including the Great Horned Rat in that... but whatevs). 

Also the Seraphon - Starscale Host looks fun - I mean, General on a GIANT LIZARD!? 

and more recently, I kind of like the idea of the new Helsmiths of Hashut... 

Now, I'm NOT going ot run out and buy ANY of these any time soon. I definitely need to finish painting a bunch of the ones that I already have before I even consider getting another! 


I've basically copied and pasted this post into a page where I can update it. If you're looking at this on a computer, it should be in the list of pages over to the left... if you're on a phone.. I'm not sure where it is, I never look at this on a phone... you can find it here, though:

Age of Sigmar - Spearhead Armies

Monday, July 21, 2025

Daughters of Khaine Hag Priestess

I picked up this figure a year or so ago to potentially use as one of Finnegan's characters from Warhammer Age of Sigmar: Soulbound. The miniature is actually a Darkling Coven Sorceress, but I thought it could work as a Hag Priestess (or Hag Queen - which is a High Priestess).

The character had been raised up in the temples of the Daughters of Khaine but... was always a bit... off... She liked baking... and though popular with some of her fellow priestesses, Morathi thought her a bit of an embarrassment and possibly a bad influence to her coven sisters... but she hadn't ever even remotely showed any disrespect to grand matriarch and couldn't just throw her into the fighting pits... So she devised a plan to get rid of her by attaching her to a soulbinding

Hag Priestess of the Daughters of Khaine! 

In the Age of Sigmar tabletop battle game a Hag Queen is a character you can field as an independent character - that can lead regiments. But you can only get them by buying a Cauldron of Blood (a $100 model!), which, if I (or Amanda) ever gets playing Daughters of Khaine might be something I'd look at getting... but I wasn't about to buy one, just to get a character model for a role-playing game!

All the Daughters of Khaine, so far! 

Ooof... I do NOT have a lot of these done... I have about 40 foot and five mounted to do... (Though I only need to finish about 15 of the foot and the five mounted to complete the Spearhead army!) I'm going to try and at least get the Spearhead army done before Amanda gets back from her trip!!

I'm just about done the terrain bits for Spearhead: Sand & Bone, so expect that soon-ish... (and then maybe some game reports!?) 

Saturday, January 11, 2025

Age of Sigmar - Daughters of Khaine - Faction Update

The first Age of Sigmar figures I had were two battle boxes. The first was Deamons of Slaanesh versus Daemons of Khorne. I picked it up because both groups could be used in either Warhammer Age of Sigmar or Warhammer 40,000. Then I picked up a second which had Hedonites of Slaanesh and Daughters of Khaine. Obviously the Hedonites were to expand the small force of Slaanesh Daemons I already had and I thought it would be fun to have a small force of Daughters of Khaine. I liked the look of the models and thought MAYBE it might be something Amanda could be coaxed to try and play...? She does like the kick-ass ladies! 

More recently I bought ANOTHER Battle Box - Arena of Shades - because it included the units I'd need to make a Daughters of Khaine Spearhead army (without having to BUY a spearhead army!) and it added some fun options to the force... should i EVER get any of the painted!? 

This is what I have and what I still need to do as of the beginning of January 2025... 

Painted

This all the Daughters of Khaine I have done... Not a lot...  

(that's a bit embarrassing!) 

Heroes

  • Melusai Ironscale 

Units

  • none

Legends

  • Morgwaeth's Blade-Coven

Not really enough to field any sort of force in Age of Sigmar... Not sure this would even be enough for a warband in Warcry!?


Still to DO!

This is all the Daughters of Khaine I still have to do!

(Ugggghhh... EVERY time I do this... I realize as I'm placing the photos into the post, there's something missing... this time it's the Shadeborn - a Warhammer Underworlds warband...) 

Heroes

  • High Gladiatrix (1)

Units

  • Blood Sisters (5) 
  • Blood Stalkers (5) 
  • Khinerai Heartrenders (10) 
  • Witch Aelves (metal!) (10)
  • Witch Aelves (Plastic!) (10)
  • Doomfire Warlocks (5) 

Legends

  • The Shadeborn (4)

This force is NOT a huge priority, right now... but I think the first units to be worked on should probably be the Witch Aelves, Blood Stalkers, and Doomfire Warlocks needed to finish up the Spearhead army... and then just work away at finishing up the rest. It's not a LOT!? And maybe if I did I could entice Amanda to try it out... so maybe it SHOULD be more of a priority...!? 



When it's ALL DONE

All the stuff together. 

When I'm done I should be able to field...

could currently be fielded as:

Melusai Ironscale General's Regiment

  • Hero - Melusai Ironscale (1) 160 - Any Khinerai, Any Melusai
  • Unit - Blood Sisters (5) 140 - Melusai, Infantry
  • Unit - Blood Stalkers (5) 140 - Melusai, Infantry
  • Unit -  Khinerai Heartrenders (5) 100 - Khinerai, Infantry
  • Unit - Khinerai Heartrenders (5) 100 - Khinerai, Infantry

High Gladiatrix's Regiment

  • Hero - High Gladiatrix (1) 100 - Any Aelf
  • Unit - Witch Aelves with Paired Sciansá (10) 110 - Aelf, Infantry
  • Unit - Witch Aelves with Paired Sciansá (10) 110 - Aelf, Infantry
  • Unit - Doomfire Warlocks (5)  150 - Aelf, Cavalry


Total: 1110

Huh... That kind of works out to be just enough for a starting Path to Glory army! If I dropped the metal Witch Aelves and just used plastic stuff, I'd have exactly 1000 points! 

I could add in one of the Warhammer Underworlds units... Morgwaeth's Blade-Coven are 120 points and the Shadeborn are 80... They could be the first additions in a Path to Glory campaign. After that, I'd need another Hero to form a third Regiment (or combine the existing units of Heartrenders and add more Melusai or Khinerai to the Melusai Ironscale's Regiment?) 


Still to Get!?

I don't really feel any urge at all to add anything to this force... 

