Tuesday, October 21, 2025

A Few More Things

 Another small order from Fenris Workshop arrived Monday. 

The Farstriders (because I don't have them... they included all the original cards... and it was $13!?), a Lumineth Realm-Lords Scinari Cathallar (because it was the only miniature I need to finish the Lumineth Realm-Lords Spearhead force) and a bunch of resin rats (to make a MEGA-RAT-SWARM base for when the characters take on Kritza, The Rat Prince in Night Wars... because there is a gigantic rat swarm... or Tide-o-Rats that chases them around much like the Suffocating Gravetide did in the first campaign) 

Not even opened... Not that any of those cards are of any use in second edition. I haven't ENTIRELY given up on the idea of playing Warhammer Underworlds again, I guess... 


Monday, October 20, 2025

Lost Song Spirits - Regiment of Renown

I forgot to include this in the previous post about the last of the Tree-Revenants and Spite-Reveneants. The whole reason I bought the extra Spite Reveneants was to be able to build this Regiment of Renown! 

Near the end of last year, Games Workshop posted a bunch of new Regiments of Renown as part of "Grotmas"... One of those Regiments of Renown was the Lost Song Revenants.

This Regiment of Renown hails from the isle of Decrepita (in Shyish, I think...?). These Sylvaneth of the Lost-Song Forest have become deafened to the spirit-song. They can now only hear the mournful cries of wayward souls, which has driven them to cruelty and madness. Shrouded in the chilling fogs of their native land, these Outcasts follow the legions of the dead, hoping to vent their own spite and bitterness.

The Lost Song Revenants include: 

  • Hero - Treelord (1) 210 - Any Sylvaneth
  • Unit - Spite-Revenants (5)  80 - Infantry
  • Unit - Spite-Revenants (5)  80 - Infantry

Total: 370 points


INCLUSION

This Regiment of Renown can be included in armies from the following factions:

  • Flesh-eater Courts
  • Ossiarch Bonereapers
  • Idoneth Deepkin
  • Soulblight Gravelords
  • Nighthaunt


I HAVE Soulblight Gravelords and a growing force of Nighthaunts, so I could potentially include them in either of those!! 


Lost Song Revenants with Nighthaunts!

This force currently comes to a little over 1000 points... When the Scriptor Mortis and Craventhrone Guard and second unit of Myrmorn Banshees are complete, it could be about 1450 points! 


Lost Song Revenants with Soulblight Gravelords!

THIS force comes to 1950 points - using (almost) all the current Soulblight Gravelords that I have painted! (Next June a number of these move into "legends")

Last of the Sylvaneth (for now...)

 Hot on the heals of the Awakened Wyldwood... I have completed the last of the Sylvaneth I have... for now..

(Not including Skaeth’s Wild Hunt... the Warhammer Underworlds warband, which is only really playable in Warhammer Underworlds...) 

Last of the Sylvaneth... 

Tree-Revenants

Spite-Revenants

The Tree-Revenants I built last year sometime and did not make a musician or standard Bearer, so I was clearly thinking these new ones were to reinforce the existing unit of Sylvaneth. 

Technically, the Spite-Revenants can also be reinforced and COULD be fielded as a unit of ten... but I'm not sure I'm going to do that... But this is what they'd look like if I DID! 

ALL of the Sylvaneth (so far...) 

This could all be fielded as a starter Path to Glory army

(Could add another unit of Revenants or Dryads... and still be under 1000 points) 

Treelord General’s Regiment 

  • Hero - Treelord (1) 210 - Any SylvanethUnit - 
  • Unit - Kurnoth Hunters with Kurnoth Greatbows (3) - 200 Kurnothi, Infantry
  • Unit - Tree-Revenants (10) 180 - Infantry

Total: 590

Branchwych’s Regiment 

  • Hero - Branchwych (1) 110 - Any Infantry
  • Unit - Spite-Revenants (5)  80 Infantry
  • Unit - Spite-Revenants (5)  80 Infantry

Total: 270

Faction Terrain: Awakened Wyldwood

ARMY TOTAL: 860

I should, at some point, pick up the Sylvaneth Endless Spells. They cost no points to include in your army in this edition, so there is not reason NOT to have them (other than it's another THING TO BUY)

I'm also seriously considering picking up the the Outcast Spitegrove - the new Sylvaneth Battleforce Box - which would add:

Drycha Hamadreth - a monsterous hero wizard

Spirit of Durthu - the model could be built as Spirit of Durthu, a Treelord or a Treelord Ancient... but I think I'd build it as Spirit of Durthu - another monstrous hero treelord with a great big sword that is particularly good at taking down other monstrous heroes! 

