Showing posts with label Warband. Show all posts
Showing posts with label Warband. Show all posts

Wednesday, January 6, 2021

Rat Fight!

I managed to organize all those Skaven into TWO Warbands. I realized I had enough to make TWO Warcry Warbands out of the miniatures I had so I put together two one under the Clawlord, the other under the Grey Seer. At fist I basically split all of the group/types as evenly as possible between the two - two Gutter Runners in each, three Clan Rats in each, three Storm Vermin in each... Which seemed a bit boring, but I wasn't sure what else to do, I haven't played the game, I don't know their relative strengths or what works together and didn't even really know any of the fluff... So, I read the fluff. Then I had new ideas that - whether they made sense tactically - at least made a bit of sense NARRATIVELY! 

I ended up building the two along clan lines. The first is a Clan Verminus warband centered around the Clawlord. The second is a minor clan warband - with a heavy Clan Eshin presence - centered around the Grey Seer. 

Squeekhawg - Clan Verminus Warband 

Squeekhawg - Clan Verminus Warband 

The Clan Verminus warband is lead by Clawlord Skreekmaw and consists of a band of Clan Rat and Storm Vermin warriors. The lot of them are Natural Born Schemers - ready to stab another skaven in the back (even one of their own warband) to get ahead... 

Clawlord Skreekmaw - a Vicious Fighter - keeps the warband in line with an iron (third) hand and responds with brutal violence for even the smallest slight, lest his band of backstabbers think he's getting soft and they can get away with anything.

Storm Vermin - Krashk, Greshek, and Niktriq

Clan Rats - Dik, Nik, Rik. Mik, Tik, and Xik 


The Silent But Deadly - Clan Eshin Warband

The Silent But Deadly - Clan Eshin Warband

The Clan Eshin warband (with a little help from the other lesser clans) is lead by Grey Seer Krektkata and consists of a gang of Gutter Runners, a Night Runner, a Scryre Acolyte, a Plague Monk, and a Pack Master with its Giant Rats. They are dirty fighters that don't know the meaning of honour. Like, literally. To be honest, though, I'm not entirely sure there's even an equivalent word in the skaven language...? Calling them "fighters" might be a bit of a stretch, as well. "Murderers" would probably work better, being the sort that would rather strike an entirely unsuspecting foe from the shadows, rather than actually face the possibility of combat. 

Grey Seer Krektkata. This Grey Seer possesses the "Withered Word" - it's squeaking oratory inspires a limited form of courage in their minions - or at least a seething rage and desire to see their enemies fall... 

Gutter Runners - Blade, Shadow, Bladow, and Quiritikmikza the Deadly Silent

(and one Night Runner  - Jawn - sort of a Gutter Runner Juve, in the back) 

The Night Runner miniature is actually an old Skaven Slave, but that doesn't seem to be a thing anymore. As the Night Runners (and Gutter Runners) are the only Skaven with short range missile weapons, it made sense just to call this one with a sling a Night Runner (because he didn't have the same weapons - or look nearly as bad ass). 

Representing Clan Pestilens - Nervin, a Plague Monk and a Clan Scryre Acolyte Lemsldab. 

Pack Master - "The Masterbeater" - and Giant Rats - Sik, Lik, and Fik.


No one ended up wanting to play the other evening. Not sure when I'll get another chance. Now that we have Netflix, that's all anyone wants to do... I might have to set up a game and solo it! 

Looking at what else I've got, I could probably put together four or five (or SIX!?) warbands... and THAT got me thinking that I could run a small campaign with just them - fighting for the control of the sewers beneath some unfortunate city in the Mortal Realms! Y'know, when this pestilence, brought on by the Year of the Rat, subsides... 

I may need to build some Sewer Terrain TIles to match up with my Cavern Tiles... 

I started rebasing and repainting some more stuff for Warcry... It's getting a little silly, really. I should probably endeavor to PLAY the game and make sure it DOESN'T SCUK before I get too carried away!? 

Thursday, February 16, 2017

Igor’s Gang


I’ve been having a very productive week with the painting of Germans so I allowed my self this little distraction…

These are some Lead Adventure Miniatures I picked up from  Magister Militum. I’ve been thinking a LOT about Mutants and Death Ray Guns lately – so much so that I picked up Project Simian Ultra X and even kickstarted the Psi Paladins and Techno Barbarians (only 4 days left – only $1500 to go to unlock the next stretch goal! That’s about 24 more backers! Get to it - I totally want Lord Phalag and his Minions!!).

