Showing posts with label Kal Jericho. Show all posts
Showing posts with label Kal Jericho. Show all posts

Tuesday, October 12, 2021

Necromunda: Get Jericho

 

Last Thursday my friend Orion stopped by to play some Necromunda. She brought her Enforcers and I thought it might be fun to see how well Kal Jeroicho and Scabs did against a full gang... all on their own... 

Jericho and Scabs were set up in the centre and just had to escape off the edge of the boards. The coppers could set up anywhere with 4" of an outer edge. I put walls around most of the edges, so it wouldn't be TOO easy just to run off! 

Jericho and Scabs

Cops

MORE Cops 

Another Cop 

STILL MORE COPS!

I probably shoudl have given Jericho and Scabs a few friends. 

Scabs started things off moving forwards and plinking away at one of the Coppers, doing absolutely nothing... 

One of the cops must have moved up... 

Then Jericho went and shot the Captain... but only managed to pin him... because he's basically a terminator!? 

Sniper dude shot at Scabs. 

More cops moving up. 

Bew! Bew! Jericho shooting his master-crafted, hot-shot laspistols at the enforcer captain. 

One of the Enforcers tried to move in and apprenend Jericho - but this is where he SHINES - in close combat. He dropped her on her ass! 

Then charged the Enforcer Captain... and... as good as Jericho IS in Close Combat... he is still no match for a freaking TERMINATOR! 

Scabs taking more fire. 

"Move a little to your left, boss... NO THE OTHER LEFT!?" 

Sniper tires to get a line on Jericho. 

ALL THE COPS swarming in! 

Jericho breaks contact and tries to escape! 

But there are just too many cops shooting at him some with stun weapons... others with freaking BOLTERS!? 

BLAM! BLAM! BLAM! BLAM! BLAM! BLAM! BLAM! 

It ended as almost a slapstick comedy. Jericho and one of the enforcers fell into one of the sludge vats. 

He kept trying to get out. 

But everytime he did, someone would just knock him back in. 

Eventually the Enforcer Captain knocked him down and cuffed him! (something enforcers can do instead of a Coup de Gras! It has the same effect, but is a little more "fluffy") 

Fun game. We're going to play some more Necromunda again this week. Seems the Coppers were bringing Jericho in because they needed help with a thing... A thing involving some REDEMPTIONISTS

Not much has been done for Orktober... but I have been busy drawing stuff for ARTOBER

I have gotten in a few other games towards the NEW 10x10 plan... 

Sunday, June 16, 2019

Necromunda - ALL IN!

In the category of "Other Things Distracting Me From Completing Thirty Wyches By Next Saturday"...



I've been thinking about picking up the new Necromunda since it came out a year and a half ago.  I think I figured, at the time, "Nah... I've got Shadow War: Armageddon..." and it was only available in the box with the two gangs... I thought of getting it (and two more gangs) at Xmas for the whole family to play (though they didn't even have all the gangs out at that time)... but I'd just bought a skipload of Tallarn and wanted to focus on 40K... I thought maybe I'd wait until they collected them into separate books... and then there was Kill Team...

Then they finally collected the rules into hardcover books and I got all excited about it again, but I was busy with Kill Team and getting fired up about Wrath & Glory... And then I started buying up old metal Necromunda figures FOR Wrath & Glory... And then someone on the local 40K forum said "Hey! Is anyone playing Necromuda locally? Is anyone interested?" and a whole bunch of dudes were like "I'M IN!"

I went in to my FLGS (Dragon's Den Games) that weekend - which happened to be International Tabletop Day - and they had a storewide 20% off sale going on - and was prepared to just BUY IT ALL!!! But it was all gone - all those guys had come in and bought up all the rulebooks and most of the other stuff!

Well, I figured they'd restock it soon enough and in a couple weeks it would be Free RPG Day and they usually have a bit of a sale for that too!

So I went in yesterday - and they're restocked the Necromunda - but Free RPG Day was cancelled!?

(Well, at least in Saskatoon... short version of long story: They'd ordered boxes of the stuff like they usually do, but then their distributor didn't send any - apparently their shipment showed up "damaged". They guys at the Den phoned around to all their other distributors and no one else had any.... It was like Xmas being cancelled. My kids had been really looking forward to it - Finnegan for the Dungeon Crawl Classics adventure and Keira for the Dungeons and Doggies and the Kids on Bikes adventures... and they didn't even have a sale going on....).

