I don't know... maybe I'm just drawn to mad Englishmen in far-off places doing daft things. People who just don't fit in within the extremely rigid society of home, but come into their own when freed of those constraints...?
Somehow I ended up with a force of Chindits and Gurkhas... I don't even remember exactly when or how. I have a feeling I found an army box that was a "good deal" and then added a few things and painted a bunch before just dropping it and storing it in a box for a decade.
I recently took them out and took stock, re-based them (Okay, technically I re-based them BEFORE I took the pictures in the linked post about taking stock of them) and realized I had only the two squads of Gurkhas to complete and then I'd have a complete force that added up to over 1000 points for Bolt Action! So I finished those off. Now I have a force of over 1000 points for Bolt Action.
I have no idea if this would be a "competitive" force... (I have a feeling probably not - lacking anti-tank capability). But it wasn't ever really MEANT to be - it was meant to be an historical opponent to my Japanese force - fighting in the dense jungles of Burma, where there wasn't much need for anti-armour!
The Complete Force
Chindit Rifle Platoon
Chindit Rifle Platoon
Platoon Commander
#1 Rifle Section
#2 Rifle Section
Medic (and a casualty)
I've taken this as Medic + a man - not because I'm going to have the casualty marker follow him around. I do have another mule to paint for the force and i figured he could be leading that around as a four-legged ambulance/dispensary
Light Mortar Team
Boyes Anti-Tank Rifle Team - just in case they're ever operating out in the open enough that the Japanese can make use of their tanks! Not that THIS is going to do much against them... hopefully it is better than NOTHING AT ALL...!?
Forward Observation Team.
I'm not sure WHAT exactly they are calling in... Did the Chindits really have all that much supporting artillery or tactical air support available...? I don't know...
Gurkha Rifle Platoon
Gurkha Rifle Platoon
Platoon Commander
#1 Rifle Section
#2 Rifle Section
Chindit Heavy Weapons Platoon
Chindit Heavy Weapons Platoon
Platoon Commander and Ammunition Carrier
Vickers Machine-Gun Team #1
Vickers Machine-Gun Team #2
THE PLAN
This is what this might all look like in Bolt action...
Chindit Rifle Platoon
- Chindit Platoon Command - 39 points (Veteran) + 2 Man @13 = 65
- Chindits Section NCO + 4 men 70 points (Veteran), +5 Men @14, + LMG @15 = 155
- Chindits Section NCO + 4 men 70 points (Veteran), +5 Men @14, + LMG @15, + SMG @4 = 159
- Medic 30 points (Veteran) + 1 man(mule?) @11 = 42
- Light Mortar Team 39 points (Veteran)
- Anti-Tank Rifle Team 33 points (Veteran)
- Forward Observer 90 (Veteran), +2 Men @ 11pts = 112
Gurkha Rifle Platoon
- Gurkha Platoon Command - 39 points (Veteran) + 1 Man @13 = 65
- Gurkha Section NCO + 4 men 75 points (Veteran), +5 Men @15, + LMG @15 = 165
- Gurkha Section NCO + 4 men 75 points (Veteran), +5 Men @15, + LMG @15 = 165
Chindit Heavy Weapons Platoon
- Heavy Weapon Platoon Command 39 points (Veteran) + 1 Man(mule?) @13 = 52
- Machine-Gun Team 65 points (Veteran)
- Machine-Gun Team 65 points (Veteran)
Total:1182
OPTIONS
Without the Heavy Weapons Platoon, that force is exactly 1000 points...
Only need 68 points to get to 1250... another Machine-Gun Team...?
STILL TO DO
NOTHING!! This is a complete force, I have nothing left to paint!
(Oh, wait, I lied... I DO have one mule to finish...)
STUFF TO GET
It seems with Bolt Action (Third Edition) people are now playing with 1250 points?
A third squad could be added to either of the Platoons and that alone would take things to 1250 (or beyond!)
I'm not in a rush to run out and get these...
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