Showing posts with label MaggotkinOfNurgle. Show all posts
Showing posts with label MaggotkinOfNurgle. Show all posts

Friday, February 20, 2026

Putrid-Rot-Blight-Sword-Kings!?

This week I finally finished up a unit of ten old Putrid Blightking models, which I put on 32mm bases to use as Rotswords in my Maggotkin of Nurgle. 

The NEW Putrid Blightkings seem more like lightly-armoured, sumo-warrior-priests of some sort... The role of heavily armoured tanks has been passed on to the Rotswords. Putrid Blightkings are still pretty tanky... but in a 3-Health kind of way instead of the 3+ Save kind of way.  Rotswords now have 3+ save... Putrid Blightkings have been reduced to a 5+ save. 

While a few of these guys have bare bellies, ALL of the new Blightkings are shimmying about the battlefield with their corpulent bellies bare for the world to see... though with armoured trousers and helmets...?! 

These guys read more like heavily armoured tanks than Buddha-in-plate-mail-pants, so... Rotswords... 

"Rotswords"

At some point I'd like to get a box of the newer Rotswords and mix and match them with the Putrid-Rot-Blight-Sword-Kings of this unit, so it is utterly clear what the two units are. 

I probably won't be rushing out to get those (or any of the NEW Putrid Blightkings) anytime SOON... I pre-ordered the Disciples of Tzeentch Warpflame Cavalcade Battleforce... and that is released this weekend! So I'll be plenty busy with THAT... and a few Tzeentch things I already have (a pile of Kairic Acolytes and Tzaangors and some flamers and a Magister on Disc of Tzeentch), and the rest of the Nurgle stuff I already OWN (which in now just the Feculent Gnarlmaw, a Harbinger of Decay, four Pussgoyle Blighlords, ten Rotmier Creed and the eight Pestigors from Darkwater!) AND the  Sylvaneth for Amanda... which is, I think just the two treelords and putting the last touches on Drycha Hamadreth...? 

(Oh, and then fifteen models that can be build either as Tree-Revenants or Spite-Revenants...? I'm king of leaning towards just building them ALL as Spite-Revenants... but maybe I'll wait until we've played a few more games and see which works out better...) 

I also have a few Soulblight Gravelord things to finish for Cursed City: Nemesis - ten Grave Guard, a Necromancer, and three Vargheists... then I'll be SO CLOSE to finishing ALL the Soulblight Gravelords, I should really just push through and finish the Blood Knights and the Warhammer Underworlds warband and they they'll ALL be DONE (I think...?) 

Friday, February 13, 2026

Nemesis, Flowers, Blightkings, Ghosts, and Others...

 My order from Fenris Workshop arrived today... 

The primary reason for the order was picking up the third campaign for Warhammer Quest: Cursed City - NEMESIS! We'll be starting this in March - when Amanda gets back from her little vacation... 

Since I was ordering from them, I decided to pick up a BUNCH of flowers for basing. Regular grass tufts and shrubs of all varieties of greens and browns are available at Dragon's Den Games... but not colourful flowers! These should last a while!

and then I picked up a few used miniatures... Some Putrid Blightkings (to fill out a unit of ten that I'm basing on 32mm bases to call Rotswords) a pair of Nighthaunt Heroes (Knight of Shrouds on Ethereal Steed  and a Guardian of Souls), an old metal Dark Elf Sorceress and an old metal Necromunda Bounty Hunter (both minis I've seen and thought looked really cool... but I've only ever seen being sold for $30-60... these were less than $15 each!) 

The metal ones I might strip the paint off of... the others, I'll probably just paint over! 

This puts me at 19 x 28mm foot and 1x 28mm mounted miniatures purchased... and 32 x 28mm miniatures painted. Still ahead! 

Sunday, February 8, 2026

The Cankerborn

The Cankerborn are some Nurgle Daemons that were included in Warhammer Quest: Darkwater. They are born of despoiling the realm itself, especially place of power (like the Jade Abbey!) 

