Before the heroes had even left the landing zone, the first Gnawbone Stray familiar just came waltzing right up to them as though it hadn't a care in the world...
Until Glaurio blew it apart with one of his pistols!
Octren and Brutogg pushed out, exploring the Tallyman's Lodge... Brutogg found a group of Deadwalker Zombies and set about preparing his supper, pulverizing every one of them - and collecting up the good bits for eating!
Glaurio rushed out of the landing zone and shot a Zombie that was creeping up on Octren...
Then ran along to aid Brutogg, who'd found TWO MORE!?
"wait... was that bookshelf there a minute ago!?
(when an unrevealed hostile group activates a random lurk token that is within a certain distance of Heroes is checked to see if it moves closer, stays where it is, or moves further away.... and sometimes those lurk tokens move into view of the heroes or MOVE INTO THE SAME ROOM as the heroes and are revealed... and I is never not funny when a lurk token moves into a room with a hero... only to be revealed to by a Mysterious Object - which can be examined and sometimes has treasure...and sometimes has traps!)
BLAM! another Diregoyle reduced to paste...
Qulathis chased down another Gnawbone Stray...
And then ANOTHER....
Octren practiced staring at them, and reduced one to ash...
Qulathis killed another Diregoyle...
Even Brutogg had a go at smashing one to goo...
And that they decided was enough and made their way to the Extraction Zone!?
This one just kind of worked out that the first six lurk tokens they revealed were three Familiars, two Mysterious Objects and only ONE Hostile Group... and THEN two of the Familiars just kept respawning in the areas that they'd explored and the one monster lurk token (and one of the familiar lurk tokens) respawned in the corner of the Tallyman's Lodge where, presumably, all the other Hostile Group Lurk Tokens were hanging out having a staff meeting along or something...? So they chased the diregoyls and gnawbone strays around the explored areas and didn't go anywhere NEAR the others, so the lurk tokens wouldn't go activating!
It was CrAzY!?!
The game went SO FAST, that Amanda suggested actually starting the NEXT scenario... but because this was the third successful Sabotage Journey, the next game would be a Decaptiation Journey... and those are MUCH longer - played in two parts... (and I was still VERY FAR BEHIND on typing up these game reports!!)
(They attempted the Decapitation Journey last night... stay tuned for the Game Report later today!)














Quite different from the one that ended in the death of Dagnai. I guess it just shows how varied these scenarios can end up. Probably a relief sometimes.
ReplyDeleteTyping this up, I was feeling this could all seems like it was a total cake-walk... and... it KIND OF was... but in the context of the THIRTY-EIGHT games we've played... They all seem like cake-walks... until they very suddenly AREN'T!! So there was still tension... and there was a mix of extreme caution (and extreme LUCK!) that kind of carried the day!
DeleteI think there was a collective sigh of relief when it sank in that it had gone pretty well and that that was the third successful Sabotage Journey and we wouldn't have to play any more... and then it sank in that we'd now have to face Carmilla DuSang in the final Boss Battle/Decapitation Journey for this second act of the Night Wars campaign... and the tension all came flooding back. She is pretty terrifying herself!!
Well, at least that seemed to go a bit better? Next up is a bit worrying though?
ReplyDeleteBest Iain
Yeah... the Decapitation Journeys are usually pretty tough... Carmilla DuSang is pretty nasty, and she has an ability that shuts down ALL Empowerments - Which is the armour upgrades that keep the Characters alive and the weapons that make it possible to kill vampires, that generally just dodge out of the way!? She also summons endless waves of bats and Ulfenwatch...
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