Showing posts with label Mutants and Death Ray Guns. Show all posts
Showing posts with label Mutants and Death Ray Guns. Show all posts

Wednesday, June 18, 2025

Mutant Plants!?

These have been sitting on my workbench, mostly finished for far too long. Like, for YEARS! A few weeks ago I decided to spend a moment and just finish them off... but didn't get around to finishing up the bases until last night!?

Mutant Plants!

I think the miniatures were from one of the Reaper Bones kickstarters...?

While they could be some nasty carnivorous plant in some Death World jungle, I thought they might also be fun to use as Mutant Plants in a post-apocalyptic warband for use with Mutants and Death-Ray Guns... Or maybe Mutant Crawl Classics...? 

I'd thought of naming them - and even writing their names on their bases, but couldn't decide on names... I thought maybe plant names that are also people names, like Fern and Rose... Or maybe something boring like Bob and Jo... or maybe after some other character pair like Bert and Ernie or Thelma and Louise... 

Anybody out there in bloggerland have any fun ideas for names for Mutant Plants!?

On other news... 

I've been assembling and prepping some Emperor's Children from the Champions of Slaanesh box I picked up back in March. I've also been converting a few of the Chaos Space Marines I already had to look more like the Tormentors and Infractors of the Emperor's Children. Also started working on the Lord Exultant again.

While doing all this I've been listening to Renegades: Lords of Excess, which was fun. It was refreshing to see the Emperor's Children NOT portrayed as all-drug-adled-psychopath-BDSM-torture-daemons-all-the-time! 

Of course that's got me thinking even MORE about 40K again (and Wrath & Glory... and possibly returning to Blackstone Fortress when we finish the Cursed City campaigns!) 

Wednesday, August 25, 2021

RPGaDay 2021 - Day Twenty-Five

 

DAY 25 - WELCOME - TRADITION - FRESH - BOX

All I can think of is BOX… the new Warhammer 40K Kill Team: Octarius Box that is to be release this weekend, which I am SUPER excited about… I know, it isn’t a “Role-Playing Game”, per se but I’d argue there is SOME element of role-playing in miniature wargames. You are, essentially, taking on the ROLE of a battlefield commander, ordering troops into combat, here and there. 

The above image is ©2021 Games Workshop and used here without their permission for review purposes only.

With a small skirmish game, like Kill Team, this is even more pronounced, as you take on the role of a commander of a small team of fighters - where individual actions matter - and those individuals are often named. It really reminds me of my early days of playing D&D - where we all playing with more than one character in those first dungeon crawls. 

Skirmish games with campaign systems - where experience and injuries are tracked from game to game and individual members of the team can improve through play - especially lend themselves towards more role-playing. The members of a squad/gang/team can end up developing their own “personalities” and a team dynamic can begin to unfold and a narrative develop. What is a role-playing games beyond cooperatively building a narrative about a group of characters? 

Who can forget everyone’s frustration with Pavel - the sniper in my Mutants and Death-Ray Guns team - whose rifle was constantly jamming - always when the team REALLY NEEDED him to suppress a team or take out a particularly terrifying opponent that was keeping them from fulfilling an objective… and… nothing… and everyone started shouting “GODDAMMIT, PAVEL, CLEAN YOUR FUCKING RIFLE!” That all developed because of a couple of really unlucky rolls that ended up with a weapon jamming… for the sniper… the one guy everyone would think would have a well maintained precision weapon in the team. 

Some Skirmish games even PROMOTE role-playing more than the original D&D did. The previous edition of Kill Team had tables of Demeanours you could roll on for the individual members of your team. 

What is Frostgrave besides a competitive game of role-playing a Wizard - with an apprentice and a bunch of hirelings - exploring a frozen city full of magical artifacts to be collected and monsters to be slain. Again, playing that brought me right back to those initial days of playing D&D! 

