Showing posts with label Regina Rifles. Show all posts
Showing posts with label Regina Rifles. Show all posts

Saturday, February 2, 2013

Bolt Action – First Game


For the longest time I’ve used Savage Worlds as my go-to miniatures skirmish game. It’s a generic miniatures skirmish game that can be pretty easily adapted to almost any period. I like this because I’m a bit of a thick-o and can never keep rules straight in my head and so the less sets of rules I have to remember the better.

I have to admit, however, the game kind of breaks down in the twentieth century, I’ve never been entirely happy with the vehicle rules or modern combat involving automatic firearms, etc. Morale plays a huge part in the modern battlefield and the SW morale system is… somewhat lacking. Oh, it’s still a great game and I’ll use it for any skirmishing before WW2 and even still use it for modern role-playing. But for skirmishing WW2 and more recent conflicts I finally had to admit I needed… something more!?

Last fall I decided to pick up two new sets of rules: Force on Force and Bolt Action – both published in partnerships with Osprey Publishing. Because I was more interested in more modern conflicts at the time I decided to try out Force on Force first (honestly I’m pretty much sick to death of WW2 – I’ve played so much of it because so many of the people I end up gaming with LOVE it – love, not like… LOVE!!! – and I’ve tried SO DAMN MANY different WW2 games… I digress…). Because I wanted to really wrap my head around Force on Force I left Bolt Action alone because I knew trying to learn two completely new rule sets would completely befuddle me and I would never get them straight.

Somewhere along the line I decided to DELEGATE! I gave (loaned) my copy of Bolt Action to Christian who promised to read it and run a game with it for me (and others) (using my toys, of course…). And so he did. What follows is a report of our first games of Bolt Action – run by Christian with my rules (which I couldn’t be bothered to read) and toys…

Christian had decided to run two quick scenarios to try out different aspects of the rules. The first was to be a quick infantry engagement, followed by a quick engagement involving armour. As it turned out we got started a little later that planned and ran out of time.


Normandy, June 1944

SITUATION

The Regina Rifle Regiment has found itself fighting elements of the 12th SS in the bocage of Normandy. No. 17 Platoon of D Company has been tasked with pushing through to the next field. Their other platoons of D company (No. 16 and No. 18) are advancing on their right and left (respectively). Supporting the platoon are 2 Vickers MMG teams

SCENARIO

Advance through the field and beyond.

FORCES

Canadians

No. 17 Platoon, D Company, Regina Rifle Regiment

Platoon commander + 2 riflemen

Medical Orderly + 2 Stretcher-bearers.

3 Sections of Infantry, each with:
-1x Section commander - Sten
-1x Section 2IC – Sten
-1x Bren Bunner – Bren
-7x Riflemen – SMLE

Light Mortar Team (gunner, loader, observer)

2x Vickers MMG teams

Germans

Elements of the 12th SS

2x Panzer-Grenadier Sections, each with:
-1x Section Commander – MP-40
-1x Section 2IC – MP-40
-1x MG Gunner – MG42
-2x Riflemen

1x MMg Team – MG42

1x Sniper


THE GAME

Gary and I took the Canadians and Rick played the Germans.

Christian made up some new rules for the scenario for the Bocage – essentially treating it as “impassible” terrain, and if in contact with the bocage elements could see beyond it (and could be seen). I don’t’ really have any Bocage terrain so we made due with corduroy strips (which I usually use for roads) and assorted vegetation that I do have.

(Remember: click on the pictures for a bigger version)


Here is the platoon at it’s kick-off line. The little squares of MDF in the opposing hedgerow were “hidden” and “dummy” markers. All the Germans started in “Ambush”


We set up one section and an MG to watch one of the two fields – to keep the other two section from being flanked.


The other two sections (along with the platoon command, medical orderly, 2” mortar team and MMG team) prepare to assault across the other field.


One section moves out after the mortar dropped a few smoke bombs on the other end of the field (rules Christian made up on the spot..). The SS MMG team opens up! Their first round of fire caused a pin, the second (on the following turn) caused a casualty


The second squad moves out.

