Showing posts with label Mythical Greece. Show all posts
Showing posts with label Mythical Greece. Show all posts

Wednesday, October 23, 2024

Work-in-Progress Wednesday - 23 October 2024

 Kind of been ALL OVER THE PLACE this past week... vacilating between wanting to finish up a Hedonites of Slaanesh Daemonic Cavalry Horde... or dropping everything and doing a Slaves to Darkness Cavalry Horde. Before sliding into an indecision spiral, I decided to start on a small batch of miniatures needed to play a new (to me) game... and then feeling overwhelmed by all the boxes of stuff on the shelves SURROUNDING my workbench, I decided to finish off a massive re-basing project to clear at least ONE THING out of the room! 

Over 100 anceint/mythical Greeks rebased. Some had been individually based on washers, others had been on multi-figure bases for DBA, which I realized I was just never going to get to... (though after watching the finale of Dimension 20's Crown of Candy - where they were using itty-bitty almost micro-scale miniatures to play out a large battle... I wasted an entire afternoon researching 1/200 scale ancients and trying to figure out how much it would cost to put together a few DBA armies with that!? Aye-yi-yi....) 

So then I started another batch of Greeks (and AMAZONS!) that I needed to finish rebasing... and then there are many hundreds more that could be based and painted...

For now I'll try to finish these up in the coming weeks, just to have a thing that is DONE FOR NOW (the painted ones) and maybe have a few that are based and primed and ready to go, should I feel like I NEED TO PAINT ANCIENT/MYTHICAL GREEKS NOW!!! 

(it happens)

I might actually paint a few individuals, just to complete a few units (for Dragon Rampant!) 

There are also a few WW2 figures in that batch - for Five Men in Normandy - which I HAVE NOT FORGOTTEN ABOUT!?

What is actually ON the workbench this week...?

Marines and Genestealers for the Lost Patrol - the infestation tokens are actually DONE, but I thought I'd wait until the rest are done and post pictures of them all together! This will probably be my top priority for the week... because it's a limited number of things that are mostly done and I'll have a whole new game that I can theoretically play... and a SHORT, fairly EASY game that can be set up and played very quickly! 

My very nearly painted Chaos Lord on Daemonic Mount made her way back onto the workbench to join Tzarketh... to further tempt me back to working on Slaves to Darkness.... 

The Slaves to Darkness Darkoath riders and Chieftan are still there... not a lot of work was done on them this week... 

Slowly plinking away at bits of the Chaos Ogors.

Still three Warhammer Underworlds wartbands hanging out... waiting to be finished... 

Two of the three Hedonites of Slaanesh Endless Spells... 

Two Chaos beasties... Khorne Khorgorath and Darkoath Wilderfiend

Uggggghhh... So much Blades of Khorne stuff... taking up so much real estate on the workbench and NOT being worked on... I think it might be time to move these off... 

I did start working on a new terrain piece... the base, at least... 

I've also been working on some markers for the Hedonites of Slaanesh army - some of them will be control markers. Others will be markers to denote which units are "Euphoric" and which are under certain spell effects... Probably don't need QUITE this many... I'd misunderstood how the Euphoic thing worked and realized that only THREE units can be Euphoric at any time... 

As I mentioned, I'll probably puch to finish the Marines and Genestealers... then...? I think maybe the Ogors, because they're so close to being done and kind of fun...?

I have a feeling as excited as I am about Slaves to Darkness, I may be resigning myself to sticking to Hedonites of Slaanesh for this round of Path to Glory and all the Seekers and Hellstriders may be back on teh workbench presently! 

WHAT IS EVERYONE ELSE WORKING ON THIS WEEK!?

Friday, May 28, 2021

Jason and the Sacred Mole of Ukkert

It have been a LONG time since I played an miniature games in the basement game room. Like pre-Covid, even. Some of that was due to renovations upstairs and the basement being used as storage space for stuff we had to move out of the way (some of which never got moved BACK upstairs!). Some of it was just having too much stuff. Some of it was just getting comfortable with just playing smaller skirmish games on the kitchen table upstairs... 