Back to Kill Team, though… I didn’t want to get so excited about the new Kill Team. When they first announced it, I thought “Ugh, hard pass”. I has been so excited about the previous edition - and did play a LOT of games of it (33 recorded on BGG) - but ultimately it was a big disappointment. I figured I would just carry on this fall with my original plans of building Age of Sigmar armies and playing that - ideally as part of a Paths to Glory campaign!) and maybe some Warcry (Age of Sigmar skirmish game - also building a campaign) and some Warhammer Underworlds (also set in world of Age of Sigmar) and revive/reboot my Age of Sigmar: Soulbound Role-playing game… basically keeping focuses on Age of Sigmar (with maybe a few games of Necromunda with Orion on the side… maybe even start a CAMPAIGN of THAT!?)… 

And then I started reading and watching reviews of the new Kill Team…

The new rules look really great. Basically, this new version of Kill Team is looking like it might be everything I’d really HOPED the previous version would be! Possibly more!? Alternating, individual activations with action points, a solid-looking campaign system, tracking experience for everyone. 

Oh, and the toys… Death Corps of Kreig? SIGN ME UP!!! (Because, apparently, I just don’t have ENOUGH Imperial Guard forces already). Ork Kommandoes!? (Another one of my first loves and first 40K forces - that box of metal Space Ork Raiders, which was eventually reinforced with a very heavy Attack Buggy and a halftrack flamer bike thing…). Orks were Finnegan’s first 40K force as well, so HE’s pretty excited about them too (though, not so excited as to want to paint them himself!) AND all that terrain - which could double as necromunda terrain or any sort of post-apocalyptic terrain (Mutants and Death-Ray Guns!) 

Yeah… SUPER EXCITED… I know what I’ll be doing all weekend! Madly assembling and prepping all the new toys - and maybe even trying to cajole Amanda or Finnegan into trying out the new rules with some of the Kill Teams we can cobble together with the models we already have. 


Tuesday, August 8, 2017

Assorted Stuff: Immortan Drumpf and Imperial Guard


Finished up a few things over the last week or so…



Immortan Drumpf from HasslefreeMiniatures. If you remember waaaaaaay back in February when I explained the background to our MDRG campaign… I mentioned ultra-right-wing leaders running on xenophobic, populist platforms…? Well… this is HE. And He survived… and is now the leader of an army of nasty killer robots and gun-toting goons.

A few weeks back I mentioned reorganizing my Guaiacan Commandoes? I realized I had just about enough for a Battle Forged BRIGADE of Imperial Guardsmen… I just needed a few more Fast Attack elements. 

I’ve had a sentinel squadron, sitting, unassembled, on the shelf for some time. I had been thinking not too long ago about converting the pilots to look like Tallarn Desert Raiders and loading up the sentinels with spare cans of Promethium and ammo and bags and stuff – so they’d look reminiscent of WW2 SAS desert raider jeeps. But I realized the ones I have had the camo tops that the new ones don’t, and that the new ones come with weapons that would probably be more appropriate for desert raiders (las canons, etc. – longer range weapons that the Heavy Flamer and Multi-Laser options that come with the kits I have). 

So I decided to build them up as Jungle Fighter Sentinels for my Guaiacan Commandoes.

But first, I also painted up a few more old school metal ratling snipers for the force...



Five new Ratling snipers from Games Workshop.



I now have a squad of TEN of them!



The first of the three new sentinels I’m working on.



Same model different angle. I did still try to add some extra kit to the new sentinels.




More of the same.



Close up – hoping you might be able to see the driver in there.


Coming soon on Tim’s Miniature Wargaming Blog:


More of the RPGaDay questions… or not… I don’t know… They’re not getting as much of a response here as they are on my facebook group, so…

Monday, June 19, 2017

Odd and Sundry Bits


Below is a collection of an assortment of odd and sundry bits that have been haunting the periphery of my work area for some time, partially painted, that I’ve recently –  over the last month – finished off… but didn’t feel any one group necessitated a post all of their own… or maybe they all could have, but I was feeling lazy…?