Only the MG and  a sniper had been watching this field originally. Our Vickers team took out the sniper, so rick decided to redeploy one of his Panzer-Grenadier teams that had been watching the other field to this one, lest he be outflanked!


Almost across.


Because the bocage was impossible to cross we didn’t end up with any close assaults at the end, just blazed away at each other from opposite sides of the bocage.

By the tiem we called it the Germans had lost their sniper and four of five of one of their Panzer-Grenadier teams, the Canadians had lost, I think four, maybe five out of one of their platoons.

I like the game well enough. I like the pinning mechanic. The squads seemed rather large and clunky and weapon distances short – compared to the area a squad took up. Perhaps if they were fielded as fire teams of gun groups…

I will definitely try it again – I’d certainly like to try out the armour rules.

I wouldn’t mind setting up a scenario and playing it once with Bolt Action and the again with Force on Force to see how the two compare…

Thanks to Chrisitian for reading the rules and setting up a game for us.

Coming soon on Tim’s Miniature Wargaming Blog:

Some painting I’ve done over the last few days; WW2 Germans, Mmodern Africans, etc.. 

Friday, November 26, 2010

Canadian Sherman Troop (Last of the Canucks!)


I finally finished up my Sherman Troop. And that pretty much finishes up the Canadians (well... except for the universal carrier…)

(Remember: click on the pictures for a bigger version)


The Shermans are all from West Wind Productions. The Firefly I had finished up previously. These chaps are painted as a troop from B Squadron of the 1st Canadian Hussars (6th Armoured Regiment, 2nd Independent Canadian Armoured Brigade) who were in direct support of the 7th Canadian Infantry Brigade on D-Day.

I had originally planned on doing these as a step-by-step… but I just don’t have the time right now…


I also happen to finally finish up the 6-Pounder AT gun. The crew I had finished some time ago. Crew and gun are all from Artizan Designs.

The whole Canadian force so far…


There’s a mix of Artizan Designs, Bolt Action Miniatures, Black Tree Design, West Wind Productions, Crusader Miniatures, and First Corps. They have been painted with the shoulder titles of the Regina Rifle Regiment (7th Canadian Infantry Brigade, 3rd Canadian Infantry Division).

I’m six riflemen shy of two full-strength rifle platoons. It’ll probably be a while before I pick them up because when would they have ever gone into action with nine – let alone a full ten!?

Supporting the Rifle platoons are two tubes of 3” mortars and their crews from the battalion’s Mortar Platoon, a six-pounder from the Anti-Tank Platoon, a couple sappers from the Pioneer Platoon, moving and firing Vickers teams from the Cameron Highlanders of Ottawa (the divisional MG Battalion), a scout car from the 7th Reconnaissance Regiment (17th Duke of Yorks Royal Canadian Hussars – the Divisional Reconnaissance Regiment), and the aforementioned troop of Shermans from the 1st Hussars (6th Armoured Regiment, 2nd Independent Canadian Armoured Brigade – who were in direct support of the 7th Brigade on D-Day).

Oh and a bunch of casualties… and the Battalion Chaplain (complete with silver cross and brace of sharpened wooden stakes – in case things get a little… weird…)

The only outstanding Canadian item is a Universal Carrier. I guess I could use it to tow the AT gun around… but I’m not feeling really motivated to get it done any time soon. It’s a Tamiya plastic 1/48 model I picked up to see how close it might be in scale. It’s not too far off… but if I were to want any more carriers at some point I’d just buy a whole new lot and replace it as I’m sure it wouldn’t be anything close to a resin cast 28mm model…

Coming soon on Tim’s Miniature Wargaming Blog:

Maybe some T-34s… maybe something Sci-fi-ish or pulpy… WE shall see…. I would like to finish up the T-34s because it’s the last of the Soviet stuff I have. I’ve actually got the East Front Campaigngoing again too so they’d potentially be handy in the short term – although the only opponents I have for them are the Pzkw38t and the StugD… (oh, and the doorknocker Pak36 AT gun).