Sunday, October 5, 2014

Mutants and Death Ray Guns – First Game

Those of you that have been following along lately will no doubt be aware that I am pretty darned excited about Ganesha Games products – and been on a bit of a spree acquiring them! In August I picked up Mutants and Death Ray Guns - mostly because I discovered I could actually order a hard copy through Amazon.ca so I thought I’d try that… Also, though I’m not particularly excited about post-apocalyptic settings, a number of the games I know (especially younger ones my kids might play with) are all about the dystopian/post-apocalyptic settings, I thought it might be a way to get them playing. I finally got around to reading the rules this last week and they look like a lot of fun (especially as a campaign) so I ran a game for Amanda and the kids last night.

I also finished up a new game board – one that doesn’t have fixed terrain, but rather can make use of all the older terrain bits I have in boxes under the game table.

You “roll up” a team in this game – though there is a point system if you want to point-buy your warband. I was a little concerned about the rolling up of teams – as I thought it might be difficult to find appropriate figures, but I was keen to try so I had the kids roll up some teams but reserved the right to veto anything they rolled that I simply could not provide a figure for – as it turned out there was nothing totally bizarre that came up (oh, maybe someone rolled “two-heads” and I had them re-roll that one…?)

SCENARIO

We played the Artifact Hunt scenario. On the game board there were six searchable locations. A model had to spend two actions to search a location and then rolled a d6 – on a 6 they found and artifact (yay!) but on a one they found MUTANT TERMITES (that tleport nder the skin and eat their way to the brain/CPU and eventually destroy the figure! Yowza!)

Dangerous Weather/Terrain: None


FORCES

Tha Boyz


From left to right; George, Jacques, Jake, Harold-55, Mr. Simian

Jake – Human – Leader
Q 2+, C 2, Leader, Difficult Target, 1x Frenzy Drug, 1x Radiation Antidote, 2x Food

Mr. Simian – Mutant Gorilla - Champion
Q 4+, C 4, Dim-witted, +2 Climbing, Telepathy, 4x Food, (Can Use Hand Weapons!)

George – Mutant Human
Q4+, C 3, Danger Sense, Telekinetic Push, Slippery

Harold-55 – Android
Q 4+, C 3, Artificial (Power Cells), Hand to Hand Specialist, Frag Grenade

Jacques – Mutant Human
Q 4+, C 3, Poison, Clinging, Gunsmith, Sonic Grenade


The Grrrlz


From left to right; Zelda, Clair, Susan, Bob, Anna

Susan – Human – Leader
Q 2+, C 2, Leader, Power Hand Weapon, 8 Energy Cells

Bob – Mutant Dog – Champion
Q 4+, C 4, Long Move, Superior Senses, Tailslap, Dim-witted, 3x Food

Anna – Mutant Human
Q 4+, C 3, Poison, Hand to Hand Specialist

Zelda – Android
Q 4+, C 3, Artificial (Food), forester, Pistol (1 clip), Frag Grenade

Clair – Mutant Human
Q 4+, C 3, Phobia (Humans), Stealth, Plasma Grenade




THE GAME

Amanda played with The Girl - taking control of Anna and Zelda. I just ran the game - playing the Game master/Referee/Look-Up-The-Rules-Guy. 

(Remember: click on the pictures for a bigger version)


Everyone all set up on my new gameboard (some of that terrain could do with a bit of “sprucing up”) the six searchable locations are marked with glass beads.


Tha Boyz ready to rumble!


The Grrrlz rush forward to the first location and Bob the Dog digs up… nothing.


Jake leads the way through the ruins.


Jake searches the first location that they come across and finds…. MUTANT TERMITES?! GAH!! So now he has to pass a Q roll on a single die at the beginning of every turn OR DIE (because the termites have reached his brain or vital organs… and he’s -1 C because it is excruciatingly painful – he could be saved with a dose of Stim Drug… but NO ONE has any! Luckily he’s Q 2+ so he’s not likely to die right away… maybe they can find some Stim drugs if they search a few more locations…


On the Grrls next turn Bob the dog Dug up an assault rifle! Zelda moved to another searchable location but didn’t have enough actions to search it, so she fired at Jacques, but missed.


Jake took his dose of FRENZY drug – to negate the -1 C and lead his lads out of the way of the shooting enemy android and towards the next closest searchable location.