The Game Room renovation has been, more or less, finished for some time now, but no miniature gaming has taken place. Partly because, well, COVID!? Partly because no one in the family is super interested in playing miniature games with me anymore. Amanda has been playing a lot of Warhammer Underworlds with me this year (which is sort of a miniature game), but she's more interested in Wingspan at the moment. I'm sure she'll play Cursed City, if/when I ever get those miniatures painted!? (I've been in a bit of a malaise the last few weeks and haven't gotten much done at all!!) Keira's just not interested in miniature games anymore. Finnegan's... well.. just BUSY - with school - and all the D&D games he's involved in (online)! Yesterday, I did manage to talk him into playing a quick game with me in the evening! 

Amazingly, we didn't even play a GW game - which I've pretty much been solely focused on the last few years. For the last few weeks - with all the miniatures finally organized in a more permanent storage place, I've been looking through them, reminding myself of what I have. This started during the moving of stuff back into the game room. Likewise, while organizing all the books into the Game Room, I got looking at those and thinking about how long it's been since I played then and remembering how much fun some were and others that I always wanted to try, but never got around to... So I started looking for some "low-hanging fruit" - games that I could just play NOW! No painting required! Ideally, also quick and easy games that don't require a lot of thought and preparation or re-reading of rules. l've mostly been looking at One Hour Wargames by Neil Thomas, all of Dan Mercy's games, and the series of Ganesha Games based on the Song of Blades and Heroes engine. 

For this first game I went with Dan Mercy's excellent fantasy game - Dragon Rampant! 

The others will likely be making an appearance in the not-too-distant future! I am very excited to try out One Hour Wargames - though there aren't many forces that I have the right number of miniature in the right proportion... I might be able to pull it off with Great War miniatures... Also I am very excited to get playing ALL of the SoBH games - (recent posts be Barks and Jon really got me thinking about it!) - but it's been even longer since I looked at those games and there are SO MANY special rules and traits and I feel like there's a bit more involved in scenario design for a really great game. 

Enough prattling, though... to the game! 

After much consideration I went with some Greek Heroes and Mythological Creatures - Jason and the Argonauts versus Centaurs! I'm not sure any of these have seen action in a game - and there was lots to play a game with. 


SCENARIO

For the scenario I used a slightly modified version of Scenario B: The Sacred Mole of Ukkert - right out of the Dragon Rampant rulebook! the only thing that was really changed was the table size and deployment (because the centaurs would have had to deploy on the very top of the mountains... 

Basically, on his way to pilfer the Golden Fleece from Aeetes in Colchis, Jason, the great larcenist of antiquity decided to pull a side-job and make off with the Sacred Mole of Ukkert! One of the Argonaut units is carrying the Sacred Mole and needs to exit off the opposite corner of the table. If they do, the argonauts win! If they don't (because the unit has been eliminated!) the Centaurs win! 


FORCES 

The Argonauts

Jason - Elite Foot, Single Model Unit - 6 Points

Herakles - Elite Foot, Single Model Unit, Mystical Armour (Nemean Lion's Skin) - 8 points

Zetes - Scout, Single Model Unit, Flying - 4 Points

Argonauts - Heavy Foot - 4 points

Argonauts - Heavy Foot - 4 points


Centaurs

Centaur Matriarch - Light Rider, Single Model Unit - 4 points

Centaur Warriors - Heavy Riders - 4 Points 

Centaur Warriors - Heavy Riders - 4 Points 

Centaur Skirmishers - Light Riders - 4 Points 

Centaur Skirmishers - Light Riders - 4 Points 

Satyrs - Light Missiles - 4 Points


So, the Argonauts have two more points, but I stipulated that Zetes could not carry the Sacred Mole (it's cage is just too heavy to fly with). I went with a Light Rider Single Model Unit for the Centaur Matriarch make her fast and able to run away and the shooting ability is to represent her ability to do magic or curses or something... Zetes isn't carrying any sort of shooty weapons, but I figured the ability represents him flying over units and dropping rocks on them. 


THE GAME

Setting up! I gave Finnegan the choice of forces, after explaining the scenario and all the forces and their abilities and he went with the Centaurs. 

The Argonauts having nicked the Sacred Mole, are attempting to get to the Argo and make good their escape. Leaving the Vale of the Sacred Mole they encounter a host of rather put-off Centaurs that have no inclination to just let them leave with their Sacred Mole. 

(I had to secretly write down who was carrying the Mole - I chose Heracles... I had thought about giving it to one of the units of Argonauts to hid amongst themselves, but, thematically, Herakles seemed the most likely to be carrying it, and I am ALL ABOUT THE NARRATIVE!)

The Centaur Host, blocking the Argonauts path. 