15x Tree-Revenants or Spite-Revenants - models can be buit of either. Part of me just wants to build more Spite-Revenants... but maybe I should wait and with both and see which are more fun (or useful?) 

20x Dryads

So, lots of fun stuff to play around with. All fairly quick and easy to paint!

NOW I need to focus and finish up those last few Nurgle things... and then move onto the Helsmith's of Hashut... and maybe some more terrain! 


Sunday, October 19, 2025

Awakened Wyldwood

 I'm not entirely sure of the thought process that led me to abandoning plan to finish the Lord of Afflictions and Pusgoyle Blightlord this weekend and instead finish up the Awakened Wildwood... but here were are... 

I think it was a mash-up of a general feeling like I needed to get more terrain bits painted and an earlier discussion with Amanda about moving beyond Spearhead to play more interesting scenarios with different units. Not necessarily BIGGER battles... (Because Amanda has even less interest than I in playing 2000 point battles... even though I COULD with a few of my Age of Sigmar forces, currently!). Previous editions had scenarios for 500-750 point battles, so I'm sure they could be adapted, or the current narrative battles scaled down... 

She seems happy playing the Sylvaneth and so I thought I might try and finish up the few Sylvaneth things so they're ready when she wants to try that and finishing all the Sylvanth means finishing their FACTION TERRAIN! 

Awakened Wyldwood. 

This is the Sylvaneth faction terrain... though I suppose it could be just used as a small wood or copse or whatever. I think that's what these were originally (and Wyldwood is still listed amongst the Citadel Terrain List that can be used in Age of Sigmar Games). I'm pretty sure these were sold in batches of three I wouldn't mind getting a couple more of these. Maybe one I could paint in more fantastical colours and THAT could be the AWAKENED Wyldwood...? 

Or... maybe I'll just use this one and not bother with more... 

Awakened Wyldwood with (most) or the Sylvaneth! 

The last of the nurgle things are still on the workbench and still High Priority... but they've been joined by some other things... 

The last of the Sylvaneth are on the workbench as well...  

I am toying with the idea of picking up the Outcast Spitegrove - the new Sylvaneth Battleforce Box due to be released this fall. It would give the Sylvaneth force a bunch more options (and a bunch more Spite andor Tree Revenants) and they are relatively quick and easy to paint!! 

Wednesday, October 15, 2025

Estenna of Brighthall, Sloppity Bilepiper, and other Goodies.

I had a nice little ride out to the Warhammer Store this afternoon. 

It was nice and cool (I am not a fan of the heat!) but not cold! 

it's a lovely time of year to ride up and down the river valley with all the fall colours. 

I like to get out and enjoy it BEFORE IT SNOWS! 

I also stopped by campus to drop off Amanda's tea and snack, which I'd noticed she'd left on the counter. 

I rode out to see if the rest of the goodies from the Store Anniversary event had arrived, and indeed they had! I stuck around and had a nice chat with the manager, John. There may have been a bit of ranting about the new Warhammer Quest... but ultimately admitted, we'll both probably end up buying it!?

I noticed they had Squig Plush Slippers this year (to match the Squig-Mega-Hoody I bought last year!?). 

The Goodies: Metal Dice, Dice Cup, Estenna of Brighthall (who I will be painting up as an Anvil of the Heldenhammer and giving a new name!)... and a wooden box/dice tray thingie...? Apparently they were for a previous event... but there were loads extra, so they were given out as a bonus thing...

And then while I was there, I picked up a Sloppity Bilepiper... I was going to wait until the Maggotkin were DONE before I bought any more... but I was there... they had one in stock... I am almost done the Nurgle Spearhead... so... 

