Thursday, November 27, 2025

Warhammer Quest: Cursed City - Night Wars 05 - Sabotage Journey

 We played this game almost a month ago on 4 November 2025. We'd taken a break for a few weeks while Finnegan was busy with school projects... and now were back with the first of the Sabotage Journeys to disrupt the power base of Carmilla DuSang.

In these Journey's the Heroes have to hung down and kill TEN Diregoyles and Gnawbone Strays - small creatures that are the heart of DuSang's spy network. They are very fast, very small, and VERY hard to kill  - they only have one health, but each time one is damaged a d12 is rolled and on a 5+, they simply ignore the wound!! that's nearly 60% of the time!!

If that weren't bad enough... ALL the characters START each journey both Cursed and Diseased - conditions that, unless they have a treasure card that does, cannot be removed (If Cleona Zeitengale were still alive, SHE could remove them during the game... alas...). The Diseased means one of the activation dice rolled each turn is automatically reduced to a one. Cursed means any time an enemy hits one of the characters, they deal extra damage (+1/+2 - an extra damage on a regular hit, TWO extra damage on a crit). ALSO, if taken out of action during the game, each condition still on the character at the end of the game when they make their survival roll creates a -1 modifier to the roll... so, if you were still cursed and had ONE diseased marker... -2 to the roll means 25% chance of dying... 

AND, if ALL THAT weren't enough... once the timer hits "night time" (it's always night... but when the timer hits the position that would have indicated nightfall in the previous campaign) a strange mist rolls in that makes it hard to see things and regular hits no longer count, only crits and they only count as regular hits!?

So... with all of that... we began the first Sabotage Journey! 

For this first Sabotage Journey, Finnegan took DAgnai Holdenstock and Octren Glimscry. Amanda played Glaurio VenAlten III and Qulathis the Exile. 

Their first sabotage journey took them to The Tombwrack Laurels. 

Before they even left the Landing Zone, they were attacked by a pair of Vyrnkos Blood-Born vampires! 

Qulathis filled one full of arrows and Dagnai stepped out and chopped the second down with his axe. 

Then pushed through, past Qulathis, and found himself staring into a square FULL of Deadwalker Zombies and members of the Ulfenwatch! 

Octren wandered off in a different direction, only to be attacked by ANOTHER Vykros Blood-Born AND a handful of zombies and ulfenwatch!? 

The Ulfenwatch were the first to move on Dagnai! 

Glaurio, in all the confusion, couldn't decide what to do or where to go, so he just started firing his pistols at a few of the Ulfenwatch that stumbled into view... 

While he was distracted by the battles that Octren and Dagnai had found themselves in, he failed to notice ANOTHER patrol of the Ulfenwatch marching up BEHIND him! 

The fell upon him and he was injured severely! 

Glaruion VenAlten III - out of action... 

Octren tries to escape his pursuers, only to find his path blocked by MORE zombies!?

He is very quickly overwhelmed... 

and out of action... 

The Horde then turns on Dagnai... 

and he to is quickly overwhelmed and taken out... 

Glaurio digs deep and recovers well enough to shamble out of the alleyway he's secreted himself in and stand by Qulathis' side... 

Things... do NOT look great for them on the initiative track, though... 

Bats swarm Glaurio and Qulathis dances her way out of there, cutting a path and dodging past hostiles... 

She makes it into the clear and tries to go for the Extraction Zone... 

But is caught by a Vyrkos Blood-Born and blocked by Zombies... 

Down went Qulathis... 

and Glaurio... well... 

yeah... 

So that was the first failed mission in the Night Wars... 

Which isn't that big of a deal on it's own... I think the DOOM can grow to seven before you lose the campaign. 

You also lose the campaign if less than four characters remain (i.e. if five die, and three have died already!). Remember that bit about 25% chance of dying when rolling for survival after one of these Sabotage Journeys...? So the post-game survival rolls were particularly TENSE!!!

Luckily, everyone survived!! WHEW!!!

This went SO BADLY, like, right from the start.. I wondered if it was just bad luck or are these scenarios just so insanely hard that they are next to impossible to accomplish... I'm not sure they killed a SINGLE one of those little Diregoyles... every time one was revealed it just scampered off into a lynchgate and disappeared! 

Did I mention that you can't even attack them if there are ANY other hostiles that are even VISIBLE to the attacking character...!? 

I have TWO other game reports for Cursed City to catch up on, so, they don't all die in the next Journey... stay tuned for that!

I was pretty excited, later in the week, when the new Warhammer Quest: Darkwater was revealed at the BIG PREVIEW SHOW at the World Championships of Warhammer. After this scenario, I was feeling like we might need that sooner than I had expected!!

No comments:

Post a Comment