Clair took the Assault rifle from Bob the dog and tried to figure out how it worked and managed to NOT shoot herself in the head or wreck the weapon in the process… but onlyjust barely. Zelda, having scared off the rival band of survivors quickly searched the rubble she was sitting on and found… MORE TERMITES!? No Stim drug will save her – she is, essentially, DOOMED.

They got there and jake searched it… but only four MORE mutant Termites. Not really sure if this would cause jake to be -2 C and have to pass TWO Q rolls at the beginning of each turn…? We went with it not doing so…


There being only one location left and it getting well past bed time for the kids… the two teams decided to face off to end the scenario – perhaps if the Boyz WON they could find a dose of Stim Drug as an Advance and save Jake!


Zelda failed a Q roll and the Termites reached her CPU or some other vital mechanism and she shut down for good…

Meanwhile, Anna faced off against Harold-55


Bob the Dog searched the last location and found… nothing…

The only chance remaining to gain any new supplies would be to win the battle…


Susan Joined the melee and Knocked down Harold-55.


Harold-55 got back up on his turn, but got his ass knocked right back down!

At this point Mr. Simian joined in and used his Telepathing powers to attack Susan – which sent her into a COMA! (At this point the Grrrlz SHOULD have tested morale… but we kind of forgot in all the excitement…)


George charged in with his axe against young clair, but she swept his legs and took him down. While he was still down, she took him right out of the action with a swift blow to his head. Jacques also charged in and exchanged blows with Anna.


Harold-55 got up and, with the aid of Jacques, knocked down Anna.

Recognizing the danger in the pint-sized mutant, Mr. Simian also put Clair into a coma. At that point the Grrlz had lost more than half of her band so they did a morale test. Anna failed – being knocked down in contact with enemies she begged for mercy , but all her pleas got her was a kick in the face which knocked her out. Bob the dog also fled one move and at that point The Girl decided it was time to call it a game.

In the post game The boyz looted the bodies of their opponents and collected a plasma grenade, a frag grenade, a pistol, an assault rifle, a power hand weapon, and 8 energy cells. For their advance The Boy thought he’d try for extra equipment – hoping to get a dose of Stim that could save Jake. He DID actually roll a dose of one drug and a food point, but when he rolled for the drug he got Genetic Booster… so Jake died a horribly painful death as the Mutant Termites slowly ate him from within…. Checkign on the status of George, the boy rolled two successes and so George would be available for the next game but -1 on Q rolls.

We weren’t sure what was supposed to happen with models in a coma from a telepathic attack – in the rules is says if their side wins they are assumed to recover between battles… I decided to treat them as anyone else taken out of action in a battle and The Girl rolled for survival for them. Susan fully recovered and would be back in action for the next battle – less her powered hand weapon and bag of energy cells…. Anna and Clair both rolled two successes and so would be able to return to action – but with a -1 to Q… bob the dog survived intact. Unfortunately Bob only had three food points in his stash; so one model would be going hungry next game.

Strangely, no one tried to use their grenades during the game…?

Everyone thought it was pretty fun. Though I tried to convince them that we should try and continue a short campaign (and maybe Amanda and I could make up bands of survivors for ourselves) The Boy didn’t seem interested in carrying on with THIS particular warband… I wasn’t really sure why. Later he said he’d be more interested in building warbands based on points… I can see the reasoning behind that – it certainly could be easier (and possibly funner?) to pick out cool some cool models with a distinct theme behind them and build them based on points – rather than being at the mercy of the dice and trying to find figures to fit whatever has been rolled up. But I also really like the idea of just rolling stuff up.

The tricky bit in the game is that I could see characters quickly switching up weapons as some are broken or lost and others are found, looted or otherwise gained and trying to find figures that match (to keep things all WYSIWYG) – while being somewhat consistent in the look of the character – could be challenging…

We will definitely be playing this again... at some point…


Coming soon on Tim’s Miniature Wargaming Blog:

I’m not really sure what’s coming up soon. I haven’t been doing a lot of painting and I’m not really sure where we’re going game-wise.

I would like to get some sort of skirmish campaign going for the fall – but I’m not really sure what that might be – could be song of Song of Blades and Heroes/Song of Deeds and Glory, as I had originally planned, or now there’s the possibly of running a Mutants and Death Ray Guns campaign.

I’m also hoping to still run a Song of Shadows and Dust in the new year!