There's a small part of me that would like to pick up Gryselle’s Arenai - just because - but more to try it out as a Warhammer Underworlds unit. 

I think the ONLY way I would ever add anything else to this force was IF Amanda ever got playing this... AND wanted to do something beyond smaller Path to Glory games... As cool as the Daughters of Khaine are, I have TOO MANY OTHER armies I'd also really like to play... and have larger forces and more options already (though lots still need to be painted)!? 

The model of Morathi, the High Oracle of Khaine, the Shadow Queen and Grand Matriarch of the Daughters of Khaine, is pretty cool... but, honestly, I'd rather get a Keeper of Secrets (Greater Daemon of Slaanesh) before I picked up that big beastie... or... ANY of the Greater Daemons of Chaos!? (or another Treelord.. or...). 

Krethusa the Croneseer is also a pretty interesting model... maybe I'd get that before Morathi... (I guess it would depend on which way Amanda wanted to go with the army. 

If anything were to be added, probably a Bloodwrack Shrine/Cauldron of Blood would be the first to be added. It can be built in three different ways and is the ONLY way to get THREE of the Heroes that can be used to lead Regiments in the army (Bloodwrack Medusa, Hag Queen, and Slaughter Queen!?) and the only way to get an Avatar of Khaine! 


Faction Updates Still to Do!

So that's Faction Updates for Nighthaunts,  Blades of Khorne,  Stormcast Eternals, Soublight Gravelords, and Sylvaneth that I've done so far... I still have Slaves to Darkness and Hedonites of Slaanesh, Skaven, and Disciples of Tzeentch to do... Most of those have a LOT of stuff still on the sprue, that I'm just not going to get to assembling right away. Do I do updates with piles of sprues in the background...? Do I do a push to get EVERYTHING ASSEMBLED?! (not sure that's going to work out for the Hedonites of Slaanesh Chariots (as I think some parts would be best assembled BEFORE final assembly...) 

Maybe I'll do one or two for 40K forces that I might get to this year...?

Or maybe not... probably best just to STAY FOCUSED and ride the Age of Sigmar wave and avoid distractions!!

Sunday, December 29, 2024

One Last Trip...

 

... To the Warhammer Store!

(for this year)

Almost two months ago, I'd ordered a Darkling Coven Sorceress online and had it delivered to the store... (because when we started talking about playing Soulbound, Finnegan had initially considered reviving the Daughters of Khaine Hag Priestess, and I thought this would be a fun mini to use...)... but then never got around to going out and picking it up. Every time I'd planned to roll out there, there ended up being a bit dump of fresh snow the night before, or the temperature plummeted into the -30s (°C)... or both... 

So I finally got out there and had a chat with John, the manager, and ended up leaving with a Lord of Plagues!? 

I... I have no real explanation... 

Just a cool miniature, I guess... can add him to Wurmspat to make a small warband of Nurgle followers...? It seemed like a good idea at the time!?

I have a LOT to paint before Tuesday - for our next in-person game of Soulbound. None of there, thankfully... but IDEALLY the three Tzaangor on Discs... AND the Screamers... AND the Arkanauts... AND maybe some of the other Tzaangor... 

Wish I could say I have tonight, tomorrow and most of Tuesday to finish them up... but I have a book club tonight, and friends coming over to play board games in the afternoon tomorrow... 

How much will I get done!?

Friday, October 4, 2024

Warhammer Age of Sigmar: Path to Glory Army Options

Now that the Spearhead league at the Warhammer Store has wrapped up, there’s talk of a Path to Glory campaign starting! I’m pretty excited about the idea. I know I’ve complained about the lack of… well… everything in this edition’s version of Path to Glory… I’m trying to let that shit go and roll with what we’ve got. I COULD organize my own campaign and use elements of previous editions campaign rules… but I don’t have the time or energy for that right now and if John at the Warhammer store is willing to organize stuff, I’m just going to be happy to play games and shut up about it and build up with a fun narrative for my army as we go… 

But.. What army will that BE!? 

THIS is the question that I’ve been tormenting myself about for the last week and gone back and forth numerous times. At moments being so certain I’d do one or the other, I started assembling or priming or otherwise prepping entire units of stuff… only to just drop them, when I had another idea?! 

(buckle in, it gets a little rambley!) 

(See if you can guess which one I'll settle on by the end!?) 

So certain was I, at one point, that it would for sure by either the Blades of Khorne or the Hedonites of Slaanesh, that, on the last day of the Dragon’s Den Games 30th Anniversary Sale, I went back and bought the Faction pack for each of those… (but also, they didn’t HAVE the Sylvaneth pack… and the Soulbight Graveyards one cost a bit more $30 vs $24 for these… not sure if they had Nighthaunt, but I wasn’t really considering it at the time…) 

As absurd as this may be, I have NINE different factions that I COULD potentially field a 1000-point Path to Glory starting army!? Some I could just start playing with tomorrow, others I would have to assemble and paint the entire thing… Part of me feels like I should go with something I’m ready (or nearly ready) to go with NOW… Part of me feels like I should pick one of those armies that need a LOT of work and use the carrot of playing in the league as inspiration to bang out an army!? 

Some other considerations... 


Regiments  

in this edition forces need to be organized into Regiments - or fielded as Auxiliary troops (Units you could not fit into a Regiment) . There are benefits to having less of each. The Heroes and Units of a regiment are deployed at once (i.e. when it’s your turn to deploy a thing, you can deploy a single Auxiliary unit… or all the Units of a Regiment… then it’s your opponents turn to deploy a thing). The first player to finish deployment usually gets to pick who goes first in the first round. Also, if you have the same number of units/regiments to deploy, this comes down to a dice roll at the beginning of the game… Also, if one player has more Auxiliary troops than their opponent, said opponent starts the game with a bonus command point. 

So it seems most people are probably going to try and have single regiment forces… 

For some armies this is easier than other armies. Each Hero has a list of units (by keyword) that can be included in their regiment. For some, like Soulblight Graveyards, this is super easy as Vampire Lords (which will likely be the most common General in a Path to Glory army) are listed as being able to include “Any Soulblight” meaning ANY of the units from the Soulblight Graveyards faction can be included in their Regiments. 

