Saturday, October 19, 2024

Age of Sigmar - Tzarketh, Bane of Law

 I finished one Chaos Warrior last night and then picked up another this afternoon... 

Well... Chaos SORCERER...

Tzarketh, Bane of Law, the Warhammer Day Commemorative Miniature arrived this weekend and I rolled out to the Warhammer Store to pick it up... 

I may rename this sorcerer miniature... I mean, Tzarketh is a cool name... and it is fun when named characters show up in games, sometimes... but I've got my OWN narratives to forge. (And despite the miniature being named, I don't think there are any STORIES about Tzarketh, out there!) 

I have a feeling this will be queue-jumping and just wrecking all plans to focus on Hedonites of Slaanesh... 

Ah, well... it's all CHAOS!! 

Age of Sigmar - Chaos Warrior

 The Free Miniature-of-the-Month at the Warhammer Store for October was a Chaos Warrior armed with a Halberd. I tired to paint mine with a similar palette to Khagra's Ravagers, which I painted three and a half years ago! 

Korgash the Sullied

Korgash with the rest of Khagra's Ravagers!

Not that I can use him with them in Warhammer Underworlds... or that it's a useable unit in Age of Sigmar... I guess I could build a Warcry warband around this bunch - or maybe a Song of Blades and Heroes warband...?

Despite implying that I would NOT be completely distracted by the LOST PATROL miniatures... 

I am completely distracted by the Lost Patrol miniatures!! Luckily, there are only 17 of them (plus six tokens) and they are at least half done. I'll probably finish them up in the next few days - just so I can try out the game. It is not eliciting any sort of desire to paint MORE Space Marines... or Genestealers... or... anything 40K, so that's good!

If anything, I want to completely shift focus to Slaves to Darkness!!!

Wednesday, October 16, 2024

Work-in-Progress Wednesday - 16 October 2024

 I felt like I didn't do much this past week - probably because there was a number of days that I didn't do anything at all!? But there were two or three days that I did do a LOT of work on various projects, so, in all, it's been a moderately productive week, even if I haven't finished much up!

What I was MOSTLY working on was assorted Chaos Cavalry!

Among those were... 

Ten Hellstriders... I did half with the clawspear and half with the Claw-Spear and half with the Hellscourge-flail-whip-thing... I feel like in previous editions there were different stat profiles for these two weapons... and I feel like I'd been thinking I'd go with the Hellscourge...? But now their weapons are listed as "Claw-Spear or Hellscourge" - all one stat line... for variety I thought I'd do half and half... but now I want to tear off all the Hellscourges... they are the WORST... I broke one or two while assembling - luckily I had extras and repaced it right away... I've broken another while trying to paint... they are so dainty and delicate and they just catch on EVERYTHING!? The may all soon be replaced with Claw-Spears!

There are also ten Seekers. I only really NEED to paint five of these... but I'll probably just do all ten while I'm at it... also this will look more consistent as a unit as the five I've painted previously look quite different... I may end up replacing those bases. These are currently on "Broken Realms" bases - as are the ones I painted previously... but I might switch these, and the others, over to the flagstone ruins bases I've been doing all the other Age of Sigmar forces in (except the Sylvaneth!) 

While working on the Hedonite Cavalry, I started working on these Slaves to Darkness riders as well! They are the old Mounted Chaos Marauders, which I'll be using as the Darkoath Fellriders that replaced them in the Age of Sigmar Slaves to Darkness army. 

My Darkoath Chieftan on Warsteed. 

I've done a bit of work on these old Chaos Ogres that I could potentially use as Ogroid Therodons in my Slaves to Darkness army. 

I did a bit of work on the Slaves to Darkness Chaos Warrior Free Miniature-of-the-Month. 

Assembling and priming the Endless Spells for the Hedonites of Slaanesh... Kind of wishing I'd tracked down the ones for Slaves to Darkness... Ah, well... 

And I did start working on the Starblood Stalkers. 

I was a little surprised to NOT see the new Warhammer Underworlds listed in this past Sunday's Pre-order Preview. If it'd been in the Pre-Order Preview this week, it'd be available for pre-order this Saturday and released on 2 November 2024 - giving those going to the World Championships two and a half weeks to assemble and paint any minis they might want to use and practice playing with the new game - as it HAS been announced that they will be using the NEW EDITION at the Warhammer World Championships at the end of November!? I thought it was nuts, as any later, and they'd have less than two weeks to prepare!? 