I was also thinking I should read Fear and Faith and Kooky Teenage Monster Hunters (which I picked up from Saber’s Edge a month or so ago) so I could run a big game on Halloween!

I would like to get back to painting, but have been having trouble carving out time to do so. The next couple weeks seem like they will be insanely busy – cleaning up the yard before it snows, making Halloween costumes, building a bunch of bookshelves… Perhaps I’ll find some time to do more painting in November!? The Girl has a pack of Female Zombie Survivors she’s excited to get working on to use as a Mutants and Death Ray Guns warband… 

Saturday, October 4, 2014

September Game-A-Day Challenge


In September I set out two "challenges" for myself. One was to Draw More - a page a day in my sketch book. The other was to Play More Games With the Kids - at least one every day for the month.

The Sketchbook Challenge went pretty good. I think there were two days that I actually didn't draw at all... and a few days where my daily drawing was scribbled out just before going to bed at midnight... or sometimes just past midnight (but I reasoned it was still the previous day SOMEWHERE in Canada!?) There were other days where I was far more productive so I did far more then 30 pages worth of doodling. Overall, I'd call it a success. Now to keep it going for the rest of the year...

The Game-a-Day Challenge went ever better. We DID play at least one game each day - though on a few days it was a quick game of For Sale (which takes 10-15 minutes to play) before the kids went to bed. But Other days we played lots more - averaging just over 2 games per day in September. Here's what we played:

For Sale x10
Montgolfiere x7
Song of Blades and Heroes x6
King of Tokyo x5
The Hanging Gardens x4
Crocodile Pool Party x3
Habitat x3
Quicksand x3
Smash Up x3
Ra x2
Small World x2
Ark x1
Cave Troll x1
Drakon (third edition) x1
Give Me the Brain! x1
Gouda! Gouda! x1
The Hobbit: The Defeat of Smaug x1
Ice Cream x1
Lord of the Fries x1
Munchkin Conan x1
Munchkin Cthulhu x1
Scrabble x1
Star Munchkin x1
Starbase Jeff x1
UR x1
Tale of Blades and Heroes x1

Of those The Hanging Gardens, Crocodile Pool Party, Habitat, Quicksand, and Ra none of us had played before. I also haven't played Starbase Jeff or Give Me the Brain! in over 10 years (and the kids had never played either).

I don't know if we're going to continue playing a game EVERY day for the rest of the year - but hopefully it's got us back in the habit of busting out board and card games and playing them. If I do set one game related challenge for the rest of the year it would be to play at least one new game every week. That wouldn't actually require BUYING any new games - I went on a bit of a spree five or six years ago when a distributor was going out of business and blowing out board and card games on ebay for $5-$10 each (original retail values ranging from $20 - $60) I bought a LOT of games - mostly with historical or scientific themes that I thought I might work into what the kids are studying...

Actually so far in October we've only played one game of Smash Up (with our new "Awesome Level 9000" expansion) and a game of Small World (with our new "Be Not Afraid" expansion)... (our Friendly Local Game Store - Dragon's Den Games and Hobbies - is celebrating its 20th anniversary this week with a 20% off sale... so we went out and got ourselves a few expansions for a few games we have -and played over the last month!)

Tonight I think we're going to try out Mutants and Death Ray Guns. Stay tuned for the game report...  

Saturday, September 27, 2014

Dwarves Vs. Orcs


Rick came over on Saturday evening and we played one final round in our September Song of Blades and Heroes campaign. I think we’re going to call it quits on this campaign and perhaps start a new one some time in October.


SCENARIO

The Dwarves were attacking. The Orcs decided to defend in the swampy marsh area.

The scenario was “Take the Land”. Victory points were only scored for being in possession of objectives and the game ended when one side was wiped out or one side controlled all three objectives.