The Cankerborn

According to the latest Battle Profiles, the Cankerborn are HEROES....?! They can include any Daemon in a regiment they command!? I absolutely DO NOT need MORE heroes to lead more regiments, though! Luckily, these two can be included in Gelgus Pust's or the Great Unclean One's regiments as a "Plague Scion" - or, apparently, in a regiment commanded by Belga the Cystwitch...? So that's where they'd be fielded if ever I was playing with a game big enough I needed to include these! 

(They can also be included in a regiment commanded by Festus the Leechlord or Rotigus... but it's not likely I'll be picking up either at any point in the immediate future!) 

I've also been working on the Pestigors this weekend, but probably won't finish them up until early this next week... I actually have an exam on Monday I need to spend SOME time today studying for!? 

Then it's just Belga the Cystwitch and the three heroes (and familiar.. and a few tokens...) and I'll be DONE all of the Warahmmer Quest: Darkwater miniatures!! 

Friday, February 6, 2026

Pox-Wretches

Pox-Wretches are the lowliest of Nurgle's Rotbringer minions. Human cultists that revel in filth and disease. I imagine they could easily be mistaken for zombies, except that they move faster and slightly better at fighting (The have the same stat profile as Deathrattle Skeletons - except they move 5" instead of 4")

Pox-Wretches 

These came with Warhammer Quest: Darkwater.

I painted them very quickly - just doing my rusty metal mix and then blocking in basic colours and then I sloshed the whole model with Agrax Earthshade. The look a bit of a mess on close inspection... but they're SUPPOSED to look a bit of a mess!! 

The Mire Kelpies were on the same frame, so in Age of Sigmar they are included in the unit as tokens that can be expended to help spread disease against their opponents in combat.

A fun little addition to my growing Maggotkin of Nurgle army and a large chunk of the miniatures I needed to finish to get started on Warhammer Quest: Darkwater! 

All the Darkwater Hostiles stuff so far! 

I still have eight Pestigors that I'd like to finish before we start the campaign! They shouldn't take TOO long as I was trying to get them done for the first time we tried playing Warhammer Quest: Darkwater... but had to abandon them when it became clear I just wasn't going to finish them AND get ANY sleep... 

After the Pestigors, there are just a few more characters and monsters to finish up - Belga the Cystwitch, the two Cankerborn and the three other Heroes; Kelthannor, Drasher Vorn, and Jacobus Vyne (with his familiar, Wisper).

I hope to get them ALL done before the long weekend - just a week away! 

Once I have all the Darkwater stuff finished, it will be back to working on the rest of the Maggotkin of Nurgle and Sylvaneth stuff... and then maybe some Tzeentch stuff, as that is being released a little earlier than I expected!! 

All the Maggotkin of Nurgle stuff, so far.. In addition to the Pestigors and Belga the Cystwitch and the Cankerborn... I have a unit of Rotmier Creed, four Pusgoyle Blightlords, five Putrid Blightkings (which I may put on 32mm bases and call Rotswords) and a Harbinger of Decay to finish up... 

Thursday, January 29, 2026

Warhammer Quest: Darkwater - First Game - Abbreviated Act I

Over the Holidaze, last year, just after Xmas, Amanda, Finnegan and I got together with a couple of gaming friends I haven't played with in ages to try out Warhammer Quest: Darkwater!

I had tried to get as much stuff as I could painted - at least all the stuff I knew I'd need for Act I... Shaman Foulhoof was a MUST as he is the focus of all the Boss Battles at the end of Act I. Ideally I would have liked to have gotten all the Mire Kelpies and Pox Wretches and Pestigors finished up as they are the most common of foes in all the Act I encounter cards. As the day approached it was clear I was NOT going to get them all done, so I gave up on trying to get the Pox Wretches done.. by about 2am the morning of, it became clear I was not getting the Pestigors done either... and I gave up and went to sleep. 