Other armies, this is less easy as the Heroes are a bit more picky about who they will lead in their units… For The Hednoites, for example, only names characters (which cannot be Generals in a Path to Glory armies) Or Keepers of Secrets (Greater Daemons of Slaanesh that, at 440 points, can also not be used as Generals in a Path to Glory army) have “Any Hedonites of Slaanesh” listed in their regiment options. All others have either “Any Daemon” or “Any Sybarite” (mortal servants of Slaanesh)… So if I want to have a ONE Regiment army, my options are much more limited… 

Is this really that big of a deal…? I don’t know. Command points can be pretty powerful. Going first…? To be honest, reading through how Temptation Dice work in regular Age of Sigmar (very different from Spearhead!!) its probably BETTER for the Hedonites to go second each round… of course if one had a canny opponent, they might MAKE a Hedonites player go first!?


Magic

I still have nightmares about playing Warhammer Fantasy Battle 3rd edition and just having my ASS handed to me when I showed up with armies without wizards or and faced an opponent that did. Having a wizard (or priest) not only means being able to cast spells (and summon manifestations of Endless Spells) you can potentially BLOCK wizards from casting spells and banish Endless Spells that have been summoned… 

So… do I need a wizard or Priest in every army!? Am I just going to be rolled over without one?! 

Also the aforementioned Endless Spells have been a thing in Age of Sigmar from just about the beginning… they are spells that can be summoned and have models and stay on the table until banished or otherwise destroyed. I never really paid much attention to them as they aren’t cheap, and you had to pay points to have them in previous editions and they didn’t seem all that useful. In this NEW edition, they seem pretty bad ass… and there is NO POINT COST to having them.. if you have a wizard (or priest)… you can just summon your faction's Endless Spells (or “invocations” for the Blades of Khorne)… 

So… probably a pretty good thing to have? (as everyone else is going to have them!) 

I do not have ANY of the endless spells… so that’s a thing I’m probably going to breakdown and buy… regardless of which faction I play… 


Faction Terrain

Most factions have “Faction Terrain” a piece of terrain you can often (depending on the scenario) can be deployed in your territory at the beginning of the game - or, in some cases, summon onto the table DURING the game… (Sylvaneth!) 

Some this seems silly… there are some scenarios where both armies can have faction terrain… how is it battles would take place where both factions just happened to have some of their special terrain built!? Or is it just assumed that it’s there BECAUSE MAGIC… the BECAUSE MAGIC excuse for so many things wears pretty thin after a while… 

Alas, like the endless spells, this costs nothing (in terms of the army point limit) to include in a battle. If you have the model and the scenario allows it, you just put it on the table. Some are more useful than others. The Skull Alter for the Blades of Khorne seems really good… as does the Awakened Wyldwood for the Sylvaneth… I’m pretty MEH” about the Fane of Slaanesh… it looks silly and it doesn’t do a whole lot (you have to DEAL D3 WOUNDS to a friendly unit within 12”… then that unit gets a bonus to wound rolls or run rolls or casting rolls…) 


Anyway… My brain has been so focused on this it completely overshadowed all other game considerations and I just need to settle on something so I can get to work on finishing up whatever I need to finish up and, in the meantime, PLAY some other games (like Devilry Afoot or Five Men in Normandy, or whatever!?) 

A LOT of these options are basically the Spearhead Army Plus (a few other things) 


BLADES OF KHORNE

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Blades of Khorne

I have a BUNCH of options and a lot of them require little to paint. The first two are Spearhead+ armies (the spearhead army I already have, plus another unit).

My first thought was just to paint up a second unit of Blood Warriors (that I already have) and add them to the Spearhead army 

OPTION #1

Slaughterpriest General's Regiment 

  • Hero - Slaughterpriest (1)  160 - Any Bloodbound
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Bloodreavers (10)  100  Bloodbound, Infantry
  • Unit - Mighty Skullcrushers (3)  - 250 - Bloodbound, Cavalry

Total: 930

Alternatively I could field the Bloodwarriors as a single, reinforced unit of 20 (which I think is what the original owner did, as there is only one standard and one musician among the lot of them). I’m not sure how useful that is though… as games are most often won by holding objectives, there doesn’t seem to be much advantage in a smaller number of bigger units… a larger number of smaller, more maneuverable units seems more useful…

This army has a priest… could add invocations AND a Skull alter… 

THEN, noting that there was 70 points unused… I wondered if there was something else I could substitute in for the Bloodreavers (100 points) that could be up to 170 points… and that brought me to Option #2


OPTION #2

Slaughterpriest General's Regiment  

  • Hero - Slaughterpriest (1)  160 - Any Bloodbound
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Khorgorath (1) 150  - Bloodbound, Monster
  • Unit - Mighty Skullcrushers (3)  - 250 - Bloodbound, Cavalry

Total: 980

The Korgorath! So option number two is much the same as option #1… but I don’t have a screen of cheap Bloodreavers and instead need to finally finish painting that Korgorath!! 

Then I got the idea that the Path to Glory warband cold just be a manifestation of Daemons on the Mortal Realms, just going on a RAMPAGE of SLAUGHTER

OPTION #3 ALL DAEMONS, ALL THE TIME!!

Bloodmaster General's Regiment 

  • Hero - Bloodmaster, Herald of Khorne (1) 150
  • Unit - Bloodcrushers (3) 200
  • Unit - Bloodletters (10) 200
  • Unit - Flesh Hounds (10) 220
  • Unit - Flesh Hounds (10) 220

Total: 990! 

This would be super fun to play... BUT, I would need to finish Bloodcrushers AND BUY, assemble, and paint 5x Flesh Hounds to field this army… (but flesh hounds are super easy and quick to paint!) 

The Bloodmaster is a Priest (1)… so I can banish spells and manifest invocations with it… Stand on a Skull Altar..

