Thursday, July 2, 2009

Campaign Plans

As I mentioned earlier I’d definitely like to try and run some more campaigns. To start with I’m going to run a play by email Hordes of the Things Fantasy Campaign in the fall. I’ll have a number of players out of town playing the various heads of state of the nations involved – they will be playing a game of diplomacy via email and the movements of their armies will create a scenario generator for tabletop battles played with however happens to be available to play locally…

I got to thinking, however, that I’d really like to run more one-day “in-person” campaigns, perhaps as many as two or three each year. I could possibly run one as early as this fall. If I ran three a year, distributing them evenly throughout the year, and used this past Campaign as the starting point that would put one in October and the next one in February. Both seem like they might be decent times. February is perfect for having a Wargaming Birthday Bash Campaign day! I’m not expecting that all the folks that came to the last one would be able to make it out to ALL of them, rather I’m hoping more regular campaigns might give some of the other folks who missed the last one an opportunity to get in on the action.

If I did host another campaign in October it would likely have to be another Hordes of the Things Fantasy campaign as I don’t think I’d have enough armies to do any others just yet – except maybe the “Back of Beyond” campaign. I have been thinking a lot about some possibilities for future campaigns. Here are a few of them…

HOTT – “Generic” Fantasy
Obviously I could easily throw together a HOTT Fantasy campaign any old time now that I have the armies I prepared for this first campaign. As I continue to add to these armies there will be more options for players and/or larger armies and the potential for more participants.

I have Elves, Orcs and Dwarves and Amanda’s “HOTT Chick” army. Of course any of the DBA historical forces I have can also be fielded as HOTT armies with (or without) the addition of a few extra fantastical elements. With the stuff I have (plus a couple extra things) I could easily put together a second Elf army (wood elves, maybe) and a second and third Orc and Dwarf Army!? (This doesn’t even include my Lord of the Rings armies…)

HOTT – Lord of the Rings
I think it would be fun to have a campaign set in Middle Earth around the time of the “War of the Ring” and I happen to have a number of suitable armies in the works. I have an Army of Isengard more or less completed and have enough stuff that I could put together armies for Rohan, Mordor, and Moria. I’d need to put together an army for Gondor and possibly some (more!?) Dwarves and some of the “Fallen Realms” – Harad, Easterlings, etc. That’ll probably be a ways off… But it’s fun to think about…

DBA – 1066+
This has sort of been a dream for a while, but I now have, in addition to more or less complete Anglo-Danish and Viking armies, enough figures to do Norman, Welsh, Irish, and Scotts armies! This is closer to happening than the Campaign for Middle Earth!

DBA-Roman Civil War
Okay I don’t actually know much about the history of Rome (which is sad, considering I did take a Roman Classics class at one point…), But it seems to me they did have some civil wars, and I do happen to have almost enough for three or four DBA Early Imperial Roman armies… Of course I could just run an campaign centered on Rome where there happens to be three or four Roman players and they can work together to crush the other players and expand their empires… or have a civil war to see who is Master of all Rome – while the others pick away at their empire… Could be fun! I guess I’d have to get some additional armies for this one.

DBA- Alexanders Successors
I have enough of the old Rafm Armies of the Hellenistic Period to do at least a couple Successor armies… I really don’t know anything about the period, though I imagine after the death of Alexander there was much squabbling and in-fighting amongst his successors… It would certainly be colouful! If anyone can recommend a good (short!) readable book on what happened to Alexanders Empire after his demise…

18thc - Ticorne, Horse and Musket – Imaginations
I thought it might be fun to put together forces for a half dozen or so “Imagi-Nations” for a campaign nominally set somewhere between the War of the Spanish Succession and the Seven Years war. I’d use the DBA 1500-1900 extension and twelve stand armies of very generic home-cast tricorne figures. This might be fun to get others in on the painting and designing of the armies of their various duchies, nations, etc.– if I could get them to agree to a common system of basing!?

Great War Era – Back of Beyond
The Far East during the Russian Civil War seems a suitably chaotic setting for a DBA-ish campaign. I could offer a number of different factions that could make temporary agreements and turn around and then stab each other in the back when it was beneficial to do so… If I could hammer out some rules that I like, this could very easily be done as I have Warlord Chinese, Tsarists, and Bolsheviks. If we were using armies of about 12 stands like DBA I could probably put together TWO of EACH right now! To this I could add some “Canadian Interventionists” using the Great War Canadians I also already have… It might be fun to make a few more armies – the Army of British India, “Basmachi” Rebels, etc.