(Remember: click on the pictures for a bigger version):


Two English Civil War cavalrymen. One, on the left, is from Old Glory the other, on the right, is from Perry Miniatures.


The two finish up a unit of heavy cavalry for The Pikeman’s Lament.


An English Civil War musketeer casualty from Perry Miniatures. You can’t see it, because it’s hidden by the grass, but he’s sitting on his musket.


A Teutonic Knight Casualty from Gripping Beast. The beginnings of a Teutonic Knight retinue for Lion Rampant. I have two units of Mounted Men-at-Arms and an assortment of pilgrims and clergymen and a bunch of cavalry to paint up for the force. Well… some of the clergy are already painted… I’m not sure what I was thinking when I decided to pick up the knights… seemed like a good idea at the time…? I’ll probably need to pick up some Mounted Sergeants and some more foot for the force at some point… maybe when I actually get some of the other units finished!!


First two of the Reaper Bones 3 Kickstarter, which arrived a couple weeks ago, that I’ve “painted”. There wasn’t much painted involved – other than the base.


The Wizard I actually have a not-so-translucent version of – so I can make him “invisible”.

I’m not sure why I ended up with the invisible/translucent dude with the hammer…?


Three Lead Adventure Miniatures post-apocalyptic survivors.



Two more post-apocalyptic KGB from Lead Adventure Miniatures. I finished the others from this set back in February




A Grenadier Guards Officer from Miniature Figurines Winter of ’79 range.


Three female police constables also from from Miniature Figurines Winter of ’79 range.


Dark Young of Shub-Niggurath from Reaper Bones 3 Kickstarter. I got all the big mythos creatures out of this set. Painted up this guy as an adventure I’m prepping to kick off a Cthulhu Invictus campaign involves a Dark Young…


With the wizard for scale – he’s pretty damned big! Shub0niggurath herself and Dagon are even HUGER?!


A terribly out of focus shot of three Grymm sniper specialists from Hasslefree Miniatures. Their camouflage was so good the camera could just not recognize what to focus on…

Are the Grymm supposed to be like Space Dwarves…? I think so. But given that hasslefree minis are on the slightish side, I though they might fit in with one of my units of Imperial Guard Ratling snipers.


Unit of Ratling snipers. They’re still on the slight side… maybe female Ratlings are smaller and have tinier heads than the males of their species…? I probably should have converted their boots into big feet to match up with the GW guys a bit better… ah well…

That’s it for me for now. Need to do some planning this week and figure out what I’m going to work on in the coming months…


Coming soon on Tim’s Miniature Wargaming Blog:

Game Plan 2017: What’s Next…?

Thursday, February 23, 2017

Post-Apocalyptic Soviets


Another little distraction from the Vimy project… I’ve been working on these on and off over the last couple of weeks – during painting downtime – while waiting for glue or primer or finish to dry… or at the end of a solid eveneing of painting after finishing off a unit (as a “treat”).

The figures are form Lead Adventure Miniatures  - though I ordered them from Magister Militum. I’ve been wanting to pick some of these up for a couple years now – pretty much since they first came out. From the moment I spotted them I thought they’d be perfect for a Twilight:2000 game. I have a pile of the adventures. I thought I could use Flying Lead or Mutants and Death Ray Guns as a simple system for combat resolution and bolt on some skill resolution system…

 I also have the KGB pack.

I finished up a few of these a couple weeks ago and even used them in a game of Mutants and Death Ray Guns already… of course… most of them died… Of course that was just one-of game to try the system out – they will all be resurrected when we get to starting a proper campaign. And now I have a bigger pool of guy sto choose from or use as replacements as guys inevitably die…


(Remember: click on the pictures for a bigger version):


Post apocalyptic Soviets from Lead Adventure Miniatures.


Here is the whole gang together.

