Friday evening we were at it again with Warhammer Underworlds. I was pretty excited to try out the freshly painted Grymwatch. I wasn't really sure how well they might do... they had some interesting tricks up their sleeve and there were a lot of them AND the leader has an ability to bring some of them back, if they die, and even gets to use that ability for free at the beginning of each round (or as an action during the round). Which on the surface seems cool... But they're all, individually, pretty weak and brining them back might just mean then dying over and over and over again and, each time, awarding the opponent with more Glory!
Amanda won the roll-off for board placement and made me pick first.
I picked the Ambertrap Nest and Amanda picked Teh Pool of Fangs - which was a bit of a surprise, as she usually avoids board with Lethal Hexes. She set hers up end to end with mine, with the Lethal Hexes on my board being as far from her territory as possible.
My initial Objective draw. Some fun stuff to play with. Seemed unlikely to score Winged Death, as nothing had the ability to move that far... yet... The other two? Seemed like I had to draw someone in, surround them and kill them in my own territory! Easy-peasy. Or... not...
Some fun Power cards. Slick Rock looked fun - because I know she's all about grabbing objectives. Appalling Vidage might be handy for driving someone into the clutches of a larger group of Ghouls, deeper in my own territory, far from help...
All set up and ready to go.
Having seven in the warband means I need to use all the starting positions, but the board I selected at least allowed me to keep most of them together in the middle of the board.
Amanda parked her weaker Witch-Aelves at the back to take her own objectives and Khamyss, Kyrae and Morgwaeth up front to do some damage!
Khamyss started things off charging onto Objective #4...
Whoopise, that objective was a bit slippery and she slid right off of it - unfortunately she was still in range and attacked Valreek, doing two damage.
The Royal Butcher then charged Khamyss and... did one damage.... because that's what most of my warband does... but I did play Appalling Visage...
Which scared the willies out of Khamyss and pushed her two next to Valreek and Master Talon.
Kyrae then charged up to seize objective #4 and shot at Valreek - tying and pushing her back.
Gristelwel, with his "Greatsword" moved in and just stood there... Attacking might mean I actually took her out, which I didn't want to do, because I wanted to score Ghoul Pack (+1 Glory for having three Ghouls next to the same Enemy Fighter at the end of an activation). With that Glory I upgraded Duke Crakmarrow with a Hunter's Talisman (+1 die to attack actions).
Lethyr leap onto Objective #1
Duke Crakmarrow attacked Khamyss, rolling three successes!
Of course Amanda rolled a Crit for Defence... so... NOPE!
Kyrssa jumped on to Objective #3. I had flashbacks and visions of Amanda scoring, like, EIGHT GLORY POINTS in the end phase...
Duke Crakmarrow took another swing at Khamyss and finally took her out, so I was able to score Defending the Hearth and score TWO Glory Points.
AT the end of the Action Phase, there were NO enemy in my territory, so the whole warband inspired! Woo!
ROUND ONE - END PHASE
Amanda was holding only ONE of the three cards that give her 2-3 Glory for holding 2-3 objectives and this scored three Glory, tying up the game at three. She upgraded Kyrssa with Tome of Glories and the Formless Key (most stuff that scored Glory Points).
I scored Glory of the Court - one of the objectives I drew to replace one of the Surge Objectives I scored earlier in the Action Phase - this is scored in an end phase if three or more surviving friendly fighters are inspired. Boom! One more Glory Point - bringing my total to four. I was able to upgrade Duke Crakmarrow with Heroic Vision (ANOTHER +1 dice to attack actions!)
While we were doing this, I realized Kyrae SHOULD have killed Valreek... Her bow has Ensnare and rolling the dodge result that tied her success, shouldn't have counted and the solitary damage would have taken her out - having been damaged previously by Khamyss. Amanda said not to worry, as she'd forgotten, but I insisted I remove her, Amanda take the bonus Glory Point and inspire one of her warriors (Morgwaeth) . Duke Crakmarrow would have moved into Valreek's place (to score Ghoul Pack) and then still killed Khamyss on the final activation, like he did... Tied again at four Glory.