The inside of the dice box... I guess tokens and other things can be store in there... during play. Not sure they could be transported in there as they'd just fall into the larger section on the other half..?! Maybe a card could be placed between the two halves whild transporting - as it's held together by magnets... Not sure I'm going to trust magnets to hold it together while stuffed into a bag for transit, though... 

I guess it was for celebrating the opening of the 200th Warhammer Store in North America...? 

I am nearly done the Lord of Afflictions and Pusgoyle Blightlord. Expect pics of the finished minis by the weekend. Maybe. And then a game report of these guys fighting the Sylvaneth in Ghyran! A classic AoS match-up!! 

Warhammer Quest: Cursed City - Night Wars 03 - Thirst Awakened

It feels like it's been a while since we played Warhammer Quest... and... it HAS. We haven't played since mid-October, before we took our trip to Vancouver - because last week (the first week since we returned) Finnegan had school stuff to do! 

As ever Amanda was playing Glaurio ven Alten III and Qulathis the Exile. Finnegan played Brutogg Corpse-Eater and Dagnai Holdenstock. I Game-Mastered the thing and played all the hostiles. 

Because the first three Purge Journeys were all successes, it was time for our first attempt at a Decapitation Journey (Thirst Awakened!) to take down Lady Annika, the Thirsting Blade! 

The Purge Journeys were meant to irritate her and disrupt her power and authority in Terror Town! And irritate her they did! The first part of the Journey was defending the city quarter known as Haven - where the Heroes resided. A small outpost within the city that has thrown out the taint of the undead...

Ready to defend Haven

Glaurio ven Alten made the first move. He spied Lady Annika approaching besotted and dripping with the blood of the innocents she'd slain on her way here as reprisals for the damage done to her power structure... 

Glaurio shot her twice and stabbed her a few times and she fled geysering blood out of her many wounds... 

She would be back... 

Brutogg was assaulted by a trio of Fell Bats and was raked and slashed by them. They are not so nearly as deadly as some of the other vampires they were facing... and usually Brutogg is pretty tough... but the bats got some lucky blows in and seriously injured the ogor! 

Dagani was attacked by a trio of Vyrkos Blood-Born vampires. He deftly parried and deflected their horrific rain of blows! 

Qulathis went after the gigantic Vargskyr that was approaching from the south. She filled it full of arrows... but was not able to bring it down. 

The beast howled in pain - terrorizing all nearby. 

then it leapt over buildings and landed in the square behind Qulathis, snapping at her with it's gaping maw... but the quick aelf darted away. 

As expected, Lady Annika was back and once again attacked Glaurio! He parried her blows, striking back, then blasted her again with his pistol and sent her screaching off into a nearby alley! 

Glaurio then returned to the square with Qulathis and blasted the Vargskyr in teh back with his pistols and finished the beast off!

Brutogg caught his breath and started fighting back against the Fell Bats, smashing one from the sky and then trampling it under foot!

Dagnai managed to slay two of the Vyrkos Blood-Born and injured the third... 

But then Lady Annika was back, AGAIN, and coming after him!!

Dagnai Holdenstock, Vampire Hunter, lived up to his name and savaged Lady Annika and slew the Vyrkos... 

Lady Annika fled Haven, many of her toughest followers having fallen there. The heroes followed her trail of blood back to the Screaming Spires in the middle of Terror Town to face her down one last time! 

Amanda went and had desert while I set up the "A Thirst Slaked" map... 

This time they were kicking in the front door and taking the fight to the vampires...

Brutogg charged in and attacked a Fell Bat that was hanging in a small room off the entrance hall. 

Then suddenly there were bats and vampires EVERYWHERE! Filling the entrance hall and the adjacent rooms. Qulathis charged in, coming to the Ogors aid.

A pair of Vyrkos Blood-Born joined the bat still battling Brutogg! 

Dagnai and Glaurio made their way inside, finishing off the Fell Bats and attacking the Vargskyr.

Then it was just the Vyrkos and Lady Annika! 

Though by this point most of the Heroes were wounded and not fighting at 100%.. 

Brutogg smashed the last two Vyrkos. 

(I guess in all the excitement, I forgot to take a picture of it, but I'm pretty sure a second Vargskyr appeared and Dagnai pretty much dealt with it himself... maybe with some help from Brutogg...?)