Someone had suggested that everyone that's recieved a golden ticket and registered for the World Championships already HAVE copies (and are under a STRICT NDA!). If that's the case, I'm wondering if they official release date may be the weekend of the World Championships!?

I'm probably going to push to finish up the Hellstriders and Seekers (and Endless Spells) and try out an ALL CAVALRY Hedonites of Slaanesh army for the Path to Glory campaign... well... all the UNITS will be cavalry... there aren't really any mounted HEROES for the Hedonites of Slaanesh. 

I will try really hard NOT to be totally distracted by the Scouts and Genestealers from the Lost Patrol!?

(I am TOTALLY  going to be COMPLETELY distracted by the Scouts and Genestealers from the Lost Patrol!?) 

WHAT IS EVERYONE ELSE WORKING ON THIS WEEK?!

The Lost Patrol

I picked up a copy of the Lost Patrol (from Games Workshop). This is the 2016 Second Edition and my FLGS - Dragon's Den Games - has had a copy sitting on their shelves for... I guess eight years!? I've noted it a few times over the years and thought about it from time to time... Not sure what prompted me to pick it up this time!? 

I'd noticed it again last week and looked it up on Board Game Geek and read a few other reviews. The reviews were varied. One called it a "solo game disguised as a two-player game". I noticed there was a generic, fan-made game listed on BGG based on the original first edition - used in lots of different settings. It can't be THAT bad of a game if it's prompted that many different uses... 

Lost Patrol

I mean, it cost less than buying either ONE of the squads included!? 

it's listed as 2-player and 30 minutes... 

Tiles. 

These are some OLD SCHOOL sprues! easy to find bits that you can put together, more or less, any way you want! 

The rules look insanely simple. There are lots of options on the sprues to assemble the Scouts in a variety of different ways... but nothing suggesting which weapon load outs to use for the game... The pictures all show a Seargeant with a bolt pistol and chainsword, a "Heavy Trooper" with a heavy bolter, and three "Troopers" with Shotguns... but it doesn't seem to differentiate between the different weapons... So I could build one or two with Bolt Guns. 

Though I've done most 40K stuff on urban or space ship interior bases - including all Space Marines and all of Finnegan's Genestealers - I think I'm going to do these with jungle bases to match the game board! Not sure which Chapter to do the Space Marines just yet... 

Tuesday, October 15, 2024

Endless Spells, Objective Markers and Pretty Flowers...

 I placed another order with Fenris Games a week or so ago... and it arrived earlier today....

Endless Spells for the Hedonites of Slaanesh, a bunch of alien tufts (oh, not actually flowers, I guess...) and some objective markers for Age of Sigmar or Warhammer 40K.. 

After my game yesterday, I'm starting to wonder if the Hedonites of Slaanesh Endless Spells were really the ones to get...

I could have just gotten ONE set... but it was easier to get to the FREE SHIPPING zone with two... (rather than buy MORE faction terrain or endless spells!?) 

The objective markers ARE handy. In both games objectives are meant to be on 40mm bases, and control of them is detremined by the total Objective Control rating of each model within 3" (Combat Range). These objective markers show clearly that area. If the miniature is on the circle, it's within range of the Objective in the middle - no fussing about measuring to see which models are in or not. They're either on the matt or they aren't. 

The matts themselves are 44"x30" - the recomended size for 1000-1500 point games in Age of Sigmar (and, I THINK, 40K?) 

Green Grassy objectives for the Green Grassy matt... 

And some CHAOS objectives for the Cobblestones...

...and the desert... 

I could have used the Chaos Objectives for the grass as well... but... 

Age of Sigmar - Path to Glory Practice

I have not played any games since the end of the Spearhead League at the Warhammer Store last month, so I've kind of fallen out of the habit of organizing and planning things. If things aren't part of a regular routine in my life, they just don't seem to happen at all (I forget that things even exist or are possibilities!?). So it was really nice when Orion contacted me, out of the blue this past weekend to see if I was interested in having a little practice game with our Path to Glory armies on Monday! (It was the Thanksgiving weekend her in Canada, this past weekend!) 

