Saturday, November 19, 2022

Warhammer Underworlds - Da Kunnin' Krew

I have to admit, didn't get these done until Friday afternoon ( a little late for Warhammer Wednesday!). Amanda was very obliging and played on Saturday instead. 

These, along with Xandire's Truthseekers, were one of the two warbands that came with Warhammer Underworlds: Harrowdeep - which was released just over a year ago! 

Da Kunnin Krew. 

Having a brief look through the cards, they actually look not too terrible, on paper. They have a pretty strong them of mutual support and killing things. They all inspire if there are 3 enemy out of action (not always easy... especially against the harder hitting warbands that only HAVE three in them), OR they inspire after an attack action in which they were supported or were supporting another friendly fighter... 

Mannock the Kunnin'

Five wounds is nice. His special ability is a reaction that allows an adjacent fighter to move after some other friendly fighter has made a move action. 

Torka Tuffskul

four wounds Attacks from two away with ensnare and grievous AND counts as supporting if within 2 hexes of the target of an attack action... NASTY!!

Krookgrin

Meh... lies somewhere between Mannock and Torka... 3 wounds.. deals two damage... but, honestly, the minions below seem more useful.. 

Gikkit 

Gikkit, and Shank below, both have only two wounds and deal one damage... BUT both count as TWO fighters when supporting! Which is pretty cool! 

Shank 

Overall looked pretty interesting - just with the starter deck... filtering out some of the weaker cards and adding in some stuff to make them a bit more maneuverable - pushing to get them within support range - could make them downright NASTY! 

Not sure which I'm going to do next... Feeling a little distracted by Astra Militarum rebasing projects. Myari's Purifiers seem like they'd be a good idea, as they are partly painted... and now it's Saturday and I only have half a week to get another warband done... if I want to have it ready for Wednesday! There are others Id be more interested in doing at this point... but they're ones I'd like to actually do a good job on, and so, don't want to rush... like Elathain's Soulraid (which seems like it would fit right in to this setting!) or The Crimson Court or The Shadeborn or Blackpowder's Buccaneers... I don't know.... 

Wednesday, November 16, 2022

Reaper Miniatures- Bones: Disapproving Hand Spell Effect

I actually finished this AGES ago... sometime between now and last July when the Reaper Bones V Kickstarter arrived. But I'm pretty sure I never got around to posting a picture!? 

Disapproving Hand Spell Effect

I'm not really sure when I'll EVER use it... Maybe I could use it as some kind of proxy Endless Spell in Age of Sigmar...? or some summoned thing in Frostgrave...? 

It made me laugh, so... 

It's also kind of huge, which makes it all the more hilarious... 

Tuesday, November 15, 2022

40K -Assorted Imperial Guard - Rebased and Touched Up

 With renewed interest in 40K - brought about by a mix of actually getting to play Wrath & Glory and the whole 40 Days of 40K thing AND the imminent release of a new Astra Militarum Codex... I've been pulling miniatures out of drawers and considering things and reorganizing and dreaming. No interest in BUYING anything NEW - just wondering what I can DO with what I already have... 

First I rebased and partially repainted some Astra Militarum tank crew. They were all painted at different phases and had a mix of colours and I just made them more uniform and looking like they were part of a Tallarn tank crew - in case I needed them for the in-person Wrath & Glory campaign. 

I also wondered about reorganizing and possibly rebasing some of my Astra Militarum forces... In case I wanted to actually PLAY Warhammer 40000. The Guaiacan Commando jungle fighters seemed most likely - as they are pretty much COMPLETE - and weren't so HUGE a force that slowly re-basing and touching up would be too arduous... 

Also they're a good size that could be used in a Crusade force for a smaller Narrative Play campaign. If I fielded EVERYTHING, I'd have 115 models and a 69 Power Level force (according to the 8th Edition Codex). 

To get things going, over the weekend I rebased a few character figures... 

Guaiacan Commando officers and... their equivalent of Sly Marbo... 

I've started basing Astra Militarum character models on 32mm bases - so they could stand out a bit more and not get lost in the units. As Company Commanders have been character models for the last two editions of the game, I based all the officers on 32mm bases... THEN I started reading some of the rumours about the new Codex... It seems like Company/Platoon Commanders may now come with Veteran Command Squads and might not be Character models anymore!? GAH!?

Okay... so maybe no more reorganizing or rebasing UNTIL I actually SEE the new codex!? 