Then it was just Lady Annika and another Vyrkos Blood-Born. 

Brutogg barged past Lady Annika to put the last Vyrkos into the ground forever... 

Then turned on Lady Annika. The Ogor couldn't land any blows... but Dagnai Holdenstock, Vampire Hunter, had weapons of vampire slaying that could not be ignored... and he chopped her down... 

The heroes chopped Lady Annika into as many pieces as they could then set her towers alight... but then had to flee as it seemed all of Ulfenkarn had been stirred up and were advancing on the Screaming Spires! They hoped that was the last they'd see of her... but weren't sure it would be...

Having Killed one vampire we opened the level two traits envelope...

Initially Finnegan had suggested going after Kritza the Rat Prince next... but when they saw Carmilla's Level Two power, they decided they did not want to face her at Level Three with, presumably, something ever WORST on top of starting all games Cursed AND Diseased! (THIS is where Cleona Zeitengale would have really been handy!!) 

With Lady Annika removed from power there were new options for doing things in Haven post battle... Everyone gained some treasure and a point of inspiration to start the next game with. 

In other Warhammer Quest news... 

(Image ©2025 Games Workshop, used here entirely without their permission for the purposes of review)

Games Workshop once again teased us with this out-of-focus picture of the new game... which... has definitely lowered my enthusiasm considerably... It looked like the game will be played on some sort of printed map-board!? Initially I thought it might be a two sided folding board like are used for Spearhead or Kill Team or Warcry or any of the other smallish skirmish games and wondered if that's all that this new version might be - just a series of skirmishes against varying opponents...?! That seems rather... dull... 

Some have pointed out that it may be a BOOK of maps that somehow lays flat...? so maybe there will be more than just two map options... still... Not nearly as interesting as the individual room and door tiles that have come with EVERY warhammer quest game to date... that could be re-used and moved around for an incredible amount of replayability without things feeling too samey-same.

It looks like there are about thirty nurgle thingies... There had been rumours of the box including a new Nurgle Daemon Prince... but I don't see anything close to the size that would be... There is certainly a Big'un out there next to the Dorf.. but not Daemon-Prince-sized Big'un. I dont' even know if that's going to be as big as the Vargskyr that came with Cursed City!?

It looks like there is only one hero card (maybe they just didn't feel like putting all four out for the picture...?) and it looks a little different in it's orientation, which has me wondering if they've dispensed with the activation dice!?

(Image ©2025 Games Workshop, used here entirely without their permission for the purposes of review)

They pointed out where the heroes on the box cover were on the board... I have to say, I'm also a little underwhelmed by the look of the characters so far as well. They look more like they belong in The Old World than the Mortal Realms of Age of Sigmar. The Characters in Cursed City were just amazing - I love every single one of them... so far I'm feeling pretty... "meh"... about these ones... but I'm trying to keep an open mind about it... 

Also, though, down in the bottom left corner there are these which I can only assume are the four OTHER heroes... which look like it could be another Ogor, a green wizard of some sort, a Centaur(!?) and something rather small!? I don't imagine they're about to introduce Halflings to the Age of Sigmar setting... so maybe a grot or goblin or whatever they are called...?

Wednesday they have promised to reveal at least ONE of the four heroes they've teased so far (depending on which gets the most votes and how many people vote...) 

I guess I'll probably be running this as a Game Mastered campaign (rather than a co-op one), just like I've done with Cursed City... and I have access to all the room tiles from Silver Tower, Shadows Over Hammerhal, and Cursed City... if the map-board/book and scenarios look boring, and not nearly dungeon-crawly enough, I guess I could just MAKE UP MY OWN adventures and use all the tiles from the previous game. 

I'm wondering if this is going to be a MUCH SHORTER campaign - like Shadows over Hammerhal and Silver Tower - that can be played through in eight sessions...? I know a LOT of people complained about how long it took to play through the campaigns with the rules as written. There were a few house-rules posted about to shorten it up. I have to say, I did not mind at all playing all the scenarios we did... it's been a fun year playing through it all. I was looking forward to something similar with Warhammer Quest: Darkwater, but may have to accept that it might be a much shorter campaign... 

Perhaps they'll make lots of little expansions like they did with Blackstone Fortress...?