Path to Glory - Methervale Campaign

Deep amongst the Mistral Peaks that range between Thyria and Aquia in Ghyran, the Realm of Life, lies the Methervale. The long valley runs between the Sawteef range and Knuckles of Mgort ranges. Down it runs the Purring River. One end opens out into Thyria, where the Purring River runs out onto the plain and eventually makes its way to Lake Reflux, where it is contaminated by the taint of Nurgle. At the other end of vale, amidst the headwaters of the Purring river, at the edge of the Glistening Glacier lies the sacred grove of Adharcach Hollow. 

The Sylvaneth guardians of Adharcach Hollow were taken completely off guard by the sudden and violent assault by the Blechbelch Legion of Lord Blobbottom. The Blechbelch Legion advanced swiftly seizing territories along the vale until they were brought to a halt at the Whispering Willow Wood - where the Sylvaneth warriors held their ground while others evacuated the sacred Soulpod grove back to Adharcach Hollow. 


The Campaign Rules

I think I got the idea for this campaign from an old Warhammer Historical Wargames book which described a simple narrative campaign system where there is a linear series of territories or locales between the two players forces capitals or encampments or whatever. The players alternate taking the initiative on each campaign turn. 

For example. On the first campaign turn, Player A had the initiative and attacks one of Player B's adjacent territories. regardless of the outcome, Player B has the initiative. This can explained as follows:

If Player A wins that first battle, they have to take time to consolidate their gains - enclaving the population or purging the taint of Chaos, allowing Player B the opportunity to take the initiative and organize a quick counter-attack in hopes of retaking the lost territory. 

If Player A loses that first battle, Player B gains the initiative and strikes out from their territory to attack Player A in the adjacent territory that they retreated to, trying to capitalize on Player As flight in disarray! 

The objective of the campaign is to push all the way to the opponents home base/capital/encampment. 

Perhaps when defending some extra troops can be levied...? We shall see... I'm kind of just making this up as I go! 

In addition we are using the Path to Glory - Ascension battlepack from the Age of Sigmar (Fourth Edition) Core Rules. It is a simple system whereby the army gains Glory Points for every battle they play (they gain MORE points if they are victorious) with which they can gain new units for the army. Individual units gain Renown - which are like "experience points' for fighting in battles - more if the unit survives or accomplishes certain tasks. At certain levels of renown they gain bonus trait. 

It is assumed that losses in battle either recover or are replaced by the next battle. In some Path to Glory battlepacks, units that have been eliminated during the game can potentially gain "battle scars" - generally negative traits to show the lasting effects of injuries sustained. That seems to be absent in Ascension...? But this should work for our first foray into Path to Glory campaigning! 

The locations are:

Adharcach Hollow (the Sylvaneth home base), The Narrows, Frosted Cliff Grove, Whispering Willow Wood, The Blood-Pines, Owl-Stretching Glade, Camp Suppurate (the Maggotkin of Nurgle home base) 

We will play until one side or the other captures their opponents home base... or we get tired of it and decide to quit or reboot... or (most likely) Blighted Wilds (the new Path to Glory campaign book set in Ghyran is released and we decide to play that instead!) 

Battles

Defending the Soulpod Grove - Where the Sylvaneth made their first real stand against the invading Maggotkin. 

Ambush at The Blood-Pines - The Sylvaneth had the Maggotkin on the run and tried to trap some of the retreating troops 


The Sylvaneth

Army Name: The Guardians of Adharcach Hollow

Faction: Sylvaneth 

Battle Formation: 

Realm of Origin: Ghyran

Glory Points: 50

                 

Quest Log

Current Quest: 

Quest Points: 

Notes: 

Quests Completed: 


Background: 


Notable Events:


Arcane Tome 

Spell Lore

 1.

2.

3.

4.

5.

6.

Manifestation Lore

1.

2.

3.

4.

5.

6.


SYLVANETH ORDER OF BATTLE


WARLORD

Name: Ceitllwyn 

Warscroll: Branchwych 

Rank: 1

Renown: 6

Enhancements: (Heroic Trait),  (Artifact of Power) 

Path: Path of the Mage 

Path Abilities: 

Dedicated Practitioner - Add 1 to casting rolls for this Wizard

Points: 110


HEROES

Name: Heglog

Warscroll: Treelord

Rank: 1

Renown: 6

Enhancements: 

Path: Path of the

Path Abilities: 

Points: 


                        

UNITS


Unit Name: 

Warscroll: Kurnoth Hunters with Kurnoth Greatbows (3) - 200 Kurnothi, Infantry

Rank:  

Renown: 

Enhancements: 

Path: 

Path Abilities: 

