Saturday, December 2, 2023

Five Parsecs From Home - Online Campaign - Round Three - Space Pirate Raid

 With their former employer getting more and more agitated making some vague (and some very NOT-SO-VAGUE) threats, it was decided it was time to go! Unfortunately, taking stock of fuel and supplies, the crew realized they would have to find a way to make some coin here on Athilles IV, just to get OFF the planet!!

The crew busied themselves with assorted tasks and trying to avoid those that were hunting them. 

Meetoktu and Mad Willie set about trying to repair a few of the damaged weapons. At some point the two got into a heated discussion about the effectiveness of lasers (for those who aren't aware, or maybe just forgot... Mad Willie DOESN'T BELIEVE IN LASERS!?) and Meetoktu got SO FRUSTRATED, she decided to "demonstrate" that lasers DO work by further melting the pistol Willie was trying to repair... at which point Willie grabbed the Boarding Cutlass Meetoktu was trying to repair and scampered out of the ship and into the enshrouding mist... he returned several hours later with the handle for the boarding cutlass... the blade was never seen nor spoken of again... 

Ace and Jimmy Oath spend some time training. Getting Jimmy back into shape after his stay in the sick bay. 

Pylon and Case wend out trading. Pylon managed to score a good deal on a handgun (which Willie took to replace the one that Meetoktu melted) and Case managed to sell some cargo, bringing in some much needed income. 

AS they were making preparations for their departure some Googly-Eyed Alien Space Pirates came looming out of the mist looking to do some misdeeds! 

The leader of the enemy forces - a Pirate Lieutenant armed with pistol and ripper sword. 

There were two specialists, also armed with handguns and ripper swords. 

Then there were FOUR other Pirates with Military Rifles. 

I thought this might go very poorly... 

At least THIS time we remembered that the entire planet is shrouded in mist and the maximum visibility is 8" (on tabletop!) 

I hand drew a simple map for this encounter - at the bottom of the picture is the crew's ship... Didn't have time to colour it... 

WE played the game on a mix of Roll20 - where I had the map and counters, and Discord - which we used for chatting. At the beginning of the first turn all of the crew were clustered by some crates and barrels outside the ship. In the distance they could hear the revving of Ripper Swords and knew something was amiss! 

The crew moved forward to take cover and meet whoever was coming for them... The pirates advanced in rushes through the mist. 

The orange circle marks the "Notable Sight": a Peculiar item that, if a crew member moves into contact with, would gain +2 XP.

In Round Two - shots were exchanged, but as everyone was in cover, there wasn't much affect. Meetoktu was stunned, briefly, and Jimmy Oath used his Distraction Bot to... well... distract one of the Pirates for a turn. 

On Round Three the crew got a bit lucky and took out two of the Pirate Crew that were trying to sneak around the flank and rush them. Another, on the other flank was stunned. 

The loss of two of their crew would cause TWO MORE of the Pirate Crew to flee! 

In Round Four the second specialist was taken out (with three stuns!?) and ANOTHER Pirate fled, leaving only the Pirate Lieutenant!

He was finished off in Round Five and that was it. Willie did make it to the Notable "Peculiar Item": (to gain +2 XP).

WHEW!!! They really needed a win this time around, and they GOT ONE!!

Here's how the rest played out:


STEP 1: TRAVEL 

1. Flee Invasion (if applicable) 

No invasion, no need to flee...


2. Decide whether to travel

The crew decided they would like to travel... but did not have the FUNDS to do so!


3. Starship travel event (if applicable)

No travel, no event


4. New world arrival steps (if applicable)

Still on Athilles IV

Generated a new Rival at this point as well... PIRATES!! 


STEP 2: WORLD

1. Upkeep and Ship Repairs

Pay upkeep for seven crew = -2Cr (+1 for Purifier) 

In an effort to save up funds for a move offplanet, they decided to make no payment on Ship Debt - +1Cr interest - Debt now 17 CR


2. Assign and resolve crew tasks

Lt. Meetoktu Yrmngr  - Repair Boarding Cutlass - rolled 1 - Damaged beyond fixing?!

Mad Willie - Repair Handgun - rolled 1 - Damaged beyond fixing?!

Jimmy Oath - Training +1XP

Pylon - Trade - Acquired Basic Firearms - choice of a Handgun, Colony Rifle, or Shotgun. Chose Handgun to give to Ace - to replace damaged scrap pistol. 

Ace - Training +1XP

Case - Sell some cargo - Earn 2 credits. 

