Showing posts with label HrothgornsMantrappers. Show all posts
Showing posts with label HrothgornsMantrappers. Show all posts

Wednesday, February 7, 2024

Warhammer Underworlds - Another Four-Player Sunday

As if playing Warhammer Underworlds at the Warhammer store on Friday evening, and a 2000 point practice game of Warhammer 40,000 (10th Edition) on Saturday wasn't enough gaming for one weekend.... Nic and Orion came by to join Amanda and myself to play a pair of four-player games of Warhammer Underworlds (for a second Sunday in a row!) 

GAME ONE

For our first game I was pretty excited to try out the freshly painted Grinkrak's Looncourt. Amanda decided to change it up and try out Lady Harrow's Mournflight. Nic wanted to try out the Grymmwatch. Orion played with the Chosen Axes - which she was determined to make work (The warband was recently acquired, fully-painted, and she'd played one game with them and they were handed their asses!) 

Amanda and I were just playing with the Rivals decks for our warbands. I'm not sure if the deck Nic used was the Relic deck I'd put together for the Grymwatch (like, years ago... before they were even CALLED "Relic Decks") of if he sorted out the Grymwatch's and just used a Rivals deck as well... Orion was either using Fearsome Fortress... or perhaps had just shuffled the full Chosen Axes deck in with the Fearsome Fortress deck and played with whatever she drew?! 

I don't remember who ended up picking boards first... but the Looncourt ended up on the Chamber of Genesis board (from the Harrowdeep Core Box). Nic also selected a watery board - The Tortured Coil (from the Nethermaze Core Box) - so it ended up looking like the Beastgrave was suddenly a waterfront property with the watery grave of Harrowdeep washing up on its shores! Amanda played on Ambertrap Nest board (from the Direchasm Core Box) and Orion played on the Shrine of the Silent People board (from the Beastgrave Core Box).

Grinkrak's Looncourt all set up and ready to go! 

The Looncourt started the hostilities - as I went first in the first round - with Skolko and Pronk launching a squig at The Widow Caitha... and taking her out of action!!!

Yikes... Had a bad feeling those ghosties would be coming for me! 

(I was not wrong!) 

I did get three Quest Objective cards right off and assigned them to three of my crew. the Quest Objective cards are a new sort of mechanic for the Looncourt. Rather than holding them in hand, they can be assigned to specific goblins who, when they achieve the Quest (Scoring the Objective Card!) are inspired (with the exception of Grinkrak - who inspires when three of the others are inspired). Half of the deck is Quest Objectives and MOST of them are Surge Objectives. 

I probably need to spend some time reading and re-reading these and figuring out who really would be the best to assign them too as they come up... I feel like part way through the game I may have made a mistake - or sould have, at least, chosen a little better as others did the thing that someone else needed to do to score their Quest Objective.

Regardless, it was fun and a bit different. 

Dwarves and Ghould went right at it and started smashing each other. 

The Myrmourn Banshees of Lady Harrow's Mournflight did, in fact, come for my goblinses! 

But they also fought over all the objecive markers on the border with the Dwarves... so it wasn't a total onslaught... 

though for a little bit it looked like a crowded goblin/ghost mosh-pit over at my end of the table... 

Ghouls joining in the party - sending bats after Grinkrak and The Butcher after Da Wonky Lance! 

In the second round, I drew objectives that involved being in enemy territory, so I kind of disengaged and tried to score those, hoping the Banshees would be kept occupied by the Fyreslayers and Ghouls they were fighting elsewhere! 

And... that largely succeeded! 

Huzzah!... though I think that frightening Fireslayer knew we were up to something... luckily he had a charge token and coudln't really mess with my plans! 

Grinkrak, with some help from Skolko and Pronk, chased off the Ghouly bats. 

In the third round, I had an Objective that scored two Glory Points if each surviving friendly fighter is Inspired and/or has one or more upgrades... and Snorbo was the only fighter left in my warband that has neither... so I kind of charged him into combat with the leader of the Fyreslayers - who only had one wound left... I figured I'd either take him out and score some glory, or he'd take Snorbo out and I'd score the card! In the end I think it was Duke Crakmarrow that moved up and took out Snorbo..