(Al, blessed soul that he is, gave me a bit of a deal on these anyway... FLGS-FTW!)

So I've been trying to avoid reading these all weekend and failing miserably. It looks so good! The campaign system looks VERY promising. I'm super pumped to get a campaign going! As there is no ToonCon this fall, I'd been toying with the idea of running a miniature gaming weekend in the fall - probably Kill Team. but now I'm thinking it will probably be Necromunda!

I have a Delaque gang ready to go - whenever those other guys get their gangs painted - and enough Cawdor figures for a pretty sizeable gang when I get to painting those. I also have the beginnings of Esher, Orlock, and VanSaar gangs... and I just spent a LOT of money ordering more on eBay this past weekend... It's too bad they don't have rules for Redemptionists and Ratskins and Karloth Valois and his undead horde. But, if I'm running a campaign as an Arbitrator (like the GM for the campaign) there's no reason I couldn't come up with my own damned rules/stats for them and run some arbitrated-narrative-adventures-scenarios! Oh yeah, this is going to be good!

I'm already planning some new terrain tiles, too - along the lines of the Cavern Tiles I made a year or so ago. In fact, I'll be making them fully integratabtle with the Cavern Tiles - so I can use the cavern tiles as collapsed parts of the deep Underhive - or even deep, dark, dangerous parts of the Sump - below the very foundations of the Hive - where no one with any sense dares to go!


Coming Soon to Tim's Miniature Wargaming Blog:

Drukhari Wyches...

No, really...

I'm just about done the first batch, and after tomorrow's portfolio review with the homeschoolification coordinator, I have very little to do for the rest of the week and will hide in the basement and get the rest FINISHED!!!

(After that, though... expect some Underhive Gangs!!)

Sunday, June 9, 2019

Kal Jericho and Scabs

(more distractions)

I picked up the Kal Jericho omnibus novel collection and a pack of Kal and Scabs figures (the older metal ones) - not because I was planning to pick up Necromunda at any point in the immediate future (though it has been on the "Maybe Someday" Wishlist for some time), but because I was getting fired up to play Wrath & Glory and I thought the book might give me some background and inspiration and the figures might give me a couple more not-so-military 40k types to play with.

I have to admit, since the new edition of Necromunda came out, I've been tempted to jump in. But for one reason or another... haven't... so far... First I was playing Shadow War: Armageddon... Then I was deep into Kill Team... Since the hardcover rulebooks were released late last year, that temptation has grown even more - it would be cheaper having to buy the core box set and a half dozen Gang War books to get all the rules (and, hopefully, the collected rules incorporates all errata, rule changes and FAQs so far)... I already have plenty of figures I could use as gangers...

Now a couple of local guys are all picking up gangs and the rules and threatening to play... So I though I'd start reading the book and paint up Kal and Scabs (and I might just pick up those rule books...)



Kal Jericho and Scabs - characters from the Games Workshop/Black Library series set in the hive world of Necromunda.



I also started reading the Kal Jericho omnibus this past week. I'm about half way through the first novel collected in the omnibus and it's been a fun romp. I do like the pacing - cutting back and forth between what different groups of characters. It's kept me turning the pages.

One thing I noted about 40 pages in was of the 20 characters introduced so far, only two were women and both had been described as "buxom" - at least once (one had been described thusly twice). A third female character was introduced on page 53 and her "leather vest was pulled taunt around the gangers's ample bosom..." Is there something in the water in Necromunda? Why do they all have huge tits? I guess these were all written about 15 years ago - back when GW assumed it's entire audience consisted of adolescent boys (and were reprinted in this collection to coincide with the re-release of Necromunda), and they were maybe just trying to write stuff they'd dig... or maybe the authors (Messrs McDermott and Rennie) are huge fans of old pulp novels and were trying to make a tongue-in-cheek homage to those tales of old... let's go with that.

Lack of not-so-large-breasted female representation aside, I am quite enjoying the novel so far... and looking forward to seeing Kal and Scabs on the tabletop.

(I'll have to find an appropriate Yolanda figure to join them though!)


Coming Soon to Tim's Miniature Wargaming Blog:

Drukhari Hellions.

No, really..