I’m definitely going to have to pick up some more packs of post-apocalyptic types from Lead Adventure Miniatures. I’d also like to pick up some of their Astropolis figures – they’d be great for a Rogue Trader campaign.

(I also kind of just backed the Dwarven Gold Fever Kickstarter - because I apparently don’t have enough Dwarves!?)

The nice thing about backing kickstarters at the moment (as opposed to ordering new toys) is I can dream of future fun, but know they won’t show up until after April and cause any further distraction…


Coming soon on Tim’s Miniature Wargaming Blog:

Canadians… Seriously… I had a good day of assembling things yesterday – gluing figures to bases, assembling trench mortars, etc… 

Friday, February 17, 2017

Mutants and Death Ray Guns


I’ve been obsessing about Mutants and Death Ray Guns for a while now. I think it was my disappointment with Rogue Stars that got me thinking about MDRG. Please understand that my disappointment with Rogue Stars has little to do with how good of a game it is. It looks interesting enough - there are a LOT of neat things about it… I had been REALLY EXCITED about it and... well.. it just wasn’t what I was hoping for. I then realized that MDRG would more likely fit the bill… so… now obsessing over MDRG…

I even came up with a bit of a background for a campaign I’d like to run…

It all started in the late twenty-teens. A number o  the most powerful nations in the world elected a ultra-right-wing leaders running on xenophobic, populist platforms. Environmental and economic regulations were thrown out the window, scientists were muzzled, and things spiraled out of control pretty quickly.

The rising global temperature continued unchecked and as polar ice melted, coastal cities became flooded causing great population migrations of the sort the word had never seen. Drastic changes in weather systems brought about increasingly powerful storms which further devastated cities and caused untold hardship for many people.

Economic inequality also grew leaving more and more below the poverty line. Without access to medical care when new diseases arose, they spread like wild fire. A series of worldwide epidemics between 2025 and 2030 wiped out nearly half the worlds population grinding the global economies to a halt and bringing human civilization to the brink of collapse.

Just when everyone thought it couldn’t possibly get worse… the meteor struck in 2030. Since funding for science had long since disappeared, literally, no one saw it coming. It landed in China killing millions instantly upon impact. The debris it threw into the atmosphere blocked out the sun and caused widespread crop failures. Hundreds of millions more died. (Though it did seem to halt the global warming…).

Then the dead started to rise and feast on the living – and there were a LOT of dead people to rise up! It was thought perhaps it was something in that meteor… but who knows really.

To deal with the zombie hordes a company in Japan deployed new combat robots. These were highly successful and millions were manufactured and deployed worldwide. Which each successive generation of models the AI became more and more advanced until eventually, in 2041, they became self-aware.

It didn’t take long for the self-aware robots to realize that their irrational biological masters were largely the cause of all the troubles and decided to rid the planet of them. The killer robots that were so successful against the zombie horde were equally successful at killing live humans. They also began manufacturing and deploying all manner of persistant chemical and biological agents in their attempts to wipe out humanity.

In 2044 a group of rebels fighting the machines made a series of coordinated attacks on old American and Soviet nuclear weapons facilities and launched them at larer centers around the world where automated factories cranked out more of the killer machines – hoping to obliterate the robots with nuclear fire and EMP.

The year is 2045

This afternoon we had my friend Aaron and his boys over for the afternoon to try it out. We quickly made up some warbands and had a go just to sort out the system. We did a mix of rolling for random stuff and simply assigning equipment based on what the figures had. It probably wasn’t the most balanced way to do things, but whatevs…

Just for interest sake I calculated what the point value would have been for each warband if they had been pure point-buy warbands.

GAME ONE

Our first battle was Aaron versus The Girl. They just played the Radioactive Wasteland Scenario with no further environmental complications (radioactive terrain was bad enough!)

FORCES

Aaron’s Warband


(not entirely WYSIWYG… or entirely painted… but whatever...)