Now... I don't HAVE the army I was planning to use for the upcoming campaign completely painted, so I used the one I originally thought I might use... and... may STILL use, if I don't get all those Hellstriders and Seekers finished!? 


Situation

Howlthrob's Legion of Godseekers has been rampaging around the Mortal Realms is search of their imprisoned god, Slaanesh. Their questing eventually brought them to the domain of Duchess Mircalla, a Soulblight Vampire. After tearing a frenzied, destructive path across the land weeks of razing villages and slaughtering her thralls, The Duchess finally brought Howlthrob and his Hedonites to battle on a lonely plain, dotted with strange trees... 


Scenario

We played The Decisive Battle scenario from the Path to Glory Battle Pack in the Age of Sigmar 4th Edition Core Rulebook. Victory points were awarded for taking out enemy units (1VP per full 100 points), holding the centre at the end of your turn (have units within 6" of the centre and no enemy units within6" of centre), and one for holding each neutral corner (have units within 12" of corner, and no enemy units within 12" of corner) 


Forces

Howlthrob's Legion

Viceleader General's Regiment

  • Hero - Howlthrob the Quivering Doomsnare, Viceleader, Herald of Slaanesh (1) 140
  • Unit - Daemonettes (10)  110
  • Unit - Seekers (5) 140

Shardspeaker of Slaanesh General's Regiment 
  • Hero - Samesses, Shardspeaker of Slaanesh (1) 130
  • Unit - Blissbarb Archers (10) 150
  • Unit - Slickblade Seekers (5) 190
  • Unit - Slaangor Fiendbloods (3) 130

Total: 990


Duchess Miricalla's Menagerie

Duchess Mircalla, Vampire Lord General's Unit

  • Hero - Duchess Mircalla, Vampire Lord (1) 160
  • Unit - Blood Knights (5) 230
  • Unit - Grave Guard (10) 160
  • Unit -  Vargheists (3) 150 
  • Unit - Deathrattle Skeletons (10) 100

Auxiliary Unit - Vargskyr (1) 180

Total: 980


The Battle

The Two armies arrayed for battle 

Duchess Mircalla and her forces finally tracked down Howlthrob's legion and forced them to give battle... 

In the opening moves, the Blood Knights galloped off to secure the Duchesses left flank. 

The Vargheists Flew to the secure the other flank, where a cohort of undead were rising from their mass grave! 

The beastly Vargskyr lead the charge into the enemy Hedonites, crashing into the Slickblade Seekers. 

The Slaangor counter charged, and together with the Slickblade Seekers slaughtered the brute! 

The Slaangor and Daemonettes charged up the centre to attack the Graveguard holding the centre of the the Undead Army's line. 

The Daemonic Seekers charge to one flank and tried to smash down the Deathrattle Skeletons as they rose from their grave. 

The Slickblade Seekers charged the Blood Knights and nearly wiped them out! But the Vampires would not so easily give up and kept the Hedonites engaged on the flank for most of the battle! 

The Daemonettes and Slaangor  nearly wiped out the Grave Guard as well... but the legions of the dead very rarely stay down... 

Soon more rose up and were joined by their leader, Duchess Mircalla. 

Howlthrob, the Quivering Doomsnare, leader of the Hedonites force joined this battle as well and cut down the Duchess - who with the Daemons final blow, burst into a cloud of bats and fled!

Despite the loss of their General, the Grave Guard eventually overwhelmed the Slaangor and Daemons and were left holding the centre of the line! 

On the one flank the Seekers were quickly overwhelmed by the endless skeletal horde and the Varghiests! 

After being savaged by the Varghiests, who had left the Skeletons to hold the Soulblight's left flank, the Blissbard Archers were finally despatched by the Grave Guard that surged forth after defeating the Daemonettes and Slaangor... 

Ultimately the Hedonites were utterly routed and would have to spend some time recovering and finding new recruits to replace their grievous losses... 

(and... that's where I guess I stopped taking pictures...) 