 

Back to mortal options… I have a Mighty Lord of Khorne and thought it might be fun to have one of those in my army… I COULD start with Option #1 or #1 above and ADD a Mighty Lord of Khorne afterwards… but it feels a little weird ADDING a Mighty Lord of Khorne to this army afterwards… as a subordinate to the Slaughter Priest…  Mind you, the Mighty Lord of Khorne is fewer points… 

OPTION #4

Mighty Lord of Khorne General's Regiment 

  • Hero -  Mighty Lord of Khorne (1) 140 - Any Bloodbound Warmonger, Any Blades of Khorne
  • Hero - Bloodsecrator (1) 150 - Bloodbound Warmonger
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Mighty Skullcrushers (3)  - 250 - Bloodbound, Cavalry

Total: 960

Would need to finish Mighty Lord of Khorne, Bloodsecrator, and ten Blood Warriors. The Mighty Lord of Khorne is not a priest.. but I COULD give him the Firebrand trait and MAKE him a priest!?

Another option is to start with BOTH the Mighty Lord of Khorne AND a Slaughterpriest… but neither can be in each other’s regiments… so that would necessitate taking two Regiments… 

OPTION #5

Mighty Lord of Khorne General's Regiment 

  • Hero - Mighty Lord of Khorne (1) 140 - Any Bloodbound Warmonger, Any Blades of Khorne
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry
  • Unit - Blood Warriors (10) 210 - Bloodbound, Infantry

Total: 560


Slaughterpriest's Regiment 

  • Hero - Slaughterpriest (1)  160 - Any Bloodbound
  • Unit - Khorgorath (1) 150  - Bloodbound, Monster
  • Unit - Bloodreavers (10)  100  Bloodbound, Infantry

Total: 410


Army Total: 970

Would need to finish Mighty Lord of Khorne, the Khorgorath, and ten Blood Warriors. 

Alternatively, I could take a unit of Instead of Mighty Skullcrushers instead of the Khorgorath and Bloodreavers…?


So... Blades of Khorne... 

PROS: 

  • Most options require little to paint up before being able to use
  • Simple and straightforward army
  • I have lots of options for things I can add to the force as it gains glory and grows


CONS:

  • Faction terrain (Skull Altar $63.00CAD) and Endless Spells/Invocations (Judgements of Khorne $50.00CAD) both seem super useful and would probably be silly to play without… 
  • Cool Characters I’d like to add to the force… Aspiring Deathbringers ($42.50CAD), Skullgrinder ($42.50CAD) 


HEDONITES OF SLAANESH

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Hedonites of Slaanesh

I have a few options for the Hedonites of Slaanesh...

 The Hedonites were the FIRST army I thought I’d build for Age of Sigmar… and while I had small elements of Khorne Daemons and Daughters of Khaine and Stormcast (just from all the Warhammer Underworlds warbqands!?) THIS was going to be MY ARMY… of ALL the forces I have, this is the only one that I’ve NAMED characters for (though not ALL the characters are named, just yet…) 

For the first option, I don’t need to paint a single thing!! It’s ALL DONE… just need to name a few more characters and units and dream up some background, and I’m good… the first option has TWO Wizards in it (as both the Shardspeaker and Viceleader are wizards) 

OPTION #1

Shardspeaker of Slaanesh General's Regiment 

  • Hero - Shardspeaker of Slaanesh (1) 130 - 0-1 Dark Egotist, Any Sybarite
  • Unit - Blissbarb Archers (10) 150 - Sybarite, Infantry
  • Unit - Slickblade Seekers (5) 190 - Sybarite, Cavalry
  • Unit - Slaangor Fiendbloods (3) 130 - Sybarite, Infantry

Total: 600

Viceleader, Herald of Slaanesh's Regiment 

  • Hero - Viceleader, Herald of Slaanesh (1) 140 - Any Daemon - LEGENDS
  • Unit - Daemonettes (10)  110 - Daemon, Infantry
  • Unit - Seekers (5) 140 - Daemon, Cavalry

Total: 390 

Army Total: 990

Not sure why I've made the Shardspeaker of Slaanesh the General here... It could be either the Shardspeaker or the Viceleader... I guess it could be the Shardspeaker summoned the Viceleader from the Realms of Chaos to do her bidding... OR... It could be the Viceleader that has seduced all of these warriors to do Slaanesh's bidding..?

I might switch that around.. 


OPTION #2

Viceleader General's Regiment

  • Hero - Viceleader, Herald of Slaanesh (1) 140 - Any Daemon
  • Unit - Daemonettes (20)  220 - Daemon, Infantry
  • Unti - Daemonettes (20)  220 - Daemon, Infantry
  • Unit - Daemonettes (20)  220 - Daemon, Infantry
  • Unit - Hellflayer (1)  180 - Daemon, War Machine

Total: 980

This would also be crazy fun to play... just a FLOOD of Daemonettes swarming the table!

I would need to finish off a LOT of Daemonettes (Like, ALL the Daemonettes I own!?)… but they’re pretty quick to paint, so… 

I have a second Hellflayer … I don’t think that unit can be reinforced though…? I guess if I expanded his force, I’d have to start a second Regiment anyway, so… I could start with a Shard speaker and just keep adding Sybarite units OR roll out the Infernal Enrapturess!!


PROS

  • I can play without painting a thing
  • If I do buy endless spells… it’s one of the cheaper sets at $55.00CAD… and with two wizards, I can cast a spell with one and summon the Endless spell with the other. AND of the endless spells out there, one of theirs is the one of the coolest looking ones.. 
  • Don’t care about at the Faction Terrain… 
  • Have LOADS of stuff I can add to the force when it expands - including loads more I don’t even have to paint…!? 


  • CONS
  • Buying Endless Spells - but I'll probably have to do that for ALL the armies... and this is one of the least expensive... and I don't care at all about the Faction Terrain! 
  • Might be more of a “finesse” army… and “finesse” in not something I excel at… 


SLAVES TO DARKNESS

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Slaves to Darkness

It's not a lot right now... 