The entire campaign is played in three Acts. Acts I, II, and III are played through in order. For each Act you build an Act Deck. Normally when putting together an act deck you shuffle ALL the Encounter and Event and Respite cards together and deal out 14 cards and set those on top of one of the three boss battle cards you've selected at random. 

As I didn't have most of the miniatures needed for about half the Encounters, and I really wanted to try and play through an Act in the afternoon. I decided to make a shorter Act deck - of only ten cards (instead of fourteen). I only included encounters that included Mire Kelpies, and I only shuffled in about half of the events and one or two respites, and then dealt out the ten cards. 

When you play through an Act Deck, you draw two cards, read the description side, pick one to play or resolve, and discard the other. So you really only play or resolve seven of the fourteen cards (or five of the ten, in our case. 

On the appointed day, Neil and Beau cane over. I already had the game set up all we needed to do was pick characters and start flipping cards! 

Beau decided to play Drolf Ironhead 

Neil played Inara Sion

 Amanda wanted to play Bren Tylis

and that left Edmark Valoran for Finnegan 

I kind of played the Game Master - running all the hostiles and keeping the game moving along. 

The first two cards drawn wereThe Hungry Swamp and Rooting Through Filth. They decided to do Rooting Through Filth. This involved running to a number of locations marked with a counter spending an action to flip them over to see if a Key was hidden at that location and then getting it to the grate location before the time ran out (FOUR TURNS!)... it seemed simple enough. 

BUT the key was apparently SO HEAVY, that is drastically reduced the models speed... but, for some reason, you could THROW it (up to FIVE HEXES!?)!? 

Initial set-up with all the Heroes in the middle. Six location tokens to be searched and six Mire Kelpies to fight off (which auto spawn almost immediately after they are destroyed!?)

The mire Kelpies didn't seem too dangerous, they were easy enough to despatch... just kind of... in the way... 

After a two turns of not finding the key, we suddenly realized this might be a LOT harder than we originally assumed as the key STILL needed to be found... and then somehow gotten back to the grate before the end of the fourth round. 

Bren Tylis found it in the Third Round... 

The rest of the round was setting things up and getting people in position for some game of crazy sportsball of some sort. Bren threw it to Inara... but missed, but that wasn't a problem because it scattered into an adjacent hex where she could move to and still throw it on to Drolf... 

Who, on the very last activation, was able to pass it to Edmark, winning the encounter!!

As none were vulnerable, they drew six reward cards and each player got to pick one... I don't think anyone was injured, but if they were the D3 healing sorted them all out. 

New cards drawn were A Brief Respite and Breaching the Abbey... No one was wounded, so they didn't really NEED a Respite, but figured it was better than an encounter where they could get injured... so did that... and they did get a free reward card... 

The next two cards were Cleanse the Spawn Pit or Gates of Azyr... They did come her to play miniature games, so decided to go with Cleanse the Spawn pit... 

In this one, three nests had be be destroyed (by standing on the hex containing the token and doing the one energy Destroy Next ability) AND a hero had to be standing in a particular hex at the end of five rounds... There were also a pair of treasure tokens that could be looted! 

Edmark scored some loot - while all the others were off destroying nests! When gathering loot from a token, you did the loot action and removed the token and then drew a card, but then kept if face down and didn't get to find out what it was until the end of the game... Which kind of reminded me of Frostgrave... in that you pick up loot, carry it around and at the end of the game roll to see what it is!? 

Nests were destroyed, loot was looted, person was standing in the correct hex at the end of the game. another Victory! Yay! 

If you fail... four reward cards have to be collectively discarded between the four characters, then you heal a bit, then you PLAY THE SAME SCENARIO AGAIN!? If you don't have cards to discard, the campaign is over and YOU LOSE!! Which seems rather harsh... an early loss - before even having an opportunity to gather any reward cards - could mean just having to start over right away!?