Brother Bart - Recovering in Sick Bay

I just could not stop rolling ones for repairs!? WTF!? 


3. Determine Job Offers

There were none... 


4. Assign Equipment

Mad Willie took the spare Handgun from the Ship's Locker

Ace took the Handgun that Pylon found at the market. 


5. Resolve any Rumors

They're already, theoretically ON a quest... and have heard had no further rumours 


6. Choose your battle

Having THREE rivals now, it was 50-50 that they were going to end up fighting one of them... I rolled a 3 and that meant they were fighting the NEW rivals - the SPACE PIRATES - that may or may not be privateers in the employ of their previous employer... 


STEP 3: TABLETOP BATTLE

Deployment Condition: Caught off guard: The Crew all act in the Slow Actions phase in Round One. (I forgot about this when we actually PLAYED the game... but it didn't really matter, as I'd remembered that there was a maximum line-of-sight of 8"... so there was no shooting on the first turn anyway... 

Notable Sights: Peculiar item: Gain +2 XP.

Objective: RAID! The Objective is to SURVIVE!! If the crew failed to Hold the Field, their ship will take 1D6+1 points of Hull Point damage. If a spaceship model is available, it should be placed dramatically on the table for this mission so the players have a visual reminder of what you are defending!


THE ENEMY 

ENEMY: Pirates

NUMBERS: (d6 roll = 6!) +2 = 8!!! (Lieutenant, 2 specialists, 5 Pirates) 

PANIC: 1-3

SPEED: 5”

COMBAT SKILL: +0 (Lt +1)

TOUGH NESS: 4

AI: A - Aggressive! 

WEAPONS: 2A (Lieutenant - Hand Gun and Ripper Sword, Specialists - Hand Gun and Ripper Sword, Pirates - Military Rifles)

Space-faring looters who descend on colonies to raid, pillage, and enslave.

Loot: Gain an extra Loot roll if Holding the Field.



STEP 4: POST-BATTLE SEQUENCE

1. Resolve Rival Status

Space Pirates remain rivals


2. Resolve Patron Status

There was no patron involved in this one - other than that we are saying, narratively, that all the new rivals generated by the previous game's event, is actually their obscenely wealthy former employer hiring thugs to track them down... 


3. Determine Quest Progress

Not a quest battle. No progress. 


4. Get Paid

+5Cr! It's a little weird that you get "pay" for a fight that wasn't related to a job... maybe it was for bounties on the pirates they took out...? 


5. Battlefield Finds

Debris: 1D3 credits’ worth on the scrap market. = 2Cr 


6. Check for Invasion

No invasion


7. Gather the Loot

Consumables (2 uses)

Ripper Sword - Damaged

3 Dazzle Grenades - Damaged


8. Determine Injuries and recovery

Brother Bart - still recovering in sick bay. 


9. Experience and Character Upgrades

Lt. Meetoktu Yrmngr - +3 for surviving and winning, which brought her to a total of 8, 7 of which was spend to increase Combat Skill! 

Mad Willie - +3 for surviving and winning, +2 for making it to the Notable Sight, brought him to 5XP

Jimmy Oath - +3 for surviving and winning, +1 for training brought him to 5XP

Pylon - +3 for surviving and winning, brought him to 5XP

Ace - +3 for surviving and winning, +1 for training, +1 for taking the first enemy out of action, brough them to 4XP 

Case - +3 for surviving and winning, brought her to 6XP

Brother Bart - recovering in sick bay. 


10. Invest in Advanced Training

Nope.


11. Purchase items

Nope. 


12. Roll for a Campaign Event

The Crew meets up with an old arms dealer contact who owed them a deal.

They got a choice of 3 weapons from the following list: Hand Cannons, Military Rifles, Shotguns, or Machine Pistols. 

Two Hand Cannons and a Machine Pistol were selected! 


13. Roll for a Character Event

Jimmy Oath - Where did it go?

A random item carried by the character has been lost. When rolling for a Character Event next campaign turn, roll 1D6+Savvy as well. On a 5+, the item turns up again, otherwise it is lost for good.

Distraction Bot

Ace swears she saw Mad Willie recover it from the Battlefield... Willie swears he never saw the thing... Doesn't know what Jimmy's talking about... mumbled something incoherently about bots cannot be trusted! 


14. Check for Galactic War progress

No invasion, no war. 


And that was if for this week! 