ROUND ONE

All of the Argonauts made their way forward, further up into the pass. Well, all except Zetes. He had a pebble in his sandal. He shouted out "No! No, you go on ahead, I'll catch up!"

And then it was the Centaurs turn... Most moved forward the Centaru warriors getting ready to charge. The Matriarch and one of the units of Centaur Skirmishers made Skirmish actions - a half move with reduced shooting action. The former's attack was not particularly effective. The Matriarch had tried to curse Jason with The Pain of a Thousand Eels, but instead only conjured a breeze that made his beautiful locks flow in the wind. 

The Satyrs had a bit more success. Their leader shouted out "Fill 'em full of bronze, boys!" and they rained arrows down on one of the units of Argonauts, Piercing Amphidamas through the thigh.

(I kept Neil Smith's Jason and the Argonauts handy - to look up names of Argonauts to be wounded when the Centaurs caused casualties).

This injury triggered a Courage Check and... 

SERIOUSLY, WTF!? 

The Argonauts were broken by their compatriots injury - and they broke and ran! 

The Centaur Skirmishers also shot at Jason, and the flurry of arrows made him hid behind his shield for a moment, damaging his self-esteem. 


ROUND TWO

To start things off I had to attempt to rally the Argonauts. 

ARE YOU FREAKING KIDDING ME!?

The Retreat quickly turned into a panic, which almost turned into a route - as they Argonauts continued to flee perilously close to the edge of the table! Iphitus completely lost and ran off into the nearby woods (failing a Courage Check, while the unit is already Battered, means losing another Strength Point). Jason had to spend his Action moving back to help with their next Rally test. 

GUYS! SERIOUSLY! YOU'RE SUPPOSED TO BE HEROES!"

Herakles continued up into the pass and spied the Centaur Matriarch. He had a brief moment of confusion, unsure if he should attack or seduce that Magnificent Mare (oh those Greeks...)! The other Argonauts, finding themselves alone and with Centaur Warriors bearing down on them, formed up locking their shields together. 

The Centaurs charged the Argonauts and broke upon their shieldwall as waves upon... something waves break upon...? Clytius was kicked in the head and rendered unconscious, but one of the Cantuars was also taken down, so the attackers were obliged to retreat. 

The Martiarch tried to summon the Curse of the Legless Goat upon Herakles, but only seemed to make the sheen of his Nemean Lion Hide even more... sheeny... She shook her staff and wondered aloud "Is this thing even working!?" 



Having failed to curse the demi-god, teh Matriarch ordered her other unit of Centaur warriors to charge! 

"He is only one MAN!' cried the warriors leader.

From behind, one of the warriors protested; "but he is a rather LARGE man!?"

As they met, Herakles stoved in the head of the first centaur to reach him with his mighty club, then stepped aside and shattered the back of a second. While he was turned a third centaur managed to get in a stab under his protective cloak, piercing his gluteal muscles before the survivors galloped off in horror! 

A lucky shot from one of the Centaur Skirmishers further injured Herakles as the arrow struck him through his forearm. He broke off the arrow tip and yanked the shaft out more angered than pained by the attack! 


ROUND THREE

Jason's passioned plea rallied the fleeing Argos and they gathered themselves and prepared to return to the fight. Jason turned and sped back up the hill. 

The enraged Herakles charged after the fleeing centaurs. The brief clash was brutal and bloody. The Greek Hero, blessed of Hera, slaughtered all but one of the remaining Centaurs. But Herakles took a beating himself as the mighty centaurs crashed into him and stabbed at his legs which were not covered by his protective cloak. (Herakles now below half Strength! Uh-oh!) 

The other unit of Argos decided there was no way they'd get back to the ship if they just sat there waiting for the Centaurs to come to them, and charged up the hill after the fleeing centaurs. 

They took a second out of action and the Centaur Warriors continued to gallop away from them. 

On the Centaurs turn, the warriors circled and charged again! This time Polydeuces was pierced through his breastplate - not enough to kill, but enough to cause some serious bleeding and the brother of Castor was compelled to fall out of line and bind the wound. The Centaurs took the worse beating, losing two more of their own and retired back up the hill. 

Others took some shots but failed to hit and the Matriarch failed her attempt to preform a skirmish action, ending their turn. 


ROUND FOUR

The Argonauts charged the Matriarch - who failed to Evade, She was injured, slightly, and retired from her attackers. 

