Wednesday, November 6, 2024

Warhammer Quest: Shadows Over Hammerhal - Session Six - The Grinding Gear

For a second week in a row, Amanda and Finnegan and I sat down to play Warhammer Quest: Shadows Over Hammerhal! We are getting close to the end! 

To start off, our heroes found their way down to the bottom layers of the catacombs... and there they found Archaime! The Lord-Castellant's Gryph-Hound that had gone loping off on it's own in Session One!

The Lord-Castellant led the way, choosing to take the passage to the right. Golnir Coalbeard, pushed past him and opened the next door, finding four Putrid Blight Kings huddled together having a discussion about something... they all turned to look at the Cogsmith in the doorway. 

Before they could react, the Loremaster charged in their and lobbed the excavation Charge they'd axquired in the Previous Session! BOOM!!!

Vizrin Kyre danced in and cut down one of the Blightkings. 

Archimaine loped in and took a chunk out of another. 

The Gryph-Hound has a special ability, that if an adversary is adjacent to it, they MUST attack the Gryph-Hound! So the remaining Blightkings healed themselves - because of all the corrupted icons carved into the wall of the chamber and then attacked the Gryph-hound... but did not kill it!!

Kyre took out another Blight King... 

Then the Lord-Castellant stepped in and finished off the last of them. 

Rooms were searched, gold was found. 

Then Kyre and Sunhelm moved into the next chamber and opened the door to find a bunch of Kairic Acolytes and a Chaos Sorcerer lord in the middle of some sort of ritual in a room with large grinding gears that Golnir Coalbeard recognized as having sometihng to do with the flow of white-hot magma below Hammerhal and that disrupting and redirecting the flow could lead to the deaths of thousands... TENS of thousands, possibly! 

The rest move up, Archimaine charged in and Alnaryn slipped in the side and started blasting Acolytes! 

The Acolytes surged forwards and attacked the Gryph-hound taking them out of action! Other magic bolts were thrown at Alnaryn, injuring them! 

Vizrin Kyre had an Elixir of Life and bought Achimaine back immediately. 

At the beginning of the next round, when the Destiny Dice were rolled, there were NO DOUBLES and so a Unexpected Event took place - EXPLOSION! Three of the heroes were pretty seriously injured (2-3 wounds each) this was NOT the time for that to happen!! Luckily, they all survived the next round - and used all those destiny dice to recover. 

The other time Unexpected Events take place is when ALL the destiny dice are discarded as they all have doubles (or triples, or whatever). THAT would have been DIRE!!!

All piled in and started attacking the Acolytes. 

The Lord Castellant used his Magic Lantern and stunned a bunch of them. 

Then Alnaryn used the Amulet of Mist to just dance right through the lot of them... 

...and into contact with the Chaos Sorcerer Lord! 

On the Adversary Phase, one of the Kairic Acolytes at the rear of the mob did come back to try and help the Sorcerer... but coudln't attack... 

Also, at the end of the second Adversary Phase since the Chamber of the Gears was entered, all the Bloodreavers realized something was up and came running! 

Yiiiiiikes! 

But then in the next Hero Phase, Alnaryn cut the Sorcerer down! 

Just before the Sorcerer pulled a "This ain't over yet!" move and cast a spell disappearing... But no longer doing his ritual, the city was saved! 

The heroes just had to mop up the minions and fight their way out! 

Alnaryn cut down the Acolyte that had run back in a vain effort to save the Sorcerer! 

The others moped up the rest of the Kairic Acolytes While Sunhelm blocked the Khorne Bloodreavers from entering the room! 

With the last of the Acolytes despatched, they heroes moved to engage the Bloodreavers. 

Sunhelm moved into the room and used the Ring of the Slumbering King to attack all of them and dealt a bunch of damage to the ones in the room with him. 

The rest of the heroes charged into the room and took the rest of them down! 

Everyone levelled up once during the adventure and gained new skills. 

A clue was found indicating the Sorcerer may have fled to the House of Venargo... So they Heroes left the catacombs beneath Cinderfall and made their way to the House of Venargo, to hopefully confront the Sorcerer there! (But along the way, they made stops at Baugren's Bountiful Bazaar, the Guild of Certified Thaumaturgists, and the Chapel of the Shattered Blade, to collect a few magic items and have Archimaine's greivous wound healed... and Coalbeard made a quick trip to the GAMBLING DEN!? 

Next Week - Our Heroes will check out the House of Venargo and see if they can find the Chaos Sorcerer there! 

We are getting so close to being finished this... I'm going to have to switch gears and get some stuff done for either Silver Tower of Cursed City. To be honest, I'm kind of thinking of skipping Silver Tower for now and moving on to Cursed City. We discussed the possibilities, briefly, after this game. When I explained the general plot and Characters and their motivations and their adversaries, Finnegan got pretty excited. When I told him about the prequel novel, he got even MORE excited. 

So I guess I better get painting the rest of the Cursed City heroes and villains! 

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