The next two cards were BOTH encounters; Cursed Loot and Demolish the Rot-Shrines. They went with Cursed Loot! in this one four cards are drawn. One is designated as CURSED. They are shuffled and dealt out face down and then each player gets to decide if they want to keep the card. If anyone keeps the card and it turns out to be the Cursed card, they gain the DOOMED status card!! Someone did end up with it... Drilf, I think...? (it wasn't all THAT scary... at the end of each battle round a twist token is placed on the card, if at the end of an encounter there gets to be 7 or more twist tokens, inflict d6 damage.. if it makes the character vulnerable, the card is removed. Otherwise they keep it and the tokens... considering you do get to heal some between each encounter...? I don't know.. maybe in a longer campaign it could be worse.. 

AGAIN we drew two Events (who MADE this deck!? Moron...) I think they went with trapped treasures and may have gained another treasure...? I did not keep track of these things or take notes...  

Finally we got to the bottom of the Deck and found the Boss card... I think you're supposed to shuffle them and pick a random one...? I picked this one because I had the models painted... sort of... 

The main hostiles were Shaman Foulhoof and the three Blight Templars... There were supposed to be a bunch of Pestigors on the board as well... but they kind of just acted as tokens, so I put out Plaguebearers instead... 

The Blight Templars are NASTY!!! Very, VERY tough and hard to take down... but also hit SO HARD!!

The scenario required some creative placement of Inara's waterspout - which was VERY handy! 

Edmark was the only one that could really hope to deal much damage to them... and take hits from them... 

Amanda had some one-use special attack that gave her a BUNCH of extra dice and she grabbed a handful of MY slaanesh dice and rolled them! This was two regular hits and three crits, dealing eight damage... reduced by two because Blight Templars are TOUGH... but I think it still killed one outright! 

In the end they beat down two of the Blight Templars and slew Shaman Foulhoof before the time was up!

Huzzah! 

The game was pretty fun. It's almost a totally different game than Cursed City. We will definitely NOT be playing ONE campaign for an entire year. An entire campaign can be played in a weekend, for sure... I imagine I'll play through the campaign a few times! 

Once all the miniatures are done and I can just shuffle ALL the Act cards together, there will hopefully be MORE tabletop action - and a bit more variety in the scenarios! I had tried to keep the ratio of events to encounters the same in the pile of cards I shuffled to create the deck, but random being random... 

The downside is there isn't really the same sort of player progression. The reward cards are sometimes one-use treasures, other times they are (semi-)permanent items, and other times they are a new ability... but you can only ever have a maximum of four Reward Cards... so... not going to gain a LOT of new abilities or permanent items. 

Also, playing Cursed City as long as we have, the characters have developed personalities and players have kind of gotten quite attached to them. When characters were lost, it was quite devastating - not just to the party for having lost the particular powers that character brought to the group (oh how Cleona has been missed - especially during the Night Wars campaign!!), but just as a personality that was fun and interesting. I'm not sure anyone's going to play any character long enough with Darkwater to get all that attached (not that you can even LOSE anyone in Darkwater! If you run out of Health, characters are just "vulnerable" and limited in the actions  and abilities they can use...) 

I also don't LOVE the map book. I would 100% prefer the hard room tiles used in ALL THE OTHER EDITIONS! The book seems rather flimsy and won't stand up to extended use... The fact that campaigns take so much less time to play through, we'll hopefully get through a few before it completely falls apart... 

Despite all that, I am looking forward to being done Cursed City and trying this out for real... 

I do hope GW supports and adds to this... although, maybe not just in the way they did with the recent White Dwarf - they include four new character cards you can use to play with an alternative party of deranged Ghouls... Each character is based on an existing model in the Flesh-Eater courts line. Which is kind of a neat idea, until you look up those models on the Warhammer website:

  • Abhorrant Cardinal - $53.00CAD
  • Abhorrant Gorewarden  - $57.00CAD
  • Marrowscroll Herald - $50.00CAD
  • Royal Decapitator - $50.00CAD

$210CAD total if you want to run that adventuring party... Yikes... 

