Thursday, February 23, 2017

Post-Apocalyptic Soviets


Another little distraction from the Vimy project… I’ve been working on these on and off over the last couple of weeks – during painting downtime – while waiting for glue or primer or finish to dry… or at the end of a solid eveneing of painting after finishing off a unit (as a “treat”).

The figures are form Lead Adventure Miniatures  - though I ordered them from Magister Militum. I’ve been wanting to pick some of these up for a couple years now – pretty much since they first came out. From the moment I spotted them I thought they’d be perfect for a Twilight:2000 game. I have a pile of the adventures. I thought I could use Flying Lead or Mutants and Death Ray Guns as a simple system for combat resolution and bolt on some skill resolution system…

 I also have the KGB pack.

I finished up a few of these a couple weeks ago and even used them in a game of Mutants and Death Ray Guns already… of course… most of them died… Of course that was just one-of game to try the system out – they will all be resurrected when we get to starting a proper campaign. And now I have a bigger pool of guy sto choose from or use as replacements as guys inevitably die…


(Remember: click on the pictures for a bigger version):


Post apocalyptic Soviets from Lead Adventure Miniatures.


Here is the whole gang together.

I’m definitely going to have to pick up some more packs of post-apocalyptic types from Lead Adventure Miniatures. I’d also like to pick up some of their Astropolis figures – they’d be great for a Rogue Trader campaign.

(I also kind of just backed the Dwarven Gold Fever Kickstarter - because I apparently don’t have enough Dwarves!?)

The nice thing about backing kickstarters at the moment (as opposed to ordering new toys) is I can dream of future fun, but know they won’t show up until after April and cause any further distraction…


Coming soon on Tim’s Miniature Wargaming Blog:

Canadians… Seriously… I had a good day of assembling things yesterday – gluing figures to bases, assembling trench mortars, etc… 

Tuesday, February 21, 2017

263rd Reserve Infantry Regiment - 79th Reserve Infantry Division


This will likely be the last of the Germans for a while. These, along with the three regiments of Bavarians, should be all I need for the Vimy game in April. There were a few other battalions thrown into the line from the corps reserve on the day, but I figure I can use recycled casualties from the front line battalions to represent the late arriving reinforcements.

(Remember: click on the pictures for a bigger version):


263rd Reserve Infantry Regiment – this unit, as with most of the Germans, is made up of my own figures that I modeled, made moulds of, and cast myself. They’re not particularly pretty, but they are all mine.


3 Machine-gun teams from Irregular Miniatures.


The 79th Reserve Infantry Division including the 261st, 262nd, and 263rd Reserve infantry Regiments.

The division is made up of three regiments (261st, 262nd, and 263rd) of three battalions of ten figures each, plus a command element of three figures. Ideally each regiment would have a machine-gun and mortar element attached, but I don't have quite enough mortars at the moment (painted, that is... I may finish up one or two more, but they're not a priority at the moment) so they are pictured here with extra Machine gun teams.

The battalions are smaller than the Canadian battalions - 10 compared to 15. This was largely a time-saving necessity, but also I figured the German battalions would have been whittled down by the "Week of Suffering" - a week-long campaign of constant harassing artillery and machine-gun barrages. The Canadian battalions, by comparison would have all be brought up to - or beyond - their established strengths with fresh drafts of reinforcements in the days before the attack (my great-uncle Bertram was one of those!), I may, ultimately, cut down the number of Canadians I end up using. With 15 figures per battalion it might get a bit crowded. Also as the Canadians have four divisions of three brigades with FOUR battalions of FIFTEEN figures each... the Canadian figures would outnumber the Germans four to one!!

I will hopefully get a few play-tests in later in March and try out different strengths for the Canadian Battalions.


Coming soon on Tim’s Miniature Wargaming Blog:

Canadians! Conveniently the rest of the Canadians I ordered from Irregular Miniatures arrived just this afternoon – so I should be getting those based up pronto and hopefully have a good chunk of the final Brigade of Canadians done by the end of the week! 

Countdown to Vimy – (Less than) 7 weeks to go!

The Plan for this past week was to:


#1 PAINT GERMANS! AS MANY AS POSSIBLE!