Great War Era – Balkan Fantasy 1910
Similar to the Horse and Musket “Imagi-Nation” idea above I thought it might be fun to come up with some fictional Balkan countries (Bertzegovnia, Zergia, Syldavia, Borduria, etc) and make up a number of small forces for each and have a little Balkan war nominally set in the early years of the 20th Century.

Diplomacy/Europe 1880 -1900
Possibly using the map from the board game Diplomacy – we could have a fictional world war (or at least a European war) set in the latter years of the 19th Century using the DBA 1500-1900 extension we’ve been toying with. Historical armies would be used - Germans, Russians, Austro-Hungarians, Ottomans, Italians, French, British… (plus Belgians? Dutch? Balkan nations?)

So, who’d be up for a campaign in October!? Or February…? It looks like the “Back of Beyond” or another “Generic” Fantasy campaign would be the most realistic possibilities for October. Which of the others would you be interested in?

Wednesday, July 1, 2009

Yons 1914 – Great War DBA

This week I thought we’d try a couple different things. First I thought we’d switch to the 1914 Western Front, second I thought we’d try using a different variant as our guideline – the DBA1500-1900 Extension by Tony Barr – though obviously we extended it a bit beyond 1900…

The main differences between this and the Last Game was, beyond using DBA instead of HOTT, was that Rifles could move 300 paces/turn, were +4vs foot/+5 vs Mounted and NOT quick-killed by all mounted! The cavalry we were using this week were Uhlans – which I classed as Light Horse and were only +2 vs everything and WERE quick-killed by rifles they’d just moved into contact with! Quick –firing Artillery we extended the range to 1800 paces, MGs we had at 500 and the same factors as rifles, and we allowed them to move through bad going, but would require an extra PIP to do so!

Yons, 1914

SITUATION

The French to the British right have crumbled and the British Corps, in danger of being flanked and enveloped, is falling back to establish a new line. A holding force has been left behind to cover the Corps retreat and stall the German advance long enough for the British forces to establish their new line of defence.

SCENARIO

The table was 3000 x 3000 paces (~4’x4’) The defending British could set up anywhere within 2250 paces of their (South) table edge. The Germans could then set up anywhere north of the river (approximately 300 paces from the North table edge. The Germans had 16 turns to move half their force off the south table edge, and could be broken by losing 1/3 of their original number (6 stands). The British would ignore the regular loss rules. But would instead keep on fighting until they had caused the Germans to fail in their mission (either by casualties caused or keeping them away from the south table edge for 16 turns) or (I decided later in the game) if they lost their general and had lost more then the Germans that would lose the game for the British)


FORCES

BRITISH FORCES (All veteran – 4 recoils!)
General (Spear) Brigadier Jackson
8x Rifles (2 Battalions of 4 stands)
2x MG (1per battalion)

GERMAN FORCES (All veteran – 4 recoils)
General (Cavalry) Oberst Lowell
2x Light Horse (Uhlans – from Divisional Reconnaissance regt.)
12x Rifles (1 Regiment of 3 battalions of 4 stands each)
1x MG
1x Quick-Firing Artillery

THE GAME

I figured this was going to be a tough one for both players. The British had a large front to defend with a small force which they would likely have to disperse across the entire front otherwise the Germans would simply march through whatever gap they left open. The Germans had a pretty tight timeline to get half their force across the table – in good going it would have taken 10-12 turns to get across – depending on whether they took the bridge or tried to cross the river.

(Remember: click on the pictures for a bigger version)


The British Deployment


Oberst Lowell setting up the Gemran forces.


Brigadier Jackson desperately trying to redeploy his forces to meet the German force. For the first couple of turns Jackson was blessed with a number of high PIP rolls which really helped out with the re-deployment of this troops…


The Germans were not so blessed and took some time getting across the river.


The Germans slowly making their way across the river and trying to deploy into something like a line.


Shots are finally exchanged and the British (and Scottish!) seem to be taking the worst of it!


The gemrans surge forward and the British line is broken up in a mad battle!


