Friday, November 21, 2025

Path to Glory: Ravaged Coast - Blood in the Valley

Rumours of their Hordes hated foe, the Duchess Mircalla, having entered the Adamantine Chain with a retinue of her own minions had reached the ears of Goretim the Reddish. Goretim gathered the horde and prepared to march. The soulblights were despised because they shed not blood to honour Khorne, but rather greedily gorged on it for themselves themselves.  

Slaughterpriest Bob Bloodblob, who had faced her before, advised caution, as the vampires were wily and could be leading them into a trap! Goretim cared not for caution and lead the Blood Siblinghood of the Slaughter-Gut-Pile through a pass in the Adamatine Chain to an adjacent valley filled with ash. 

A great storm whipped down the valley filling the air with ash. Visibility was reduced to zero, but he warlord insisted the horde press one, hoping that their advance would be covered by the storm and it would be them that caught the Soulblights unawares. When the storm lifted, they found the Soulblights arrayed before them... 

But the Horde was split into three separate groups. 

Goretim the Reddish and the Mighty Skullcrushers of the Red Path were in the centre, but further back from the Soulblights. 

On the Hordes left were the Bloodwarriors of the Red Wave. 

On the Hordes right, were the Slaughterpriests and their Bloodreavers and the Khorgorath. 

The Vampires of the Blood Knights mounted their steeds and charged the Blood Warriors. 

The Huscarl Consort Nossos, the Vengorian Lord, flapped and shambled their way, with their fell bat pets in tow, towards Goretim and his Mighty Skullcrushers. 

Duchess Mircalla and her Nulhamian Guard her their ground, but cautiously tried to recover a trover of emberstone that had been revealed by the shifting of the ash in the storm.

Other Deadwalkers advanced between the Vengorian Lord and the Bloodknights. 

the Bloodknights crashed into the Blood Warriors lines! The slaughter was triumphant and the blood flowed... 

though... most of it was the Blood Warriors blood... 

Goretim the Reddish and he Mighty Skullcrushers charged down the Vegorian Lord and laid them low! 

The Slaughterpriests on the right flank advanced cautiously with the Khorgorath and Bloodreavers before them! 

The Blood Warriors fought to the last, and took a few of the Bloodknights down with them! 

Bob Bloodblob summoned a pair of Hexgorger Skulls that surged towards the Soulblights, pouring boiling blood out of their giant eye-sockets and disrupting the stuff of magiks. 

The warriors of Khorne crashed into the Soulblights main line, smashing apart the undead warriors before them and driving away the swarm of Fellbats. 

In the distance, the Bloodknights wheeled about to charge back towards their mistress who was in a bit of distress.. 

The Khorgorath smashed through the lines of the undead warriors ripping and shredding with abandon... though it was eventually brought down by weight of numbers.. 

Duchess Mircalla eventually decided she needed to intervene herself, as the skeletal guard was collapsing and replacements could not be raised quick enough.

She slaughtered the last of the Bloodreavers.  

But was left open to be charged by the Mighty Skullcrushers. 

With the Hexgorger skulls hemming her in and distrupting her magiks, Duchess Mircalla had nowhere to run when the Mighty Skullcrushers charged in to ride her down! 

The Bloodknights return.. but too late... 

The Bloodknights arrive to find the Mighty Skullcrushers lined up and ready for them. 

The Bloodknights retreated and the Mighty Skullcrushers rode down the last of the skeletal guard. 

The Bloodknights charged PAST the Mighty Skull crushers to ride down the Slaughterpriests.

And in turn, the Mighty Skullcrushers rode crashed into the Bloodknights and trampled them into the dirt... 


This was an odd scenario. Once again, there were no objective locations to hold throughout the game, the winner was decided by whoever had the most units left in the Neutral areas of the battlefield (neither sides deployment areas)... I knew there was little chance that was going to happen, as the undead can just keep coming back... in the end the game ended at round four, with two units of undead (skeletons and Fellbats) in neutral territories. All I had left on the table were the Mighty Skullcrushers... Perhaps if I'd had a few more rounds, I could have chased them down...? Probably not... The bats could just keep flying away. 

I only gained TWO Emberstone Shards this game - one for losing (rolled 1 on d3) and on that the Mighty Skullcrushers carried at the end of the game. Orion's Soulblights scored FIVE - three for winning and one for each unit remaining that also carried one that had been recovered from the field. 

We had time, so we set up a SECOND game. I'll do that as a separate game report. 

I spent my two Emberstone Shards on raising Bob Bloodblob to the Elite Rank on the Path of the Invoker. 

Orion spent her Emberstone on gaining an Endless spell in her arcane tome and her faction terrain. 

Half of the scenarios I've played in this campaign, so far, have not had Objective markers... which kind of makes my Battle Formation kind of not-so-useful - as it gives all the bloodbound +1 to hit any enemy contesting an objective that the Bloodbound do not control... Guess I should have read through the scenarios and thought that through! Also, it doesn't help Daemons at all, if I started adding any of those... and I'll probably have to start adding those if I progress much further in the campaign, as I don't have much more Bloodbound (at least not PAINTED ones - I do have another ten Blood Warriors and THIRTY Bloodreavers... but I'm far more interested in painting Maggotkin and Sylvaneth at the moment...). 



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