Yes, I know, you could go looking for alternative models. I've seen a few people suggesting that some of  the Warhammer Underworlds warband models work well (which I do have!)... And anyone that plays Flesh-Eater Courts probably has MOST of those miniatures... but still... Seemed a bit much. 

Why have they not published stats for, say, The Saviours of Cinderfall (like they did for Cursed City!) or Characters from the  Cities of Sigmar Freeguild Command Corps (like they did for Cursed City!) or SOMETHING that was under $100...? Seriously, if it had been something that was less than $100, I probably would have run out and bought the magazine AND the box of whatever was needed... There is... well... I'll never say NEVER... but it is EXTREMELY unlikely I'm going to drop $210 to pick up an alternative adventuring group!! 

I hope they'll drop some rules for an Army Of One like they did for Grombrindal or Gotrek Gurnisson... 

I wondered if they might, at some point, include fold-out map sheets for new scenarios in White Dwarf magazines. They often include posters that are the same size of bigger than the maps used in Warhammer Quest: Darkwater! 

We DO have one more game of Cursed City to wrap it up. In the meantime, I'd best finish up those Pox Wretches and Pestigors!! There are a couple of heroes and hostile characters as well... but they aren't needed until Act II or III... so they're not as much of a priority! (Although, given how quickly the first Act can be played through, they probably SHOULD be a bit of a priority!!) 

Tuesday, January 27, 2026

It's Been Kind of Quiet Around Here...

I haven't been painting a lot of miniatures so far this year... 

Partly this is because I've been a bit busy, having returned to school... 

But also earlier this month I injured my shoulder and neck and that's made it pretty painful to sit and paint or assemble miniatures... 

This is really kind of bumming me out as I was REALLY hoping to be playing Warhammer Quest: Darkwater in February, but I still have so many miniatures to paint still!!  

On the plus side... 

(this meme was probably funnier when a friend posted it on their discord just a week into the year!) 

It's a bit more of an actual brag that I made it through January without buying any miniatures! 

Especially considering Dragon's Den Games had three copies of Fury of the Deep and one copy of Warcry Heart of Ghur on their discount shelf at 40% off! The contents of Fury of the Deep I think I calculated to be around $500CAD now... and 40% off the original retail price put it at around $120...? At one point I would not have thought twice about buying that... do I NEED a force of Idoneth Deepkin or Fyreslayers?! Fuck no! But they would be FUN to have a paint up! 

Realistically, I haven't painted more than a unit or two... or maybe a Unit and a character...? from the last three of those old battle boxes I've picked up...

(no... that's not true, I DID paint ALL of the Nighthaunt half of Arena of Shades! That's kind of how I ended up with a Nighthaunt Spearhead Army - after I bought a few more units...) 

I DID pick up the new Nurgle Battletome... but that's about it... 

NONE of the new Nurgle units or the new Nurgle Spearhead army, though! I'll probably pick up that new spearhead - just to get the units it contains (SO MANY NURGLINGS!!) for considerably less than the regular retail price of the individual units! 

(The above image is ©2026 Games Workshop and used here entirely without their permission for the purpose of review)

But only AFTER I have ALL the other Maggotkin of Nurgle stuff I already have done (including the Warhammer Quest Darkwater stuff!)... 

(which is four Pusgoyle Blightlords, five of the older Putrid Blightkings, a Harbinger of Decay, ten Rotmire Creed, a Sloppily Bilepiper, and the Feculent Gnarlmaw... and from Warhammer Quest: Darkwater; a pair of Cankerborn, eight Pestigors, fourteen Poxwretches, and maybe all the Sylvaneth stuff I have... If I add in the Sylvaneth, I have fifteen Spite-Revenants, two Treelords, and Drycha Hamadreth to finish up - though the latter is nearly done!) 

I was pretty excited about the Tzeentch stuff presented at the New Years Preview. There wasn't much in terms of new miniatures - just faction terrain and a mortal infantry hero... 