As I got some of these guys painted up this week I started thinking about how I could use them in MDRG. I was hoping over the next week or so we might get in a game or two. Then I ran into my firend Aaron last night and ended up inviting him and his boys over to play tomorrow afternoon – so I had to get stuff sorted. 

I really, REALLY like the idea of rolling for a random warband and having to play with what you get. I think it’d be a hard thing for a lot of people to do – if you like playing WYSIWYG – but I probably have enough odd and unusual figures, that I could probably come up with a figure for just about anything… Despite all that I decided I’d like to try out the point-buy system – because I really, really wanted to play with my new toys and it has a pretty solid theme going on and there’s no way I’d get this group if I rolled something random.

I DID try to stick to building guys that I could CONCEIVABLY rolled – i.e. that all started with Q 3+ C 2 and got two skills and two pieces of equipment… well… in most cases one piece of equipment plus some spare clips and food. With an ALL HUMAN warband I’m supposed to start with one less figure but get two extra rolls on the equipment table. So I figured a lot of food and energy cells/spare clips could have been rolled and then distributed amongst the group.

ONE guy I did end up giving three sills to… I felt a little beardy doing so, but the point total came up waaaaaaay less than the 400 I’m allowed. I could have padded them out with piles of grenades and NBC suits and stuff… but there’s no way you could end up with that rolling on the tables so I stopped at 312 point and called it a day

I was wondering how anyone could do a group of 4 humans and use up 400 points, but then realized it’d probably be easy to do if you were taking better equipment (power armour, power weapons, etc) or some of the better traits. I guess I could have added one mutant to the squad… that would have used up some points. Maybe I will… But for now here’s what I’ve got…

(Remember: click on the pictures for a bigger version):


Igor’s Gang (figures from Lead Adventure Miniatures)

Igor’s unit was stationed in Siberia when the nukes started flying. Hearing that most of their homes were radioactive ruins, they thought they’d sail across the Arctic sea to North America. They figured it might be better there and could exact revenge on the Americanskis for ruining their mother Russia… Only to find, as they found their way back south, out of the arctic, that North America had been hit pretty good in the Nuclear exchange at the end of the Age of Suffering. (More on this backround tomorrow!)


Serzhánt Igor Gorbashenko
Q 3+ C 3
Leader, Champion, Hand to Hand Specialist, Pistol, 1x Spare Clip, 4x Food
Upkeep: 2 Food

Igor originally came from the mean streets of Moscow. He was always a big man and a natural leader. When the big hulking brute with the deep commanding voice told people to do things… they did them. He was always a scrapper. It probably initially came from sticking up for his four younger brothers when bullies picked on them back in grade school. Most of his family was wiped out in the plagues and he joined the army as it seemed the safest place to be at the time. 


Pavel Vinokouraov
Q 3+ C 2
Sniper, Stealth, Weapon Specialist (Sniper Rifle), Sniper Rifle, 2x Spare Clips, 3x Food
Upkeep: 1 Food

Pavel grew up in a remote village in the Urals and was largely insulated from chaos of the last 30 years. Pavel joined the army during the Zombie outbreak. Having been raised as a hunter he became a sniper in the army.


Dimitri Zakarin
Q 3+ C 2
Gunsmith, Steadfast, Shotgun, 2 Spare Clips, 3x Food
Upkeep: 1 food
Dimitri grew up on a farm. His father taught him mechanics and farming. Each successive disaster took a toll on Dimitri’s small community. It was during the Rise of the Machines that he was finally driven from the farm and joined the army.


Sergei Menchov
Q 3+ C 2
Danger Sense, Difficult Target, Assault Rifle, 2x Spar Clips, 3x Food
Upkeep: 1 Food.
Sergei was born in St. Petersburg. Things went bad there early on. He never attended any sort of formal schooling but his father was a mechanic and a survivor and kept his family safe and together for as long as he could. As soon as he could Sergei joined the army so he could no longer be a burden on his family. Sergei has a good sense of where danger could be lurking and has a knack for how to stay out of the way. He is often sent out as the “point man” to lead the way.


Perhaps if I finish up one of the others, I'll add a "mutant" to the group - it will probably be a mutant with mental mutations (i.e. telepathic powers!). Ooh, I think I know which one! Better get painting! 


Coming soon on Tim’s Miniature Wargaming Blog:

We’ll be playing Mutant’s and Death Ray Guns tomorrow afternoon, so I expect I’ll be posting a report of the action later in the evening.