Looking at the Tallarn Infantry (and not including the armour)... I have about the same number of painted models and Power Level as the Guaiacan Commandoes... PAINTED models... but I have SO MUCH MORE Tallarn still to paint... Though I AM running a role-playing campaign involving Tallarn... So MAYBE I'll be getting to these sooner rather than later...? 

ANOTHER force that is, more or less, complete is a small collection of old metal generic guard/Cadians I have... Like the Guaiacans, I decided I'd start with rebasing the character models... who may not be character models anymore... 

Since the jungle fighters will have greenish-jungley bases. The Tallarn will have dry-brown-desert bases... I decided I could probably do this small force of Cadians on urban Sector Imperialis bases for fun... 

Assorted Cadian(-ish) Characters - officers and commissars. I also did weapon swaps on the officers. They all had laspistols, which are useless... gave two of them plasma pistols and the other got a bolt pistol. 

Also, Grim Jack... 

Not Imperial Guard. I just decided it was time to rebase him. I thought it might be fun for him to show up as a bounty hunter in Nercomunda or something like that... 

Epic 40K - MORE Orks

 MORKS!?

Another batch of Orks for the Tallarn on Xoxigar to deal with.... MWA-HA-HA-Ha-Ha-ha-haaaaaaaa....

The latest batch - another 8 elements of Ork Boyz and a Warboss.

The entire Waaaaagh! (so far...) 

As I laid these out, I wondered what I'd been thinking - there weren't enough trucks for all the Orks!? Had I miss counted something?! I think what happened was I just painted up ALL the Boyz I had based and ready and, because I'd painted way too many trucks before, it didn't occur to me that I didn't have enough... Not a problem, I have PILES of trucks I can paint up! More than I'll likely EVER need - even IF I painted up ALL the Boyz I have... and I think I have several hundred... I think I figured I'd have enough for all the Boyz and enough left over that every character model I have could have their own truck to ride around in... 

Lots to play around with here. Easily two Battalion detachments and probably a Vanguard Detachment... 

On the workbench I still have a Stompa and a few ministompas (gorkanots or morkanots?) Now that I have spare Ork Boyz done... I feel the urge to base up another four and enough trucks for all and do a THIRD Battalion Detachment!? 

We shall see... I should really get going on the Warhammer Underworlds stuff!!!


Monday, November 14, 2022

Campaign on Xoxigar - 3rd Squadron - First Contact

We played the first session of the in-person Wrath & Glory campaign that I'm running this winter. The campaign focuses around the crew of  an Astra Militarum Leman Russ Battle Tank in a Tallarn Armoured Regiment (451st Tallarn Tank Regiment 3rd Squadron, #3 Troop). We made characters on September, but just kind of haven't been able to get together since to actually PLAY! 

I forgot to take any pictures DURING the game... 

The Story so Far... 

4.666.013.M43 451st Tallarn Tank Regiment is founded on Tallarn and recruitment begins.  

Fatima Zara, who will become the tank's Commander, is from minor nobility. Her family forces her into the Military to learn some respect. Fatima owns her new existence and is determined to be one of the few that returns a victorious commander who will raise her OWN regiment... 

Farah Vasquez, that will become the tanks driver, is a dock worker that is conscripted. 

Antoin "Bey-Bey" Bey is the tank's main gunner. 

013-014.M42 The better part of a Terran Standard year and a half is spent training. Beginnning with basic military training, followed by specific roles within their chosen trades 

4.016.015.M42 The entire regiment begins to embark for warp transit to some distant part of the galaxy to serve the Emperor in defending humanity from the scourge of Xenos or the corruption of Chaos

4.124.015.M42 The flotilla begins the first leg of Warp Transit

4.216.016.M42 One squadron of tanks from a Reserve Squadron is disembarked for all the other squadrons to participate in planetside maneuvers on an agriworld. Unfortunately, The timing of the warp passage was off and the flotilla arrived a month later than planned and instead of doing maneuvers on dry freshly harvested fields, they ended up tearing up, and getting utterly mired in, fresh tilled and seeded (and very, very WAT) fields.

It was a highlight of the journey for all involved - to set foot on a planet completely different than the one they's spent their entire lives on filled everyone with wonder! What would the next world be like!?

5.600.017.M42 Will all reembarked aboard their respective transports, the flotilla begins the second leg of its Warp Transit. 

