I ran a game of Force
Saturday evening at ToonCon.
I’m doing this report before the
Afternoon game because there’s less pictures and I had all the scenario information already typed up before hand, so it will be quicker…
Since colonial times there has been tension in what is now
Timbogo between the majority (ostensibly Christian) Timbo peoples in the North
and East of the country and the Bongogo peoples in the West and south who
continue to practice their own indigenous religion.
Tensions have flared in recent weeks and there have been
rumours of genocide taking place in central Timbogo. A team of MSF doctors
stationed in Timobogo and a visiting journalist, who have witnessed the
atrocities firsthand, have been trying to get out of Timbogo. They finally made
it aboard a helicopter that was to fly them out to a neighboring country only
to be forced down by gunfire as they approached the border.
A force of French Foreign Legionnaires stationed in said
neighboring country was immediately dispatched to extract the French nationals.
The team was able to reach the crash site but their transport helicopters were
driven off by ground fire. The team did, however, locate the French civilians
and holed up with them in a cluster of abandoned buildings along a lonely,
dusty road, with the forces of the Federal Army of the Republic of Timbogo
(F.A.R.T.) and local militias closing in…
Initiative: French have
initiative for the game
Fog of War: Determined normally
by Reaction Tests
The Team had to protect the
civilians from the various Timbogan forces converging on the area. They had to
hold on until the end of Turn Six when the French higher-ups would give the
green light to some Close Air Support to clear a landing zone for the transport
helicopters to pull them out.
In no French civilians were
captured by the end of Turn Six the French team wins. Otherwise, they lose.
Troop Quality/Morale: D10/D10
French Foreign Legion CSAR Team
2x Grenadiers – FA-MAS with UGL
1x AT Gunner w/ ATGM (AP:4/AT:4
5x French Civilians - Dependants
Capture the foreign spies and
agitators, dead or alive! They must be stopped from spreading tmore lies and
stir up the rabble – an example must be made of them!
TIMBOGAN VICTORY CONDITIONS
F.A.R.T. Forces win if the are
able to capture one French civilian
Confidence Level: Confident
Troop Quality/Morale: Militia
D6/D10, Army D8/D10
Three Timbogan teams start on
the board and reinforcements arrive each turn.
Two players showed up for this
one – Rick and Bob. Rick took the Africans and Bob took the French.
I got so immersed in running the
game and keeping it fast-paced I completely forgot to take pictures until the
beginning of the second turn. I would have liked to take notes – because there
was some crazy stuff that went down, but it’s kind of hard to do that while
keeping a good convention game going… so here’s a few pictures and a bit of
what I remember going on…
(Remember: click on the pictures
for a bigger version)
I think on Turn One Rick got his
FIRST BTR-60!? Maybe it was the second turn…? Sorry, I am really damn tired - but I want to get this done because I don't know when I might get it done if I don't do it tonight!
No, it must have been the first,
because I remember this was the first turn that these guys ran out of the wadi
and miraculously only took one casualty!
Over on the other side of town
the other Militia were also taking casualties.
And the first BTR-60 got lit up
pretty quickly. This must be the second turn. I’m pretty sure the first turn
the French AT gunner knocked out the main gun, but the vehicle carried on. On
the second round of firing it brewed right up! The passangers bailed out
without trouble, but the crew were both injured (one turned out to be KIA)
Africans trying to surround the
I totally forgot to bring my Gas
tank, so I just ignored that part of the scenario…
The SECOND BTR-60 arrives.
Rick was trying to rush the
buildings with the French and kept getting murdered out in the open and teams
ending up pinned and having to sit out for a turn dealing with seriously
One French team did take some
casualties earlier in the game – with a couple of seriously wounded. There was
also a lot of lightly wounded. And guys that just got back up an continued
fighting. Those two medics turned out to be super handy!
On the last turn (or maybe
second last turn) Rick rolled a T-55 for reinforcements!!
It took a suspension hit –
halving it’s move – but the crew stayed inside and fired on the building with
all the French civilians. It was the first time I ever did a building
destruction roll – the building survived. But the French took some casualties.
Basically the French sat on
overwatch the entire game and just creamed the Africans as they tried to rush
the building. I wonder if it might have been better to just pour on the fire
for a few turns and then all try to rush the building on the fourth or fifth
I think by the time it was over
there was over fifty Africans on the table. In the end six of them were killed
in action, and seventeen were seriously wounded. I stopped keeping track of
light wounds as pretty much every team had a few…
Of the ten French Foreign
Legionnaires five were seriously wounded, and the rest were lightly wounded –
some were wounded twice! Two of the French Civilians were killed in the action,
but none were captured during the six turns.
In the last three turns of the
games I think I saw more Fog of war cards come out than in any other game we’ve
ever played… The Africans got a sniper team that caused the French some serious
trouble. The second BTR-60 was actually taken out by a predator drone that
buzzed into the area. Others were useless (“I gave it a good Smack” or ones
that gave the players 3 victory points) and I’m sure there was another two…
Golden BB and Hydration…?
It was mad. A lot of back and
forth and it seemed like it could go either way right down to the last turn - which is pretty much how I remember the other times I've played this scenario!
Fun was had by all! Especially me!
Coming soon on Tim’s Miniature Wargaming Blog: