Thursday, August 15, 2019

Armageddon Steel Legion, Necromundans, and an Imperial Fist

Clearing a few more things off the painting desk...



Four Armageddon Steel Legionnaires

The missiles come from the Departmento Munitorum like that. The forge world that produces them paints them so for to easily identify which is which (nothing is more embarrassing, not to mention wasteful of the Emperor's precious munitions, than blowing up a single dude in the middle of a large quad with a Krak missile, or having a Frag missile ping off the side of a tank...), but with little concern the intricacies of tactical stealth considerations. Normally a team of veterans, such as these, would repaint them in theatre immediately after issue, but with the rapidly changing situation of this deployment, they didn't have time (or perhaps paint!) to do so between rearming and heading out on the next mission!



The full squad of them. This would be a veteran squad - as it contains additional Special Weapons.

Initially I just picked up one or two of these guys because I like the models. I thought I'd put together a mixed team of assorted Guard from various regiments that could be used in Kill Team as a Dirty Dozen type unit or as a unit of Inquisitorial Acolytes in regular 40K. I've managed to scrounge up enough of these guys to field a full squad now, though. I could still see them being used as Inquisitorial acolytes or as a straight Veteran Guard Squad in an Inquisitors force.



Two plastic Guard I tried painting up in old school Necromundan regimental colours. These guys are from the 2nd Platoon of B Company, 5th Necromundan Regiment.

Not sure about that camouflage...

I have a handful of assorted plastic guard I thought I'd do in similar colours to use as a Kill Team... Or maybe to bring down to the Underhive when things get really crazy...



An old Rogue Trader era Marine I've painted up as an Imperial Fist.

The Imperial Fists maintain a fortress monastery on Necromunda, so that was my main inspiration for painting this marine in their colours. As I got painting him I started imagining a character for the figure. I imagined him being a denizen of the Underhive taking jobs as bounties. No one is quite sure why he's here. Some say he was sent on a secret mission by the chapter that has yet to be revealed. Others think he is a deserter - but such thoughts are spoken of in hushed tones and only to trusted compatriots. No one wants the Fists catching wind of this rumour, as everyone remembers the last time someone tried to rat out a renegade marine - a whole bloody Battle Company  descended on the Underhive and they utterly wrecked a half-dozen ancient domes, killing dozens and displacing hundreds more. No one wants that again. The rat didn't even get PAID!

Speaking of rats...



This is an old "pre-slotta" Citadel Giant Rat. They grow pretty big down in the Sump...



Not sure if it's going to be a "pet" for my ratskins, or just something that they hunt. Either way, a "wandering monster" for incursions into the deep caverns of the hive bottom


Coming Soon to Tim's Miniature Wargaming Blog: 

Well... lots of stuff sitting on the workbench. But I've also FINALLY finished reading the actual RULES for Necromunda, so I'm going to try and get in a game before I forget them - or get them all jumbled in my head with all the other assorted 40k-ish rules (I mean, I've been looking them over and reading bits here and there to get a general sense of how things work and how gangs go together, but this past week I actually did a front to back read through and, in the process, picked up on a few things I wasn't quite sure about!)

Monday, August 12, 2019

Adeptus Arbites

Last spring I painted up a bunch of old I-Kore Void figures and called them "Adeptus Arbites". In truth, they would be better stand-ins for Local Enforcers... The Adeptus Arbites, I have since figured out, are more like a "Federal" police force - like the FBI in the United States or the RCMP in Canada (except that the RCMP are also detailed to do local law enforcement in large parts of rural Canada...), whereas Enforcers are more like local/municipal police forces.

I imagine the Adeptus Arbites, though there certainly would be some posted on Necromunda, would give very little care for anything going on in the Underhive - they would be keeping their eye on Lord Helmawr and the big movers and shakers in the upper hive or spire that might be committing Imperial crimes... I guess they might show up in the Underhive to chase down a particularly nasty criminal that's tried to elude Imperial justice by escaping downhive.



Adeptus Arbites! Most of these are old metal models from Citadel Miniatures on newer Sector Imperialis bases. The Robodogs/Cyber-Mastiffs are resin models from Artel W (also on GW Sector Imperialis bases!).

Perhaps they'll see occasional action in Necromunda - on the hunt for some real baddies... or perhaps Kill Team (possibly fielded as Tempestus Scions?)....? Or in regular 40K as acolytes of an Inquisitor...? Or in Wrath & Glory!

Here's what the patrol looks like for Necromunda (as that's what I'm mostly obsessing over at the moment!)...



Chief Inspector Butterman (as Palanite Captain - Leader) Hardened Flack Armour, Armoured Undersuit, Stub Gun, Respirator, Enforcer Shotgun (with Salvo and Shredder rounds)
Skills:
235 Credits



Constables Walker, Fisher, Thatcher, and Turner (as Palanite Patrolmen - Ganger) - each with: Flack Armour, Armoured Undersuit, Stub Gun, and Enforcer Shotgun (with Salvo and Shredder rounds).
130 Credits (each)



Constables Angel and Butterman (as Palanite Patrolmen - Ganger), each with: Flack Armour, Armoured Undersuit, Stub Gun, and Enforcer Boltgun.
140 Credits (each)



Constables Cartwright and Wainwright (as Palanite Subjugators - Gangers) Layered Flack Armour and Armoured Undersuit, Stub Gun, Subjugator Pattern Grenade Launcher (with Frag and Stun grenades)
130 Credits (each)



Saxon and Sampson - Cyber-Mastiffs! For some reason Enforcers in Necromunda aren't normally allowed Cyber-Mastiffs!? (unless they want a glitchy, rare "hacked" cyber-mastic!) As the Arbites, when they show up, will likely be NPC nemeses in a GM-run scenario, I can basically give them whatever they want, right? 100 credits each - they will likely be assigned to Constable Walker and Chief Inspector Butterman.



It took me a while to do these as I couldn't settle on a paint scheme. I didn't want to do them all in black. Originally I'd done one as a test in black with only red and gold accents - but it was TOO MUCH RED... so I tried painting the  pauldrons and helmet white... but then the looked, to me, more like paramedics! So I tried a could other schemes on other guys (white pauldrons with red helmets, etc) and eventually settled on mostly red accents with shiny steel helmets.

Coming Soon to Tim's Miniature Wargaming Blog:

Whew! It's been a busy week... I'm not entirely sure what is coming up next... could be an actual GAME of Necromunda!? Or some more Gangers or Hive Scum...? Or anything 40K-ish, really!

Sunday, August 11, 2019

Delaque Gangers

I finally finished up the Delaque Leader, so I thought I would post pics of the entire gang... I do have three more to do, but all three require some converting, and it may be some time before I get to them, so...

The One-Eyed Red Snakes



The entire gang, so far...

All are old school Necromunda metal figures from Citadel Miniatures.



Artifex is the Leader of the gang. Artifex is a master dealer in information and prohibited substances (mainly obscure and spook - which he sells as red and blue pills). Artifex is kitted out with Flack Armour, Photogoggles, a Bolt Gun, a Power Axe and a Stub gun.
Skills: Mentor
225 credits



Risternina (Champion) is Artifex's right hand man.
He is kitted out with Flak Armour, Photogoggles, Lascannon with monosight, and a Stub Gun.
Skills: Marksman
330 credits



Mus and Rotis. These Gangers are equipped with Flak Armour, Photogoggles, Lasgun, Stub Gun and Stiletto Knife.
110 credits each



Oraculum and Mutatio. These Gangers have Flak Armour, Photogoggles, Shotgun (Solid and Scatter ammo), Stub Gun, Stiletto Knife, and Frag Grenades
155 credits each



Rutabulum and Partem. More Gangers with Flak Armour, Photogoggles, Autogun, Stub Gun, and Stiletto Knife.
110 credits each



Glacies and Architectus. Still more Gangers with Flak Armour, Photogoggles, Autogun, Stub Gun, and Stiletto Knife.
110 credits each



Neo86753, Neo4723, and Neo65395 - Juves.
Neo86753 is armed with a Stiletto Knife and a Stub Gun (40 Credits)
Neo4723 is armed with an Autopistol and Stiletto Knife (50 Credits)
Neo65395is armed with a 2 Stub Guns, and Stiletto Knife (50 Credits).