6.150.018.M42 Through the “Gaulntlet” – The portion of the warp passage through the Cicatrix Maledictum begins and things get... Weird.  

5.608.018.M42 Arrive in Xoxigar System. Though only 3.5 years have passed in realspace during the regiment's warp transit, due to the vagaries of Warp Travel, the subjective time experienced by the travellers was close to FIVE years! 

Once in system, the troops finally receive information about their destination and mission. The regiment is to be deployed to Xoxigar Secondus, a Forge World in the Xoxigar System. Part of the mission will be to defend it from external threats... but also to help out with a small Ork infestation that has been troubling the planet for a few generations. 

There seems to be much confusion about specifics. At least every cycle there is a complete change in plan for where precisely they are to be deployed. At first the regiment was to be deployed en masse. They individual squadrons were to be parcelled out to different factorums across the planet... then just to different factorums in one region... 

5.713.018.M42 3rd Squadron disembarks to Xoxigar Secondus. Chaos ensued. It was almost as if the Cult Mechanicus Council ruling the planet had no idea they were even going to be here, let alone any sort of plan for where they were to stay or, perhaps. 

After a few dozen cycles of being bounced around from location to location, living in tents that provided wholly inadequate protection from the toxic wastelands that surround the factorum. to sleeping in their tanks for days, or vast empty warhouses and storage facilities. Eventually the powers that be find and assign some, at least semi-permanent, living quarters and storage for tanks and other equipment. 

After that patrolling began in earnest. First they were small troop patrols, shadowing the PDF to get the lay of the land around where they were based. Then longer patrols out deeper into the wastelands to get a sense of where they would need to got to find Orks

During the briefings, it was suggested that the Ork population was very small and the raids were little more than a nuisance, raiding the occasional distant, isolated outpost. Talking to some of the PDF members (the Cult Mechanicus locals wouldn't even acknowledge the Tallarn's presence, let along speak to them) it was hinted that the Ork might be a bit bigger of a problem that the Mechanicus Council led the imperial authorities to believe... but even the local PDF was unwilling to discuss specifics. 

4.860.018.M42 Squadron Fighting Patrol into the Fellbunk Wastes. 

Rolling out on their first longer patrol deep into the wasteland. I laid out Epic scale miniatures I had. The spacing is not necessarily to scale, and we did now roll for what everyone else was doing. They were set out to show the relative locations of the rest of the Squadron and give a greater sense of what was going on in the bigger picture.

The entire Squadron rolled out for this 

Leading the formation was #1 Troop, lead by Lt. Dalil. Immediately behind #1 Troop was the Squadron Commander, Captain Gilani in her Leman Russ Vanquisher. To the left of the formation was #2 Troop, commanded by Lt. Yousefi. On the right was #3 Troop, commanded by Lt. Arbab. On the extreme right of the formation was Leman Russ #333 (Alaintiqam), crewed by the player characters! 

In the middle of the formation was a Gorgon Heavy Transporter carrying an entire platoon of the 382nd Tallarn (Desert Raider) Regiment. The 382nd were mechanized infantry... but a significant number of their Chimera armoured troop carriers were lost in transit. Luckily, one of the products of this forge world, is Gorgon Heavy Transporters... so a few of the Companies have been outfitted with them. 

Taking up the rear are the tanks of the Regimenatal Sergeant Major and the Squadron Commissar (the latter being a Leman Russ Executioner armed with a Powerful Plasma Cannon (no, the model in the picture is not an actual Executioner... All I have is standard Leman Russ Battle tanks (and one or two Executioners) 

There were a handful of Sentinel walkers from the regiment's Reconnaissance Squadron ahead and to the flanks of the formation (There were more than two, but I only have two models... )

The crew spent days sitting in their tank rolling through the near featureless wasteland. After the excitement of the maneuvers on the Agriworld, it was a huge letdown to be deployed to a dismal world not all that different from their own. The sand and dust and sky were tainted a different colour. The toxic wasteland was poisoned by factorum emissions rather than persistent remnants of millennia old virus bomb residue... but it was all pretty much the same. 

All passed their Wil checks to avoid dozing off! 

After the first 12 hours, there was a sudden squawk of "CONTACT LEFT" from the Sentinel on the left flank and then the distant sound of an explosion could be heard reverberating through the hull of their Leman Russ. 

The Squadron ordered #1 and #2 Troop to turn to engage the enemy and #3 Troop was to watch the rear. 