CHECK!




Mostly complete 263rd Reserve Infantry Regiment earlier on the weekend. Just need to finish up the bases on these now.

I have finished up the rest of the 263rd Reserve Infantry Regiment – which finishes up the 79th Reserve Infantry Division. I do have three more battalions that were thrown in from the reserves that I COULD finish up… but I think they’ll be last minute items, if I get around to them at all. As they’d show up later, I’m sure there will be enough German casualties by the time I need them that I could just recycle miniatures… I should likely get to posting more pictures of these later today.


This Week:

#1 PAINT BRITISH AND CANADIANS! AS MANY AS POSSIBLE!
Still have 60 Canadians and 30 British to paint. I’d like to finish up as many as possible over the next week. Luckily there’s a school break this week so all the kids regular activities are cancelled which means I basically don’t have to leave the house for a week if I don’t have to… gonna get me some PAINTING done!

March
Build Terrain!

April
Make more wire and barrage markers


Coming soon on Tim’s Miniature Wargaming Blog:

79th Reserve Infantry Division!!

Friday, February 17, 2017

Mutants and Death Ray Guns


I’ve been obsessing about Mutants and Death Ray Guns for a while now. I think it was my disappointment with Rogue Stars that got me thinking about MDRG. Please understand that my disappointment with Rogue Stars has little to do with how good of a game it is. It looks interesting enough - there are a LOT of neat things about it… I had been REALLY EXCITED about it and... well.. it just wasn’t what I was hoping for. I then realized that MDRG would more likely fit the bill… so… now obsessing over MDRG…

I even came up with a bit of a background for a campaign I’d like to run…

It all started in the late twenty-teens. A number o  the most powerful nations in the world elected a ultra-right-wing leaders running on xenophobic, populist platforms. Environmental and economic regulations were thrown out the window, scientists were muzzled, and things spiraled out of control pretty quickly.

The rising global temperature continued unchecked and as polar ice melted, coastal cities became flooded causing great population migrations of the sort the word had never seen. Drastic changes in weather systems brought about increasingly powerful storms which further devastated cities and caused untold hardship for many people.

Economic inequality also grew leaving more and more below the poverty line. Without access to medical care when new diseases arose, they spread like wild fire. A series of worldwide epidemics between 2025 and 2030 wiped out nearly half the worlds population grinding the global economies to a halt and bringing human civilization to the brink of collapse.

Just when everyone thought it couldn’t possibly get worse… the meteor struck in 2030. Since funding for science had long since disappeared, literally, no one saw it coming. It landed in China killing millions instantly upon impact. The debris it threw into the atmosphere blocked out the sun and caused widespread crop failures. Hundreds of millions more died. (Though it did seem to halt the global warming…).

Then the dead started to rise and feast on the living – and there were a LOT of dead people to rise up! It was thought perhaps it was something in that meteor… but who knows really.

To deal with the zombie hordes a company in Japan deployed new combat robots. These were highly successful and millions were manufactured and deployed worldwide. Which each successive generation of models the AI became more and more advanced until eventually, in 2041, they became self-aware.

It didn’t take long for the self-aware robots to realize that their irrational biological masters were largely the cause of all the troubles and decided to rid the planet of them. The killer robots that were so successful against the zombie horde were equally successful at killing live humans. They also began manufacturing and deploying all manner of persistant chemical and biological agents in their attempts to wipe out humanity.

In 2044 a group of rebels fighting the machines made a series of coordinated attacks on old American and Soviet nuclear weapons facilities and launched them at larer centers around the world where automated factories cranked out more of the killer machines – hoping to obliterate the robots with nuclear fire and EMP.

The year is 2045

This afternoon we had my friend Aaron and his boys over for the afternoon to try it out. We quickly made up some warbands and had a go just to sort out the system. We did a mix of rolling for random stuff and simply assigning equipment based on what the figures had. It probably wasn’t the most balanced way to do things, but whatevs…

Just for interest sake I calculated what the point value would have been for each warband if they had been pure point-buy warbands.

GAME ONE

Our first battle was Aaron versus The Girl. They just played the Radioactive Wasteland Scenario with no further environmental complications (radioactive terrain was bad enough!)