Thursday, November 30, 2023

November Games

I've started scheduling these posts, so they go up just before midnight on the last day of the Month. That way you can find the November Games post as the last post in November in the Blog Archive (over on the left if you're looking at this on a desktop computer... I have no idea where it is if you're looking at this on your phone...!?).

I can edit it throughout the month, adding games as I play them... 

If this post shows up with NOTHING in it other than this description... it's because I didn't end of playing ANY games this month. And I'm probably very, very sad. 

(or I've gotten so out of practice at doing this... BECAUSE WE HAVEN'T BEEN PLAYING GAMES AS MUCH ANYMORE.... that I just FORGOT to add to the post) 

The former seems more likely though...

I might do the same with the LOOKING BACK AT 2023 post and the GAME PLAN 2024 post...? Or not... 

Anyway, here's what I got up to, if I got up to anything at all:


Saturday, 25 November 2023

I DID get in ONE GAME this month!!!

Chris and Christian and I got together on Discord and played a game of Five Parsecs from Home. 

It was a short and bloody affair... or... BURNY affair - as most of the wounds were caused by laser guns...?

You can read the full game report here:

Five Parsecs From Home - Online Campaign - Round Two - Regular Delivery Bots


A lot of work has been done on the house... The basement is looking more or less DONE... we just have to move stuff back in and organize everything... Amanda assures me the proverbial dust shall have settled by the Holidaze and we'll have plenty of time to play games then. She even said she'd be willing to give either Five Parsecs from Home or Five Leagues from the Borderlands a try. 

I am hoping I'll get back to my Five Parsecs from Home solo campaign in the near future... and maybe I'll start up a Five Leagues from the Borderlands co-operative campaign with Amanda... we shall see... 

Oh, I guess that's another thing that happened this month... 

My FLGS - Dragon's Den Games in Saskatoon - got in a physical copy of Five Leagues from the Borderlands... and I went and bought it. Looking forward to giving it a try soon. Hopefully it won't COMPLETELY DISTRACT ME from the Five Parsecs from Home campaign!? 

Also, I picked up a few of the expansions for both games on Cyber Monday. I'd hoped they'd all be 50% off (as Five Parsecs from Home was Last Year). In the end, NONE of the pdfs were on sale on Modiphius' website... but a few of them were on Drive-Thru RPG (thought not at 50% off!) I did pick up two of the expansions for Five Parsecs from Home and the one for Five Leagues from the Borderlands. 


Wednesday, November 29, 2023

Five Parsecs From Home - Online Campaign - Round Two - Regular Delivery Bots

The crew briefly considered travelling to a new world... but then looked at the costs of doing so and the total credits they'd accrued so far, and figured there was still money to be made on Athilles IV!

Lt. Meetoktu Yrmngr and Mad Willie spent some time training and working on the ship. There were many arguments, so the crew spent as much time AWAY from the ship as possible... 

Brother Bart spent some time at the market, but rather than buying or selling ended up taking confessions from the faithful... and in the process received a Hot Tip about something they were searching for information about!

The new crew member, Pylon, was sent out to spread rumours in hopes of throwing off their Rivals. 

Ace and Case spent some time looking for new jobs. They were offered another job by their previous Patron, and found a new Patron. Both needed work done IMMEDIATELY... the Corporation seemed a little threatening - like NOT completing the mission might put the crew in their bad books. Other crews that had done work for them and not succeeded met with untimely ends or simply dissapeared... The Crew decided it wasn't worth it and passed on the job in favour of more work from their previous patron... which turned out to be another delivery job... 

This time they were delivering a package to a secure bunker in the middle of a ruined part of the city, scavengers and scrappers were all around looking for treasures amidst the rubble. Whether they thought the crew was moving in on their turf and trying to steal their goods, or thought they might be worth robbing... one small group of Scrappers made a move... 

As the crew approached their drop off point a voice called out to them "Hey! Watcha got there...?"

They looked around bewildered, unsure of where the voice was coming from... or... maybe they forgot how to role-play...? 

"why don't you just leave it and go away, we'll make sure it gets to where it needs to go!" 

"No, thanks! We got this!" called back Lt. Yrmngr

"Leave the fucking package or we start shooting!?" 

Someone flinched and the shooting started.... 

This is the leader of the Scrappers who was shouting at them. She's supposed to have a sword and a hand laser... I figured a GIANT-ASS-HYDRO-SPANNER could count as a sword... if ever there was close combat - which THESE foes would avoid at all costs...  

Scrapper Specialist with a Rattle Gun

There were two other scrappers armed with pistols... I just drew one picture and used it for both of them... If I'd had time, I might have changed the name tag on the second one... but... I didn't, so...