Sounds of heavy combat soon followed... 

Shortly after a mob of horrifying, monstrous green beings loomed out of the smog shrouded dunes in the distance, accompanied by ridiculous-looking, giant walking cans festooned with weapons. The Troop commander had not issued any orders and clearly hadn't seen them, so Sgt Zara reported the contact and ordered her crew to engage! 

While making evasive maneuvers LCpl Vasquez ran the tank over a large rock she had not seen and nearly toppled the tank over, all were shaken for a moment. 

There was constant pattering of small arms fire bouncing off the hull. Occasionally a larger machine gun would trace its fire across the bow armour, which sounded like it might damage things, but didn't. Twice during the brief engagement the tank was hit by rockets with explosive warheads. Though the detonations nearly deafened all within, the hull remained unbreached (The Emperor Protects!)

It took the main gun four shots to finish off the two armoured walking cans. During that time the three Heavy Bolters in the bow and two sponsons mowed down nearly two dozen Orks that madly charged at their tank, clearly without a shred of selfpreservation and a deep, deep desire to overrun it and pull them apart with their bare hands. 

Near the end of the engagement there was near blinding flash of brilliant white light, followed by a deafening explosion that physically rocked the entire tank. 

Shortly after wards the "ALL CLEAR" was given and the infantry disembarked to finish off any wounded and drag all the Ork corpses into a pile to be burned. 

The equally long and dreadfully boring trip back the their base was, relatively uneventful 

During debriefing, they learned that most tanks of the squadron survived the engagement with only a few tanks sustaining minor damage and only a handful of crew sustaining minor injuries. So minor were these injuries and damage, that all tanks made the return journey unassisted... Except for one... 

The Squadron's Commissar had insisted having his own tank to accompany the Squadron on patrols. He had somehow procured a Leman Russ Executioner tank (with it's massive plasma cannon - that could blast apart a fleeing Leman Russ battle tank, if need be...), which are normally saved for the likes of Regimental or Squadron commanders or esxtremely elite crews... 

Near the end of the battle, the Commissars tank exploded in a great white ball of fire, instantly killing all within and utterly destroying the tank itself. 

Few were saddened by this turn of events. Some had a really hard time suppressing their jubilation at hearing the news. 

Since the 3rd Squadron was formed, FIFTEEN of their original sixty had died and been replaced. Three died in accidents. Four had died of disease (mostly during the transit through the Cicatrix Malledictum). The remaining EIGHT had been executed by the brutal Commissar Comsarius...


I had a lot of fun. I got to use all the Epic 40K stuff I've been painting up - not that I was keeping track of what ALL the tanks were doing - playing out the ENTIRE squadrons battle, but it was a helpful visual aid to set them all out in the formation of advance and explain what was going on around them. 

Using the Wrath & Glory system (including the vehicle rules from Church of Steel and a few tweaks I came up with myself - including a few new actions for various crew to take, beyond the standard DRIVE and SHOOT presented in the published rules), we resolved the combat between the Leman Russ tank and Two mobs of 10 Ork Boyz and two Killa Kanz. Orion and Nic seemed like they were having fun too...? Hopefully we'll get in another game sometime in December!? 


This is one of TWO, casual (once-a-month) games of Wrath & Glory going I've tried to organize this fall. To save on preparation, both were to involve tank crew of a Tallarn Armoured Regiment deployed to the Xoxigar System. The plan was to run, more or less, the same campaign for both groups - one, members of 1st Squadron, was to be run online with friends who do not live in Saskatoon, the other, members of 3rd Squadron run in-person for friends that do live in Saskatoon... Initially, both groups had four players. 

There was a bit of enthusiasm in August/September. Characters were made For the first group in August. The first game was planned for a time when everyone was available in September... two showed up... 

The second group got their characters made in the third week of September and we even planned to start playing the next weekend... that one had to be cancelled (because I was sick, so that one was on me...). 

No games got played in October... Just could not seem find a day where anyone seemed to be available - for BOTH groups!? At least, among those that responded to messages...!? it was all pretty discouraging. 

Honestly, if it weren't for the 40 Days of 40K Drawing Challenge I probably would have lost all interest. 

As November drew nearer, i reached out to see if anyone was available to play in either group. 

Group One (1st Squadron, Online), two people responded and both were available one day in November... and it wasn't the same day... After a bit of discussion, another player chimed in and it was decided to try on the second Saturday. Never heard from the fourth. 