Slaves to Darkness is to be the first Battletome released after the Stormcast… So part of me wants to focus on Slaves to Darkness for the next bit… but the Battletome might not be until November - when we’re well into the campaign… 

The big downside is SO MUCH would need to be painted… the only stuff I have currently painted are Hargraxls Pit Beasts: the Ogroid Myrmidon, Fomoroid Crusher, and Minsdtealer Sphiranx… which are fun… but do I need all of those in a Path to Glory army….? Maybe…?

My initial intention for this was to be an entirely mounted army - MOST of the stuff I have are a Chaos Lord on Daemonic Steed, Chaos Knights and Darkoath Fellriders (which were originally Chaos Marauder Horse) - Even the Sorcerer Lord I had was an old mounted model… which is would just use AS a regular Sorcerer Lord and say the old horse just don’t move around all that fast… I do have a few foot Marauders now… but… the IDEA was FAST_MOVING RAIDERS!!

I do have some background fluff worked out for these, which I like, but I have not named any of the characters yet… 


OPTION #1

Chaos Sorcerer Lord General's Regiment

  • Hero - Chaos Sorcerer Lord (1) 120
  • Unit - Ogroid Myrmidon (1) 170
  • Unit - Chaos Knights (5) 250
  • Unit - Chaos Knights (5) 250
  • Unit - Mindstealer Sphiranx (1) 170

Total: 960

Need to paint SO MUCH - Sorcerer Lord and 10x Chaos Knights… Sorcerer lord still needs some converting work… I mean, it's only 11 models... but they are very BIG and very detailed...


OPTION #2

Darkoath Chieftain General’s Regiment

  • Hero - Darkoath Chieftain on Warsteed (1) 160
  • Unit - Darkoath Fellriders (5) 150
  • Unit - Darkoath Marauders (10) 100

Points 410

Ogroid Myrmidon's Regiment

  • Hero - Ogroid Myrmidon (1) 170
  • Unit - Fomoroid Crusher (1) 140
  • Unit - Mindstealer Sphiranx (1) 170

Points 580

Army Total: 990

Two Regiments… And moving away from the theme of EVERYTHING IS MOUNTED… but I wouldn’t have to paint one regiment as the one with beasts is all done… AND I'd get to PLAY with all those crazy big beasties... but still need to paint Chieftain and five Fellriders and ten Marauders… but also no wizard… (so… I wouldn’t need the Endless Spells…?)


OPTION #3

Chaos Sorcerer Lord General's Regiment

  • Hero - Chaos Sorcerer Lord (1) 120
  • Unit - Chaos Knights (5) 250

Total: 370

Darkoath Chieftain’s Regiment

  • Hero - Darkoath Chieftain on Warsteed (1) 160
  • Unit - Darkoath Fellriders (5) 150
  • Unit - Darkoath Fellriders (5) 150
  • Unit - Darkoath Fellriders (5) 150

Total: 610

Army Total: 980

Not sure why I’m considering this… that would be SO MUCH to paint… but it’s a return to the EVERYTHING IS MOUNTED theme, I guess… and that WOULD be cool! 


PROS

  • Ummm… 
  • There is a Battletome coming out for it…?
  • I really LIKE this army and the models… ?
  • It would be a good excuse to GET THINGS DONE


CONS

  • Pretty much EVERYTHING would need to be assembled and painted.
  • The Battletome might not really come out soon enough for it to matter for this campaign… 
  • Both the Faction Terrain (Nexus Chaotica $70.00CAD!?) and Endless Spells (Endless Spells: Slaves to Darkness $63.00CAD) look pretty rad AND some of the Endless spells look fun (and potentially devastating!?), so I’d probably have to buy those… 
  • Some options are two regiments… 


SKAVEN

I DON’T have a Gallery page for this one just yet.. I wasn’t really considering using the metal minis for playing Age of Sigmar, I’d thought I’d just use them for Warcry If I ever got around to playing that) or other games… But it turns out I do have enough to field a Path to Glory army (above!)… so… 

Rats are popular… Rats like fighting rats… 



OPTION #1

Arch-Warlock General’s Regiment 

  • Hero - Arch-Warlock (1) 170 0-1 Clanrats, Any Skryre 
  • Unit - Acolyte Globadiers (5) 130 - Skryre, Infantry, Weapon Team
  • Unit - Warplock Jezzails (3) 150 - Skryre, Infantry

Total: 450

Grey Seer's Regiment 

  • Hero - Grey Seer (1) 120 - 0-1 Skaven Overclaw, Any Skaven
  • Unit - Clawlord (1) 100 - Skaven Overclaw
  • Unit - Clanrats (20) 150 - Verminus, Infantry
  • Unit - Rat Ogors (3) 160 - Moulder, Infantry

Total: 530

Army Total: 980

I could easily flip it and make the Grey Seer the General… I like the old Grey Seer… 

Need to paint: Arch-Warlock, rest of Globadiers (though they are at least half done), and a Rat Ogor… and a few clanrats? And would need to strip and paint a Jezzail team… 


OPTION #2

Grey Seer General’s Regiment 

  • Hero - Grey Seer (1) 120 - 0-1 Skaven Overclaw, Any Skaven
  • Unit - Clawlord (1) 100 - Skaven Overclaw
  • Unit - Acolyte Globadiers (5) 130 - Skryre, Infantry, Weapon Team
  • Unit - Warplock Jezzails (6)300 - Skryre, Infantry
  • Unit - Rat Ogors (6) 320 - Moulder, Infantry

Total: 970 

Ha-ha… this would be nuts… and I’d need another Rat Ogor (The Dragon’s Den DOES have one or two of the older metal ones still on the shelf) … and would need to strip and repaint FOUR Jezzail teams… and paint FOUR Rat Ogors… and the Acolyte Globadiers

NO CLANRATS! I suppose with my first 150 Glory Points I could buy one unit of Clanrats and start fielding a second regiment commander by the Clawlord... 


