I rolled out to the Warhammer Store this morning to play a little game of Age of Sigmar: Spearhead against John's new Ironjawz Bigmob Spearhead army. I brought my Fangs of the Blood God army.
It was a very warm ride! Luckily I got there before it was above 30°C... and at least it is air conditioned in the store once I got there!
He had the fancy neoprene spearhead matt that they'll be giving away at the store anniversary event, so, obviously we had to play on THAT!
His Megaboss' name is WAAAAGHbert... which made my day.
I suggested the leader of the Brute Ragerz should be Waaaghdewick
As Karanak is Khorne's Hound of Vengeance, who only leaves the Brass Citadel to mete out Khorne's wrath upon those who have drawn his attention, and not in a good way! I pointed out we'd need to figure out how, precisely, Waaaghbert had raised the Blood God's ire... I had suggested perhaps he had stopped spilling blood and become a vegan and a pacifist!? Was trying to preach peace and love to all orruk-kind? (John had said he'd decided one of the units of 'Ard Boyz were, in fact, farmers, giving up WAAAAAAGH for faaaaghming... after they had done NOTHING in a previous game, other than secure objectives...?)
Or, possibly, he was challenged to a dance battle and lost... and just accepted the defeat and left without spilling blood...
We never did settle on one.
(I'm going with the dance battle, in my head!)
I was the attacker and took the first turn and just went for it - everything charges!
Karanak charged Waaaghbert the Megaboss - as this tactic has worked pretty well in the last two games...
Waaaaghbert is a bit better armoured than the Vampire Lord or the Shardspeaker of Slaanesh that Karanak has met before... but MathHammer tells us that six attack hitting on 4+ should mean three hits... wounding on 3+ means two of those hits should wound. Karanak had Rend 1 with Anti-Hero Rend +1 and the Megaboss has a 3+ save... so he'd need 5+ to save those wounds... he might save one... so taking 2-4 damage... he's got a health of 8... so... probably not going to take him out in the first round... but I've got Flesh Hounds there to throw some attacks his way, AND I tried taking the Furious Bites enhancement which deals D3 mortal wounds at the end of the turn if Karanak is in combat with his Quarry... so... all I had to do was survive until the end of the round... I could potentially deal up to 6 damage with Karanak, if I could just make AVERAGE dice rolls...
So... that's me hitting once, and then I rolled a two for the wound roll and caused ZERO damage to the Megaboss...
Then Waaaghbert the Megaboss turned to Karanak and absolutely DESTROYED it! Send him straight back to the side of his master on the Skull Throne in the Brass Citadel... Didn't even get to use Furious Bites... because Karanak did not survive to the end of the first turn of round one.
(my Flesh Hounds did deal two damage to Waaaghbert the Megaboss)
By the end of my turn, Karanak was gone and half of my Flesh Hounds and 2/3 of the Claws of Karanak (before they even got to attack anything...). I think I took out one of the Ard Boyz and one Brute Rager...
at least I kept a toe on an objective marker and scored that along with a card and ended my first turn with 4VP...
By the end of the round, only three Flesh Hounds were left on the table...
One my second turn, I brought back one unit of Flesh Hounds and reinforcements, and I had a card to bring back a second unit of reinforcements, but with only d3 members, instead of the full unit. I did so, as it allowed me to capture an objective that turn and score a few objective cards... The smarter move would probably have been to NOT do that and be the underdog for a turn or two and come back with FULL reinforcement units and score more points later in the game...
Alas...
The sole surviving unit of Flesh Hounds from the beginnning of the game nearly took out a unit of 'Ard Boyz...
but then on their turn, John played a card that allowed them to retreat and rally and gained two members back... and then Waaaghbert was about to charge... and...
John had a couple bad rolls as well... this was Waaaghbert the Megaboss' charge roll when he was standing 3" away from the Flesh Hounds... so they survived a round longer than they otherwise would have!
The Burte Ragerz just shredded the understrength reinforcement unit of the Claws of Karanak...
The next round the reinforcement unit of Flesh Hounds charged the two remaining Brute Ragerz... and.. with TWENTY ATTACKS... managed to kill ONE of them...
End of my third turn...? beginning of John's...?
The Flesh Hounds finished off the last of the Brute Ragerz... but Waaaghbert killed two of the Flesh Hounds.
The 'Ard Boyz finished off the other Flesh Hounds and the Brutes arrived and just took an Objective...
End of Round Three... Two Flesh Hounds left on the table...
The Iron Jawz are down one unit of three Brute Ragerz and one unit of 'Ard Boyz has lost two of five. The Brutes and second unit of 'Ard boyz are at full strength... Waaaghbert the Megaboss, still taking only two damage (vs health of 8).
At the beginning of Round Four, John won the priority roll and decided to take a double turn. (i.e. he went second in the third round, but then went first in the fourth) The penalty for doing so was not getting to draw cards... buuuuuut... he had a bit of a lead by that point... would definitely destroy ALL my units and hold ALL of the Objectives... and didn't think the single unit I could bring on as reinforcements on my turn could possibly score enough points to catch up...
Everyone attacked the remaining Flesh Hounds... well.. tried to... The Brutes went first and destroyed the last two.
Tabled.
And Orruks controlling ALL FIVE Objectives!?
I forgot to take a picture of the end of my last turn. I did have one unit of Flesh Hounds that could still be brought on as reinforcements... and I did bring them on and had them snake over on the left flank and steal the Dracothion Objective as I had a card that scored a bonus victory point for doing so.
In the end John had 16 Victory Points to my 14.
It was a pretty fun game, despite the staggering defeat... His Ironjawz look great! He'd painted them in a day to have ready for a tournament at the Canadian warhammer store managers conference a few weeks back!
Amanda said she'd be willing to try out Spearhead a while back and has finally found some time in the scedule to play THIS EVENING!! So.. stay tuned to see how that turns out!!