The others advanced further up into the pass

Both Warrior unit broken and the Argos moving up a little TOO close to the Skirmishing Centaurs and their matriarch, Finnegan decided it was time to use their mobility to his advantage and pull some of those units back to the other side of the pass where they could rain arrows down on the Heroes as they crested the heights. 

TheMatriarch attempted the Curse of the Inebriated Llama on the Argos, which did not work at all... Probably because the greeks had no idea what a Llama even was. 

The Centaur archers had more luck, piercing Menoetius with an arrow through the shoulder. 


ROUND FIVE

All the Greeks advanced. Except Jason, who was too busy shouting at everyone else to advance! 

Or maybe HE had a pebble in HIS sandal now! Whatever the reason, he failed to move... Sandals are the worst.

Some of the Centaurs continued their tactical withdrawal, while other shot at the lead group of Argos, seriously injuring Erytus. This proved to be the last straw for this group of Argonauts and they fled the field, hoping to find an alternate route back to their ship! 


ROUND SIX

Herakles managed to charge one of the surviving groups of warriors and dashed one of them against the rocky cliff face of the mountain. The sole survivor fled in terror! 

Zetes hurling stones from on high, managed to hit the Matriarch in the right breast injuring and outraging her! 

So horrified by sight of Herakles vicious killing, the entire host of centaurs stopped and stared for a moment. 

(failed first activation attempt, nothing happened) 


ROUND SEVEN 

Getting close! Looking like there might be a chance...

Herakles chased down and killed the last of the Centaur warriors he had been fighting. Zetes Attacked the Centaur Matriarch hitting her with stones again. Jason attempted to charge the Centaur Skirmishers who successfully evaded. 

The other Centaur Skirmishers let fly at Herakles, puncturing his foot. Severely wounded and losing enthusiasm for this endeavour, Herakles managed to pass his Courage Test and soldiered on. 

The other centaur Skirmishers showered arrows down on the remaining Argonauts, felling Butes. The Argonaust withdrew from the storm of missiles. 


ROUND EIGHT

The Argonauts quickly regained their nerve and turned to reenter the fight. Herakles stumbled forward, determined to make it to the Argo. Jason attempted to charge the Centaur matriarch, who again successfully evaded. 

The last remaining Centaur Warrior charged Herakles. Both were to weary to injure their opponent with the blows they traded. 

The Matriarch attempted to conjure a curse to make his hair fall out... but it only ended up looking fuller and wavier. Arrows rained down on Jason and Herakles. Jason was missed, but Herakles was hit - BUT for once his Mysticcal Armour actually saved him! Woo! 


ROUND NINE

The Argonauts charged the final Centaur Warrior and took it down, but the warrior soul itself dearly, brining down Läertes with them! Jason charged the Matriarch, once again, who successfully evaded - retreating into the very corner of the battlefield. Herakles pointed his great club at the Centaur Skirmishers and shouted "I'm coming for YOU!" but lacked the energy to charge and stopped to catch his breath. 

The Centaur matriarch attempted one last curse; the Claws of 500 Badgers... This one actually worked - and Jason skreiked as his body was lacerated with scores of cuts and ran screaming from the field of battle. It only caused one damage, but... 

He super failed on his Courage Check and ROUTED... 

This caused a cascade of failures. The rest of the force had to do Courage Checks, of which both Herakles and the remaining Argonauts failed. 

Centaur Skirmishers then shot at the Argonauts felling Telamon and Peleus - failing another Courage Test, Eriginus fled the field of battle (or, perhaps, he was helping the injured Telamon and Peleus to safety...). The Satyrs then shot at them, felling two more and that was it for the Argonauts - they threw down their arms and entreated the Centaurs to show them mercy. 

This dropped the army below half and Herakles was obliged to test Courage again... and failed... failing a Courage Test when battered means losing another Strength Point and as he only had one left. He resigned and relinquished the Sacred Mole of Ukkert to the Centaurs, calling to his fellow Argonauts; "I'm sorry, lads, I have failed you in this endeavour. I just have not the vigour to vanquish this energetic and implacable foe..." 

And THAT's why you never read about the Sacred Mole of Ukkert in any of the standard versions of the tales of Jason and the Argonaut's voyages! 

The game was SUPER FUN and Finnegan suggested he would be up for more gaming like this! 