PROS

  • Bunch of it is painted
  • Classic Minis
  • I do have things I can add to the force… especially if I want to start looking at LEGENDS!! 

CONS

  • Still some to paint… 
  • Battletome = $70CAD!? 
  • Endless Spells and Faction terrain!? (Skaven Gnawholes $75.00!? Endless Spells: Skaven $55.00!) but maybe I could scratch-build something…? 
  • The Better Option is two regiments… 


NIGHTHAUNT

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Nighthaunt

I wasn’t really considering these… But maybe I should… I’m so close to having EVERYTHING DONE and that’s a good feeling.. and using this would be motivation to GET them all done… 


Scriptor Mortis General's Regiment

  • Hero - Scriptor Mortis (1) 120 
  • Unit - Bladegheist Revenants (10) 160 
  • Unit - Craventhrone Guard (5) 100 
  • Unit - Glaivewraith Stalkers (4) 80 

Total: 460

Spirit Torment's Regiment 

  • Hero - Spirit Torment (1) 130 
  • Unit - Chainghasts (2) 100 
  • Unit - Myrmourn Banshees (4) 120 
  • Unit - Myrmourn Banshees (4) 120 

Total: 470

Army Total: 930

I didn’t put and option and number by this one as it is the ONLY option… this is EVERYTHING I HAVE… except for a couple of Warhammer Underworlds Warbands (Thorns of the Briar Queen and Headsman’s Curse - the other Warhammer Underworlds warbands are already included in those listed above!?) beyond those… I’d have to BUY more stuff to add to the force… and I’m not sure if I care about them enough to do that… 

I like having these as an opposing force to play with someone that doesn’t have an army… They’ll be super fun to use in Soulbound (when I ever get to running a game of that!?)… buuuut… 

Doing this WOULD be motivation to finish up the rest of what I have (Scriptor Mortis, Craventrhone Guard, the second unit of Myrmourn Bansees, Headsman’s Curse…) 


PROS

  • Almost Done!
  • It’s October and they’re spooky! 

CONS

  • Don’t really have other stuff to ADD… would need to BUY MORE when the army expands… 
  • Endless Spells: Nighthaunt $55



DAUGHTERS OF KHAINE

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Daughters of Khaine 


Melusai Ironscale General’s Regiment 

  • Hero - Melusai Ironscale (1) 160 
  • Unit - Blood Sisters (5) 140 
  • Unit - Blood Stalkers  (5) 140 
  • Unit - Khinerai Heartrenders (5) 110 

Total: 550

High Gladiatrix’s Regiment 

  • Hero - High Gladiatrix (1) 130 
  • Unit - Witch Aelves with Paired Sciansá (10) 110 
  • Unit - Doomfire Warlocks (5) 150 

Total: 390

ARMY TOTAL: 940 


PROS:

  • Motivation to actually get some of these DONE
  • This is the sort of army that could get Amanda to play!!

CONS:

  • SO MUCH TO PAINT!!
  • NOT EASY STUFF TO PAINT!!



SYLVANETH

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Sylvaneth

I'm pretty excited about Sylvaneth right now... 

There really is just the one option... 


Treelord  General's Regiment 

  • Hero - Treelord (1) 260 points - Any Sylvaneth
  • Unit - Kurnoth Hunters with Kurnoth Greatbows (3) 200 points - Kurnothi, Infantry
  • Unit - Spite-Revenants (5) 110 points -  Infantry
  • Unit - Tree-Revenants (10) 220 points - Infantry

Total: 790

Branchwych's Regiment  

  • Hero - Branchwych (1) 120 points - Any Infantry
  • Unit - Skaeth’s Wild Hunt (5) 90 points - Unique, Infantry

Total: 210

Army Total: 1000

Wow! Exactly 1000 points! 

I only have to finish painting rive Tree-Revenants and five Spite-Revenants (and they are so close to being done!) and Skaeth’s Wild Hunt… 

The only other thing I have to add to this is Ylthari’s Guardians… after that I’d have to BUY things. The only things I’d really be interested in adding to this force would be another Treelord (or Ancient, or the other option you can build with the kit…) and/or a second unit of Kurnothi. The weird thing is buying a second Spearhead army box is only $5 more than buying those two units on their own… and I would get me another Branchwych and five MORE Revenants (which could be built as Tree Revenants OR Spite-Revenants!?) - or even less - as a lot of stores sell those Spearhead boxes at a discount!?

Not sure I want to be buying another Spearhead box right now, tho... (or even in a month when I need it!?) 


PROS

  • SO CLOSE to being done
  • Kind of obsessing about these right now!
  • Already HAVE Faction Terrain! 

CONS

  • Don’t really have ANYTHING to add to this when the force ultimately grows… 
  • Endless Spells: Sylvaneth $63CAD!? But they do look cool!! 
  • Yes, I HAVE an Awakened Wyldwoold… but I’d kind of like a second set!!



SOULBLIGHT GRAVELORDS

You can see all the stuff I currently have painted on the gallery page:

Age of Sigmar: Soulblight Gravelords

I have a bunch done for the Soulblight Gravelords... but some are named characters that can't be used for a Path to Glory General... Others are Warhammer Underworlds warbands - which are unique units and cannot gain reknown... So I'd be pretty limited in what I could use - of the stuff I have completed so far... 


