Showing posts with label Karloth Valois. Show all posts
Showing posts with label Karloth Valois. Show all posts

Sunday, March 1, 2020

The Return of Karloth Valois - Annual Wargaming Birthday Bash


Every year I like to celebrate my birthday with a gathering of friends and a big game. I've been doing this for about the last 15-16 years. Initially it was one big game the evening of my birthday. One year it was a whole afternoon, as my birthday fell on a Saturday. After a couple years it grew into a whole WEEKEND of gaming - on the weekend closest to my birthday. Later still that moved to the Family Day weekend in mid-February... and now we've come full circle - one big game on my actual birthday! (Largely because ToonCon was just a couple weeks later, I decided to forgo a game weekend this year... or perhaps I'll host one later in the year, perhaps in the summer or fall...?)



Since this day was all about me, I started the day off right with the Breakfast of Champions - my regular Mocha smoothie, but with a bonus donut from Darkside Donuts - located just a block away from our house!



In the afternoon I got the game all set up - I knew it was going to take a while to play and this was a Tuesday evening - so a work/school night for most people. My hope was to get it done in under 4 hours.




I chose Necromunda because...well... I LOVE Necromuda and am feeling like I just haven't played enough of it lately - ALSO I'm running a game of it next weekend at ToonCon and thought I'd best get in one more practice/playtest of the scenario before so!

The scenario was The Return of Karloth Valois! I played Karloth and his horde of Plague Zombies - and a few Scavvies working for him. I had five players out (and a couple others stopped by briefly to say "hi" and "happy birthday" and see what was going on). Each played a different gang/faction - they common goal was to stop Valois - if Valois escaped the table THEY ALL LOSE!

I did keep track of Victory Points, however, to determine a "winner" - assuming they stopped Valois! One Victory Point was given for each Zombie, Scavvy or enemy Ganger taken out of action, TWO Victory points given for each enemy gang leader or champion taken out of action or each wound dealt to Valois, and FIVE Victory Points given for taken out Valois. In addition to this, however, each gang had its own "Secret Agenda" - something else their gang could do which would gain them extra victory points... I'm not going to go into those in THIS Game Report as there is a chance one of those players for next week might be reading and... well... they ARE supposed to be SECRET! (I'll let you know what they were in the ToonCon game report!)



Other Tim played a squad of Enforcers.



Jacob played a Crusade of Rademptionists.



Kurtis played a Cawdor gang.



Rick played a Delaque gang.



And Aaron played the Escher Gang.



Right off the hop, Kurtis sent his Cawdor Champion up the middle, with his Heavy Stubber, thinking that would be useful to stop the oncoming horde. The redemptionists didn't think it was so necessary and REdemptress Jezebel reduced him to a pile of ash and puddle of melted metal with her Melta Gun...

Yikes!

Didn't expect the inter-gang fighting to get started off so quickly! At that point I warned them that Valois and the Zombies were NASTY and if they kept that up they had NO HOPE of defeating him.

I should have kept my mouth shut and just let them fight...



Tim (Enforcers), Aaron (Escher), and Kurtis (Cawdor).



Kurtis (Cawdor), Rick (Delaque), and Jacob (Redemptionists)



End of Round One - the Horde moves out.



The Redmptionists were doing pretty good to start off - burning Zombies and Scavvies - then started taking fire from flanking Scavvies.



Scavvy that took three or four blasts from Enforcer Shredder shots to take out... Need to play the Scavvies a bit smarter - and be a bit more concerned about those Enforcers!!



Escher and Cawdor trying to set up a defensive line.



Escher taking the brunt of the Zombie attack.







Doelgr (Scavvy Champion) got into a protracted firefight with the Redemptionists taking turns pinning each other - eventually the Redemptress ran out of ammo on the Melta Gun (and everybody breathed a HUGE sign of relief - after having seen what it could do to a champion in the first round!)



Enforcers sneaking in behind Valois and his horde.



Rick, planning his course of action.



Enforcers unleashing shredder salvoes and not really caring who is caught in them... They made a mess of the Zombies.



massive line of defence that Valois and his horde had to fight its way through - while being blasted to bits from behind by the Enforcers.



Valois' horde looking a little thin on the ground...



And then, as it looked like the Enforcers were going to finish off Valois, the Delaque gang started killing other gangers...



Including their leader!



BLAM! Enforcer took down Valois.

DAMN! Those Enforcer shotguns are NASTY! I'm feeling a little like I should leave the Enforcers at home... I did set the game limit at FOUR for ToonCon... I was planning on brining enough for six to play (if other people showed up and wanted to join in... but now I'm thinking I might just stick with four - though I REALLY liked the Enforcers Secret Agenda!)



Losses weren't terribly high. There were a lot of serious injuries, but I think most gangs only lost one ganger Out of Action- the exception being Cawdor which lost both Leader and Champion. A few of them bottled out, and the entire Redemptionist crew up and fled the field at the beginning of the second last turn.

Good fun was had by all. I think the scenarios going to work out quite well for ToonCon. I think it took us 4.5 hours to play through the game - the exact time I have to run it at ToonCon - and that included explaining the scenario AND explaining all the rules (Aaron and Tim had never played Necromunda and Kurtis had never played a miniature game!).


Coming Soon to Tim's Miniature Wargaming Blog:

A round-up of all the other games I played in February - not nearly so many as I had planned!!!