YR0 – Android
Q 3+ C 3
Leader, Flame Thrower, Difficult Target, Artificial
Upkeep: 2 Food

Abe “Beast” – Android
Q 4+ C 4
Champion, Savage, Artificial
Upkeep: 1 Food

Alice 46 – Andriod
Q 4+ C 3
Nanite Gun, Danger Sense, Artificial
Upkeep: 1 Food

OU812 – Android
Q 4+ C 3
Submachine-gun, Savage, Artificial
Upkeep: 1 Food

2B!2b – Android
Q 4+ C 3
Submachine-gun, Savage, Artificial
Upkeep: 1 Food

Food: 11

I know they LOOK like they’re wearing power armour and have jet packs that would make you think they should have Power Armour and Flying… but it’s really old power armour and it’s failing and the internal stabilizers done’ work so they’re epretty easy to knock over and if you hit them just right the damned things explode and the air filters stopped working ages ago…

Using points this would have been 285 points? (as near as I can tell… I’m not sure how many points the immunity to telepathy is supposed to be…? Or is that part of Artificial?)


The Girls’ Warband: The Blue Team


Candice – Human
Q 2+ C 2
Leadership, Heavy Armour, Assault Rifle, 1x Spare clip, Steadfast
Upkeep: 2 Food

Wanda – Human
Q 3+ C 2
Bow, Stealth
Upkeep: 1 Food

Blue Raven – Human
Q 3+ C 3
Champion, Submachine-gun (actually two pistols that shoot really fast), Flak Jacket, Stead Fast, 1x Spare Clip
Upkeep: 1 Food

Bridget – Giant Mutant Mouse
Q 4+ C 3
Strong constitution, Humanoid, dim-witted, Shotgun, Difficult Target, 1x Extra Ammo
Upkeep: 1 Food

Scruffy – Giant Mutant Chihuahua
Q 4+ C 3
Long Move, Superior Senses, Tailslap
Upkeep: 1 Food

Food: 10

Using the point buy system this would have been 370!?


THE GAME

(Remember: click on the pictures for a bigger version)


Aaron starts moving his guys.


Spotting some androids skulking about, Wanda went charging out into the ruins… only to realize no one was following her! (Turn Over rolled on second activation!?)


Shots exchanged, YR0 – leader of the Androids and Wanda the Archer are down. The androids rush ahead and finish her off!


The Blue Team returns fire and knocked down an Android. But despire many shots could not finish him off. Aaron made it his first priority to get this guy up – rolling two dice, he filled twice and remained on the ground for ANOTHER turn while the girls tried to light him up – all the other androids were laughing at him as he rolled around on the ground trying to dodge incoming bullets and unable to get up because of his unwieldy and ultimately useless armour.


Aaron, exasperated by some of his bad rolling…


Finally up! (I think this was OU812…?)


Eventually they made contact and the Blue Raven went down.


The Androids pile in and finish off the Blue Raven. I think at that point The Girl decided that discretion was the better part of valour and called it a day.


GAME TWO

Next I played Genest Boy #2.

FORCES

Genest Boy #2’s Warband


What You Lookin At – Mutant
Q 3+ C 4
Leader, Champion, Sprint, Submachine-gun, Spare Clip, Gunsmith
Upkeep: 2 Food

Who Are You – Mutant
Q 4+ C 3
Photosynthesis, Poison, Forester, Submachine-gun, Spare Clip
Upkeep: None

Don’t Like Your Face – Mutant
Q 4+ C 3
Regneration, Stealth, Assault Rifle, Spare Clip
Upkeep: 1 food

Aaargh! – Mutant
Q 4+ C 3
Phobia: Humanoids, Absorption: Lasers, Assault Rifle, Spare Clip, Steadfast
Upkeep: 1 Food

Got A Problem – Mutant
Q 4+ C 3
Clinging, Flying, Stealth, Assault Rifle, Spare Clip
Upkeep: 1 Food

Food: 14

Do they look familiar? (I actually painted these and gave them to him for his birthday last year...)