The other group two responded and were available the second Sunday, one of the players later admitted they were just too busy with other stuff this fall and weren't going to be able to play and officially dropped out. Never heard from the fourth..

Mid way through the second week of November I checked in to see if things were still a go. One person responded from Group One with an enthusiastic "YES!" No one else responded. This is all done through facebook messenger, so I can see who has SEEN the message (everyone!?)... Checking in on Friday... still no response, so I cancelled that game Saturday morning. Aye-yi-yi!

Sunday rolled around... Orion and Nic actually showed up and we played this game! Yay! Enthusiasm restored!

It was pretty much the same adventure I ran for the two players from the other group that showed up in September. Establishing the setting a bit more and setting the stage for some future DRAMA and then ran then through a patrol and their first contact with the Orks infesting the wastelands of the Forge World they've been tasked with defending - mostly to test out the vehicle combat system. 

We might look for another player for this in person game... I'm not sure if I should give up on the online players or give it one more chance in December...?


Wednesday, November 9, 2022

Warhammer Underworlds - Morgwaeth's Blade Coven vs Xandire's Truthseekers

She was certain it was a Realm Gate of some sort. Through the swirling portal Morgwaeth could see only darkness. But there was something... The tiniest hints of dark grey light that could only be the Umbral Veil, the darkest regions of Ulgu, the Realm of Shadow... a smell that reminded her of the sea off the Helleflux where her home, the Temple of Hagg Nar stood. It had to take them home. Even if it didn't, it would surely take them away from this cursed place!  

Morgwaeth beckoned her Blade-Coven to follow and she passed through the Realm Gate... 

Beyond the Gate it was clearer than ever to her, that they've arrived back in Ulgu, but where. It seemed like they were in underground caverns... under the sea!? 

Before she could ponder it further, there was a shout from down the hall... more of the God-King Sigmar's Golden Warriors, their erstwhile "allies". Morgwaeth had slain (and been slain by) enough of them in the Beastgrave. She was curious to see if THESE ones would STAY dead... 

This week Amanda and I started playing Warhammer Underworlds set in Harrowdeep, cavernous labyrinth situated deep beneath the seabed of the Shadowsea in the Umbral Veil of the Shadrac Convergence in the Realm of Ulgu - so very, very close to their home at Hagg Nar... and yet so very, very far... 

THE GAME 

I was playing the newly painted Xandire's Truthseekers, which seemed apropos, as they came with Harrowdeep... Amanda played her favour Morgwaeth's Blade-Coven.

Amanda won the first roll off to determine who selected boards first, and made me do so. I chose  The Tortured Coil (Actually from Nethermaze, the expansion to Harrowdeep) and then Amanda selected The Hall of Sublimation and set it up short-end-to-short-end... as she does. Objective tokens were placed. 

Amanda also won the roll for setting up and decided to start, even though her numbers would mean I would finish before her (and get the bonus to the roll-off to go fist in the first round). 

Xandire's Truthseekers set up in The Tortured Coil 

Morgwaeth's Blade-Coven set up in The Hall of Sublimation


ROUND ONE

I won the roll-off to go first and started off with Dhoraz Ghiant-Fell Charging Kyrae. We tied and I pushed Kyrae back - lest she provide support for stabby-stabby Morgwaeth who was standing behind her with her Range Two weapon. 

Morgwaeth tried stabbing at Dhoraz anyway, but totally missed.

Taros flew up from the midsection of the board. 

Morgwaeth stabbed at Dhoraz again, but this time tied... and pushed him back. 

Xandire moved up... just to... move up. 

Not sure why I put a Charge token on her. She hadn't charged, just moved. There was no one within range to attack. 

Amanda was considering stabbing this new target that had appeared... 

But then remembered objectives... and decided to move Lethyr on to Objective #1

Luxa Stromrider moved up, along with Taros, and took a shot at Khamyss, and hit, dealing 1 Damage. I was also able to play Flawless Strike - gaining me one SPENT glory point for making an attack roll that contained only successes.. It's SOMETHING, I take it! 

Kyrae slithered past the Stormcast warband and shot at Luxa, but missed... 

ROUND END

No one scored a damned thing... so I sat there winning with one spend glory point... 

An underwhelming start. We both discarded all remaining objectives and Power Cards and drew a new hand... Hoping for something better... 