Not getting any MINIATURES PAINTED these days... but I am having fun making all these character portraits... 

This is the simple map I made in Roll20. The amorphous grey areas are huge piles of rubble and scrap - area terrain, cant draw line of sight through, bad-going. Long rust coloured things are large pipes that count as linear obstacles/cover and the smaller round rusty things are heavy barrels full of scrap and refuse. 

The blue square is where they had to get to to make the delivery. 

The red circle was a "Notable Sight" if one character spends a turn there investigating, they'd gain a bonus 2XP... 

These were the dispositions as the first shots started flying... 

The initial burst of fire from the scrappers was brutally accurate. (I just could NOT stop rolling five and sixes... and everyone was in the open...). The scrappers were all up in cover on the heaps of rubble and refuse. 

Dispositions at the end of round one... Brother BArt and Mad Willie went down in the initial burst from the rattle gun... I think...? Case took a hit from one of the hand lasers... Would have been funny if Willie had been hit with one of the lasers, because he simply DOES NOT BELIEVE IN THEM... I'd be curious to know what excuse he came up with for the damage it did to him... 

I'm curious to know how he explained away all the injuries that WERE caused by lasers... 

But the end of the first round, everyone was in cover and just blazing away at each other... with little effect. 

After a few rounds, someone (Lt. Yrmngr?) got a lucky shot off that took out the Scrapper with the Rattle Gun... which halved the number of incoming shots each turn... but it just wasn't good enough. 

Eventually Lt. Yrmngr and Ace were hit as well and Pylon (the newest, least experienced and youngest member of the crew) decided to call it a day. He probably only stayed as long as he did to provide covering fire as the rest crawled away. 

When they were out of the Kill Zone and took stock, only ONE was actually seriously injured. The bullets that passed through Brother Bart has knicked his spine and punctured a few vital organs. he needed IMMEDIATE emergency surgery and will have to spend some time recovering from his injuries aboard the ship.. 

The rest all just had minor scrapes and knicks... and BROKEN EQUIPMENT (seriously, four of the five injured rolled the same result - Equipment Loss - I guess those scrapper were aiming for their guns...?) 

News of the failed mission did not sit well with their employer... He flew into a rage and started hiring mercenaries left and right to track them down and kill them all... so the crew decided it was best if they fled the system... They had a tip to follow up about a potential BIG SCORE (a Quest!) 


Here is what happened in all the steps of the game... 

STEP 1: TRAVEL 

1. Flee Invasion (if applicable) 

No Invasion, no need to flee


2. Decide whether to travel

Seems fine where they are... Not travelling


3. Starship travel event (if applicable)

Not Travelling, no event... 


4. New world arrival steps (if applicable)

Not applicable


STEP 2: WORLD

Still on Athilles IV

1. Upkeep and Ship Repairs

1 Credit paid for Upkeep (with seven crew, this should be 2Cr, but they have a purifier that they can use to purify water and sell for 1Cr per campaign turn, reducing upkeep by one)

6 Credits paid on ship debt, 1Cr of interest applied, bringing total debt to 16Cr


2. Assign and resolve crew tasks

Jimmy Oath is in Sick Bay and unable to do tasks or participate in this turn's mission

Lt. Meetoktu Yrmngr - Training +1XP

Mad Willie - Training +1 XP

Pylon - spreading rumours to throw off Rivals

Ace and Case looking for Patrons (and jobs) offered job from current contact and a new Patron 

Brother Bart - Trade - Hot Tip - +1 Quest Rumour


3. Determine Job Offers

Current contact offered job - +1 Credit, Needs to be completed by Round Two!? 

NEW Patron - Corporation - +1 Credit, Needs to be completed by Round Two!? Vengeful - if failed, patron becomes rival. 


4. Assign Equipment

Colony Rifle assigned to Pylon


5. Resolve any Rumors

Rumours have lead to the Crew figuring out... something...? that can set them off on a QUEST!!


6. Choose your battle

Rivals did not catch up so the crew had the choice of going off on the Quest, or doing one of the Patron jobs - BOTH of which needed to be completed THIS TURN... 

So... continuing to work for the Wealthy Individual. We shall call him Melon Husk. 


STEP 3: TABLETOP BATTLE


Deployment Condition: 

No special Deployment Conditions


Notable Sights: 

Peculiar item: Gain +2 XP

(rolled nothing, but I forgot to use this last game, so...) 


