Friday, April 18, 2014

The Battle for Boglen Wood – Round Five


Here, finally, is the final round of our Song of Blades and Heroes  Campaign….

We had originally planned to play a “Short Campaign” of six games – after this – our fifth round – we all decided to pack it in. We’d done what we’d set out to do – try out the system and see if it worked – and it did… and everyone liked it… but at this point it was pretty much a forgone conclusion who was coming out on top and the kids were tired of their warbands and wanting to start afresh with something new…

These games were played almost two weeks ago now and so while I do have the pictures I didn’t take a lot of notes or anything and the memory is getting abit hazy. So I’m not entirely sure how some things went down (should have done this earlier when it was all still fresh in my mind!). I’m not 100% sure the forces listed are exactly what was played with… but hopefully it’s pretty close.


GAME ONE

Finnegan played against Amanda.

FORCES

Champions of Lagozed (Finnegan)
1 Campaign Point, Retain the Initiative

Lizard Man Champion
82 points, Q 2+, C 4, Amphibious, Tailslap, Tough, XP3

Lizardman Warrior #1
52 points, Q 3+, C 5, Amphibious, Tailslap, XP3

Lizardman Warrior #2
52 points, Q 2+, C 4, Amphibious, Tailslap, XP3

Lizardman Warrior #3
52 points, Q 2+, C 4, Amphibious, Tailslap, XP 3

Lizardman Warrior #4
52 points, Q 3+, C 4, Amphibious, Tailslap, XP 2

Lizardman Warrior #5
52 points, Q 3+, C 4, Amphibious, Tailslap, XP 0

Total 342 points


The Elves of Bolgen Wood (Amanda)
1 Campaign Point, Tough as Nails

Elf Elite Archer Leader
100 Points, Q 2+, C3, Shooter (Long), Unerring Aim, Leader

Elf Elite Archer
70 Points, Q 2+, C3, Shooter (Long), Unerring Aim, Good Shot

Elf Elite Archer
70 Points, Q 2+, C3, Shooter (Long), Unerring Aim, Good Shot

Elf Archer
55 Points, Q 2+, C3, Shooter (Long)

Total 295 points



THE GAME

(Remember: click on the pictures for a bigger version)


Finnegan’s lizards charging across the battlefield as fast as they can – to close with the Elves before they are murdered by their vicious bow-fire.


A brief regrouping – so no one goes in alone and gets surrounded and squashed.


Once lizard had to (briefly) got to ground to avoid incoming missile fire!


Moving up, still taking fire – but most of the arrows were simply bouncing of the lizards hard scales.


Another Lizard staggered and the Elves start trying to shift their position to keep their distance from the Lizards.


But they didn’t shift quick enough of far enough and the Lizards were soon upon them!


Once they were in combat it was bad news for the Elves. The lizards had the numbers and were all higher in Combat ability.


The elves were quickly taken down.


The Elf leader was the last to fall.

We did go through the post game procedure for checking injuries and collecting income and Exploring and such – because at this point, I think, we figured we might play that sixth game.

The Elves leader and regular archer were fine – they simply must have ducked out and faded into the forest. The two elite archers were in a bit of a bad way and would have to mis the next game due to their serious injuries! This would have left her with only TWO figures (and whatever she could hire with her income from this game!?).

Luckily Amanda collected 40 gold for income – which would have allowed her to at least hire a new Elf Warrior. Finnegan only collected 10 gold, but he later came across a temple during his exploration and sacked it for another 10 gold. Amanda found a magic well, which she ignored.

Part of the reason Amanda was completely outclassed in this game was because Finnegan’s lizards had two more games on her fey fold and had improved with experience. Most of them  were Q 2+ and C 4 and Amanda’s were only Q2+ and C 3 – and there were far fewer of them! Another game would have seen Amanda’s surviving Elf archers get to C 4 and that would have made a huge difference.


GAME TWO

I played against Keira.