And that's the gang so far... In total I have 1665 credits worth of Gangers - more than I need for a starting gang in a campaign - or even a skirmish gang. A couple are armed with non-standard Delaque equipment (The LASCANNON! - and the Power Axe...). This will probably all get changed when, you know, I actually get to PLAY the game. I mean, the main armaments will stay the same, but there are so many wargear and pistol and grenade options - things that could go in a pocket or under their coat that don't have to be represented on the miniature...

As I mentioned at the top, I have three more to finish up - two are actually Hasslefree miniatures that I was going to convert to use as Delaque gangers, the third is an additional figure that was aiming an Autogun - which I have carved off and thought I'd replace with... well something... Maybe a Meltagun...?

Coming Soon to Tim's Miniature Wargaming Blog:

I have finished up a squad/patrol of Adeptus Arbites and will post pictures of those soonish - probably tomorrow.

Thursday, August 8, 2019

Genestealer Cultists

These are actually Finnegan's figures. He's picked up a few Genestealter Cult minis over the last year. He started with the Deathwatch: Overkill boardgame/box set, which he picked up at the Sentry Box in Calgary. Later, when the new Kill Team game came out, I gave him the Genestealer Cult Kill Team from the core box I'd picked up. He's done nothing with them since.

Recently, I convinced him to assemble a few and I thought I'd experiment with the new Contrast® Paints on a few. Once I figured out a quick way to do them I sat down and we tried to bang out a squad of them one afternoon. They've been sitting the last few weeks, languishing in a state of ever-so-nearly-completed. So, this afternoon, I decided to just finish them off for him. They only needed a few touch-ups - a few spots that were missed and a couple things that needed metallic paint...



Genestealer Kult Gang/Kill Team from Games Workshop/Citadel Miniatures.

I have no idea how many points these are or if it is enough to make use of as either a Kill Team or a Gang for Necromunda. But it's a START! Hopefully he'll sit down and cost them out and figure out if he needs any more before the Necromunda campaign(s) I'm starting at the end of August!

He's also got all the Pure Strain Genestealers from Space Hulk he could use with these...


Coming Soon to Tim's Miniature Wargaming Blog:

I should be able to finish up my own Adeptus Arbites in the next day or so, just a few finishing touches needed on them!

After that...? I've tried to arrange all the odd and sundry bits crowding my workbench into something resembling a queue of sorts - so I can focus on one thing at a time and get them DONE! So, after the Arbites (and the Delaque Leader, who is also very nearly done) I'm hoping to finish up some Escher Gangers, a handful of Spyrers, Karloth Valois and some zombies, four Howling Banshees, four Steel Legionaires, a few Underhive Scum and Bounty Hunters, some Asuryani Warlocks and Guardian gunners, two Imperial Assasins, John's Space Rats, Goblin Wizards, and some Dwarves and Skaven for Warhammer Underworlds....

Oh, and there are an assortment of Imperial Guard items that seem to  be one the workbench and I just can't seem to bring myself to put them away into storage, including; a half-dozen Commissars, a Tallarn Mortar Squad (to finish up a Spearhead Detachment of them!), Assorted Valhallans, a dozen Catachans (to COMPLETELY finish off that entire force... again... it's been re-orged slightly for Apocalypse gaming!), MORE Tallarn vehicles (Taurox and four or five Leman Russ tanks).

More Necromunda Barriers and a White Scars Primaris Intercessor

A few items rolling off the workbench this week - More Necromunda Barriers and a White Scars Primaris Intercessor!



MORE Necromunda Barriers! I really cranked these out!



I have 27 of these now!? In addition to using them in Neromunda - they would make great barriers for any sort of post-apocalyptic game! (I probably should have added in some crates and barrels and other detritus... but you get the idea...)




White Scars Primaris Intercessor

I picked up a pack of three intercessors back in January or February to paint one up as a Salamander - as Keira had planned to play a Salamander Primaris Intercessor in our Wrath & Glory Game Weekend - if, y'know, we'd actually gotten to the Tier Four adventure...