Objective: 

Deliver

ANOTHER Delivery Job... well... I guess they did a good job last time delivering that Plutonium Nyborg... so... 

A crew member of The Crew's choosing is carrying a package. The package must be delivered to the exact center of the table. A suitable marker or terrain feature should be placed there. Placing the package safely requires a Combat Action.

If the carrier becomes a casualty, roll 1D6: On a 1, the item is destroyed. Otherwise it can be picked up by spending a Combat Action at the location they fell.

If you drive off all enemies, you Win as long as the package is undamaged.


THE ENEMY 

No Unique Individuals

ENEMY: Salvage Team

NUMBERS: 3+1 = 4

PANIC: 1-3

SPEED: 4”

COMBAT SKILL: +0 (Lieutenant +1) 

TOUGH NESS: 4

AI: C - Cautious

WEAPONS: 2B 

Regular: Hand Laser (12”/1/0/Snap Shot, Pistol)

Specialist: Rattle gun (24”/3/0/Heavy)

Lieutenant: Hand Laser (12”/1/0/Snap Shot, Pistol) and Blade (Brawl/-/0/Melee)

A rival crew looking for salvage, and ready to fight for it.

Scavengers: Roll twice on the Battlefield Finds Table.


THE GAME HAPPENED HERE


STEP 4: POST-BATTLE SEQUENCE

1. Resolve Rival Status

Being beaten by a bunch of rag-tag scrappers did NOT generate any new rivals. 


2. Resolve Patron Status

Patron was not pleased... 


3. Determine Quest Progress

Not a quest mission, so, no progress... 


4. Get Paid

+1Credit - presumably from some side hussle... or maybe an advance on the job...? 


5. Battlefield Finds

Nope


6. Check for Invasion

Nope


7. Gather the Loot

Cargo Crate - 1D6 credits = +2Cr - presumably found amongst the rubble and dragged off as they fled. 


8. Determine Injuries and recovery

Meetoktu - Equipment loss - Random carried item is damaged -  boarding sabre

Willie - 27 - Equipment loss - Random carried item is damaged - pistol

Ace - Equipment loss - Random carried item is damaged. - scrap pistol

Brother Bart - Crippling wound - Require 1D6 credits (-1Cr) of surgery immediately, or suffer -1 permanent reduction to highest of Speed or Toughness. 1D6 (3) turns out of action. 

Case - Equipment loss - Random carried item is damaged - Marksman Rifle



9. Experience and Character Upgrades

Meetoktu -  (+Training +1XP) +2 = +3

Willie -   (+Training +1XP) +1 = +2

Ace - +1

Brother Bart - +1

Pylon - +2

Case - +1


10. Invest in Advanced Training

Nope! 


11. Purchase items

Nope! 


12. Roll for a Campaign Event

It’s time to go!

Whatever you did, every campaign turn you stay on this planet, you must add an additional Rival. 

We said that was due to the patron being FURIOUS at their failure! 


13. Roll for a Character Event

It is time for a make-over! 

The character changes their clothes, hair-style, or something else. This is only cosmetic. If you are able to, reflect this on the miniature.

I guess I'm redrawing someone's picture! 


14. Check for Galactic War progress

No invasion, no war, no progress... 


And that was that!!! 

AT least I got to play ONE GAME this month!? 


Wednesday, November 15, 2023

Fall Terrain Painting Project

 Hasn't been much going on around here, game-wise... trying to wrap up a terrain project that's been going on for FAR TOO LONG - the 1:1 scale endless basement renovation project... It's been a DECADE that we've been chipping away at renovating the house and it feels like we've been in constant upheaval since... First was the roof and upstairs and insulation... then the kitchen... finally the basement, which had some momentum a few years back and then ground to a halt... and then Amanda decided this was the year it was going to be FINISHED!!!

In october it got to the point where drywalling was complete... and that's where I stepped in to do the PAINTING! 

Painting... 

Finished drywall before I got going on it... 

Drywall... 

More Drywall... 

STILL more drywall... 

You get the idea, right...?

Looking into THE BLACK HOLE... basement storage room (which was not renovated). 

Okay.... just about ready to go... 

Not sure why I uploaded so many... 

Now when give and blank wall and paint, the 12-year-old that pilots my brain is always tempted to scrawl rude words and drawings all over the place, but luckily, this time... 

Nope, nevermind, there it is... 

Ugggghhhh... Why am i like this...? 

Hmmmm.... 

Going to need a few coats for that room.... 