Reinforced?: 

Points: 


Unit Name: 

Warscroll: Spite-Revenants (5)  

Rank:  0

Renown: 0

Enhancements: None

Path: None

Path Abilities: None

Reinforced?: No

Points: 80


Unit Name: 

Warscroll: Spite-Revenants (5)  

Rank:  0

Renown: 0

Enhancements: None

Path: None

Path Abilities: None

Reinforced?: No

Points: 80


Unit Name: 

Warscroll: Tree-Revenants (10) 

Rank: 0

Renown: 3

Enhancements: None

Path: None

Path Abilities: None

Reinforced?: Yes (10) 

Points: 180


Unit Name: 

Warscroll: 

Rank:  

Renown: 

Enhancements: 

Path: 

Path Abilities: 

Reinforced?: 

Points: 


Army Point Total: 860


Branchwych General’s Regiment 

  • Hero - Branchwych (1) 110 - Any Infantry
  • Unit - Spite-Revenants (5)  80 Infantry
  • Unit - Spite-Revenants (5)  80 Infantry

Total: 270


Treelord’s Regiment 

  • Hero - Heglog - Treelord (1) 210 - Any Sylvaneth
  • Unit - Kurnoth Hunters with Kurnoth Greatbows (3) - 200 Kurnothi, Infantry
  • Unit - Tree-Revenants (10) 180 - Infantry

Total: 590


Faction Terrain: Awakened Wyldwood

ARMY TOTAL: 860

(Note: have up to extra 140 points could be spent on additional starter unit... Arch-Revenant..?) 


The Maggotkin of Nurgle 

Army Name: Blechbelch Legion

Faction: Maggotkin of Nurgle

Battle Formation: 

Realm of Origin: 

Glory Points: 30

                 

Quest Log

Current Quest: Search for the Artifact (Witherstave for Fecula)

Quest Points: 

Notes: 

Quests Completed: 


Background: 


Notable Events:


Arcane Tome 

Spell Lore

1. Fleshy Abundance

2. Magnificent Buboes

3.

4.

5.

6.

Prayer Lore

1.

2.

3.

4.

5.

6.

Manifestation Lore

 1.

2.

3.

4.

5.

6.


ORDER OF BATTLE


WARLORD

Name:  Lord Blobbottom

Warscroll: Lord of Afflictions

Rank: Aspiring

Renown: 5

Enhancements: Grandfathers Blessing (Heroic Trait), Rustfang (Artifact of Power)

Path: 

Path Abilities: 

Points: 170

                        



Unit Name: Fecula Flyblown

Warscroll: Rotbringer Sorcereress 

Rank: none

Renown: 0

Enhancements: none

Path: 

Path Abilities: none

Points: 110


Unit Name: 

Warscroll: Sloppity Bilepiper

Rank: 0

Renown: 0

Enhancements: None

Path: None

Path Abilities: None

Points: 100


UNITS

Unit Name: 

Warscroll: Pusgoyle Blightlords (1)

Rank:  0

Renown: 1

Enhancements: None

Path: None

Path Abilities: None

Reinforced?: N/A

Points: 130


Unit Name: 

Warscroll: Putrid Blightkings (5) 

Rank: 1

Renown: 5

Enhancements: 

Path: Path of the Attacker

Path Abilities: Battle Fury - This unit can use CHARGE abilities even if it used a RUN ability in the same turn

Reinforced?: No

Points: 190 


Unit Name: 

Warscroll: Plaguebearers (10)

Rank:  0

Renown: 1

Enhancements: None

Path: None

Path Abilities: None

Reinforced?: No

Points: 140


Unit Name: 

Warscroll: Plaguebearers (10)

Rank:  0

Renown: 1

Enhancements: None

Path: None

Path Abilities: None

Reinforced?: No

Points: 140


Army Point Total: 980points


Lord of Afflictions General’s Regiment

  • Hero - Lord of Afflictions (1) 170 
  • Unit - Pusgoyle Blightlords (1) 130

Total: 300


Rotbringer Sorcereress’ Regiment

  • Hero - Fecula Flyblown - Rotbringer Sorcereress (1) 110  - 0-1 Rotbringer Lord, Any Rotbringers
  • Unit - Putrid Blightkings (5) 190 - Rotbringers, Infantry

Total: 300


Sloppity Bilepiper's Regiment

  • Hero - Sloppity Bilepiper, Herald of Nurgle (1) 100 - Any Daemon
  • Unit - Plaguebearers (10) 140 - Daemon, Infantry 
  • Unit - Plaguebearers (10) 140 - Daemon, Infantry 

Total: 380


Total: 980

No comments:

Post a Comment