A year ago I painted a White Scars Tactical Marine to use as Trojon Kull - one of the pre-generated characters for use with Blessings Unheralded - the Wrath & Glory Quickstart rules and adventure that was published for Free RPG Day 2018. I liked the look of the White Scars marines, so I decided to do one of the Intercessors in the White Scars colours... Now I'm thinking I could put together a Kill Team of them!?



Two White Scars marines for the "Kill Team" so far... (the Tactical Marine has been rebased) I have a few other odd and assorted Marines of different varieties I could add to this... So far it's only... um... 27 points... out of 100 needed for the most basic Kill Team.

I've never been a fan of the black-around-the-sides-of-the-base look... especially on bases that are mostly one colour - green (grass) or brown (earth)... It always looked to me like people forgot to paint the sides of their black plastic bases (even if it WAS painted - black!). I find it works a bit better for these moulded terrain bases.... but I still don't love it...

This is not a priority Kill Team... Soooo many others to finish up first!


Coming Soon to Tim's Miniature Wargaming Blog:

I have a team or Adeptus Arbites that are just about done - just in time for the release of the Book of Judgement this weekend! I also have a leader for the Delaque gang that's just being finished up.

Looks like I'll be running a short campaign the last week of August for the kids and a friend of theirs. I have five scenarios that I'm working on that I will likely use in the Weekend Campaign I have planned for the fall. Stay tuned for more about those!

Friday, August 2, 2019

Kasrkin Storm Troopers and Necromunda Barriers

A handful of things rolling off the workbench as we roll into a long weekend her in Saskatchewan...

First, some old metal Kasrkin troops [ainted more like modern Tempestus Scions (which effectively replaced the Kasrkin in 8th edition... and maybe 7th...?)



I got these are part of the BIG IMPERIAL LOT I recently picked up, and, actually, most of these were already painted... and I didn't mind the paint job (it was well done and I thought was close enough to my own style that, with a bit of re-basing, would fit in well with my own minis). So that's all I've done is re-based these and finished ONE that was only partly painted. All the others were completely painted, but one was primed and the blue was painted and nothing else?! Weird that one out of the unit would be left unpainted!? So I tried to match the paint job on all the others... Can you tell which one it is?



Necromunda barriers. I'm just quickly cranking these out to get them done. I'd considered adding graphite and stuff... but I just want to get these done and on with painting miniatures and playing, hence the very basic paint job...





Coming Soon to Tim's Miniature Wargaming Blog:

More Necromunda Barriers, probably - I have a second batch that I started and they're quick and easy, so I imagine they'll be the next thing finished...

I have SO MUCH OTHER STUFF cluttering the workbench at the moment - and even more stuff sitting in boxes piled all around the workbench - my focus is being pulled in 38 different directions all at once. MOST are smaller projects that have ended up on the workbench because "If I just finished these 2/3/5/8/10 an entire unit/formation/force would be totally complete!" I've got Eldar Banshees and Warlocks, Tallarn Heavy Weapons Teams, Valhallans, Sanctioned Psykers, Escher Gangers, Van Saar Gangers, Orlock Gangers, MORE Tempetus Scions/Kasrkins, SPACE RATS, Leman Russ TankS, a Taurox APC, Assorted Necromunda Bounty Hunters and Hive Scum, piles of Space Marines of all varieties, Drukhari, and probably piles of other stuff I can't even remember at the moment... I think it's time for a clear-off and some project triage!

Wednesday, July 31, 2019

July's Games

We did get in a few games in July....


Friday, 5 July 2019



On this first Friday of July our friend Laura came over for the evening and played Terraforming Mars with us. Finnegan even joined in!



We played on the Hellas board and... there wasn't a lot of ON BOARD developments - compared to some of our games! I can't believe how few cities there were! Amanda didn't have a single one!



I played Helion (Yellow) and just BARELY squeaked out a win in a very, VERY close game!! I took the Diversifier Milestone and the Magnate Prize (which I'd sponsored) and second place in the Space Baron prize with a total of 53 points.