FORCES

Aaron’s Warband


(not entirely WYSIWYG… or entirely painted… but whatever...)

YR0 – Android
Q 3+ C 3
Leader, Flame Thrower, Difficult Target, Artificial
Upkeep: 2 Food

Abe “Beast” – Android
Q 4+ C 4
Champion, Savage, Artificial
Upkeep: 1 Food

Alice 46 – Andriod
Q 4+ C 3
Nanite Gun, Danger Sense, Artificial
Upkeep: 1 Food

OU812 – Android
Q 4+ C 3
Submachine-gun, Savage, Artificial
Upkeep: 1 Food

2B!2b – Android
Q 4+ C 3
Submachine-gun, Savage, Artificial
Upkeep: 1 Food

Food: 11

I know they LOOK like they’re wearing power armour and have jet packs that would make you think they should have Power Armour and Flying… but it’s really old power armour and it’s failing and the internal stabilizers done’ work so they’re epretty easy to knock over and if you hit them just right the damned things explode and the air filters stopped working ages ago…

Using points this would have been 285 points? (as near as I can tell… I’m not sure how many points the immunity to telepathy is supposed to be…? Or is that part of Artificial?)


The Girls’ Warband: The Blue Team


Candice – Human
Q 2+ C 2
Leadership, Heavy Armour, Assault Rifle, 1x Spare clip, Steadfast
Upkeep: 2 Food

Wanda – Human
Q 3+ C 2
Bow, Stealth
Upkeep: 1 Food

Blue Raven – Human
Q 3+ C 3
Champion, Submachine-gun (actually two pistols that shoot really fast), Flak Jacket, Stead Fast, 1x Spare Clip
Upkeep: 1 Food

Bridget – Giant Mutant Mouse
Q 4+ C 3
Strong constitution, Humanoid, dim-witted, Shotgun, Difficult Target, 1x Extra Ammo
Upkeep: 1 Food

Scruffy – Giant Mutant Chihuahua
Q 4+ C 3
Long Move, Superior Senses, Tailslap
Upkeep: 1 Food

Food: 10

Using the point buy system this would have been 370!?


THE GAME

(Remember: click on the pictures for a bigger version)


Aaron starts moving his guys.


Spotting some androids skulking about, Wanda went charging out into the ruins… only to realize no one was following her! (Turn Over rolled on second activation!?)


Shots exchanged, YR0 – leader of the Androids and Wanda the Archer are down. The androids rush ahead and finish her off!


The Blue Team returns fire and knocked down an Android. But despire many shots could not finish him off. Aaron made it his first priority to get this guy up – rolling two dice, he filled twice and remained on the ground for ANOTHER turn while the girls tried to light him up – all the other androids were laughing at him as he rolled around on the ground trying to dodge incoming bullets and unable to get up because of his unwieldy and ultimately useless armour.


Aaron, exasperated by some of his bad rolling…


Finally up! (I think this was OU812…?)


Eventually they made contact and the Blue Raven went down.


The Androids pile in and finish off the Blue Raven. I think at that point The Girl decided that discretion was the better part of valour and called it a day.


GAME TWO

Next I played Genest Boy #2.

FORCES

Genest Boy #2’s Warband


What You Lookin At – Mutant
Q 3+ C 4
Leader, Champion, Sprint, Submachine-gun, Spare Clip, Gunsmith
Upkeep: 2 Food

Who Are You – Mutant
Q 4+ C 3
Photosynthesis, Poison, Forester, Submachine-gun, Spare Clip
Upkeep: None

Don’t Like Your Face – Mutant
Q 4+ C 3
Regneration, Stealth, Assault Rifle, Spare Clip
Upkeep: 1 food

Aaargh! – Mutant
Q 4+ C 3
Phobia: Humanoids, Absorption: Lasers, Assault Rifle, Spare Clip, Steadfast
Upkeep: 1 Food

Got A Problem – Mutant
Q 4+ C 3
Clinging, Flying, Stealth, Assault Rifle, Spare Clip
Upkeep: 1 Food

Food: 14

Do they look familiar? (I actually painted these and gave them to him for his birthday last year...)