The ghosties finally did come for me and took Nagz out of action... 

But Pokin' Snark got out of there and made another attack at the leader of the Chosen Axes... and... I MIGHT have taken him out of action... or maybe it was SOMEONE else I took out of action with a card called "Stick in the Boot" played on a Vulnerable Enemy (with only one wound remainging) adjacent to a friendly fighter... deals the enemy one damage! Ha! Mean little goblinses! I love them! 

No, it was someone else, somewhere else because that fucking stubborn little dwarf was still holding the Objective Marker at the end of the game. 

IN the end, the Goblins did pretty okay for themselves! I scored SIXTEEN Glory... which TIED with the Chosen Axes... who won.. 

Because they were holding an objective at the end of the game and I was not! 

Considering the game had started with boards looking pretty crowded with 22 fighters (7 Ghould, 7 Goblins, 4 Fyreslayers, 4 Banshees) things were looking pretty empty at the end. Ghouls and Fyreslayers only had one left, each. There were two goblins and two Banshees (Okay, technically goblins started with eight and ended with three - but two of them, Skolko and Pronk, are on the same base!) 

The Goblins were a LOT of fun to play... I think one-on-one play with them could have been an entirely different ketttle of squigs... but I think they'll be a regular on my Underworlds boards! 


GAME TWO

For our second game, I switched things up and tried out Hrothgorn's Mantrappers. I've only played them once before and it... did not go well... Amanda, playing Morgwaeth's Blade-Coven just slaughtered them - taking out Hrothgorn at the beginning of the second round, leaving nothing but a couple of the useless gitz and the sabretooth cat. I figured it was time to give him another chance... Just played with his Rivals Deck. 

Nic took the Thorns of the Briar Queen and quickly put some sort of Nemesis deck together for them. Amanda stuck with Lady Harrow's Mournflight. Orion decided to try the Eyes of Nine with the Force of Frost deck...? I think it was just the Force of Frost rivals deck on its own, none of the Eyes of Nine cards mixed in...?

They were not painted... I... I didn't say anthing. Maybe I just have to get over that. It seems like it's the way things are with Warhammer Underworlds - some people just play with unpainted stuff. 

Or I just say, MY HOUSE MY RULES - get them painted for NEXT TIME!!! 

Eyes of Nine was a warband I'd always wished I could have tracked down - just because they looked really neat... which is, honestly, the main motivating factor in any miniature purchases!? (I also thought they could be handy in Souldbound - the role-playing game - as a number of the canned adventures have Tzeentch minions as opponents!). Never did managed to track them down, and I kind of let the idea go, now that I have Ephilim's Pandemonium (a NEW Tzeentch Warband that came with Wyrdhollow!) 

I digress... 

I was set up on Penitent's Throne board (from the Nightvault Core Box). Amanda picked The Arcane Nexus (from the Shattered City Board Pack). Nic took the Shyishian Stardial board (from the Shadespire Core Box). Orion completely messed up our nearly all Shadespire board with The Iceswirl Maw board (from the Deathgorge Core Box) - which kind of made sense though, playing the Forces of Frost deck!

In the first round, Lady Harrow swooped into my territory and took out Bushwakka - who can set up little traps on the board... but then didn't like being surrounded by other little grots and floated off elsewhere =, 

The Screaming Maiden floated right into the middle of the Eyes of Nine and battled with them for a bit. 

The other Banshees mixed it up with the Chainrasps of the Thorns of the Briar Queen... 

Eventually it was down to Hrothgorn and Luggit and Thwak... trying to deal with a pair of Brimstone Horrors in our territory... I had an objective card that I'd misread and thought it required no enemy in my territory, so Luggit and Thwak stuck around to try and take it out.. but instead were finished off by the pair of horrors... 

Other than the brimstone horrow, the Eyes of Nine had been whittled down to only only their leader; Vortemis the All-Seeing... 

Hrothgorn charged and killed Vortemis... then turned and Shanked the Briar Queen. 