FORCES

Gurk’s Explorers (The Boy’s New Orc Warband)

Gurk – Orc Warcheif
Quality 3+, Combat 4, 100 points, 1 xp
Leader, Tough

Augurt – Ogre
Quality 4+, Combat 4, 50 points, 1 xp
Big, Long Move

Orc Warrior #1
Quality 4+, Combat 3, 23 points, 1 xp

Orc Warrior #2
Quality 4+, Combat 3, 23 points, 1 xp

Orc Warrior #3
Quality 4+, Combat 3, 23 points, 1 xp

Orc Warrior #4
Quality 4+, Combat 3, 23 points, 1 xp

Orc Warrior #5
Quality 4+, Combat 3, 23 points, 1 xp

Goblin Warrior #1
Quality 4+, Combat 2, 15 points, 1 xp

Goblin Warrior #2
Quality 4+, Combat 2, 15 points, 1 xp

295 points
34 gold


Curly’s Crusaders (Rick’s Warband)

Curly – Dwaf Commander
Quality 2+, Combat 4, 95 Points, 1 xp
Leader, Fearless

Dwarf Warrior #1
Quality 3+, Combat 4, 34 Points, 1 xp

Dwarf Warrior #2
Quality 3+, Combat 4, 34 Points, 1 xp

Dwarf Warrior #3
Quality 3+, Combat 4, 34 Points, 1 xp

Dwarf Warrior #4
Quality 3+, Combat 4, 34 Points, 1 xp

Dwarf Warrior #5
Quality 3+, Combat 4, 34 Points, 1 xp

265 points
21 gold



THE GAME

(Remember: click on the pictures for a bigger version)


All set up to go – Rick’s Dwarves on the left, The Boy’s Orcs on the right. The Objectives were the outhouse, the campfire and the little tree in the centre of the woods.


On turn one the Orcs rushed ahead and seized the outhouse (I guess a few of them REALLY had to go) – others however were having trouble remembering how to tie their shoes and had to have the boss come over and remind them…


On the Dwarves first turn they all surged forward and seized the campfire! Huzzah!


On the Orcs second turn the boy started off with the orc that had rolled the  turn-over last turn… and rolled another turn-over… Having ascertained that he did, in fact not NEED to tie his shoes BECAUSE HE WASN’T WEARING ANY he promptly further held up the tribe by pointing out an odd looking cloud in the sky that he was pretty sure was looking at him funny prompting a vigorous debate amongst the orcs as to whether a cloud could, in fact, look at you at all…

At least they scored a victory point…


The Dwarves collected a victory point as well and the rest of the warband surged ahead towards the Orcs.

The Orcs apparently continued their debate about clouds or perhaps whether, if they had no shoes, was it necessary to tie their toes together…? (another turn-over was rolled for their first activation)

They did, however score another victory point for holding the out house.


As the Dwarves charged into view the debates quickly ended and the Orcs shambled forward to set up a defensive line… well… SOME of them…


On the Dwarves fourth turn they charged into combat, cutting down an Orc and driving another back.

At the beginning of Turn Five, the orcs got one of their goblins into contact with a second objective – which, starting with the next turn, would start netting them TWO victory points per turn… for what it was worth…? Also one of the Orcs holding the outhouse stepped away to take up the position in the line where one of his Orc brothers fell.

That was about it… someone rolled a turn-over…


The Dwarves surged forward and cut down two more Orcs!


I don’t have enough casualty markers to show where they ALL fell… just the two that died this particular turn.


Curly himself also decided to get in on the action this turn, charging in against Gurk and


At the beginning of Turn Six things started looking up for the Orcs. “Looking up”, in this case, is sort of a relative term meaning “didn’t suck as much…”

The Orcs did score TWO victory points – though I have yet to figure out how that was ever supposed to help them… Gurk charged back into combat with Curly and Knocked him down! The Ogre finally activated and charged into combat with a dwarf…


… caving his head in with his gigantic club.

The Orc and goblin that had been sitting at the table edge from the beginning of the game finally got moving and charged a Dwarf!

Things looked even BETTER at the beginning of the Dwarfs next turn when Curly got up and attacked Gurk again – and got knocked back down on his ass! (so he would start the ORcs next turn down and be at the mercy of Gurk!)

Things started to slip after that...



First the Dwarves knocked down the Ogre…

Then at the beginning of Turn Seven The Boy activated Gurk… and rolled a four and two ones!? So… at least Gurk would get a chance to crush the downed Curly before the turn ended abruptly… The had equal combat scores, but Gurk got +2 because Curly was knocked down and all Gurk had to do was beat Curly’s score to take him out…

Rick rolled a five…

The boy rolled a two… nope… can’t even kill a downed opponent…

The Dwarves finished up Turn Seven by taking out the Ogre and scoring a Gruesome Kill on a goblin – triggering a few morale checks… a few fled, none of the objectives still had guys in contact… so The Boy conceded the game and all the remaining Orcs fled.