(if bought with points this warband would have been 380 points)


Igor’s Gang



The General – Mutant
Q 3+ C 3
Leader, Telepathic Scream, NBC Suit, Pistol, Spare Clip
Upkeep: 2 Food

Serzhant Igor Gorbashenko – Human
Q 3+ C 3
Champion, Hand to Hand Specialist, Pistol, 2x Spare Clips
Upkeep: 1 Food

Pavel Vinoukerov – Human
Q 3+ C 2
Sniper, Sniper Rifle, Spare Clip
Upkeep: 1 Food

Dimittri Zakarin – Human
Q 3+ C 2
Gunsmith, Shotgun, 2x Spare Ammo
Upkeep: 1 Food

Sergei Menchov – Human
Q 3+ C 2
Danger Sense, Assault Rifle, 2x Spare Clips
Upkeep: 1 Food

(These are the guys I posted yesterday, except I finished up The General last night and added him to the gang calling him a mutant. The General is a pretty bossy fellow, so I made him leader – though the gang still thinks of itself as “Igor’s Gang” since The General is a relative newcomer. I also downgraded some of the guys as I realized that though humans get to make two rolls on the skill table, the only get to KEEP ONE of them! The total points for them was 328…)


THE GAME


Aaron and son try to figure out who the heck is who and what they do!?


Igor and his gang advance into the ruins – wary of marauding Mutants - trying to seek cover, yet steer clear of the radioactive terrain. Pavel looks for a good position to snipe from.


Dimitri got a cramp from lunch and lagged behind a bit.


He eventually caught up and got a good scolding from The General.


A Mutant appears! Sergei took a few pot shots at it and the Mutant returned fire – sending Sergei scrambling for cover! The C3 the Mutants get is pretty huge... had a hard time taking them down, and they were murderiferous with guns or in combat. I suppose I did get more actions and therefore more aimed shots and powerful blows... but they got some of those too...

Then pavel took down the mutant with a single (aimed) shot.


The rest of the Crew kept running into Pavels field of fire, forcing him to relocate. He finally got another one of those mutants in his crosshairs and… jammed and ran out of ammo (probably a clip of duds, since he hadn’t actually FIRED his weapon all that much yet!).


Next round I tried to activate Pavel first… well… at least he cleared the jam. The torrent of Russian expletives must have temporarily distracted his fellow team members as they looked to see what the normally broodingly silent sniper was getting all worked up about.

Next turn, he would change his clip…


The mutants did not let this opportunity slide and advanced on Igor and his gang. One of them took a shot and injured Dimitri. Others fired on Dimitri as well and finished him off.


Not wanting to get picked off one by one while pavle sorted out his rifle, Igor and The General decided to take the fight to the enemy and charged forth from cover.


Pavel, finally finds one of his spare clips, gets it in and is ready to fire again… and it jams… WTF PAVEL!? DON’T YOU EVER CLEAN YOUR DAMNED RIFLE!?


Jam cleared. Relocated to get an enemy in line of sight… and his rifle BROKE!?

SWEET MOTHER OF JUPITER, PAVEL! CLEAN. YOUR FREAKING. RIFLE!?

While Pavel was banging on his rifle and inventing new curses, Igor and the General killed a few mutants before being gunned down by their brothers.

He actually dropped below half strength before I did, and we totally forgot to check morale – I only remembered when I lost The General and had to check morale and then realized I should also be checking for morale for having lost half when I realized: “Heeeeeeeyyyyyy…. You didn’t check morale when you lost your third guy…” so I didn’t check morale for my guys (but it might have been a game-changer if we’d checked when the Mutants dropped below half – I might not have ended up losing The General and dropping below half myself if a couple of his guys had scarpered -we were awfully close to their table edge!)


All that was left was the Mutant leader… Pavel ran over to join Sergei, thinking together then might be able to rush him… Then the Mutant leader raised his submachine-gun and shot Sergei in the face!

Pavel took that as his cue to scarper! He’ll have to find a new crew to hand with!


GAME THREE

Finnegan and Genest Boy #1 had also made up warbands , but we ran out of time and they didn’t get to play… Hopefully we’ll get to try again sometime!  Here’s what they had come up with (though perhaps next time we’ll be starting with new warbands..?)

