After finally making a stand at the Whispering Willow Wood, the Sylvaneth Guardians of Adharcach Hollow have checked the tireless advance of the forces of Nurgle and have them on the run! To capitalize on this, an ambush was laid for the Maggotkin at The Blood Pines!
This is the second battle in the Methervale Campaign - a simple Path to Glory campaign I have set up for Amanda and myself to play out. You can read more about the campaign on the campaign page:
Path to Glory - Methervale Campaign
I'll try to keep that up-to-date with the current status of the forces and links to all the battles in the campaign.
Scenario
There are many iterations of the Ambush scenario in various Warahmmer books. I have adapted it here to fit the small forces we are playing with. The Maggotkin were being ambushed by the Sylvaneth.
The Maggotkin gained victory points by exiting units off the opposited end of the battlefield (1 point per unit, +1 point for the General)
The Sylvaneth gained victory points for taking out Maggotkin units (1 point per unit, +1 point for the General)
The game ends when there are no more Maggotkin units on the battlefield. The side with the most Victory Points at the end of the battle wins. If one side has four or five victory points they have scored a Major Victory.
If a Sylvaneth unit takes out the Maggotkin Warlord they gain an extra point of Renown. If the Maggotkin win and their Warlord escapes, their Warlord gains an extra point or Renown!
We also said any unit within combat range of the Shardrack Spines (the red terrain bits) at the end of any turn would roll a d6 and on a 6 was dealt a Mortal Wound - so they weren't super dangerous... but something to be aware of!
As with the previous game, we did not use Commands, Artifacts of Power, or Heroic Traits. We did use a few of the Path Abilities for Heroes that had gained the Aspiring rank.
The Forces
Sylvaneth - The Guardians of Adharcach Hollow
Branchwych General’s Regiment
- Hero - Ceitllwyn - Branchwych (1) 110
- Unit - Spite-Revenants (5) 80
Total: 190
Heglog the Treelord’s Regiment
- Hero - Heglog - Treelord (1) 210
- Unit - Kurnoth Hunters with Kurnoth Greatbows (3) 200
Total: 410
Faction Terrain: Awakened Wyldwood
ARMY TOTAL: 600
Maggotkin of Nurgle - the Blechbelch Legion
Lord of Aflictions' General's Regiment
- Hero - Lord Blobbottom - Lord of Afflictions (1) 170
- Unit - Anthony the Pusgoyle Blightlord (1) 130
Total: 300 points
Rotbringer Regiment
- Hero - Fecula Flyblown - Rotbringer Sorcerer (1) 110
- Unit - Putrid Blightkings (5) 190
Total: 300 points
Army Total: 600 points
The Game
Amanda reminding herself of how everything works!
All set up! The Ambush is sprung!
Ceitllwyn the Branchwych successfully summoned an Awakened Wyldwood right by the Maggotkin's Rotbringer Sorceress, Fecula Flyblown (yes, THAT Fecula... this was in her younger years before being sent to The Beastgrave...) and her Putrid Blightking bodyguard...
Fecula was unable to unbind it!
Heglog the Treelord charged forth and trampled Fecula Flyblown into the ground...
(luckily her loyal Blightkings Sepsimus and Gulgoch were able to retrieve and revive her after the battle...)
Enranged Putrid Blightkings swarmed Heglog, vowing revenge! They chopped away at the Treelord with mad abandon... but it seemed the bark simply grew back - before their very eyes - faster than they could chop it away!!
Lord Blobbottom, the Lord of Afflictions, and Anthony the Pusgoyle Blightlord, left the Putrid Blightkings behind and just fled as fast as they could...
The Blightkings were taking a pounding and called out for aid from their leader... but Lord Blobbottom just kept going...
Anthony the Pusgoyle Blightlord, spotted the Branchwych and cut her down on the way by...
The Treelord wasn't exactly having a lot of success at taking down the Putrid Blightkings either, though... they are a whole other level of TOUGH compared to their Rotbringer Sorceress...
The Kurnoth Hunters maneuvered to block Anthony's escape. They shot him full of arrows...
Then charged in and dealt further blows with their melee weapons!
The Spite-Revenants maneuvered to engage the Lord of Afflictions... Were the Spite-Revenants capable of feeling regret... they probably would have felt it then...
Heglog slowly started whittling down the Putrid Blightkings...
Anthony and Lord Blobbotton both fled their assailants...
(this was a bit of a gamble... as any unit using the Retreat ability takes D3 mortal wounds... a 3 would have killed Anthony - I rolled 2! I rolled 3 for the Lord of Afflictions, which put him at 5 damage... he only had 8 health, if he took much more damage in the coming turn, he would not be able to retreat again and would definitely have to fight his way out...)

The Kurnoth Hunters and Spite-Revenants moved to chase down Lord Blobbottom... they were determined to not let THIS ONE escape!
Arrows rained down on the Lord of Afflictions injuring him severely!
Then the Kurnothi and Spite-Revenants charged...
Lord Blobbotton fought savagely... he was determined to escape this mob... but if he could not, he would sell himself dearly. He finished off the Spite-Revenants and cut down two of the Kurnothi...
Meanwhile Heglog finished off all but one of the Putrid Blightkings... Gulgoch...
Gulgoch made a run for it!
(again a risk, as he only has 3 Health... a roll of a 3 while trying to escape would have finished him, and the unit, off! I rolled a 2!)
The Treelord let the little manling-thing run for a moment and turned his attention to the Lord of Afflictions and with its massive vines grasped the giant bloat-fly and squished it to a pulp...
the Lord of Afflictions toppled off into the trees somewhere...
The Last Kurnoth Hunter shot Gulgoch...
Oof! ANOTHER Major Victory for the Sylvaneth!!!
This was a typical dice roll for me... this one was a to-hit roll for the Putrid Blightkings who hit on 3+ with 9 attacks, I SHOULD have hit six time... instead I rolled SIX ONES... just... don't ask what I rolled to wound... (there were MORE ones involved!!)
Renown and Glory were gained and tracked on the Campaign Page - Amanda now has enough Glory she COULD add another unit to her force! She'll have to wait a few weeks, though, as the new Outcast Spitegrove Battleforce box won't be released until the 29th! (I do have some Gossamid Archers to assemble and paint for her... but those are technically already part of her force!? we haven't even played with the full 1000 points each force has!)
In the next battle, the Maggotkin will have a chance to counter-attack and retake the Blood Pines... if they lose, however, they will have to retreat to the Owl-Stretching Glade with the Sylvaneth hot on their heels again... if they can't defend that location, the Sylvaneth will be directly attacking their base of operations at Camp Suppurate! If the camp is lost, they will have to abandon futher operations for the time-being and retreat back into the Festermire Marsh where they came from...


























No comments:
Post a Comment