I had thought, upon reading the scenario, that it might be interesting – there was no scoring victory points for taking out enemy – only holding the objectives… but as there was no time limit and it was only ended by one side being wiped out (or the odd possibility of one side controlling all three objectives) it still came down to a slugfest with the victor being the on that vanquished all his enemies… I think it would be hard to win this on victory points alone…

In the post game it was found that the Ogre and two of the orcs died, while one orc was moderately wounded and would suffer a reduction in quality for the next game (had there been a next game), and the other injured Orc would fully recover before the next encounter. The Orcs collected 20 gold – enough to hire a new Ogre, but that would leave them down two Orcs and a Goblin – though those that remained were slowly gaining some experience!?

The Dwarf injured by the Ogre was found to be well and truly dead. The Dwarves collected 40 gold and wandered through a Haunted Wood in their exploration phase…


Coming soon on Tim’s Miniature Wargaming Blog:

I’m not sure… I haven’t been really painting much…. Not sure if I’m going to continue this campaign… or start a new one… or what…

We shall see what we shall see. 

Argonauts and Colonel Lawrence

Wow… I can’t believe I haven’t posted any new figures all month!?

I’ve been working on these a while. Nice to finally have them done and to be able to post them all in one big group.

(Remember: click on the pictures for a bigger version):


The Argonauts from Wargames Foundry


Jason, Zetes and a couple other Argonauts. (They make a Zetes, but no Calais... I'll have to find another winged fellow for his brother Boread)


More Argonauts


Still more Argonauts


Even MORE Argonauts.

I started making a ship for them a while back… perhaps I should dig that out now and finish it up.


A few dead Argonauts – a few Greek casualties from Warlord Games that I painted up in the same manner as my Argonauts.


Two other random Greeks I happened to finish up at the same time (both from Black Tree Design).


And finally… Colonel T. E. Lawrence from Artizan Designs.


Coming soon on Tim’s Miniature Wargaming Blog:

Sunday, September 21, 2014

Song of Blades and Heroes Campaign Week 2



This week we continued our Fall Song of Blades and Heroes Campaign (using the campaign system from Song of Deeds and Glory). Only Amanda and the kids were available to play so they took turns playing each other getting in  two games each.

GAME ONE

The Boy’s Lizards faced off against The Girl’s Elves for game one…

SCENARIO

The Champions of Lagozed were attacking Elysthyth’s Wander’s.
The Scenario was Sieze the High Ground – for each turn one warband held the designated high ground they got a bonus victory point (in addition to the 1 per 20 points of foes defeated).

FORCES

Champions of Lagozed (The Boy’s Warband)

Garthoth – Lizardman Champion
Quality 3+, Combat 4, 82 Points, 1 xp
Amphibious, Tailslap, Tough

Lizardman Warrior #1
Quality 3+, Combat 4, 52 Points, 1xp
Amphibious, Tailslap

Lizardman Warrior #2
Quality 3+, Combat 4, 52 Points, 1xp
Amphibious, Tailslap

Lizardman Warrior #3
Quality 3+, Combat 4, 52 Points, 1xp
Amphibious, Tailslap
- Missing this game due to injury

238 points
10 gold


Elysthyth’s Wander’s (The Girl’s Warband)

Elysthyth – Elf Wizard
Quality 2+, Combat 2, 70 Points, 1 xp
Magic-user, Forester

Elf Elite Archer
Quality 2+, Combat 3, 70 Points, 1 xp
Shooter (Long), Unerring Aim, Good Shot

Elf Elite Archer
Quality 2+, Combat 3, 70 Points, 1 xp
Shooter (Long), Unerring Aim, Good Shot

Elf Warrior
Quality 2+, Combat 2, 38 Points, 1 xp

Elf Sneak
Quality 2+, Combat 2, 53 Points, 1 xp
Stealth, Forester

301 points
29 gold
Warband Advances: Tough as Nails


THE GAME

(Remember: click on the pictures for a bigger version)


End of Tune One – Elves are racing towards the high ground – the Lizards are slowly slinking their way there.


End of Turn Two – Elves have made it to the high ground… lizards… not so much…


Turn Three Elves collect a victory point for holding the high ground.


On their fourth turn, one Elf archer knocks down the Lizardman Champion – a second archer makes him lose a level of quality. The also collect another victory point for holding the high ground.