Finnegan’s Warband


Fenrir – Mutant Wolf
Q 3+ C 4
Long Move, Superior Senses, Big, Leader, Champion, Animal, Dim-witted
Upkeep: 2 Food

Antonio Mutant Rat
Q 4+ C 3
Strong Constitution, Superior Senses, Humanoid, Animal, Dim-witted
 Upkeep: 1 Food

Skeek – Mutant Rat
Q 4+ C 3
Strong Constitution, Slippery, Energy Projection: Radiation (vomits radioactive goo), Animal, Dim-witted
Upkeep: 2 Food

Blofis – Mutant Frog
Q 4+ C 3
Amphibious, Short Move, Super Leap, Super Strength, Humanoid, Javelins, Animal, Dim-witted
Upkeep: 1 Food

David – Mutant Frog
Q 4+ C 3
Amphibious, Short Move, Super Leap, Energy Adaptation, Allure, Animal, Dim-witted
Upkeep: 1 Food

Food: 25

(307 points)


Genest Boy #1’s Warband



Dude – Robot
Q 3+ C 5
Artificial, Laser Rifle, Leader, Champion
Upkeep: 2 Energy Cells

Jeff – Robot
Q 4+ C 4
Artificial, Laser Rifle,
Upkeep: 1 Energy Cell

Bob – Robot
Q 4+ C 4
Artificial, Laser Rifle,
Upkeep: 1 Energy Cell

Outl-aw – Robot
Q 4+ C 4
Artificial, Laser Rifle,
Upkeep: 1 Energy Cell

Half-Smart – Robot
Q 4+ C 4
Artificial, Laser Rifle,
Upkeep: 1 Energy Cell

Energy Cells: 19

(362 points)


CONCLUSIONS

I like the game. I'm so glad to be back playing Ganesha Games SOBH-Engine games. It's been too long. I'd almost forgotten how much I loved playing them.

I’d LOVE to get a campaign going.

We didn’t get a chance to do post game advances – Aaron and his boys had to split and me and The Girl… well… we lost. NO advances for us and all our casualties are lost. Dead. No recovering. Only the winners get advances and get to check if any of those lost during the game recover.

The campaign system seems pretty harsh… I’m not sure how you’d actually get to advance a warband much at all – you only get to advance one thing and only if you win and only recover wounded if you win. It seems to me every time you lose you might just be starting a new warband. If all other things end up being equal-ish that means every two games you start with a new warband!?

Perhaps we could roll for recovery for losers as well, but they get a -1 to their Quality rolls. It would give the losers a CHANCE at least. It’s possible a wounded guy could crawl away. Otherwise we should mark where casualties fall and if a warband manages to drag their wounded off they could roll to recover…? Maybe the loser gets on advance (perhaps from a limited list of possible advances) and the winner gets two?

Also maybe coming up with scenarios that have victory conditions OTHER THAN utterly wiping out the enemy warbands…?


Coming soon on Tim’s Miniature Wargaming Blog:

Hopefully some Great War Germans. I didn’t get much painting in last night (or THIS evening). I’m hoping tomorrow or Sunday evening I’ll be able to at least finish off the 262nd Regiment – which will finish off the 79th Reserve Infantry Division – I do HAVE two of the three battalions done already... so… it’s possible. Then I just need a few more reinforcement battalions and I’m done the Germans. I could probably get away without bothering to make up the reinforcemtn battalions and instead recycle German casualties on the day to make up the reinforcements, which would be showing up later in the game anyway…?  

Thursday, February 16, 2017

Igor’s Gang


I’ve been having a very productive week with the painting of Germans so I allowed my self this little distraction…

These are some Lead Adventure Miniatures I picked up from  Magister Militum. I’ve been thinking a LOT about Mutants and Death Ray Guns lately – so much so that I picked up Project Simian Ultra X and even kickstarted the Psi Paladins and Techno Barbarians (only 4 days left – only $1500 to go to unlock the next stretch goal! That’s about 24 more backers! Get to it - I totally want Lord Phalag and his Minions!!).