OPTION #1

Vampire Lord General’s Regiment 

  • Hero - Vampire Lord (1) 160 
  • Unit - Deathrattle Skeletons (20) 200 
  • Unit - Blood Knights (5) 230 
  • Unit - Vargheists (3) 160 
  • Unit - Vargskyr (1) 180 

Total: 930

This is basically the Spearhead Army plus a Vargskyr from Warhammer Quest: Cursed City. It’s probably the easiest thing to do… I DO want to play Cursed City at some point, so… the Vargskyr and Deathrattle Skeletons would be handy for that. I’m sure there are other options I could put together with the assorted other stuff that I have… but this seems the quickest and easiest.. and finishing those also means I could use it to play Spearhead… 

The Deathrattle Skeletons are reinforced.. they COULD be fielded as units of 10… but then I’d need to have another regiment… and another hero to lead it… 

Maybe THIS should be THE ONE!? No faction terrain that I’d feel compelled to pick up … There are some Endless Spells options - from the Universal sets - but… 


PROS

  • I DO REALLY want to get a bunch of this done for Warhammer Quest: Cursed City
  • It IS October!
  • I have been listening to a few Soulblight Audiobooks and am pretty fired up about it..  
  • I have LOADS of stuff that could be added to the force - though almost all of it would also need to be painted… 

CONS

  • Pretty much have to assemble and paint ALL OF IT!!
  • Endless Spell options are only in Forbidden Power ($63CAD) OR Malign Sorcery ($100CAD) - (both of which are sets of UNIVERSAL Endless spells that ANY army could use… and there would be LOTS of options from the Malign Sorcery box!! Also the Suffocating Gravetide is something that could be used in Cursed City as well) 



STORMCAST ETERNALS

This IS am option… just not one I’m really considering… 

Not really all that interested in playing these… largely because they WILL probably be another Stormcast player and possibly a Cities of Sigmar player and…. When were playing a NARRATIVE campaign, it makes NO SENSE for these factions to be fighting each other (oh, sure, Cities of Sigmar could be “corrupted” or whatever… but also the two players that would have these are the ones I’d most like to play… so… 

Also… just don’t find them all THAT interesting… I mean, I’ve warmed up to them after listening to a few Black Library audiobooks… 


Conclusions 

I don’t know… I was really hoping as I typed all this out, an obvious choice would become clear… Sometimes I need to write (type) things out to process them… 

I feel like maybe NOT Nighthaunt… mostly because I’d just not feeling it.. the General is kind of your “Player Character” and I just don’t care enough (or know enough, or interested enough…?) to play a Scriptor  Mortis (or Spirit Torment, there’s no reason they couldn’t be the General). I mean, I could see myself potentially getting into it… but I’m just NOT as excited about like I am with MOST of the others. I feel like I probably didn’t need to include it here… 


In terms of stuff I’d probably buy to play… 

  • Blades of Khorne: Skull Altar ($63) and Judgements of Khorne ($50) = $113 (and maybe Flesh Hounds +$75= $188)
  • Hedonites of Slaanesh: Endless Spells ($55) = $55
  • Slaves to Darkness: Nexus Chaotica ($70) and Endless Spells: Slaves to Darkness ($63) = $133 
  • Skaven:  Gnawholes ($75), Endless Spells: Skaven ($55), Skaven Battletome ($70) = $200
  • Nighthaunt: Endless Spells: Nighthaunt ($55), Faction Pack ($25) = $80 (PLUS NEW UNITS!?) 
  • Daughters of Khaine: Endless Spells: Daughters of Khaine ($55), Faction Pack ($20) = $75
  • Sylvaneth; Endless Spells: Sylvaneth ($63), Faction Pack ($20) = $83 (PLUS NEW UNITS!?) 
  • Soulblight Gravelords: Faction Pack ($30) Malign Sorcery ($100) = $133


In terms of things the minimum I’d need to paint, just to start… 

  • Blades of Khorne: 5 -12 Foot 
  • Hedonites of Slaanesh: NOTHING! 
  • Slaves to Darkness: 11 Assorted Mounted (or 22 mounted, if not using beasties) 
  • Skaven:  about 15 Assorted Foot
  • Nighthaunt: 10 Foot
  • Daughters of Khaine: 26 Foot, 5 mounted 
  • Sylvaneth; 15 Foot (though 10 are almost finished…) 
  • Soulblight Gravelords: 21 foot, 9 Mounted (or LARGER  foot!) 

Okay… I’m starting to feel like maybe Hedonites of Slaanesh might be the answer…

 (Even though it’s a two-regiment option!) 

(Unless I want to paint a LOT of Daemonettes in the next few weeks) 

(I really DON’T!) 


But Maybe… since I don’t HAVE to paint anything for it… I should come up with a list of things I COULD do… 

#1 - obtain Hedonites of Slaanesh Endless Spells… paint one… 

#2 - Paint the 10 Blood Warriors (and maybe Khorgorath…? and maybe Mighty Lord of Khorne) so I have a second 1000 point army (with OPTIONS) that I could play a few practice games with… maybe I could get Amanda to play them…? 

#3- Finish off those Sylvaneth - just so they are DONE!! (And I’ll have a second extra 1000 point army to practice with - maybe Amanda would dig playing those..?!) 

#4 Finish of the Nighthaunt  - just so they are DONE!! (And I’ll have a THIRD extra 1000 point army to practice with!)

#5 Either:

Get working on Soublight Gravelords and finish off stuff needed for Warhammer Quest: Cursed City… 

OR  

Work on Daughters of Khaine Path to Glory option - if Amanda’s showing any interest!! 


(and THEN maybe get to work on Slaves to Darkness...?)

Did anyone read all the way to the end!?

Which did you think I was going to settle on!?

Wednesday, August 21, 2024

Work-In-Progress Wednesday - 21 August 2024

Wow... a LOT of stuff has ended up on the workbench this last week... 

I assembled and painted a Spirit Torment and two Chainghasts... and a Space Sloth... 

I've also finished assembling all the stuff I need for my Melusai Ironsale to command in a Daughters of Khaine Spearhead force...

Daughters of Khaine for the Spearhead force (plus the High Gladiatrix!) 

Witch-Aelves

Blood Stalkers

Doomfire Warlocks

High Gladiatrix - not part of the Spearhead force... but a hero for the Daughters of Khaine that I assembled while working on the others... 

There is ONE MORE UNIT for the Daughters of Khaine in the Arena of Shades box that I should probably just assemble as well... That way they'll ALL be assembled and primed and ready for whenever I get to finishing up the rest of the force! 

Once I'm done the Spearhead force, I'll really only have the Gladiatrix and three more units to finish up... then ALL THE STUFF would be DONE for that force... 