It was a weird game... Nic had started off with a few Glory points - gaining four fairly quickly. I don't think I scored any in the first round. Amanda caught up to nic and went flying past as we went into the third round. Orion and I were fighting over third and fourth place, it seemed... I started the third round with only two Glory Poinsts, and I don't think Orion was much further ahead... but we both kind of pulled it out of the fire! Both Orion and I scored a BUNCH in the final round and the End Game... She ended up with 12 and I had 9 (though, if I'd read the card properly, I would have scored another two (Always Moving - Scored in an end phase if there is at least one surviving friendly fighter AND there are no FRIENDLY fighters in your territory....) I'd thought it said ENEMY and there was that Brimstone Horror... so I would have had 11 which would have propelled me into.... second place... AGAIN!!!

Really having a lot of fun with Warhammer Underworlds at the moment... The obsession has lead me to LISTENING TO PODCASTS about Warhammer Underworlds - where I learned the player that one the Las Vegas Open a few weeks back - for the second time in a row - is from Calgary (for those that aren't Canadian, Calgary is the largest city in the prairie provinces of Western Canada, where I live. I've lived in Calgary, and a small town outside of Calgary, and it one of the places I visit the most - when I ever actually leave Saskatoon!?) 

Thursday, August 25, 2022

Warhammer Underworlds: Morgwarth's versus Hrothgorn's

 Having recently finished Hrothgorn's Mantrappers, it seemed they needed to try and stand in the way of Morgwaeth's Blade-Coven and their quest to escape the Beastgrave! 

Ever deeper into the Direchasm Morgwaeth and her followers plunged. After some time they noted they were being tracked. By the smell they know it to be an Ogor and it's little gnoblar friends. 

Hrothgorn Mantrapper was legendary amongst the Ogor Mawtribes. His stealth and ability to track any quarry was unrivalled. His stealth wasn't so great that the keen senses of the murderous wych-aleves weren't constantly aware of his snuffling and shuffling as he pursued them in his quest for fresh meat. 

At a narrow tunnel Morwaeth laid her own trap... 

THE TRAP IS SPRUNG! Hrothgorn and his followers ambushed by the Daughters of Khaine! 

Amanda won the first roll-off and had me pick a board first. I selected the "Living Rock" board from the Beastgrave box - mostly so I could try out the new Terrain Bits I finished last week. (I thought they worked rather well - especially the Reaper Bones stalagmites! I wish I had a few more of those!!).

Amanda picked the "Hive of Sacrifice" due to it's lack of lethal or blocking hexes and set it up short edge to short edge, as she does... 

She started things off by shooting Bushwakka with Kyrae dealing one damage. As Bushwakka only HAD two, I decided to fling him into action before he was dead and set up a sneaky trap on Objective #1 - kind of the only cool thing he can do... Those traps deal TWO DAMAGE to anyone moving onto them!

I played a power card that allowed Hrothgorn to remove the Objective Marker next to him - there is NOTHING in their decks that give them any points for holding objectives... but there are cards that allow them to flip or remove them! As I know Amanda's deck for Morgwaeth's Blade-Coven is ALL ABOUT holding objectives AND I was holding an Objective Card that gave me one victory token for removing or flipping one... it seemed like the thing to do! +1 VP for me! Yay! Things were looking up! 

Kyrssa jumped onto the furthest Objective Marker and stayed there for the game. As she does. 

I moved Quiv up, so he would be in position to help Hrothgorn shoot stuff and Kyrae finished off Bushwakka with another arrow... 

Oh... and then Amanda played DISTRACTION on Quiv, pushing him onto the objective marker with the trap... which then killed him... 

Yeah... 

No more traps. open Objective Maker. No Quiv (that allows Hrothgorn to re-roll a die when using his ranged "Trap Launcher" attack - which he DESPERATELY NEEDS as it is a two dice flurry attack... two dice with 2-in-six chance of success) 

Well... Hrothgorn moved up and shot anyway... which missed... because Amanda was having another game where she could only roll crits in defence. Morgwaeth moved up to an objective marker and stabbed Hrothgorn - dealing him FOUR damage (as she had something giving her +1 Damage)... for my final activation I moved up Thrafnir... because... what else was I going to do...!? 

Amanda scored some objectives and was already leading, like. five or six to my one. 

On Round Two, Amanda went first and finished off Hrothgorn... and that was pretty much the game. Half of both power and objective decks for Hrothgorn's Mantrappers is only relevant if Hrothgorn is still in the game... 