(The above image is ©2026 Games Workshop and used here entirely without their permission for the purpose of review)

The new faction terrain looks really interesting. 

What also caught my eye was the Battleforce Box being released along with the new Battletome and the new Spearhead - all look fun. There is nothing new in either of those boxes. Just a lot of older miniatures all at deeply discounted prices! 

(The above image is ©2026 Games Workshop and used here entirely without their permission for the purpose of review)

The Battleforce: Warpflame Cavalcade contains a Greater Daemon of Tzeentch, three Screamers of Tzeentch, three flamers of Tzeentch, an Exalted Flamer of Tzeentch, a Herald of Tzeentch on Burning Chariot, and ten each of Pink, Blue and Brimstone Horrors! A great big PILE of Daemons! 

(The above image is ©2026 Games Workshop and used here entirely without their permission for the purpose of review)

The Tzaangor Warflock Spearhead is all Tzaangors - a Tzaangor Shaman leading three Tzaangor Enlightened, Three Tzaangor Skyfires, and 10 Tzaangor. 

(The above image is ©2026 Games Workshop and used here entirely without their permission for the purpose of review)

So I'll probably pick up the Battleforce box and Battletome when they're released (as the Battleforce Box  will only be available for a limited time) and then I'll pick up the terrain and the Tzaangor Warflock Spearhead when I finish the daemons in the Battleforce box (and... maybe the Tzeentch Spearhead I already HAVE?!) 

Because, apparently, I need ANOTHER chaos army... 

Hopefully none of it is released until later in March... 

Maybe this will be the YEAR OF CHAOS!! 

Tuesday, December 30, 2025

Warhammer Quest: Darkwater - Shaman Foulhoof

It became clear a few days ago, I wasn't going to get all the Pestigors and Pox-Wretches done for the game on Tuesday... so I decided to focus on the Pestigors as Shaman Foulhoof - a Pestigor Shaman - is the "BOSS" for Act I, I thought it would make sense that there'd be a lot of Pestigors roving around the first levels of the Jade Abbey... 

Of the sixteen Encounter cards in Act I, it looks like five involve only Pestigors, four involved Pox-Wretches (so they really SHOULD be NEXT!!), four involve Mire Kelpies (which I've already done!) and three involve more than one hostile type (two of those include Pestigors - with either Cankerborn or Shaman Foulhoof!)! Also, two of the three possible Boss Battle cards include Pestigors - and all three Boss Battles feature Shaman Fouhoof - hence these seemed like the number one priority!! If I didn't get the Pox-Wretches done for this first try at the game... it wouldn't be the end of the world... 

In the end, I did not get the Pestigors done either... but I DID get Shaman Foulhoof!!


Shaman Foulhoof

So I had the boss and some Mire Kelpies... I figured I could used some Plaguebringers if I ended up needing a replacement for the Pestigors... I'll be sure to have the Pestigors AND the Pox-Wretched done for the next time we play!! 

I still have Belga the Cystwitch, two Cankerborn, eight Pestigors, and fourteen Pox-Wretches, two treasure tokens, two living rot tokens and three heroes to finish up (Kelthannor, Drasher Vorn, and Jacobus Vyne with Wisper) for Warhammer Quest: Darkwater... 

Shaman Foulhoof is comparable in size to other Maggotkin of Nurgle Heroes - like the Spoilpox Scrivener...


Shaman Foulhoof and Spoilpox Scrivener...

Probably should have dropped the Lord of Plagues in there as well... Ah, well... next time. 

Warhammer Quest: Darkwater - Blight-Templars

Why would I do something like work on Pox-Wretches that show up on 5 of 16 encounter cards - or the Pestigors that show up on 6 of 16 encounter cards - in Act I when I can work on a unit that only appears on exactly ZERO of the encounter cards for Act I (but do make an appearance on one - of three possible - Boss Battle cards...)  

(actually, I WAS working on the Pestigors, desperately trying to get them done... but failed to do so...) 