What to do next, though!? Since this game I've been considering the aforementioned games by Neil Thomas, Dan Mercy and Andrea Sfiligoi (and assorted co-authors and conspirators). Finnegan said he is "less interested" in purely historical battles, but would be totally down with any sort of mythical or fantastical kinds of games. I do have other Greek mythological creatures and gods and heroes. We could possibly give Of Gods and Mortals a try. 

Published by Osprey Games, Of Gods and Mortals  was the very first game I picked up by Andrea Sfiligoi, which I was immediately enamoured with and ran out and bought Song of Blades and Heroes and a bunch of the other Ganesha Games. Though I have played MANY of the games using the same basic game engine, I have never actually played Of Gods and Mortals!? Maybe it is time. 

I've also been giving a serious look at a Fistful of King Fu - Another game in the series, also published by Osprey Games, which I was SUPER EXCITED about when it was first announced. I went ALL IN on the North Star pre-order - picking up all of the gangs that they sold along with the book (this was pre-Nikstarter days... so there wasn't a bunch of bonus goodies...) but by the time the game arrived and I'd gotten through painting (most of) the miniatures... I'd moved on... I think I was feeling like I'd need to make a BUNCH of new terrain to play the game and didn't have enough energy or enthusiasm for it anymore. 

We COULD always just play some straight up games of Song of Blades and Heroes - Finnegan actually has his OWN miniatures he could put together into a warband for that game! I like the idea of forging some sort of narrative campaign for that, though. I like running it almost like a tabletop role-playing game with me a Game Master - presenting challenges and encounters for a band of adventurers or whatever.

So, lots of ideas... not sure what we'll do next... just have to wait and see, I guess! 

Thursday, April 2, 2020

Greek Myth Distractions - Centaurs and Amazons

Aaaaaand - BOOM - I am completely and utterly distracted... Haven't put paint on any 40K figures for days - actually moved most of them off the painting desk, haven't played Blackstone Fortress since finishing off the Stronghold Assault on Sunday...

(Well... that was when I was starting to write this early this morning, before taking the pictures... since then I have put some paint on a pair of Ogryn I'm working on for Blackstone Fortress Retinue Characters - so... maybe not fully, completely distracted from 40K)

I'm not entirely sure when or how this started, but in the last week I got looking at fantasy - and Mythological - armies that were either based for Hordes of the Things or earmarked to be Hordes of the Things armies if/when they ever got painted, and decided to start reorganizing and rebasing them (actually using the washer bases that I took so many 40K/Necromunda minis off of in that Great ReBasing Project).

Initially I was thinking about Dragon Rampant as I started the Reorg but, as they are singley based now, they could easily be used in role-playing games or Song of Blades and Heroes, or, in the case of these mythological beasties, I could actually try out Of Gods and Mortals - which was actually the first game I owned using the Song of Blades and Heroes engine, which I fell in love with, instantly, but NEVER ACTUALLY PLAYED!?

While I may try out Of Gods and Mortals - just to try it out - but I wasn't really giving it MUCH consideration as I don't think it would be something I'd play too much as it seems rather limited in scope. I might use the stats for games of Song of Blades and Heroes or modify it in some way to represent the battles of Greek heroes of myth and legend - but where GODS don't always have to be present and taking an active roll in the battle!!


Centaurs

First up we have some Centaurs - starting with these because they are a complete force - nothing really to finish up or add to them. Originally they were a complete force for Hordes of the Things (You can see them here: Centaurs!).



The Whole Force

For Dragon Rampant this works out to:

Centaur Shamaness - Elite Rider - Single Model Unit (1), Level-Headed, Missiles, Fearful @8 Points
2x Centaur Warriors - Heavy Riders (6) @ 4 Points each (8 Points)
2x Centaur Hunters (Archers?) - Light Riders (6) @ 4 Points each (8 Points)

=24 Points

Alternate leader: Centaur Lieutenant-General - Elite Rider - Single Model Unit (1) @6 Points



The Centaur Shamaness. I'm calling her an Elite Rider Single Model Unit - which makes her a super bad ass... as should she be! I've also added in Level-Headed (negates the Wild Charge that Elite Riders normally get) and Missiles (to represent throwing around some ranged magicks), but then also Fearful - just to make her a touch more brittle and - not to represent cowardice or anything... more like... a sense of self-preservation. Discretion is the better part of valour and all that...