On the fifth turn, one of the Lizardmen made it up to the heights. He was quickly outnumbered, knocked down, and taken out of action by the Elves – it was a gruesome kill, actually, so the remaining lizardmen had to check morale and both fled off the table… end of game…

In the post-game explorations and so forth the Lizards collected only 10 gold for their troubles – not enough to replace any of the loses from the last two games. Things got worse in the exploration phase when the Lizardmen stumbled on a DEATH TRAP which further reduced their numbers to only two (the champion and one other lizardman…). At this point The Boy decided to retire this warband and make a new one…

The Elves faired a little better… the collected 30 gold, but then in the Exploration phase they were ambusehed – by Lizardmen!? In the ambush one of the Archers was wounded and would miss the next game.


GAME TWO

SCENARIO

Amanda’s Amazons were the attackers.
Treasure Hunt Scenario – locate treasure at one of three possible locations. 1 VP per 25 points of enemy taken out, plus 5 VP for whowever has the treasure at the end of the game (+d6x5 gold!)

FORCES

Elysthyth’s Wander’s (The Girl’s Warband)

Elysthyth – Elf Wizard
Quality 2+, Combat 2, 70 Points, 2 xp
Magic-user, Forester

Elf Elite Archer
Quality 2+, Combat 3, 70 Points, 2 xp
Shooter (Long), Unerring Aim, Good Shot
- missing this game due to injury

Elf Elite Archer
Quality 2+, Combat 3, 70 Points, 2 xp
Shooter (Long), Unerring Aim, Good Shot

Elf Warrior
Quality 2+, Combat 2, 38 Points, 2 xp

Elf Sneak
Quality 2+, Combat 2, 53 Points, 2 xp
Stealth, Forester

301 points
59 gold
Campaign Points: 2
Warband Advances: Tough as Nails, Explorers


Amanda’s Amazons

Lasthena – Amazon Infantry Leader
Quality 3+, Combat 4, 70 Points, 1 xp
Leader

Kyra – Amazon Warrior
Quality 3+, Combat 3,  30 Points, 1 xp

Herophile – Amazon Warrior
Quality 3+, Combat 3, 30 Points, 1 xp

Niobe – Amazon Warrior
Quality 3+, Combat 3, 30 Points, 1 xp

Eurycleia – Elite Amazon Archer
Quality 3+, Combat 3, 50 Points, 1 xp
Shooter (Long), Unerring Aim

Polydora – Elite Amazon Archer
Quality 3+, Combat 3, 50 Points, 1 xp
Shooter (Long), Unerring Aim

Cybele – Amazon Light Infantry
Quality 3+, Combat 2, 28 Points, 1 xp
Shooter Medium

Emile – Elite Amazon Archer
Quality 3+, Combat 3, 50 Points, 0 xp
Shooter (Long), Unerring Aim

338 points
22 gold
Campaign Points: 1
Warband Advances: Tough as Nails


THE GAME

(Remember: click on the pictures for a bigger version)


Amazons first move – already in contact with the first treasure location!


Not to be outdone, The Girl rushed her Elves in there as fast as she could… which, unfortunately, meant the Elf Wizard ended up way out in front of everyone else…


This kind of proved to be her undoing as in the Amazons next turn and archer knocked the Wizard down and a Warrior rushed in…


…and took her out of the action!

The first location turned out not to hold the treasure.


No such luck at the second location.


So everyone started for the third treasure chest.


When the Elves lost their Archer to one of the Amazons Archers, they decided it was time to call it a day…

In the Post Game The Elves collected 30 gold! The Elf Elite archer made a full recovery! Unfortunately the Wizard required extensive surgery (or healing spell components) which cost 50 gold! During their explorations they came across a Cursed Glade – which they decided to avoid using their Explorers warband advance, but that in turn lead them through some nasty swamps where one of her archers picked up a nasty cough… but being an Elf she quickly recovered and suffered no long-term adverse effects.

The Amazons suffered no injuries, collected 60 gold between income and the treasure chest, then found a Blessed Glade in their explorations (which gave one member a charm stone)


GAME THREE

Fr our third game – which we actually played Sunday morning – The Boy’s new Orc warband faced off against the Amazons

SCENARIO

The Amazons were attacking.
The scenario was Breakthrough – Amazons got 1 victory point per 15 points worth of figures they get off the far end of the table, the Orcs got 1 victory point per 20 points worth of foes defeated.