FORCES

The Explorers (Keira)

Human Leader
 60 points, Q 3+, C 3, Leader, XP 0

Human Wizard’s Apprentice
30 Points, Q 3+, C 1, Magic-User, Spell Scroll, XP 3

Human Elite Archer
50 Points, Q 3+, C3, Shooter (Long), Unerring Aim, XP 3
(Moderate Injury – Q 4+ for this game)

Human Elite Archer
50 Points, Q 3+, C3, Shooter (Long), Unerring Aim, XP 2

Human Elite Archer
50 Points, Q 3+, C3, Shooter (Long), Unerring Aim, XP 2

Human Warrior
30 Points, Q 3+, C3, XP 1

Human Light Infantry - Slinger
28 Points, Q 3+, C2, Shooter (Medium), XP 0

Total 298 points


Baron Phillipe Lapin’s Men-at-Arms (me!)
3 Campaign Points, Tough as Nails, Retain the Initiative, Combat Masters

Baron Phillipe de Lapin - Human Infantry Leader
70 points, Q 2+, C 4, Leader, XP 3

Dame Margrit - Human Blessed Paladin
96 points, Q 3+, C 4, Cleric, Heavy Armour, Paladin, Steadfast, Fearless, XP 0

Gaston - Human Elite Archer
50 Points, Q 2+, C3, Shooter (Long), Unerring Aim, XP 3

Renauld - Human Archer
44 Points, Q 2+, C3, Shooter (Long), XP 3

Jean-Luc - Human Archer
44 Points, Q 2+, C3, Shooter (Long), XP3

Pierre - Human Warrior
30 Points, Q 3+, C4, XP 3

Claude - Human Warrior
30 Points, Q 3+, C4, XP 3

Patrice - Human Warrior
30 Points, Q 3+, C4, XP 2

Louis - Human Warrior
30 Points, Q 3+, C3, XP 2

Francois - Human Warrior
30 Points, Q 3+, C3, XP 1

Total 454 points


THE GAME

Looking at the points alone, it was clear this was going to be retty one-sided. Had we finished our Dungeon bits perhaps I could have played a dungeon raid against her – and let her fill the dugeon with traps and nastiness...? Or perhaps given her a fort to defend…? Well we didn’t do that – we just played the straight-up all-out-battle scenario…

(Remember: click on the pictures for a bigger version)


The forces of Baron Phillipe charge across the pass to deal with the “bandits” hiding out there.


Keira decided to send her forces around the flank – perhaps trying to isolate and take out my archers and Crossbowmen one at a time… a pretty reasonable tactic.


Unfortunately she blew a activation roll early in her next turn (you can see it in the top corner!)


…and Baron Phillipe’s men were upon them!


There’s really no honour or glory in defeating a seven year old with a force 2/3 the size of your own… but we played the game… She's an incredibly good sport about these things and wouldn't have me offering her any advantage.


Keira’s Warrior Wimyn were defeated again…


Despite having her butt handed to her in, I think, EVERY game of the campaign – she is still keen to play and is already working on her next warband…


I think this was after the first morale test – few left on the table – Keira conceded.

I’d suffered two casualties, but both would be back in it for the next game. I’m not sure how many casualties Keira’d had, the only note I’d made was that her leader had not healed properly and would be permanently -1C – which I think had happened to her in her previous game!?

Keira collected 50 gold – but then lost one to my Theives Guild thieves. I collected 60 gold… plus the one stolen from Keira… plus the five from the Ale House… netting me another 66 gold – If we’d carried on that would have put my warband over 500 points!

During exploration I’d been visited by an Adventurer’s Ghost which begged me to avenge his death. In my next game I could nominate one non-personality character in the opponent’s warband as the ghost’s assailant and if it was killed during the game the character killing it would get one extra experience.


Overall I thought the campaign went very well. We all liked the campaign system and would play it again. I think, however, we might try a turn at playing more of a narrative campaign for our next one.

I would like to play a campaign with some other players - If I could ever get anyone out to play!?

I think building some more terrain would give us a few more options for scenarios. 



Coming soon on Tim’s Miniature Wargaming Blog:

Hard to say… One one hand I have a bunch of stuff on the workbench… and a pile of terrain stuff half built… and a bunch of free time I could play some games with…

But I also have some reading I’d like to get done… so… 

Song of Blades and Heroes Again


Some friends of ours come over to hang out and climb and play some games today and we decided to introduce them to Song of Blades and Heroes. I decided to run it as an all of them against me sort of tabletop adventure…


SITUATION

Nasty Orcsies attack our intrepid heroes in their camp just as they’re breaking their fast. How rude!

