It has been a LOOOOOOOOONG time since I have played a Collectable Card Game or Trading Card Game... I have to admit, I have never actually played Magic the Gathering! I played a lot of IlluminatiL New World Order and a bunch of other weird, smaller CCGs after the bit CCG bubble burst and you could get starter decks for $3-5 or packs for 50¢ or $1... Like Rage (the werewolf game) or Dune or Kult or Mythos..
I had a lot of stuff for the Star Trek: The Next Generation CCG and one edition of Legends of the Five Rings... just because I could pick up stuff cheap... but never actually played either!?
A few years back, I discovered there had been a licensed Age of Sigmar collectable card game called Champions. At the time I was able to pick up a booster display for less than $20 (CANADIAN!?). I did some snooping around though and it was hard to find the rules (though I did eventually find some... but they'd been downloaded as screen shots from an app and lacked diagrams...) another thing I found suggested that you NEEDED the starter decks to play (I'm not 100% sure this is true... but it would be tricky to pick up enough blessings just from one booster box to play any of the factions.
The Starter Decks just seemed too expensive... the cheapest I could find was $22 + $12 shipping and that was for Destruction (the faction deck of least interest to me... and they just went up from there... and I'd probably need at least two...)
At some point I found someone selling a set of all four for $85... which was a bit more reasonable in terms of per unit cost... but it was STILL paying $85 for a game that may or may not suck and may or may not ever get played more than once... or... EVER!? (not that that has stopped me from buying games "on spec" before... but I'm TRYING to be more reasonable...)
Last week I found that same seller was now selling starter displays (8 starter decks, two of each) for $85... so...
I bought the starter display...
Now.. it it NOT lost on me that I've STILL payed $85 for a game that I could conceivably never play...
But I've got twice as many started boxes now!!
I could give half of them away to potential opponents!
The starter comes with a pre-constructed deck that is supposed to be playable, a booster pack (the first taste is free!), a much more readable set of rules, and a fold out paper playing matt... which isn't the highest quality... but will probably be handy for a game or two then entirely discarded once we all figure out where stuff goes.
I wondered if this maybe came out BEFORE Warhammer Underworlds...? To maybe test the waters to see if Warhammer fans might be interested in deck-building games...? But checking the dates on Board Game Geek, this game was released the year AFTER Warhammer Underworlds: Shadespire was released. It still seems crazy to me that there are new CCGs being released in this day and age... Okay it was seven years ago... but still, I thought everything that wasn't Magic the Gathering (or maybe Pokemon?) died off in the 90s or went the "Living Card Game" route that did away with random booster packs!
Because Amanda has been busy this week, I haven't been able to get her to sit down and try it out with me (and Orion is out of town for work), so I decided this evening maybe I should just sit down and try a solo play-through to see how it works... So I busted out the Chaos and Death pre-constructed decks and set up a game.
The only thing about solo gaming, I can't stand my opponent...
Ugggghhh... this fucking guy... I swear he's cheating...
I can't honestly tell if this guy is genuinely dumb as fuck or if he's just "weaponizing incompetence"... Moron.
Anyway... seems like a fun little game that will play quick enough when I'm not trying to play BOTH sides... Solo gaming kind of works for me, I have such garbage working memory that by the time I walk around to the other side of the table to play the other side, I've completely forgotten what cards I had or what plans I'd been making moments before. Unfortunately, it takes forever, because I walk around to the other side of the table and have to re-read all the cards on THAT side and try to figure out what the hell I'd been planning... or if I'd had a plan at all!? Ultimately I end up having to come up with a whole new plan!?
Isn't that just my luck... playing Khorne and all I got is a hand full of SPELLS!?
(there is a Tzeentch Champion in the Chaos deck - that is otherwise MOSTLY Khorne stuff - and they can cast the spells... but spells take time and you can't just fire them all off in one turn!?)
The basic rules seem simple enough to follow... but getting the right card combinations at the right time, so you can get the timing of them right for it all to GO OFF... that's the tricky part!
I swear, Amanda will lose the first two games, complaining viciously about the rules and how she just doesn't get it... and then I will never win a game again in my life...




































