(if bought with points this warband would have been 380 points)


Igor’s Gang



The General – Mutant
Q 3+ C 3
Leader, Telepathic Scream, NBC Suit, Pistol, Spare Clip
Upkeep: 2 Food

Serzhant Igor Gorbashenko – Human
Q 3+ C 3
Champion, Hand to Hand Specialist, Pistol, 2x Spare Clips
Upkeep: 1 Food

Pavel Vinoukerov – Human
Q 3+ C 2
Sniper, Sniper Rifle, Spare Clip
Upkeep: 1 Food

Dimittri Zakarin – Human
Q 3+ C 2
Gunsmith, Shotgun, 2x Spare Ammo
Upkeep: 1 Food

Sergei Menchov – Human
Q 3+ C 2
Danger Sense, Assault Rifle, 2x Spare Clips
Upkeep: 1 Food

(These are the guys I posted yesterday, except I finished up The General last night and added him to the gang calling him a mutant. The General is a pretty bossy fellow, so I made him leader – though the gang still thinks of itself as “Igor’s Gang” since The General is a relative newcomer. I also downgraded some of the guys as I realized that though humans get to make two rolls on the skill table, the only get to KEEP ONE of them! The total points for them was 328…)


THE GAME


Aaron and son try to figure out who the heck is who and what they do!?


Igor and his gang advance into the ruins – wary of marauding Mutants - trying to seek cover, yet steer clear of the radioactive terrain. Pavel looks for a good position to snipe from.


Dimitri got a cramp from lunch and lagged behind a bit.


He eventually caught up and got a good scolding from The General.


A Mutant appears! Sergei took a few pot shots at it and the Mutant returned fire – sending Sergei scrambling for cover! The C3 the Mutants get is pretty huge... had a hard time taking them down, and they were murderiferous with guns or in combat. I suppose I did get more actions and therefore more aimed shots and powerful blows... but they got some of those too...

Then pavel took down the mutant with a single (aimed) shot.


The rest of the Crew kept running into Pavels field of fire, forcing him to relocate. He finally got another one of those mutants in his crosshairs and… jammed and ran out of ammo (probably a clip of duds, since he hadn’t actually FIRED his weapon all that much yet!).


Next round I tried to activate Pavel first… well… at least he cleared the jam. The torrent of Russian expletives must have temporarily distracted his fellow team members as they looked to see what the normally broodingly silent sniper was getting all worked up about.

Next turn, he would change his clip…


The mutants did not let this opportunity slide and advanced on Igor and his gang. One of them took a shot and injured Dimitri. Others fired on Dimitri as well and finished him off.


Not wanting to get picked off one by one while pavle sorted out his rifle, Igor and The General decided to take the fight to the enemy and charged forth from cover.


Pavel, finally finds one of his spare clips, gets it in and is ready to fire again… and it jams… WTF PAVEL!? DON’T YOU EVER CLEAN YOUR DAMNED RIFLE!?


Jam cleared. Relocated to get an enemy in line of sight… and his rifle BROKE!?

SWEET MOTHER OF JUPITER, PAVEL! CLEAN. YOUR FREAKING. RIFLE!?

While Pavel was banging on his rifle and inventing new curses, Igor and the General killed a few mutants before being gunned down by their brothers.

He actually dropped below half strength before I did, and we totally forgot to check morale – I only remembered when I lost The General and had to check morale and then realized I should also be checking for morale for having lost half when I realized: “Heeeeeeeyyyyyy…. You didn’t check morale when you lost your third guy…” so I didn’t check morale for my guys (but it might have been a game-changer if we’d checked when the Mutants dropped below half – I might not have ended up losing The General and dropping below half myself if a couple of his guys had scarpered -we were awfully close to their table edge!)


All that was left was the Mutant leader… Pavel ran over to join Sergei, thinking together then might be able to rush him… Then the Mutant leader raised his submachine-gun and shot Sergei in the face!