ROUND TWO

Amanda won the roll-ff to go first and Kyrae slithered further off into my territory and Jumped on Objective #3.

She then scored Swift Capture (+1 Glory for holding an objective in your territory and one in your own). Amanda used the Glory Point to upgrade Khamyss with Great Fortitude (+1 Wounds).

In the Power Step I played Advance as one, allowing me to push ALL of my fighters one towards the nearest enemy. This brought Xandire into contact with Morgwaeth. 

On my first activation, Dhoraz charged Morgwaeth, with Xandire Supporting. He hit with his mighty Great Hammer, dealing three damage and staggering Morgweath. Staggering is a new condition in Harrowdeep - if hit with a weapon that staggers a stagger token in placed on the target fighter. If attacking a target with a Stagger Token, attackers may re-roll one attack die. 

Morgwaeth danced around behind them onto Objective #4 and stabbed Xandire in the back, dealing two damage! It was refreshing only taking two damage from Morgwaeth... usually she's been upgraded or inspired to deal 3-4?! 

Amanda also scored Bold Conquest for her leader making a charge and holding an objective (+1 Glory) 

Luxa Stormrider shot at Morgwaeth - having two support (Xandire and Talos - who provides support whenever she is within 2 hexes of Luxa). The arrow finished off Morgwaeth... +1 Glory for me and I upgraded Xandire with Indomitable Will (one time heal one wound when taking damage) I also played Drilled Efficiency and gave Dhoraz a Guard token. 

Khamyss charged Xandire and missed... used Zealot's Rage to attack again... and missed... and then missed with her combo attack...? What is going on!? 

Xandire stabbed back at Khamyss... and missed... Thus, still being alive, Kahmyss scored Steadfast Defence +1 Glory for surviving being attacked while standing on an Objective! She was immediately upgraded with Champion's fortitude. 

Kyrssa danced onto Objective #2 and stabbed at Dhoroz... who was standing in a Gloom Hex... with a Guard Token... so... 5/6 chance of a success. Of course she hit him.

 

Xandire attacked Khamyss AGAIN... and MISSED AGAIN?!?!

ROUND END

Amanda scored Supremacy, +3 Glory for holding three objectives, bringing her to SIX GLORY! 

I managed to score Stubbourn Advance, +2 glory for having three fighters in enemy territory, bringing me to a total of four... 

I upgraded Luxa with a Keepsake, which made her always count as having support... and with Talos withing 2 hexes of her, she had 2 support! 


ROUND THREE

I won the roll-off, but let Amanda go first... 

Khamyss attacked Xandire and dealt 2 damage - but the Indomitable Will allowed her to heal one. Her second attack was a tie, and so she pushed Xandire back one. Amanda then played Jealous Defence, allowing a fighter on an Objective to make a single attack action. both rolled crits for another tie, and Xandire was pushed back further. Amanda scored Hidden Purpose (+1 Glory for holding two objectives) 

I played Blazing Arrow (Making Stormrider's next attack action +1 Dice and Grievous - +1 damage if Crit rolled) and upgraded Xandire with Tempered Sigmarite (allowing a re-roll of one defence die). 

Stormrider shot Khamyss, but only got three successes!? I even re-rolled one of those successes hoping for a crit... no such luck, the shot only dealt one damage, so Khamyss persisted... 

Amanda played Distraction, pushing Dhoraz away from Kyrssa, so he'd have to charge to attack again.

Khamyss attack Dhoraz dealing two damage. 

Xandire charged Kyrssa and took her down with one mighty blow of her broadsword. (+1 Glory) I upgraded Luxa with Staggering Charge. 

Khamyss attacked Dhoraz AGAING and missed. 

Luxa Stormrider moved to Objective #2 and shot at Khamyss. Talos moved into contact, just in case she missed, Talos might have to peck her damned eyes out to take her down... Luckily, Luxa hit and that THIRD shot finished her off!  (+1 Glory) 

I played Sigmarite Wardens, giving Guard Tokens to all Friendly Fighters in Enemy Territory 

Lethyr snuck up behind Dhoraz and stabbed him in the back, taking him out... 

Guard tokens... WTF!? I don't ever think they've ever done me a damned bit of good... In dying, however, Dhoraz inspired everyone in remaining. Inspired, they're kind of bad-ass... of course this was now the last activation or the last round... so all those bas ass inspired upgrades didn't matter at all... 