The Game

Orion won the first roll-off and decided to be the defender. As defender she set up first, and thus was finished deploying first and got to choose who went first (she did). On her first turn she galloped units off to the centre and flanks and scored 3 points for those, and I scored one for taking out the Vargscyr. This made me the Underdog, for the next Round... and... the rest of the game... 

The rest of the battle was pretty much a scrum in the center and on both flanks trying to destroy units and then hold those locations... 

On the Second Round, the Soulblights took out my Seekers (+1VP) on my left flank and then held that corner for the rest of the game (+1 VP/turn). On my turn , I took out the Vampire Lord (+1VP - but also shut down a number of abilities and magic!), but then they took out Howlthrob (+1VP)... and the Slaangor (+1VP)... AND my Daemonettes (+1VP)... leaving me with the Slickblade Seekers and Samesses the Shardspeaker of Slaanesh. (Soulblight 8VP, Hedonites 2VP)

In the Third Round the Soulblights held the left flank (+1VP)... and destroyed their own Vargheists by using one of my temptation dice and dealing themselves enough mortal wounds to finish off the last one! (+1VP for me!) (Soulblight 9VP, Hedonites 3VP)

In the Fourth Round, the Grave Guard finished off my Blissbarb archers (+1VP) and then held the centre and one of the corners (+2VP). On my turn, I held one of the corners, barely (+1VP)... (Soulblight 12VP, Hedonites 4VP)

In the Fifth Round the Soulblight took out the Shardspeaker of Slaanesh (+1VP) and held the center and flank (+2VP) ... on my turn I chose a tactical withdrawl and left the battle! Leaving the battle automatically awards the opponent a Major Victory, but there was no recovering at this point... Maybe if I'd stuck around another turn I could have finally finished off the Blood Knights and scored.... Two more points...?  They were winning a Major Victory, regardless. The point of the game was to learn the rules, and I'd learned as much as I was going to learn, at this point!  (Soulblight 15VP, Hedonites 4VP)

IF this were a Path to Glory campaign... 

Orion's force would have gained 50 Glory (at a 1000 point game, 30 is gained for playing a game, +20 for a Major Victory). I would have gained just 30. An additional +5 Glory can be gained if your General survived... but neither of ours did! 

When enough Glory Points have been gathered they can be spent to add new units to your Roster. It doesn't always mean they get to play in a game. If you are playing a 1000 point game, you still only get to field 1000 points even if you have MORE than that on your roster... it just gives you options... and if you and your opponent decide to play at higher point level games... then you DO get to use more! 

Units then individually gain Reknown points. Each Unit or Hero gains d3 Renown if they survived the battle, or 1 Renown if they were taken out during the battle. One unit can be declared Favoured Warriors and gain an additional d6. 

Rolling for the Slickblade Seekers that survived, and the Shardspeaker of Slaanesh, I ended with... 

 Howlthrob the Quivering Doomsnare, Viceleader, Herald of Slaanesh - 6 Renown (as the General, he starts the campaign with 5) 

Daemonettes - 1 Renown

Seekers - 1 Renown

Samesses, Shardspeaker of Slaanesh  - 5 Renown

Blissbarb Archers  - 1 Renown

Slickblade Seekers  - 3 Renown

Slaangor Fiendbloods  - 1 Renown

I forgot about declaring a Quest - which then I would have kept track of Quest Points towards it's completion... 

The Shardspeaker, having gained 5 Renown, would gain their first rank; Aspiring! having obtained the first rank on the Path to Glory, they would have to pick their path and gain the benefit. The Shardspeaker would pick the Path of the Mage and gain the Dedicated Practitioner benefit (+1 to Casting Rolls!) Considering I missed three out of five casting rolls this game BY ONE... this could be handy... (or maybe I'll just miss them by two!?) 

This is handy, narratively, as I was thinking of retiring Howlthrob as General and the new Path to Glory force would be LED by the Samesses the Shardspeaker of Slaanesh... If I go with Hedonites of Slaanesh... I'm not quite so certain I will now... 

What I Learned... 

The Hedonites of Slaanesh are maybe not-so-great in this game... or (more likely) I just do not know how to play them... and/or this game... or some combination of all three! 