Amanda deciding how to utterly slaughter the last few of Hrothgorn's Followers WHILE gaining ALL THE POINTS from holding objectives... 

Thrafnir did try chewing on Morgwaeth... but.. that whole unable to not roll defence crits meant not a scratch on her. 

Luggit and Thwak moved up... because... what else was I going to do...? 

I spent a LOT of actions in Round Two and Three discarding and drawing new Objective Cards HOPING to find SOMETHING that could be scored... that DIDN'T require Hrothgorn... or killing the entire enemy warband (kind of requires Hrothgorn)...

Kyrssa and Lehtyr doing their hold the furthest objective and score points with Tome of Glories.

In the Final Round, Lethyr rushed forward to hold Objective #5, which brought her close enough that Luggit and Thwak could get to her... and so they charged.... actually HIT her, dealing one damage, and drover her back, off the objective and into the Lethal Hex which dealt her a SECOND damage and took her out! 

(it was only AFTER doing this that I drew "Surprising Competence" - Scored immediately when a friendly Gnoblar's Attack action takes an enemy fighter out of action - for one victory point).

Thrafnir just got the fuck out of the way, so I could score ONE Objective card... Always Moving (Scored in an end phase if there is at least one surviving friendly fighter and there are no friendly fighters in your territory!)

Amanda counting up all her victory points... 

She ended up with TWENTY (to my five...)

Yeah... 

Hrothgorn's Mantrappers seems like it COULD be a fun warband to play... but you really have to protect Hrothgorn somehow! which is hard, because the warband only inspires if he gets into hand-to-hand and kills an adjacent enemy (so he can't JUST stand back and shoot at stuff - which, despite the trap-launching-giant-crossbow being the most obvious thing about the miniature, it's the weaker of his two attacks - way less likely to his, and deals less damage!?). Without Hrothgorn, the warband is entirely useless... 

I made some mistakes in the initial placement of objective markers... 

Totally forgot that MY guys could be pushed into the trap!? 

Ugh... 

The next warband I'm working on is Mollog's Mob - ANOTHER warband that is really focused around ONE of it's members - Mollog - a Dankhold Troggoth with SEVEN WOUNDS (the highest in the game!) but still, Morgwaeth was dealing FOUR damage part way through Round One, so... 

After that, I'll be working on one of the warbands from Harrowdeep (probably the Stormcast, as they seem quickest and easiest to complete!) and we'll be switching to that setting for the rest of the year! 

Tuesday, August 23, 2022

Warhammer Underworlds - Hrothgorn's Mantrappers

 I have to admit, this was another warband I bought because the story in the Direchasm book (a collection of short stories focusing on different warbands in Beastgrave) was fun. 

And the miniatures looked fun. 

Giving the cards a brief read-through, just as I was finishing them up, they might be pretty nasty... Of course, I think that about a LOT of warbands... and then Amanda and her Blade-Coven of the Daughters of Khaine just hands them their asses!? So... we shall see... 

Hrothgorn's Mantrappers

Hrothgorn Mantrapper... yeah, apparently the group is called Hrothgorn's Mantrappers... but also Mantrapper is Hrothgorns last name...? 

Thrafnir, Hrothgorn's loyal Frost Sabre. 

Quiv makes Hrorthgorn’s Trap Launcher attack more reliable if he's standing adjacent. 

Luggit and Thwak are like two gnoblars in a trenchcoat pretending to be an Oruk... but without the trenchcoat... or muscles... or fierceness. 

Bushwakka is a trapper, as an action can place a trap in an adjacent hex - making it a one-shot, temporary lethal hex. It'll be fun dropping those on Objective Markers

They shall ambush the Daughters of Khaine tomorrow night! Stay tuned for After Action Report of that encounter. Perhaps the Wyches with enrage Hrothgorn so much, he will track them across the realms to face them again in Harrowdeep... or... maybe Hrothgorn will develop a taste for lady-aelf-meatsm and track them for dinner rather than REVENGE! 

Next warband will probably be Mollog's Mog. I got a basecoat done on the Troggoth... but... SO! MANY! DETAILS!!