Because his attention was focused on the desperate situation directly to his front two companies of the British were left well out of the battle for some time… It wasn’t until turn nine or ten or so they finished their “brew up” and started to march…


The British attempt to reform their line and stem the tide of Huns sweeping down on them!


The steady British hold but are slowly pushed back by the sheer weight of the force opposing them.


With the resistance all but wiped out the Germans surge forward again!


With nothing in their way but the British headquarters, Oberst Lowell desperately tries to get his troops formed up into a column to march down the road and make their way to the British second line before it can be established!


Though the small group of reinforcements was on the way the British headquarters is overrun.

We liked this a lot better than the HOTT variant we were using previously. We need to make a few further tweak. I think the MGs range will be increased to at least 600paces… maybe more.

I need to finish up some more British!

(...and maybe get some more germans and some French off of John to re-base!)

More Auxilia

I finished up the Auxillia for Roman Army #1. Having a closer look at the Wad 0’Romans I have of everything but the Legionaries to do four or five armies, but it looks like I only have enough Legionaires to do three… (and a half, maybe…? If I repaired a few broken Pilia)

(Remember: click on the pictures for a bigger version)


Again, these are old 80’s Citadel miniatures that were produced by Ral Partha in North America.


I also finished up the three stands worth of Psiloi I had partially painted a while back. Won’t need these for a while… but they were quick and easy…

I think they three armies I’m going to do are going to be Green, Red, and Blue, respectively. It might not be entirely historical to have an army all in one colour… but it will make them easy to differentiate when sorting them into their storage and figuring who’s on who’s side during those nasty civil war Roman on Roman games…

Coming soon on Tim’s Miniature Wargaming Blog:

Okay… not I really AM going to take a break from the Romans and set some stuff done for the Johns…

Sunday, June 28, 2009

More Picts and Romans

Once again an odd smattering of items…

(Remember: click on the pictures for a bigger version)


These are all from Gripping Beast, I believe. I’m not sure they were supposed to be “picts”… but that’s what I’m calling them!!


One has been recently painted, the two others simply rebased with the new one to make a Cavalry (General) stand for my Later Pict DBA army (the earlier Picts get a Light Chariot for their General!).

I may have to make a new banner. I thin the silver on this one looks goofy…


These Roman Legionaries, like the Auxilia in the Last Post, are old 80’s Citadel miniatures, produced by Ral Partha in North America.

With eight chunky blobs of led, this stand has some serious weight to it. If you threw it an someone you could really do them some damage.... (not that throwing toys about is an acceptable practice in my house... just sayin'...).

I’ve been working on a few more stands of Auxilia the last evening or two as well…

Thursday, June 25, 2009

Romans!?

This is why I need a PLAN so I’m not so skattered-all-over-the-palce with the painting….

I thought it might be fun to try out painting some of the Romans I have….


(Remember: click on the pictures for a bigger version)


Auxilia – I think these are old 80’s Citadel miniatures that were produced by Ral Partha in North America. Just need three more of these stands to complete the Auxilia for the first army...


Psiloi – Not sure of the manufacturer of these. Only need the one.

Having a quick look at the stuff I’ve got I could EASILY make at least THREE DBA Early Imperial Roman armies… probably four… maybe even FIVE!? Who the heck are they going to fight against (other than themselves)!?

I guess there’s the Picts… but they would be more of an opponent for the Middle Imperial Romans.

I wonder what sort of fantastical elements could a guy add to a Roman army to “HOTTify” it?

Wednesday, June 24, 2009

Recent Stuff

I’ve been doing a bit of rebasing and sprucing up of bases of stuff I rebased a while back…. Organizing and taking stock of what I have and what needs to be done for various different projects… Been painting a bit on this and that…

Here’s some of the stuff that’s rolled off the workbench in the last couple days.

(Remember: click on the pictures for a bigger version)


Here are a few new Mounted Vikings I had and thought I’d paint them up to be a Viking “Hero” stand if I ever wanted to include one in a HOTT game. Im not totally pleased with the flags, they were a bit rushed and may be replaced at some point…


Two of these bad boy Bolshevik commanders were rebased, the third was 95% painted… and I just made the flag. Still a finished figure is a finished figure.