Also in dying, one fighter within two hexes of Dhoraz could be pushed up to two hexes... I pushed Xandire onto an objective... in case Amanda had some sneaking objective card for scoring piles of points again for holding more objectives than the enemy. Having charged, she couldn't have attacked Lethyr, even if I had pushed her into contact. 

For my final activation, Taros Swooped at Lethyr. Inspired, Taros had three attack dice and her attack is upgraded to Grievous, so... if I rolled ONE CRIT on those three dice, I'd score two and take her out... That did not happen, I did hit and deal damage... but not enough to take her out. 

END GAME

Amanda gained another Glory Point for Kyrae holding a Formless Key, bringing her total to NINE Glory Points. 

I scored all three Objective Cards I was holding, bringing MY total to NINE Glory Points! 

A TIE!!!

Considering it was the first time playing and used the deck that came with it... not bad... 

The plan is to play again next Wednesday, and I hope to have another new warband finished by them... I'm not sure which, however... 

I have about sixteen I could paint, but I'm probably only going to be doing one a week for the rest of the year... maybe a bonus one over the holidaze... 

I think the top of the list would be:

  • Myari's Purifiers
  • Da Kunnin' Krew
  • Blackpowder's Buccaneers
  • Hexbane’s Hunters
  • Elathain's Soulraid
  • Shadeborn
  • Skittershank’s Clawpack
  • Crimson Court

But which to do next...? Da Kunnin' Krew was the other one that came with Harrowdeep... but there are five of them and they look like they have fiddly bits... 

Myari's Purifiers seem like a good choice, there are only four and they're half painted! 

Balckpowder's Buccaneers look FUN, though... 

And Elathain's Soulraid seem like they'd fit RIGHT IN to the setting! 

Probably one of these.

The Shadeborn look really cool, too, though... and there are only four. 

Same goes for the Crimson Court... 

I guess I better decide SOON, so I have time to get them done before next week! 



Tuesday, November 8, 2022

Warhammer Underworlds: Xandire's Truthseekers

It's been a year since Warhammer UnderworldsL Harrowdeep was released... and I'm just finishing the FIRST of the two warbands that came with the set! The Smaller one!? There's a totally new season out now, which, I just can't even begin to justify buying that one to myself... 

Regardless, another warband is done and we're going to try out Harrowdeep this week - hopefully TOMORROW! 

Xandire's Truthseekers 

Not the greatest photos... Not the greatest paint jobs... but they're done, and hopefully I'll get to play with them! 

Xandire's Truthseekers are are a band of Stormcasts-Errant sent on a mission by the God-King himself to investigate the disapperances of fleets sailing out of the port-city of MisthÃ¥vn, in Ulgu – the Realm of Shadow. Somehow that quest lead them to  HARROWDEEP - a vast labyrinth of caverns, deep below the Shadowsea. Thanks to the Necroquake, the Katophrane Curse has spread to this dark abyss. 

Calthia Xandire

Dhoraz Giant-Fell

Luxa Stormrider

Taros

Adding these to the other Stormcast Eternals... I'm starting to amass a considerable Stormhost of the Hammers of Sigmar. That's five different Warhammer Underworlds warbands and the Stormcast Knight-Questor from one of Finnegan's Warhammer Quest boxes (Silver Tower...? Maybe...?). 

I still have second sets of  Steelheart’s Champions and Storm of Celestus to finish up (and a third set of Steelhearts, if I wanted to repaint the painted one's I got in a lot of Shadespire stuff.) and a Lord-Castellant from Shadows Over Hammerhal that could be painted and added to the force. 

These are the crates I keep the deck boxes in for each warband. On the right are the finshed ones! So, I have more finished than I have yet to do... so... that's something! 

The plan is to play with these tomorrow evening. I don't plan on editing the deck. Partly because these newer warbands are supposed to have playable decks right out of the box, and I want to see if that's true... but also partly because I'm tired and can't be bothered... 

There's a whole format of play based around playing with just teh warbands own cards ("Rivals" format). You can only use cards that have the warband's faction symbol (i.e. the cards that came with it that are specifically for that warband and ONLY that warband). I think the idea is it levels the playing field, somewhat, for beginners who don't have access to ALL THE CARDS from ALL THE SEASONS.... (but also maybe to encourage people to buy into the newer seasons, as those ones are a bit more playable with just the warband's cards...?)