As I got some of these guys painted up this week I started thinking about how I could use them in MDRG. I was hoping over the next week or so we might get in a game or two. Then I ran into my firend Aaron last night and ended up inviting him and his boys over to play tomorrow afternoon – so I had to get stuff sorted. 

I really, REALLY like the idea of rolling for a random warband and having to play with what you get. I think it’d be a hard thing for a lot of people to do – if you like playing WYSIWYG – but I probably have enough odd and unusual figures, that I could probably come up with a figure for just about anything… Despite all that I decided I’d like to try out the point-buy system – because I really, really wanted to play with my new toys and it has a pretty solid theme going on and there’s no way I’d get this group if I rolled something random.

I DID try to stick to building guys that I could CONCEIVABLY rolled – i.e. that all started with Q 3+ C 2 and got two skills and two pieces of equipment… well… in most cases one piece of equipment plus some spare clips and food. With an ALL HUMAN warband I’m supposed to start with one less figure but get two extra rolls on the equipment table. So I figured a lot of food and energy cells/spare clips could have been rolled and then distributed amongst the group.

ONE guy I did end up giving three sills to… I felt a little beardy doing so, but the point total came up waaaaaaay less than the 400 I’m allowed. I could have padded them out with piles of grenades and NBC suits and stuff… but there’s no way you could end up with that rolling on the tables so I stopped at 312 point and called it a day

I was wondering how anyone could do a group of 4 humans and use up 400 points, but then realized it’d probably be easy to do if you were taking better equipment (power armour, power weapons, etc) or some of the better traits. I guess I could have added one mutant to the squad… that would have used up some points. Maybe I will… But for now here’s what I’ve got…

(Remember: click on the pictures for a bigger version):


Igor’s Gang (figures from Lead Adventure Miniatures)

Igor’s unit was stationed in Siberia when the nukes started flying. Hearing that most of their homes were radioactive ruins, they thought they’d sail across the Arctic sea to North America. They figured it might be better there and could exact revenge on the Americanskis for ruining their mother Russia… Only to find, as they found their way back south, out of the arctic, that North America had been hit pretty good in the Nuclear exchange at the end of the Age of Suffering. (More on this backround tomorrow!)


Serzhánt Igor Gorbashenko
Q 3+ C 3
Leader, Champion, Hand to Hand Specialist, Pistol, 1x Spare Clip, 4x Food
Upkeep: 2 Food

Igor originally came from the mean streets of Moscow. He was always a big man and a natural leader. When the big hulking brute with the deep commanding voice told people to do things… they did them. He was always a scrapper. It probably initially came from sticking up for his four younger brothers when bullies picked on them back in grade school. Most of his family was wiped out in the plagues and he joined the army as it seemed the safest place to be at the time. 


Pavel Vinokouraov
Q 3+ C 2
Sniper, Stealth, Weapon Specialist (Sniper Rifle), Sniper Rifle, 2x Spare Clips, 3x Food
Upkeep: 1 Food

Pavel grew up in a remote village in the Urals and was largely insulated from chaos of the last 30 years. Pavel joined the army during the Zombie outbreak. Having been raised as a hunter he became a sniper in the army.


Dimitri Zakarin
Q 3+ C 2
Gunsmith, Steadfast, Shotgun, 2 Spare Clips, 3x Food
Upkeep: 1 food
Dimitri grew up on a farm. His father taught him mechanics and farming. Each successive disaster took a toll on Dimitri’s small community. It was during the Rise of the Machines that he was finally driven from the farm and joined the army.


Sergei Menchov
Q 3+ C 2
Danger Sense, Difficult Target, Assault Rifle, 2x Spar Clips, 3x Food
Upkeep: 1 Food.
Sergei was born in St. Petersburg. Things went bad there early on. He never attended any sort of formal schooling but his father was a mechanic and a survivor and kept his family safe and together for as long as he could. As soon as he could Sergei joined the army so he could no longer be a burden on his family. Sergei has a good sense of where danger could be lurking and has a knack for how to stay out of the way. He is often sent out as the “point man” to lead the way.


Perhaps if I finish up one of the others, I'll add a "mutant" to the group - it will probably be a mutant with mental mutations (i.e. telepathic powers!). Ooh, I think I know which one! Better get painting! 