Laura was second with 52 points! She had been playing Tharsis Republic (Black) and had taken the Polar Explorer Milestone and was in a three-way tie for second in the Cultivator Prize along with Amanda and Finnegan. Keira had won the prize. In fact, I was the ONLY one who didn't get any points for the Cultivator prize!?

Keira (Ecoline - Green) and Amanda (Phololog - Red) were tied for third with 50 points each! Finnegan (UNMI- Blue) wasn't too far behind with 46.

I felt like the game went too fast and that we had all barely just started getting things going and - boom - it was over...


Saturday, 6 July 2019



Finnegan was running his Dungeon Crawl Classics campaign.

I rode over to Dragons Den Games and bought Warhammer 40,000: Apocalypse!


Sunday, 7 July 2019



Played our first game of Warhammer 40,000: Apocalypse!



Amanda and Keira played a combined force of Asuryani and Drukhari.



Ian and Finnegan played a massive horde or Tyranids!

There is a full report of that action and loads more pics elsewhere on this blog:

The Defence of Elamdavar


Monday, 8 July 2019



On Monday we played a SECOND game of Apocalypse! This time it was ME and Keira combining out Eldar/Asuryani forces to battle the hordes of buggy things.



Again there is an After Action Report of the encounter elsewhere on the blog with loads more pictures...

Elsewhere on Elamdavar


 Wednesday, 10 July 2019



On Wednesday Other Tim came by to try out Apocalypse.

 

This game, lacking the BIG GUNS of Super Heavy and TITANIC elements, wasn't quite so epic...

 You know the deal...

Assault on Throshi Station


Thursday, 11 July 2019



Next it was Orion's turn to try out the Apocalypse - bringing his wolf lords to battle it out with my Eldar!



Game report... find it here:

Wolves Strike!


Sunday, 14 July 2019



On Sunday, Other Tim was back for another round.



Coming of the Comet!


Monday, 15 July 2019



Then... we took a break from the Apocalypse and played a game of Castles of Burgundy.



I won, but we've since learned that apparently that's a pretty common occurrence when playing with board #8...?


Wednesday, 17 July 2019 



Back to the apocalypse, and finally facing some substantial opponents! Orion brought his KNIGHTS!!



Aw, yeah!

Assault on Ynysafallon


Friday, 19 July 2019



This time Laura joined us for a game of Castles of Burgundy. Amanda totally won this one... with 222 points!



I wasn't too far behind with 221!

Laura, who was playing the game for the first time, finished with 201!!! Keira was a bit further behind with 187...


Saturday, 20 July 2019

 

My old friend Woody was passing through town - from his home in Calgary to visit his dad. He had some time in Saskatoon, though, so I set up a game of apocalypse for him. It's been a LONG time since I got to hang out or play games with Woody! Such a good time!

 

I played my Asuryani - and got a little help from Keira's Wraithknight!

 

Woody played with some Astra Militarum Tallarn armour and the Titans of the Eritque Arcus Maniple of Legio Amare Feles

 More pics and a detailed report can be found here:

Legio Amare Feles Walks...

THIS is what Apocalypse was meant for!!!


Sunday, 21 July 2019



I spent Sunday at Brent's house playing High Frontier with Brent, Keith, Darrin and April.



There is so much I just LOVE about this game, but damn does it take a LONG time to play and can be frustrating in the extreme... We played for eight hours. Not even close to finishing. I think around the five hour mark I realized the thing I'd been working at for a few hours already would probably come down to a 50/50 die roll (in ideal solar flare conditions)... at some point... and if that failed, it would effectively set me back to where I was two hours into the game. That die roll came at the seven hour mark. Luckily, I "succeeded". If I hadn't I probably would have just left as... well... what would be the point if I'd need another five hours to get to where I was before the die roll!?