I also still have a BUNCH of Stormcast Heroes on the workbench and I've been slowly working away on them... 

I started listening to the Skaventide audiobook and all of these miniatures are characters in the story... except I'm painting mine as Anvils of Heldenhammer instead of the Hallowed Knights (and Astral Templars for the Knight Questor) that the characters in the book are!

I am tempted to assembled all the Stormcast needed for the Spearhead force and paint them all up... They would be quick to do, right!?

Of course, I'm getting tempted to assembled all the SKAVEN and start painting THEM all up as welll!? 

And then there is a part of me that just wants to assembled ALL THE THINGS... ALL the Stormcast and Skaven from Skaventide (like ALL of them, not just the Spearhead stuff!)... and ALL the Daughters of Khaine and Nighthaunts and Stormcast and Orrocks from the 3rd Edition Extremis Starter Set and Arena of Shadows Boxes... just so they're ALL DONE and I have a sense of what I havea to paint!

Oh, yeah... and the Soulblight Gravelords?!

There's another part of me that wants to sweep this all off the workbench and just work on the Warhammer Quest models to finish up Silver Tower and move on to Cursed City...

Aye-yi-yi... 

Other stuff still haunting the periphery of the workbench... 

These other stormcast... Castigators that I started to test out the Anvils of Heldenhammer scheme... These are SO CLOSE to being finished... I just need to say, Tonight is the night, and get them DONE!!! 

The Mindstealer Sphiranx - This sat for a bit, but I finally decided on some colours the other day and have been working on this between bits of other things and will probably have it done in a day or two... 

Blades of Khorne stuff... I seem to be losing steam on these... maybe it's time for them to go back in the box... 

There are a few Slaanesh things too... but it's been so long since I did ANYTHING with them, I couldn't even be bothered to take a picture... 

I've also been doing some work on the Warscryer Citadel - it doesn't spend too much time on the workbench propper - because it's so big and there are so many other things ON the workbench... so I forgot to take pictures of it... 

Stay tuned to see which of these I actually get DONE this week!! 

Saturday, August 17, 2024

Age of Sigmar - Melusai Ironscale

 I'm kind of all over the place this week... jumping from one thing to another... can't settle on a thing to do. Part of me wants to do some more Blades of Khorne... Part of me wants to bang out this Daughters of Khaine Spearhead force (but I know it isn't going to be a quick one to actually "bang out"). Part of me wants to assemble the Stormcast Spearhead force and get them done...

In all that jumping around back and forth I did manage to finish up the Melusai Ironscale - the Daughters of Khaine Hero that will lead the Spearhead army. 

Melusai Ironscale

The weird thing about the Spearhead army is... you wouldn't see it in an actual Daughters of Khaine army in regular Age of Sigmar!? 

This Melusai Ironscale will only lead forces with the Khinerai or Melusai Keywords (bat-ladies and snake-ladies) in a Regiment they command... but half of the other units (Witch Aelves and Doomfire Warlocks) in the Spearhead force have those keywords, they're all Aelves! They would need and Aelf Hero (or Morathi, herself!) 

Convenientlym the Arena of Shades box that I bought to get the Witch Aelves and DOomfire Warlocks I needed to complete the Spearhead force, also included a High Gladiatrix - an Aelf Hero! 

I should probably just make the effort to finish assembling the Daughters of Khaine and get THOSE done... 

Here's the entire army so far... and the other ones aren't even useful in the Spearhead army... I got a way to go! 

It is sweltering in the house right now... It's actually MUCH cooler outside, but the air quality is SO BAD I can't open the windows... 

Wednesday, August 14, 2024

Work-In-Progress Wednesday - 14 August 2024

After the panic rush to get the Blades of Khorne Spearhead force done, things have slowed down some this past week, as I took some time to get caught up on real life things... and... y'know... actually PLAY SOME GAMES (I have a couple of overdue game reports to post!!) 

I still have a pile of Khorne stuff on the workbench that I had on there while working on the Spearhead army... hoping I'd be able to maintain momentum and get some extra things done...

A Mighty Lord of Khorne and a Bloodsecrator... two heroes that could lead my Legions of BLOOD!!

The Gorechosen of Dromm - Warhammer Underworlds warband

I also rebased Magore's Fiends (along with the Gorechosen above) to match all the other Blades of Khorne forces I've been doing on this sort of "flagstone and rubble" scheme... 

the second unit of Blood Warriors also made it onto the workbench. they seemed like an easy enough unit to finish up.. 

But then I also decided to assemble and paint the Stormcast HEROES from Skaventide, hoping that might motivate me to knock off the Stormcast Spearhead force from that... 

(I have settled on Anvils of Heldenhammer!)

Lord-Vigilant on Gryph-stalker

Lord-Terminos, Lord-Veritant (and gryphcrow), and Knight Questor. 

Also a few Castigors that I had started a while back as test models of Anvils of Heldenhammer... 

BUT ALSO.... I decided I should get going on the Daughters of Khaine Spearhead force... because... REASONS?!

Melusai Ironscale

Bloodstalkers

half of the unit of Witchaelves.

I still need to finish assembling these (5 more!) and the five mounted Doomfire Warlocks... 

Not sure if I'll finish these up next, or quickly power through the Stormcast (there are fewer of those and, I think, they'd be quicker and easier to paint!) 

I also finally assembled and based and primed this Free-Miniature-of-the-Month - some king of Intercessor Scout...? He came with a 28.5mm base.. but I've put him on this 32mm sector mechanicus base because it is more fun and interesting and he'll never be part of a regular 40K unit or used in a regular game of 40K... He might show up in a game of Wrath & Glory - if ever he sees action on the tabletop!? 

He might just go straight into the "marines to do" box... 

What is everyone else working on this week!? 

Has anyone else got sucked into this Spearhead nonsense!?

Or, if you're not getting any painting/hobby stuff done (I get it, it's summer - in the northern hemisphere, at least) what other fun things are you doing!?