Pavel took that as his cue to scarper! He’ll have to find a new crew to hand with!


GAME THREE

Finnegan and Genest Boy #1 had also made up warbands , but we ran out of time and they didn’t get to play… Hopefully we’ll get to try again sometime!  Here’s what they had come up with (though perhaps next time we’ll be starting with new warbands..?)

Finnegan’s Warband


Fenrir – Mutant Wolf
Q 3+ C 4
Long Move, Superior Senses, Big, Leader, Champion, Animal, Dim-witted
Upkeep: 2 Food

Antonio Mutant Rat
Q 4+ C 3
Strong Constitution, Superior Senses, Humanoid, Animal, Dim-witted
 Upkeep: 1 Food

Skeek – Mutant Rat
Q 4+ C 3
Strong Constitution, Slippery, Energy Projection: Radiation (vomits radioactive goo), Animal, Dim-witted
Upkeep: 2 Food

Blofis – Mutant Frog
Q 4+ C 3
Amphibious, Short Move, Super Leap, Super Strength, Humanoid, Javelins, Animal, Dim-witted
Upkeep: 1 Food

David – Mutant Frog
Q 4+ C 3
Amphibious, Short Move, Super Leap, Energy Adaptation, Allure, Animal, Dim-witted
Upkeep: 1 Food

Food: 25

(307 points)


Genest Boy #1’s Warband



Dude – Robot
Q 3+ C 5
Artificial, Laser Rifle, Leader, Champion
Upkeep: 2 Energy Cells

Jeff – Robot
Q 4+ C 4
Artificial, Laser Rifle,
Upkeep: 1 Energy Cell

Bob – Robot
Q 4+ C 4
Artificial, Laser Rifle,
Upkeep: 1 Energy Cell

Outl-aw – Robot
Q 4+ C 4
Artificial, Laser Rifle,
Upkeep: 1 Energy Cell

Half-Smart – Robot
Q 4+ C 4
Artificial, Laser Rifle,
Upkeep: 1 Energy Cell

Energy Cells: 19

(362 points)


CONCLUSIONS

I like the game. I'm so glad to be back playing Ganesha Games SOBH-Engine games. It's been too long. I'd almost forgotten how much I loved playing them.

I’d LOVE to get a campaign going.

We didn’t get a chance to do post game advances – Aaron and his boys had to split and me and The Girl… well… we lost. NO advances for us and all our casualties are lost. Dead. No recovering. Only the winners get advances and get to check if any of those lost during the game recover.

The campaign system seems pretty harsh… I’m not sure how you’d actually get to advance a warband much at all – you only get to advance one thing and only if you win and only recover wounded if you win. It seems to me every time you lose you might just be starting a new warband. If all other things end up being equal-ish that means every two games you start with a new warband!?

Perhaps we could roll for recovery for losers as well, but they get a -1 to their Quality rolls. It would give the losers a CHANCE at least. It’s possible a wounded guy could crawl away. Otherwise we should mark where casualties fall and if a warband manages to drag their wounded off they could roll to recover…? Maybe the loser gets on advance (perhaps from a limited list of possible advances) and the winner gets two?

Also maybe coming up with scenarios that have victory conditions OTHER THAN utterly wiping out the enemy warbands…?


Coming soon on Tim’s Miniature Wargaming Blog:

Hopefully some Great War Germans. I didn’t get much painting in last night (or THIS evening). I’m hoping tomorrow or Sunday evening I’ll be able to at least finish off the 262nd Regiment – which will finish off the 79th Reserve Infantry Division – I do HAVE two of the three battalions done already... so… it’s possible. Then I just need a few more reinforcement battalions and I’m done the Germans. I could probably get away without bothering to make up the reinforcemtn battalions and instead recycle German casualties on the day to make up the reinforcements, which would be showing up later in the game anyway…?