FORCES

Amanda’s Amazons

Lasthena – Amazon Infantry Leader
Quality 3+, Combat 4, 70 Points, 2 xp
Leader

Phoebe – Amazon Sub-Commander
Quality 3+, Combat 3, 60 Points, 0 xp
Leader

Kyra – Amazon Warrior
Quality 3+, Combat 3,  30 Points, 2 xp

Herophile – Amazon Warrior
Quality 3+, Combat 3, 30 Points, 2 xp

Niobe – Amazon Warrior
Quality 3+, Combat 3, 30 Points, 2 xp

Eurycleia – Elite Amazon Archer
Quality 3+, Combat 3, 50 Points, 2 xp
Shooter (Long), Unerring Aim

Polydora – Elite Amazon Archer
Quality 3+, Combat 3, 50 Points, 2 xp
Shooter (Long), Unerring Aim

Cybele – Amazon Light Infantry
Quality 3+, Combat 2, 28 Points, 2 xp
Shooter Medium

Emile – Elite Amazon Archer
Quality 3+, Combat 3, 50 Points, 1 xp
Shooter (Long), Unerring Aim

398 points
22 gold
Campaign Points: 2
Warband Advances: Tough as Nails, Retain the Initiative



Gurk’s Explorers (The Boy’s New Orc Warband - all painted by himself)

Gurk – Orc Warcheif
Quality 3+, Combat 4, 100 points, 0 xp
Leader, Tough

Augurt – Ogre
Quality 4+, Combat 4, 50 points,
Big, Long Move

Orc Warrior #1
Quality 4+, Combat 3, 23 points, 0 xp

Orc Warrior #2
Quality 4+, Combat 3, 23 points, 0 xp

Orc Warrior #3
Quality 4+, Combat 3, 23 points, 0 xp

Orc Warrior #4
Quality 4+, Combat 3, 23 points, 0 xp

Goblin Warrior #1
Quality 4+, Combat 2, 15 points, 0 xp

Goblin Warrior #2
Quality 4+, Combat 2, 15 points, 0 xp



THE GAME

The Boy picked the river crossing board thinking it might provide a bit of a barrier to the Amazons - not considering that Amanda might choose one of the river end edges to start on. Once she did, he set up more or less as close to the centre as possible to give himself a chance to run to which ever side of the river the Amazons set up on.


(Remember: click on the pictures for a bigger version)


After the Amazon’s first turn – racing up one side of the board.


The Orcs move to intercept!


Amazon’s second turn – a Goblin warrior is knocked down by an Amazon archer firing at point blank range. An Amazon warrior is knocked down by an orc…


The Ogre enters the fray! GRAAARRRR! He only made it into contact – and on the ORcs next turn he rolled two ones and a two (no action, turn over)


Amazons making for the board edge to exit (and score lots of victory points!)


Two Amazons are more or less left behind to distract and hold up the Orcs and Goblins (and Ogre!)


One bunch of Amazons leave the table…


The Ogre tries to chase down some of the Amazons making for the edge of the board.


The Ogre caught up with the newly recruited junior leader.


And smashed her head in with his massive club! The nearby Amazon slinger passed the morale test called for from the gruesome death!


One of the Amazons in the blocking force is finally overwhelmed and taken out.


The remaining Amazon archer – the last one on the table – flees away from the edge where she needs to leave – because there’s an OGRE over that way – and it seems certain death to go that way.


But the Orcs chase her down.


She is also overwhelmed and taken down.

The Amazons scored 17 victory points for the bunch they were successfully able to get off the edge of the board. The Orcs only scored 7 victory points for the Amazons taken out. The two Amazons in the blocking party miraculously survived!! Teh Amazons took in 10 gold in income and during the exploration phase ran into a Merchant Caravan who swindled them out of 15 gold!

The Orcs collected 30 gold in income. One of those gold they wasted at a Roadside Shrine they encountered which offered nothing in return for their offering…

Next weekend was the last weekend I had planned to run this preliminary campaign. Unfortunately three of the guys I thought might play in the campaign haven’t made it to a single game yet!? Another has only made it to one… I had planned on wrappingup this campaign next weekend and starting a new, longer campaign in October… I guess we’ll see what happens and who shows up next week. 


Coming soon on Tim’s Miniature Wargaming Blog:

Still working on those Greeks… not getting much painting done… so the next post might be next week’s campaign report…