Coming soon on Tim’s Miniature Wargaming Blog:

We’ll be playing Mutant’s and Death Ray Guns tomorrow afternoon, so I expect I’ll be posting a report of the action later in the evening. 

Tuesday, February 14, 2017

Great War Germans


After a good solid evening of painting I’m feeling back in the saddle and a bit more positive about the prospects of getting all this done one time…

(Remember: click on the pictures for a bigger version):


This is what I managed to finish up last night. Some were worked on over the last week – a bit, here and there…


Command figures from Great War Miniatures - these will make up the command element for the 79th Reserve Infantry Division.


Assorted German casualty markers – also from Great War Miniatures.


A few of my own castings – enough to finish up the 262nd Reserve Infantry Regiment.


262nd Reserve Infantry Regiment – all of my own castings.


79th Reserve Infantry Division so far – including the 261st Reserve Infantry Regiment and 262nd Reserve Infantry Regiment. I still need to finish up three battalions to complete the 263rd Reserve Infantry Regiment. Add in a few machine-guns and mortars and the 79th Reserve Infantry Division will be complete!

I guess I COULD paint up some artillery – the two regiments of the 79th Reserve Field Artillery Brigade… but as they will not be on the table, I likely won’t in time for the BIG GAME! Mind you, The Divisional command will likely not be present on the table either, so….


Coming soon on Tim’s Miniature Wargaming Blog:

MORE Great War Germans!

(or some minor distractions!) 

Monday, February 13, 2017

Countdown to Vimy – 8 weeks to go!


Just under two months to go...

The Plan for this past week was to:

#1 Paint 45 Great War Germans to add to those painted last week and reorganize into 10 figure battalions to form the 3 regiments of the 79th Infantry Division.


They’re mostly still on the workbench… Partly painted. Some more than others... 


There are a few casualty and command types that are more or less finished and just need their bases finished. The rest.. well... they're LESS finished.


#2 Repaint collars on old 261 Reserve Infantry Regiment to match collars on 11th Bavarian Infantry Regiment reorganize those two regiments to form 11th Bavarian Infantry Regiment, Bavarian Reserve Infantry Regiment No. 1, and Bavarian Reserve Infantry Regiment No. 3.


CHECK!

I did repaint 45 collars to convert figures I’d painted for the 261st Reserve Regiment into elements of the 1st and 3rd Bavarian Reserve Regiments and painted up 9 or so others to finish off the three Bavarian regiments (only two of them are shown here). See more here: Bavarians


#3 Work on (and maybe try to Finalize!?) Terrain Plans

Little work was done on this…

(By "very little" I mean "none")


#4 Begin refurbishing rest of 4th Division’s Terrain…?

I've been trying to get motivated to do this for weeks, months ever, and I’ve finally come to the realization that going back and forth betweek paintng miniatures and building terrain is not in any way efficient. To be effective at either I need blocks of dedicated time and get into the Mode (Painting Mode or Terrain-Building Mode). Therefore Iv’e decided I’m going to try and finish up painting ALL the miniatures in the next couple of weeks and THEN have a month and a bit of solid terrain building.


Distractions!



There were a few figures that snuck on the the edge of the workbench and got a little paint on them... including some Lead Adventure Miniatures I’d ordered from Magister Militum (during a moment of weakness in January) arrived and I sort-of-kind-of painted a few.



I also spent a bit of time early in the week re-basing a few old biker minis so I could try out Faustus Furius... Then played the game... then wrote a report for it... You can find said report of the ensuing shenanigans here: Faustus Furius MMLIII


This Week:

PAINT GERMANS! AS MANY AS POSSIBLE!
I have 70-80 infantry, 3 machine-gun teams and possibly a few more trench mortar teams. Ideally I’d like to get at least HALF of that done this week – preferably MORE!!! 


Rest of February

Finish Germans – 4 more (10-man) battalions of units in reserve plus machine Guns and mortars.
Finish British (2 battalions – 30 figures) and Canadians (4 battalions – 60 figures – plus a few machine-gun and mortar teams)


March

Build Terrain


April

Make more wire and barrage markers


Coming soon on Tim’s Miniature Wargaming Blog:

Hopefully some painted Great War Germans!!