The Centaur Lieutenant-General - the only reason this guy ended up being General is because he was already on a bigger base. He's really only a war leader when the Shamaness is busy... or... whatever... He was on said bigger base because I had extras of this miniature and sometimes I made "Army Markers" for my Hordes of the Things and DBA armies - the idea was they would mark the location of the army on a map should I ever use them in a campaign (if you look back and find some old DBA campaign posts, you'll see what I mean...)

I would call him an Elite Rider - just to make his something a bit more menacing... but that's only 6 points...



Centaur Warriors - Heavy Riders - 4 Points



More centaur Warriors



Centaur Hunters? Archers? I kind of like the name "hunters" better than "archers"...? - Light Riders - 4 points



More Centaur Hunters - Light Riders - 4 points

In the original Hordes of the Things army I had two elements of allied Satyrs - which may also turn up as allies in games of Dragon Rampant or Of Gods and Mortals... but I haven't rebased them and they are just allies - not internal to the army or tribal system that I imagine these live under...

I have a large Pan model that could be used as a God in Of Gods and Mortals, and I imagine these could be part of his army - along with the Satyrs...


Amazons

A large part of the Amazon army isn't actually painted yet. many were on temporary wood bases to eventually

Amazon Queen - Elite Rider - Single Model Unit (Chariot) @ 5 points
2x Amazon Cavalry - Light Riders (6) @ 4 points each
Amazons Heroines - Elite Foot (6) @ 6 points
3x Amazons Hoplites - Heavy Foot (12) @ 4 points each
Amazon Auxilia - Light Foot (12) @ 3 points
Amazon Archers - Light Missile (12) @ 4 points
Amazons Psiloi - Scouts (6) @ 2 points

So... LOTS of options... y'know when (if?) I ever get them all painted.

what I've got so far:



Amazon Auxilia - Light Foot (12) @ 3 points

Well, part of the unit... I still need to find a few more... most of them are from Wargames Foundry - but the Amazons don't seem to be listed on either the Foundry or Warmonger's websites anymore....? So I may have to find some alternatives.



Amazon Archers - Light Missiles @ 4 points



Amazon Psiloi - Scouts - 2 points



Hoplites - heavy Foot - @4points

I have 36 of these (33 still to paint!) which will make three units of twelve.

The rest are in varying degrees of paintedness. Most are primed and based. Some are based but not primed because they need repair (fragile horse tails that fell off). The Queen and her chariot remain entirely unassembled...

As for which God these would be a retinue of in of... while I think Athena would be the obvious choice - Goddess of War (or Strategy?)... female warriors... - I think the Amazons were more closely related to Ares...?

Other Greek Myths, Legends, and Monsters 

An assortment of other beasties that could be part of any army or force or be a nemesis for any of the above armies/forces.



Bronze Bull (Tauroi Khalkeoi) - Greater War Beast - Single Model Unit, Flame Attack @ 8 points

One of the fire-breathing, bronze bulls of King Aeetes of Kolkhis - crafted by Hephaistos himself! I guess I actually need a second one...



Cyclops - Bellicose Foot - Single Model Unit, Terrifically Shiny Armour (it's just what the rule is called that gives it +1 to it's armour to make it a bit tougher) @ 6 points


I have some more monsters I'll put into another post - perhaps with the Greek Gods and Jason and the Argonauts and some Spartans I have...?


I'm not sure where I'm going with this... I mean, I actually STARTED rebasing all the Amazons a few months back - around the time I was reorganizing the Legends of the Five Rings forces for Dragon Rampant (Lion Clan, Phoenix Clan, Crab Clan)... and, like those, I COULD just put these all back in their drawers and move on with all the 40K stuff I had planned... but at this exact moment, it's feeling like something else... like I want to delve into this a little deeper. While I was thinking about the possibilities for using them with Song of Blades and Heroes or Of Gods and Mortals, and using them to play out a series of scenarios to form a narrative campaign following the Argonauts or Herakles or Queen Hippolyta or some other random Greek Hero - that got me thinking about TALES of Blades and Heroes - the role-playing game based on Song of Blades and Heroes and the idea I'd had a  while back about using that to run a Cthulhu Invictus campaign... but this time using Roll20 or some other online platform to play with friends in other cities... or friends in Saskatoon that I'm just not seeing these days because... you know... social distancing and such due to Covid-19 pandemic and whatnot...


Coming Soon to Tim's Miniature Wargaming Blog:

I have no idea... maybe more Greek Myth stuff... Maybe back to 40K and the Blackstone Fortress...

What would YOU like to see!?

How is everybody else doing?