One big thing we learned only part way through Round Four is that the Rally Command CANNOT be used by units that are IN COMBAT, which we had been doing all game... which is why the battle between the Blood Knights and Slickblade Seekers went on for so long... Otherwise, the Slickblade Seekers would have finished off the Blood Knights in the second round and 

I'd misread the rules for Temptation Dice and, which still way better than the way they work in Spearhead... weren't nearly as good as I'd initially though they were. Some how I missed the fact that when you made units Euphoric (and gave your opponent a Temptation Die) they only remain so for that Battle Round... (somehow I'd thought it was for the rest of the game and you only gave up the Temptation die once... of course, once I reread this and realized how it worked, that made much more sense as it would have been just TOO good, otherwise...) 

I was the Underdog for most of the game. In Narrative Games there is a Twist chart that is rolled on at the beginning of each round that gives a benefit to the underdog. They are significant benefits... and I forgot to roll for two of the four rounds I was underdog. The first round, I think I forgot to USE the benefit, and the fourth round... the benefit was completely useless as I had no units left that could make use of it... 

I feel like there were a few "AHA!" moments... but I can't remember what they were at this moment... 

My models are flimsy as fuck... another one broke! So many of the spindly little bits are so har to actually repair?! I am loathe to have to transport these anywhere. it's entirely possible that I damaged these transporting them to and from the Warhammer Store in for the Spearhead Battle against John's Stormcast... as it was bent at the beginning of this game when I took them out of the display case, and it fell off during the battle...

All five of the Slickblade Seekers are a disaster waiting to happen with so many extended spindly bits that hook on anything (clothes, terrain, other miniatures)... don't get me started on the hooked flail/whips on the Chariots and Hellstriders!?

I love this setting - the background fluff is fun (even if it has GLARING PLOT HOLES) and the factions (and all their miniatures) are interesting... but holy fuck is it dispiriting to LOSE this many games. I've played seven games of this new edition (six Spearhead, one Path to Glory) and have yet to win a game... or even come close!

(Okay there was a seventh Spearhead game - it was a learning game at the warhammer Store using their Stormcast Eternals where I had no idea and John kindo f just told me what to do... and we didn't finish the game, but I was ahead by a LOT... but it doesn't really count...).

I really do need to get a Soulbound Role-Playing Game going on and make use of all these miniatures in another way! Ha! 

Thursday, October 10, 2024

Starblood Stalkers and Sonic Weapons

I ordered a few things on Warhammer.com this past weekend... It started with ordering the Warhammer Day Commemorative Miniature (there's a whole discussion about that one the Warhammer Day post!) and I'd JUST ordered that because, now that there's a Warhammer Store in town, I can just have it shipped there and go pick it up, instead of needing to order $100 worth of stuff to get free shipping (or pay $20 shipping!?) 

[apparently it's now only $80 for free home delivery shipping... I'm sure last time it was $100 - or more!?]

It's a nice ride out to the Warhammer Store - expecially in the fall... 

I ended up placing TWO OTHER orders later on the weekend... 

Starblood Stalkers and Sonic Weapons

The Starblook Stalkers - the only Seraphon warband is one of... nine...? Warbands that I didn't have and the only one I was really sad about not getting when I had the chance... There was a copy at Dragon's Den Games for years, and I guess I just expected it would sit there FOREVER... but one day I went in and it was gone and I've been kicking myself ever since. 

A LOT of the Warhammer Underworlds warbands were re-released without the cards - for use in Warcry or Age of Sigmar... but without the cards, there was no point in getting them. (I know, some crafty people will download images of thecards and print them off and put them in sleeves... but I'm not one of them!). But since the NEW EDITION isn't going to NEED those old faction decks, I decided to snap up a team - before everyone else realized this and they went out of stock again!?

Also.. with the teasing that there would finally be an Emperors Children Codex next uear.. I decided to get a pack of Sonic Weapon upgrade sprues... I have one squad that I kitted out with some third party sonic cannons... but I don't love the look of them, they are SO MUCH CHONKIER than the Games Workshop ones (which is not something someone gets to say all that often!)... So I thought I'd best grab one of those sets before THEY disappear from the website - as I'm sure with the Emperor's Children Codex release there will be a brand new plastic Noise Marine kit and these will be going out of production! 

I guess I could have waited and just bought one of the new kits and just retired the guys with the chonky sonic weapons... buuuuut... I don't know...