Oh, and it wasn't just the ONE room/colour... 

I am nothing, if not inclusive.... If I'm going to go and draw dicks on teh walls, it seems only right.... 

yeah... 

I... Just... 

Anyway.... 

Okay, fun time over.... time to get some actual paint on the walls... 

The hall and what was the kitchen is this lime green... it looks more yellow-ish on my computer screen... it is more lime-grean IRL. 

Hall

Kitchen... or what WAS a kitchen at one point... but is now being referred to as "studio" or "hobby project room"... 

Bathroom. 

Also bathroom. 

Looking from hall into bathroom

apparently one of the minions is moving downstairs... I'm not sure I'm super excited about the idea... but I guess it's a thing. This is their room. 

After I was done with the painting, the contractor was back installing flooring 

... and cabinetry (ikea boxes - I assembled, contractor installed) 

Door on the shower. 

bathroom vanity (again, from ikea - I assembled, contractor installed) 

Things are really moving along fast and it actually feels like... it might ALMOST be OVER!!?!?

Yesterday morning the countertops went in... 

I guess I better get building some drawers and doors!!

Will we ever see and end to it all!? Will the game room actually be accessible BEFORE the end of the year!? WILL WE ACTUALLY START PLAYING GAMES AGAIN!??!?? Amanda assures me all of these things will happen... 

I'm not going to hold my breath, or anything like promise there will be more content on this blog soon... 

I might do some stocktaking and reassessing and maybe it's time to ditch some stuff that I'm never going to get to. 

Tuesday, October 31, 2023

October Games

 

Sunday, 1 October 2023

We FINALLY got around to trying out the Crow game I spotted at Meeplemart last month when I was in Toronto and then ordered when I got home... but, like, in a second order, because I forgot to include it in the first one... 

These are actual crows and have nothing to do with the game other than Keiran and I saw them while we were out earlier in the day... 

Tyler Sigman's Crows - The actual name of the game - is a pretty slick tile-laying game... You play a tile and then place your marker and then once everyone has placed their tile and marker crows flock to the nearest marker in a straight line. You get points for each crow you attract. Then you take off your marker and start all over again. 

Amanda (Green!) catching on rather quickly... 

TOO quickly.... 

Keiran got a couple of good placements in, attracting a few large murders of crows... this was on a double-point tile and put them just ahead of Amanda by the end of the game! 

Despite the one that always has to read the rules and explain it to everyone... I came in dead fucking last... 


Wednesday, 4 October 2023

I sat down and tried to figure out Five Parsecs From Home. I rolled up a completely random crew, just for giggles and see what came of it. If I could find figures that were "close enough" I might try playing through a game... If it were too outlandish, I'd just discard the team and go with the "Miniatures Method". 

The crew didn't seem too weird and I figured I could probably find some minis that would work... and I got really into trying to figure out the story behind these characters - based on the Backgrounds, Motivations, and Classes rolled for each... You can read all about that here:

Five Parsecs From Home - Solo Campaign - The Crew

Of course I fussed around and couldn't just go with ALREADY FULLY PAINTED miniatures that were CLOSE ENOUGH... 

I had to go through the lead pile and find things that were a little closer to WYSIWYG... and that meant painting a few of them and rebasing the lot of them - for CONSISTENCY!!! So... I didn't get to playing a game right away... 


Saturday, 7 October 2023

Met with Chris and Woody online to roll up ANOTHER crew of Five Parsecs From Home for an ONLINE campaign that I thought I'd run for them. 

You can read about what we came up with here: 

Five Parsecs From Home - Online Campaign - The Crew


Monday, 9 October 2023

Monday I played the first game in my solo game of Five Parsecs From Home!

I had a GREAT time playing this! You can read the full report of the game HERE:

Five Parsecs From Home - Solo Campaign - Round One


Satruday, 21 October 2023

though we originally planned to play on the 14th... we didn't. 

Woody and Chris and I got together on Discord, but because they hadn't really gotten the info I needed early enough, I didn't get the character portraits done that I wanted to used as tokens in Roll20. 

In the intervening week, Christian decided he would like to play and wished to reprise his role of Mad Willie!? 

On the 21st we finally got to play a game (though Woody ended up not being able to make it..). You can read the full report of the game here:

Five Parsecs From Home - Online Campaign - Round One - Deliver the Goods


The following Saturday I was out at a halloween burlesque show, so we didn't get to continue... 

Also haven't had an opportunity to play the next game in my solo campaign... as I was busy with a 1:1 scale terrain project...