I played the United Nations and ended with 11 victory points. Early in the game I'd shot a rocket out to an asteroid and successfully prespected it... but.. that didn't count for much... It took hours and hours to get all the right equipment to be able to launch a rocket back out to, basically the same space, with enough stuff to set down and build a factory. When we called it I had one rocket sailing around to other nearby asteroids, trying to prosect them... I feel like if I were able to play the game, like, ten times in a relatively short period of time, I MIGHT get to the point where I have enough of a clue that, playing with others who equally had enough of a clue, we MIGHT actually complete a game in less than eight hours... but who has that kind of time to invest in learning a game that well when there are so many other great games that can be played in two hours or less at the first sitting and be... well.. almost as satisfying.

Brent played China and directed us into a decade long war, which made everything harder and everyone paranoid that everyone else was going to steal all their stuff... which made the game drag on longer than it could have... 

April was playing NASA and managed to get some stuff on to Mars. When she did I actually suggested we just quit and play Terraforming Mars to see how Aprils settlement of the planet went. She seemed interested, no one else did...

Darrin was the ESA and Keith played Shimszu I think he won with 16 victory points...?


Friday, 26 July 2019

After a busy week of bike rides and getting Keira to and from Girls Rock Camp (You can still see some of the glitter-glam-make-up from the days activities on her face in some of the pics).

In the afternoon Amanda invited Kurtis to come and play games with us this evening.



We started off with Just Desserts.



I got pretty close - had two of both green and yellow customers (you need three of one colour or five different colours to win) - but Amanda won in the end.



Afterwards we played YET ANOTHER game of Castles of Burgundy! Kurtis had never played and always wanted to try it, and we've all been having fun playing it - Amanda, after our last game had suggested we play it every night for a week to learn it really well, like we had done for Race for the Galaxy a few years back. Unfortunately, Castles of Burgundy takes a bit longer to play than Race for the Galaxy... so we never really even tried to do that. WE DID get in three games of it this month and I think everyone is feeling like they have a bit better idea of how to play!



Amanda won this game with 224 points. Kurtis wasn't far behind with 221.

I had the board with a donut of yellow (Knowledge?) tiles in the middle, and I stuck my first palace right in the middle of it, thinking it would motivate me to fill that area and have a bunch of bonuses - or know what my end game points would be and that would give me some advantage through the rest of the game...? Well, that was the idea. I kept forgetting to USE the bonuses - like the +/-1 for placing green or blue tiles... I'm not sure I EVER remembered to use that!? I DID get four of the building I got victory points for and I did get all of the colours of goods (which I got points for)... but it wasn't enough to win! I was a bit behind the leaders at 205, and Keira was just behind me at 199 (so close to breaking 200!)

And... that was it...

The kids did do some the role-playing - on Saturdays, and Monday and Tuesday of this week... but that didn't involve "the family" or me, so... I don't really keep track of that stuff...


THE 10x10 CHALLENGE(s)

Well...



At this point, we should have played about 58 games... we've played 41...

Haven't played a single game of Blascktone Fortress - mostly because I have yet to finish painting all of the miniatures (or... any of them really, except for the Ur-Ghuls!), nor have we played any games of Shadowrun: Crossfire. It's Keira's game. I told her SHE needs to read the rules and say "okay, I've read them, here's how we play" and we'd set aside a month or so to play through a campaign - much like we did with her Harry Potter game...



Right now she's a little more interested in sewing and knitting and learning the guitar and not-so-interested in reading rules for games!



Very little movement has been made on the other Challenge as well... Although I DID get in ONE game on the list (High Frontier - a game by Phil Eklund!) I did play a LOT of Apocalypse (which isn't, but COULD be on the list...) I've played over 15 games of 40K so far this year - in addition to the half dozen games of Apocalypse I played this month. I should probably add Necromunda to this list - as I'm sure I'm going to play a lot of that in the coming months... then it will look like I got a bit more of the list games played...


Coming Soon to Tim's Miniature Wargaming Blog:

Probably more Necromunda stuff... I've started a new NECROMUNDA GALLERY in the pages section - where you can see all of the Gangers I've done so far.

here is a fair bit of Imperial Guard stuff (and Imperial KNIGHTS) on the workbench that I've been plinking away at... we shall see...

No immediate plans for any games... but hopefully we'll get in a game of Necromunda soon!!!