FORCES

The Good Guys

Axe Skull - Elite Dwarf Warrior (Oliver)
Q 3+, C 4, Short Move, Steadfast, Fearless, 46 points

Stormblade - Elite Dwarf Warrior (Ian)
Q 3+, C 4, Short Move, Steadfast, Fearless, 46 points

Shortcut - Elite Dwarf Crossbow (Keira)
Q 3+, C 3, Short Move, Shooter (Medium), Good Shot, 38 points

Stormbow - Elite Elf Archer (Finnegan)
Q 2+, C 3, Shooter (Long), Unerring Aim, Good Shot, 70points

Sir Moustache – Human Warrior (Aaron)
Q 3+, C 3, 30 points


Nasty Smelly Orcsies

Ogre Warrior
Q 4+, C 4, Big, Long Move, 50 Points

Orc Warrior
Q 4+, C3, 23 Points

Orc Warrior
Q 4+, C3, 23 Points

Orc Warrior
Q 4+, C3, 23 Points

Orc Archer
Q 4+, C3, Shooter (Medium), 29 Points

Orc Archer
Q 4+, C3, Shooter (Medium), 29 Points


THE GAME

(Remember: click on the pictures for a bigger version)


I think this was around Turn Two… My Orcs all nice and spread out… There’d been a few Turn Overs in the first rounds – Adventurers still rubbing sleep out of their eyes and downing their coffees while the Orcs advance in their rather unorganized fashion.


The Gang.

The Ogre, despite being knocked down by Stormbow, got up and sloshed across the river into contact with Axe Skull… Before they could gang up on him thought they rolled a Turn Over and at that point things kind of went downhill for our adventurers… mostly due to me having the hottest dice rolls I’ve EVER had!? It was like I couldn’t roll anything less than a four…


The ogre took down axe skull with one mighty swing of his Axe… into Axeskulls.. er.. skull (what a strangely prophetic name?!).

Sir Moustache charged into the river to take advantage of an Orc that had fallen in the river but found himself surrounded and taken down.


A couple orcs were taken down by Stormbows arrows and a few more were taken out by Stormblade… (we decided they were brothers, separated at birth – one grew up to be a dwarf, the other grew up to be an Elf… er...?) but eventually Stormbow and Shortcut also fell to the Ogres terrible blows.

Stormbow then ran away…

Normally I try not to so utterly annihilate new players on their very first game… But they all seemed to take it in stride and are keen to have another go!  

Coming soon on Tim’s Miniature Wargaming Blog:

More Toys… More game reports... 

Wednesday, April 16, 2014

British Napoleonic Era Riflemen


I only had a few Minifigs Riflemen remaining so I thought I’d best finish them up because then I could say – that unit there… DONE!

(Remember: click on the pictures for a bigger version):


British Riflemen from Minifigs. I’m  not sure if the figures were meant to be Riflemen… but that’s what I’m using them as… These are based individually for skirmish gaming with Song of Drums and Shakos


Here they are with the rest of the unit that I painted up four years ago…. There are a few Wargames Foundry  figures mixed in with them. I’m seriously tempted to pick up a pack or two of Perry Miniatures skirmishing Riflemen… but really… WHY?! This is, like, 600+ points worth of riflemen and the game is usually only played with 400 points…


A few more Minifigs I’ve recently painted – these are based for bigger battle games. I’d previously painted two other stands (oh, three years ago) but decided I should have two more - Napoleonic Wargaming by Neil Thomas requires units with four elements…


Here is the whole unit in extended line.


Another picture of the whole unit…

I started looking around and planning and plotting and trying to figure out what I’d need and how much it would cost to finish putting together British, French and Prussian forces for Napoleonic Wargaming… the realized it’s probably not going to happen this year. It would mean a couple hundred dollars for each - and I’ve got Great War stuff I need to get cracking on.

I might break down and buy a pack or two of this and that for skirmishing with Song of Drums and Shakos… We shall see… 


Coming soon on Tim’s Miniature Wargaming Blog:

Terrain… that last game report from the campaign…. Maybe some game reports from a new game. 

Sunday, April 13, 2014

Song of Drums and Shakos - First Game


Last week I finally got around to finishing reading Song of Drums and Shakos and finished painting up some Highalnders and French Chasseurs and Voltigeur and Carabiniers… so, on Saturday, when the lad and I had some free time in the afternoon (now that his Theatre School classes have wrapped up!) we have a go at the game.


United Kingdom of the Netherlands, Spring 1815

SITUATION

As the forces of France and the Anglo-Allied Coalition maneuver ever closer to the ultimate conclusion of their campaign at Waterloo, two opposing squads are simultaneously tasked with scouting a ford across a creek on the flank of their respective armies’ line of march.

SCENARIO

Ostensibly the object of the game was to “hold the ford” and if I’d given it much thought I’d have assigned victory points for being the first to it and maybe some for keeping the enemy on the other side and away from the ford… but ultimately, as with more SoBH derived games, it comes down to who routes (or wipes out!) the other force….