This will be a Bolshevik General in our Great War/Russian Civil War HOTT games. I used him in last night’s game. I classified him as a Spear General, which gave him +5 Combat factor (+4 for spear, +1 for general) versus everything, quick-killed by knights (Armoured Cars) in good going and Warband. I think if worked out pretty good – but don’t actually quick-kill anything themselves... Fairly resilient, slow-moving,


These Tasrist Generals have just been rebased, but look pretty nice so… I called the Rider General… but that gives them a +4 tactical factor and they quick kill shooters – which is the bulk of the stands on the table – so they’d be likely end up being used as shock troops… which just doesn’t seem right for commanders of this era… maybe I’ll only allow him to be used as the commander of the Cossacks – when they’re fielded in large enough numbers to qualify as a command unto themselves!



A couple of Chinese Warlord Generals. Again, just rebasing them…

Maybe I’ll just call all HQ stands – whether the figures are on horses or not – “Spears”

Coming soon on Tim’s Miniature Wargaming Blog:

Some Roman Auxilia have some how made it on to my workbench…? along with the other sundry items already cluttering it. I really have to nail down a project to work on and get focused!

Flight to Bashkent

Rick and Jackson are back and we thought we’d have another crack at Great War HOTT. Using, more or less, the same types of things as in the previous game (at some point we will add trenches and wire and aircraft, etc…). I did decide to try a slightly different scenario, however…

Again the only real change we’ve made to the original HOTT rules are to increase the ranges of shooters and the various types of artillery, limit the number of times a stand can recoil – depending on the unit’s quality or morale, and shooters are required to fire on the closest eligible target…

I have a new Command stand for the Bolsheviks and classed it as a “spear” this time. It becomes a bit more resilient – but has no ranged attack (which, really, I don’t think a command stand should have…). it worked out quite nicely.

Bashkent, July 1918

SITUATION

After the debacle at Bahkabad the Tsarists have the Reds on the run! All the units in the area are falling back to the city of Bashkent. The remains of a Regiment from the Bolshevik’s Derkaderka Brigade – reduced to two understrength battalions - is hotly pursued by the “Saviors of Bashkabad” – the 5th “General Bronovich” Rifle Regiment under the command of General Jacksoneyev.

SCENARIO

The Bolsheviks set up anywhere within 1500 paces of the west table edge. The Tsarists then set up within 600 paces. The Bolsheviks then take the first move.

The Bolshevik’s win by either breaking the Tsarist force or by exiting 50% of their starting force off the East table edge. The Tsarist will win if they prevent the Bosheviks from doing so.

FORCES

Tsarist Forces

5th “General Bronovich” Rifle Regiment – General Jacksoneyev

1x Regimental commander (Rider) General – Regular

8x Rifle Companies (Shooters) - Conscript
1x Machingun Company (Artillery) - Regular
1x Field Battery (Artillery) - Regular

2nd Timashenko Cossack Regiment – attached
3x Cavalry (Riders) – Regular

Bolshevik forces

3rd Regiment Derkaderka Brigade – General Lowellowski

1x Regimental Commander (Spear) – Regular
6x Rifle Companies (Shooters) – Conscript
1x Machinegun Companies (Artillery) - Regular


THE GAME


(Remember: click on the pictures for a bigger version)


The bolshies are on the run!

Rick decided to deploy them all facing where he was going so they could be moved most quickly as a group. They could have been deployed facing the enemy but would have had to use a lot more PIPs to retire as a group can’t move backwards, only individual stands.


…and they’re off! The Cossacks are closing fast!


One of the battalions is left behind to slow the Cossacks… unfortunately they were left on the reverse slope of a hill…


The Cossacks charge over the hill and into the riflemen waiting there in ambush!

(meanwhile the Tsarist artillery has set up and caused some disruption in the main Bolshevik line).


…and the Cossacks wipe out the Blosheviks on the hill…


…and continue to shase down the rest of the Bolsheviks!


The Bolshies are caught!


MG and Rifle companies are destroyed. The command group reels from the ferocious charge…. It is all over…


Fun and quick.

If I played it again I’d have only given the Tsarists two stands of Cavalry… or three but made the general a foot unit….

I think we should try a bigger game using the “Big Battle” rules, with multiple commands, sometime soon… I’m also anxious to try out some rules for trenches and wire… SMG armed troops… Airplanes…