In my defence, these were pretty simple... they're 90% ARMOUR - which was a bit of work layering up the rust and corrosion... but it was less changing of paints and thinking about what needs to go where than the Pox-Wretches... and there were only the three of them... 

Blight-Templars


Mulgoth the Cleaver and the Blight-Templars (I'm pretty sure he's meant to be the leader of the Blight-Templars! 

All the Maggotkin of Nurgle/Warhammer Quest: Darkwater hostiles , so far... (I forgot to include the Mire Kelpies!) 

(Oh, yeah... that pic includes Shaman Foulhoof... who I have finished, but haven't posted yet, I thought I'd include him with the Pestigors... but they're not all done... so maybe he'll get a post all of his own after this one!?)


The Blight-Templars are similar in size to the outgoing Putrid Blightkings... 

I still have Belga the Cystwitch, two Cankerborn, eight Pestigors, and fourteen Pox-Wretches, two treasure tokens, two living rot tokens and three heroes to finish up (Kelthannor, Drasher Vorn, and Jacobus Vyne with Wisper) for Warhammer Quest: Darkwater... 

And I still have four Pusgoyle Blightlords, five putrid Blightkings, ten Roomier Creed and a Harbinger of Decay to finish up from the Shudderblight Cyst (AND the Feculent Gnarlmaw)... hopefully I'll get through most of this in Q1 of January 2026 - along with most of the Sylvaneth stuff! 

Tuesday, December 23, 2025

Gelgus Pust, Prince of Sores, and Mulgoth the Cleaver

So, instead of working on the base level hostile minions and heroes, that would be useful for trying out or starting the game... I apparently decided I needed to start with the Biggest Boss himself and his Number One Lieutenant!? 

Gelgus Pust, Prince of Sores, and Mulgoth the Cleaver


Gelgus Pust, Prince of Sores - I did a bit of light converting on the model. The original wasn't wearing a helmet... and...  I did NOT love his goofy face... So I found some left over helmet bits from Putrid Blight Kings (or maybe Pusgoyle Blightlords?) and did a bit of a swaperoo! 

This Daemon Prince is the leader of the Nurgle forces that have infested the Jade Abbey in Warhammer Quest: Darkwater and is the Big Bad/Final Boss of the game


He's got some bug-bits - including wings on his back... I don't love how the wings turned out... but I'm not sure how to make them any better, so I'm calling it done and moving on!!


Mulgoth the Cleaver - Mulgoth is Gelgus Pust's Lieutenant and has served him for decades.

I also did a quick comparrison show of these two new Nurgle Lords with some of the older Nurgle minis...


From Left to Right; Plaguebearer, Gelgus Pust, Lord of Plagues, Mulgoth, Older Putrid Blightking

While I was painting them, having only Gelgus Pust as a reference, I was feeling like Mulgoth was rather small... but seeing him in this line-up next to a Lord of Plagues... He IS kind of a big boi! 

I really need to assemble and paint the REST of the Hostile Minions (Pox-Wretches, Pestigors and Blight Templars)... I have most of the Heroes and Hostile characters done - except for Shaman Foulhoof - the Boss for Act I!? I think that will be THE PRIORITY for the week - Shamen Foulhoof, Pestigors, and Pox-Wretches, and the four basic heroes! 

Played the final game of our Ravaged Coast Path to Glory campaign yesterday, so I have a game report to finish up for that. 

Last Tuesday, Amanda, Finnegan and I attempted a  Decapitation Journey for Carmilla DuSang in Warhammer Quest: Cursed City - and I'd hoped to have THAT game report done by today... and maybe I could still finish it up (at least I got the three other Warhammer Quest game reports I was behind on done!)

AND we played the lastest episode in the What We Do in the Realm of Shadows campaign AND a Spearhead Doubles game on Sunday... so, at some point, I'll have game reports for THOSE!?

Never thought I'd be saying this, but... I almost feel like I need to play less games so I can get caught up with the game reports and painting!?