After that some pics of a few miniatures that have been trickling off the workbench this last week!

Saturday, February 8, 2020

Underhive Scum (and assorted other bits)

An odd assortment of items rolling off the Workbench this week...



As I've been promising - A Blackstone Fortress miniature. One. There will be others... soon. This is Dahyak Grekh, Kroot Mercenary.



These are actually Reaper Bones miniatures... but I thought I'd base them similar to other Blackstone Fortress minis and maybe pass them off as additional Ambull Borewyrm infestations...? Or just random space greeblies.



I did a fourth one on a Necromunda base to be a random under hive greeblie...



Also, I found the missing Frog Creature for Hellboy: The Board Game and finished it all up - so now they are ALL DONE! (Well, all the Core Box stuff... or, at least, the frog Creatures and enough other stuff to play all the scenarios in the core set.



Two more of my Imperial Fist 'veteran' scouts (I wrote about them in a previous posts - here and here - I think I'll need to do a full post just about these characters at some point..). These two are two of the earliest Marine Scouts GW released - and both of these I've had since they were released (though they were previously painted in tan and olive uniforms - I stripped them a few years back and repaired one's broken knife with an Eldar power sword.



Now I have a FULL Scout Squad. (well... sort of... Eldar Shuriken Catapults and Power Swords aren't part of the normal weapons Scouts are generally allowed to take... I guess if ever I put these on a table against someone who was fussy about these things, Id just call them as "counts as" bolter and scout knife, respectively.



All the Imperial Fists, so far... Probably almost enough for a Kill Team! I have a couple others I've started - but they've been shelved until I can get a few more pressing things finished up!



Another Space Marine Scout - this one is for the Tangermarines chapter.



Servo Skull - came in a load of bits, I think it's from a Militarum Tempestus Scions Command Squad (The commander can have one floating over his shoulder... I thought it would be fun to have a couple on their own - in the fluff they can wander about on their own carrying out... whatever their function is?)



It seemed like a good idea a the time. I wasn't sure what else I was going to use this guy for. It's a Reaper Bones miniature that I added a bolt gun to and put on a Sector Imperialis base to be a random Hive Scum...



An assortment of Scavvies and Plague Zombies. I put a rush on to finish these up as I thought they would be handy for Wrath & Glory this weekend - and am thinking I might to a re-run of the Karloth Valois scenario I ran last summer for ToonCon - except now I can use ACTUAL necromunda plague zombies instead of just random other zombies from my modern zombie collection.



Plague Zombies - actually two of them are from old GW Judge Dredd line... a few are carrying clubs - which seemed odd to me...? Where would they have found WOOD in the under hive... I tried to make a couple of them look like bound bundles of pipes and or wires.



Scavvies! I have a few more scavvies to join these... I thought, in addition to the Plague Zombies, karloth may have recruited a few Scavvies to his mob with promises of loot and vengeance against those uphive that would keep them down!



Karloth Valois and his mob of Plague Zombies and Scavvies!

Yeah, that's going to be a fun scenario to play - and it gives ME something to play (Valois and the Zombies!)



Coming Soon to Tim's Miniature Wargaming Blog:

Some more Blackstone Fortress stuff, I PROMISE!!!

(though there might be some more CHAOS stuff, as the date for Battleforce Recon 2020 has been announced and I've decided to field a Chaos Space Marine force - more on that soonish!)

Wednesday, August 28, 2019

Necromunda: Walls, Doors, and Karloth Valois

This past week I've mostly been working on Necromunda stuff. In particular walls and doors.



These are what the walls are looking like on the game board.

Both here and elsewhere, a few people have asked for close-ups of the wall graffiti, so, here you are...



End/Corner Bits Side One

I have about 24 of these...? Maybe 26...? But I'm only taking pictures of the ones I've done some graphiti on. I didn't do a LOT on all sides as at least two of the sides will always be covered. Same goes for all the others.



End/Corner Bits Side Two.

See what I mean? Some sides get nothing.



End/Corner Bits Side Three



End/Corner Bits Side Four



Long Wall Sections Side One



Long Wall Sections Side Two

These are also a bit of a work in progress... I may still paint something on those two blank ones...



Long Wall Sections End One



Long Wall Sections End Two



Short Wall Sections Side One



Short Wall Sections Side One



Short Wall Sections End One



Short Wall Sections End Two



Karloth Valois - Infamous Rogue Psyker of Necromunda - with the ability to telepathically control the brain-dead zombies affected by the Neuron Plague!



Space Rat! This is a Vermyn model from Mantic Games. My friend John picked them up for me to paint for him to use as a Chaos Cultist gang for Kill Team or Necromunda! I have a bunch on the workbench that are very near completion. I thought the weapons Mantic provided looked goofy, so I've replaced his gun with one from a Skitari model of some sort. Maos too the rest I just put Ork weapons on...

(This is the reason for all the Horned Rat tags on the walls above).



DOORS! Some from the Necromunda box set, some from Rogue Trader. I finally decided just to quickly knock them off so I can use them. Didn't bother with Graffiti on these. They're basically a base coat, and then sloshed with an ink shade, and that's about it...



Nothing at all to do with Necromunda... a Cthulhu Idol from Reaper Bones. I just happened to finish it up this week... Then again, maybe it WILL show up in the deep dark Underhive...?


Coming soon to Tim's Miniature Wargaming Blog:

Sweet Jupiter, it better be some Necromunda game reports...