FORCES

The British (well… Scottish!)

1x Highland NCO - Q3+, C3, Sword, Musket, NCO, 76 points

6x Highlanders – Q3+, C3, Musket, Steadfast, @50 points

1x Sapper – Q4+, C2, Axe, Musket, Engineer, Strong, 39 points

Total 415 points!?


The French

1x Chasseur Officer – Q3+, C2, Sword, Pistol, Light, Élan, Leader, 82 points

6x Chasseurs – Q4+, C2, Musket, Light, Élan, @42 points

1x Sappeur – Q4+, C2, Axe, Blunderbuss, Engineer, Strong, 30 points

Total 364 points


I must have added something up wrong when I came up with these forces…?


THE GAME

Finnegan decided he wanted to play the French, so I ended up with the Highlanders.

(Remember: click on the pictures for a bigger version)


My Bonnie Highlanders cautiously approach the ford.


Finnegan and his Chasseurs full of Élan and horseflesh.


The two parties and their relative starting positions as they approach the ford.


Did I say “cautiously”? I meant “BOLDLY approach the ford!” In one move the whole squad was in position, in cover overlooking the ford. Huzzah!

That luck would not hold long…

Finnegan had less luck ordering his Chasseurs (full of Élan and frogs’ legs) forward. The Officer boldly lead from the front – but his men weren’t so keen to follow when they spied the bold swaggering Highland Lads across the water.


On my next turn I got a couple of the Jocks across the river and took a few long-ranged aimed shots – which caused a couple of the Chasseurs to duck – but didn’t succeed in causing any casualties or even a general route.

These Chasseurs are made of sterner stuff that I expected…


I guess bullets whizzing by their ears while standing in the open had a bit more motivating power than the orders of their officer. The Chasseurs rushed forward to the cover of the wood near the ford and began returning fire – wounding one of my Jocks!?

A lucky shot.

Actually he probably wasn’t wounded… the shot probably went through his canteen and he spent the rest of the engagement trying to stopper it up before all his whisky poured out….


Um… I know it LOOKS like blood... but... it was Red Whisky... or something... 


Then my luck went in the tank (where it normally resides)… When next they had the initiative young Pte William McDonald charged out from behind his tree towards the ford bellowing out a fearsome Highland war cry – but as his foot turned on a slick rock the cry changed in pitch somewhat and for the briefest moment sounded more like the cry of a wee girl being chased around the garden by her brother with a dead snake – before pitching headlong into the water. When Pte. McDonald sprang back up out of the muck he was covered head to toe in vicious black muck and his sodden kilt hung about his knees. Peels of laughter issued from the wood and that was all the Highlanders would do THAT turn!

(I rolled one action and Turn Over..)


Lucky for me, I wasn’t the only one with no luck at all… Finnegan also rolled a turn over on his first activation of the next turn.

I guess the French even had a bit of a laugh at Pte. McDonald’s Expense….


On my next turn I got a few more of the lads across the ford and took a few shots at the Frenchies in the woods…


One of them fell to the ground and cried for his mama!


After the next volley from the French a few of the Jocks sprang up and charged the French position!


In the confused melee amidst the Jocks took down another Frenchman.


Aaaaand then the French got lucky and took down one of the Jocks… and knocked over two others…


Aaaaaand then the dishonourable frenchies stabbed the fallen jocks – taking them out as well…

Things were not going well for the Scots…


A second wave of Scotsmen charged into the French position taking down a pair of Frenchmen – evening the score. Whoever lost the next figure would be making a morale test….


…and that would be the Highlanders…. Of course with their steadfastness the two remaining Highlanders in the melee stayed…


The Pioneer (who wasn’t REALLY a Highlander) made a run for the table edge – not that he’d don anything since the second turn…

That left two highlanders fighting four Frenchmen… We probably could have carried on and I might have pulled off a win, but we had other stuff to do so we called it a day… All we were really after was to try out the system and see if it worked. I think it worked pretty good.

I’d like to try it with cavalry.

Of course I’d have to BUY some cavalry to do that…

Actually I DO have a few British Cavalrymen. I have two batches that were earmarked for a big battle units, but one of the units I don’t have enough figures for and it seems the company I bought them from (Renegade Miniatures) is not currently in business so I don’t know when (or IF) I will ever be able to pick up more to finish off that unit, so perhaps I could use a few of them for skirmishing. They have HUGE horses though…


Coming soon on Tim’s Miniature Wargaming Blog:

Hopefully I’ll get around to finishing the report for the end of our Song of Blades and Heroes Campaign.

Painting up the last few British Riflemen I have – some individually based for skirmishing, some that will go one multi-figure bases for big battle games… 

Napoleonic Prussian Landwehr

Here is the rest of the Napoleonic Prussian Landwehr from Warlord Games that I picked up in a recent order from Woodrow’s War Store while they were blowing out a lot of stuff… and probably still are… but I am going to resist going back and ordering any more… I’m painting these up for Song of Drums and Shakos.


(Remember: click on the pictures for a bigger version):



Landwehr running at trail arms.


In the end I decided to go with the green facings for Westphalia. Not because they would be particularly useful or because they fought at actions I want to recreate (I honestly don’t know that much about the era) – I mostly did these because I thought the colours looked nice…



This includes the two previous samples I painted.

The arms carrying the muskets were a separate piece that had to be attached. One of the arms was miscast or broken off at the fist – so there was arm, fist, the butt-stock, but no fore-stock sticking out the front end of the fist… If it was broken it was broken before it was put into the packaging as the missing bit was nowhere to be found… Luckily I had some other German firearms on hand…


Er… heh… heh… Wonder how long it will take anyone I’m playing with to notice…


The dead and dying…

I have as many dead and dying Prussian Landwehr as I have live and fightin’ ones…


Coming soon on Tim’s Miniature Wargaming Blog:

I did get in a game of Song of Drums and Shakos with Finnegan yesterday – so now I have TWO game reports to get around to posting now! I have a few British Napoleonic Riflemen to paint up… after that…? Maybe some posts with pictures of some of the new terrain I’ve been working on..? maybe some work on a few things I promised other people I’d do for them (too long ago!?) 

Friday, April 11, 2014

MORE French Napoleonic Light Infantry!?



I need to have my head examined… I’m painting napoleonics and it’s not even to play a game with John and/or Curt (which has been my excuse in the past), but for a game neither will likely ever play!?

I definitely have enough to play a decent sized scenario. Perhaps I’ll recruit one (or both) of the kids to try out a scenario of Song of Drums and Shakos over the weekend…?

(Remember: click on the pictures for a bigger version):


More French Napoleonic Light Infantry from Hät.


Chasseur Officer, Sappeur, and Voltigeur Horn-blower – all from the Chasseur Command Pack.


Voltigeurs


Carabiniers

That’s it for Frenchies (for now…). I have a bunch more Prussian Landwehr and a few plastic Prussian Line Infantry (from Hät) to paint up. I also have a big box of assorted Napoleonic Minifigs I picked up at the Fallcon auction a few years back for $5 (I thought if nothing else I could melt them down…). There isn’t enough of them to make big units, but could give me a few more skirmish options. Here’s a few French Line, some Russians, a few british… some other stuff I can’t identify… 

Speaking of Prussian Landwehr….


Another sample Prussian Landwehr from Warlord Games.


I’m still not sure which facing to use… Maybe I’ll try one in Green next…

Here are a few of the aforementioned mystery figures

Okay these ones aren’t that much of a mystery – they’re British Foot Guards in Bearskins… They were in with the box of Napoleonics, but I’d always thought the bearskins more of a Crimean War thing… But then I noticed the code BN... British Napoleonic... So when and where would there have been foot guards wearing bearskins during the Napoleonic wars?


These are the guys that I really can’t identify. I’m not even sure if they’re Minifigs – most minifigs have a code on the top of their base – which helped me identify a few of the others. These do not. They may have a code on the bottom of the base but hey are all glues to this awful board with super hard glue. These have almost more of a Seven Year War look – mitre caps and what looks like full leg gaiters…? Any ideas?



Coming soon on Tim’s Miniature Wargaming Blog:

Game reports… The end of the SoBH campaign and hoppefully a game of Song of Drums and Shakos.

More painting… I’ll probably finish up a handful of Prussians… Maybe I should pick up some cavalry to use in Sone of Drums and Shakos… perhaps a pack or two of Perry British and French cavalry…?

More Terrain… I’ve been working on a few more terrain boards – I’ve actually completed a few new ones and haven’t even taken pictures of them  - though I’ve been taking lots of picture ON one of them – I’ve been using it for all the figure pictures I’ve been doing lately. It’s a 2x2 board which is big enough to hold a unit and provide a bit of a background – but not so unwieldy – for carrying in and out of doors - as the bigger 3x3 boards!